Name Set ImageFile Type Faction Class Level Alignment ATK AC Skill HP Text Alhana Genecourt AS Alhana-Genecourt Character Deverenian Cleric 3 Evil 0 12 4 1 Deverenian * Seer * Genecourt. After Alhana comes into play, reveal the top card of your deck. If it is a character, you may immediately put him or her into play, as long as you can follow all the normal rules for bringing that character into play. Otherwise, it is shuffled back into your deck. Baroness Lucana AS Baroness-Lucana Character Deverenian Fighter 3 Evil 1 13 2 2 Deverenian * Ranger * Order of the Fourth Wind. Spend Order: Perform a +0 ranged strike that inflicts an additional wound. Cador CE Cador Character Deverenian Wizard 1 Evil 1 10 4 1 Deverenian * Myrdeth . Spend Order: Discard a card from your hand to perform a +4 ranged strike. Duchess Brymin AS Duchess-Brymin Character Deverenian Fighter 5 Good +7/+2 15 5 3 Deverenian Warlord * Unique. May start the game with fighters from other factions. Fighters joining this army suffer no loyalty penalty. React: Once per turn, after Brymin kills a character with a melee strike, draw a card. Rhydin AS Rhydin Character Deverenian Wizard 2 Evil 2 11 4 1 Deverenian * Illusionist. Rhydin had +4 AC while he is adjancent to one or more fighters. Sir Delevere AS Sir-Delevere Character Deverenian Fighter 2 Evil 2 13 1 1 Deverenian * Rellion. Whenever Delevere moves into your 1st rank, you may rearrange the position of all your 1st rank characters. Uriens the Defiant AS Uriens-the-Defiant Character Deverenian Wizard 3 Evil 3 12 7 2 Deverenian * War Mage. Uriens can equip one fighter item. Avalanche AS Avalanche Character Dwarf Fighter 2 Evil 1 14 1 1 Dwarf * Blackstone Raider. Whenever Avalanche is targeting a Monster with a melee strike, ass +5 to the die roll. Basalt Gargoyle CE Basalt-Gargoyle Character Dwarf Fighter 3 Good 6 15 3 3 Dwarf * Gargoyle. You must have a cleric in your army to bring Basalt Gargoyle into play. If Basalt Gargoyle has one or more wounds, if does not become ready during the ready phase. Heart AS Heart Character Dwarf Cleric 3 Good 1 14 5 1 Dwarf * Seer. React: After players roll initiative, kill Heart to add +10 to your roll. Rac Ironbone AS Rac-Ironbone Character Dwarf Fighter 5 Good +9/+6 15 7 4 Dwarf Warlord * Unique * Lord of Rockhome. Order: Until the end of the turn, Rac gains +4 ATK and his melee strikes inflict an additional wound. Rac suffers one wound. This ability is usable only once per turn. Saul Tombcarver AS Saul-Tombcarver Character Dwarf Rogue 4 Good +4/+0 16 4 2 Dwarf * Scout. After Saul enters play, you may kill a character in your army to give Saul +1 hit point permanently. Sky CE Sky Character Dwarf Cleric 3 Good 0 11 0 1 Dwarf * Priest of Kor. Spend React: Perform before a Dwarf in your army makes a melee strike roll. If the strike hits, the Dwarf inflicts an additional wound. Stalwart CE Stalwart Character Dwarf Fighter 3 Good 3 15 2 2 Dwarf * Barbarian. If something causes Stalwart to become stunned, he is spent instead. Behlial AS Behlial Character Elf Cleric 5 Evil +4/+0 14 10 3 Elf Warlord * Unique * Seer. May start the game with clerics from other factions. Clerics joining your army suffer no loyalty penalty. Order: Once per turn, look at the top five cards of your deck. You may return them to the top of the deck in the same order, or shuffle them into the deck. Draw a card. Daedelia AS Daedelia Character Elf Rogue 3 Evil 1 12 1 1 Elf * Bard * Lady of Pain. After Daedalia enters play, draw a card. Kether CE Kether Character Elf Rogue 2 Evil 5 11 0 1 Elf * Scout * Rowan. Kether may not target ready characters with melee strikes. Magheline AS Magheline Character Elf Cleric 2 Evil 0 11 3 1 Elf * Druid. Order: Once per turn, target a stunned character. The target becomes spent. Nemeseth AS Nemeseth Character Elf Wizard 1 Evil 0 8 1 1 Elf * Tomb Guardian. If your Warlord is an Elf, Nemeseth may enter play in any rank of your army when you are putting him into play from your hand. Sedwin Elfhunter AS Sedwin-Elfhunter Character Elf Wizard 3 Evil 0 11 3 1 Elf * House Syneri. Whenever Sedwin kills a good character with a melee strike or action, he gains +1 skill permanently. Whever Sedwin kills an Elf with a melee strike or action, he gains +1 level and +1 skill permanently. Sedwin's level cannot exceed 5 using this ability. Wythien AS Wythien Character Elf Fighter 2 Evil 1 12 1 1 Elf * Ranger. Spend Order: Perform a +2 ranged strike. Spend Order: When Wythien is in a 1st rank, move him into a player's 1st rank. Whythien can spend as an Order to move forward or backward one rank while in an opposing rank. He can target and be targeted with melee strikes by characters 0 and 1 rank away. Anton Cyldragen AS Anton-Cyldragen Character Free Kingdoms Wizard 5 Good 4 12 9 3 Free Kingdoms Warlord * Unique. May start the game with wizards from other factions. Wizards joining your army suffer no loyalty penalty. Spend React: Perform before equipping a wizard in your army with an item. The wizard is +2 levels for equipping this item. Azamereth Flamekeeper AS Azamereth-Flamekeeper Character Free Kingdoms Wizard 2 Good 5 10 0 1 Free Kingdoms * Narawat. Spend React: Before a melee strike roll targeting Azamereth, Azamereth performs a melee strike targeting the attacker. Fauve Mightyheart AS Fauve-Mightyheart Character Free Kingdoms Rogue 3 Good 1 14 5 1 Free Kingdoms * Bard. Spend Order: Target a player, who must select one of his or her ready characters. The selected character becomes spent. Jack Casey CE Jack-Casey Character Free Kingdoms Fighter 3 Good +4/+0 13 4 2 Free Kingdoms * Ranger. Spend Order: Target and move a character in this rank forward or backward one rank. Jemman CE Jemman Character Free Kingdoms Fighter 2 Good 3 11 3 1 Free Kingdoms * Baraxton Refugee. React: After Jemman hits a character with a melee strike, randomly select an item equipped by the target. The item is discarded. Rora Blackmane CE Rora-Blackmane Character Free Kingdoms Rogue 1 Good 1 10 2 1 Free Kingdoms * Scout * Bandit Queen. Spend React: After Rora enters play, she may perform a melee strike with a -2 penalty to the strike roll. Vorgurn EE Vorgurn Character Free Kingdoms Cleric 4 Good 2 14 7 2 Free Kingdoms * Druid * Tribe of Stone. Spend Order: Target a rank in your army. Until the end of turn, all of your characters gain +4 AC while in that rank. Belsamoreth EE Belsamoreth Character Mercenary Fighter 3 Good 3 12 2 2 Mercenary * Monster * Forest Troll. Order: Once per turn, remove a wound from Belsamoreth. Black Tom of Corinth EE Black-Tom-of-Corinth Character Mercenary Rogue 5 Evil +6/+2 16 8 3 Mercenary Warlord * Unique * Assassin. May start the game with rogues from other armies. Rogues joining this army have no loyalty penalty. Spend React: After target character performs a melee strike that missed: The target suffers one wound. Blackwind CE Blackwind Character Mercenary Wizard 6 Evil +9/+9 18 12 4 Mercenary * Unique * Dragon * Wyrmling. May not equip items. Order: Once per turn, move forward or backward one rank. Spend Order: Target an adjacent rank. All characters in the target rank must succeed with a magic save(DC14) or suffer one wound. Invisible Servant AS Invisible-Servant Character Mercenary Fighter 3 Evil 0 10 3 2 Mercenary * Monster. Invisible servant gains +8 ATK, +8 AC, and +1 hit point while adjacent to a wizard of 3rd level or higher. Senek the Poisoner AS Senek-the-Poisoner Character Mercenary Rogue 4 Evil 6 15 5 1 Mercenary * Assassin * Nightwalker. Whenever Senek hits a character with a melee strike, the character must suceed with a poison save (DC 11) or be killed. SS-saurth CE SS-saurth Character Mercenary Fighter 2 Evil 1 13 1 1 Mercenary * Barbarian * Monster. Order: Once per turn, perform a melee strike with an ATK of +3. Weapons equipped by SS-saurth are considered blank for this strike. Tek and Ket AS Tek-and-Ket Character Mercenary Fighter 1 Good 1 10 1 1 Mercenary. Tek and Ket are considered 2 characters for determining illegal ranks. Tyren Ruskin EE Tyren-Ruskin Character Mercenary Cleric 2 Good 0 9 0 2 Mercenary * Priest of Neus * Andover. Spend React: After a character in this rank suffers wounds, reduce the wounds by one. Tyren suffers one wound. Ballista Crew CE Ballista-Crew Character NoThRog Classless 2 Evil - 13 1 1 NoThRog * Siege * May not attack. Spend Order: Perform a +3 ranged strike that ignores any AC bonus from Armor, Shield, or Helm items. This ranged strike inflicts 2 wounds. Stun the Ballista Crew. Hechun CE Hechun Character NoThRog Wizard 3 Evil 2 12 6 1 NoThRog * Summoner * Krun's Legion. Hechun may equip items as if he were a level 1 fighter. Maakh AS Maakh Character NoThRog Fighter 3 Good 5 12 2 2 NoThRog * Ranger * Sniper. Spend Order: Perform a +5 ranged strike. Orazhuk AS Orazhuk Character NoThRog Cleric 3 Evil 3 11 4 1 NoThRog * Druid. Spend Order: Move forward or backward two ranks. Spend Order: Target and move a character in your army forward or backward one rank. Taoth EE Taoth Character NoThRog Wizard 5 Evil 4 12 9 3 NoThRog Warlord * Unique * Shaman * Captain. Ranged Strikes performed by Taoth receive +4 to the die roll. Magic saves against spells cast by Taoth have a +3 DC. Timmuk CE Timmuk Character NoThRog Fighter 1 Evil 0 9 1 1 NoThRog. Timmuk inflicts an additional wound whenever he hits with a melee strike. Urg CE Urg Character NoThRog Fighter 1 Evil 1 11 1 1 NoThRog * Bodyguard. React: Once per turn, after an adjacent character is targeted with a strike or ranged strike, make Urg the target instead. Acid Breath AS Acid-Breath Action Wizard 4 Spend Order: This wizard targets a character one rank away. The target must succeed with a magic save (DC 11) or suffer three wounds. Attack of Opportunity EE Attack-of-Opportunity Action Classless 1 React: After a character within one rank targets a ranged strike or pays the costs for a spell: Perform a melee strike targeting that character. Bloodthirsty EE Bloodthirsty Action Fighter 3 React: Play after this fighter kills an opposing character with a melee strike. This fighter may immediately perform an additional melee strike with an ATK equal to the previous strike. Excellent Reflexes AS Excellent-Reflexes Action Classless 3 React: Play before this character makes a skill check or magic save. Add +5 to the die roll. Experienced Archer AS Experienced-Archer Action Classless 1 React: Play after a fighter or rogue in your army kills another player's character of equal or higher level with a ranged strike. Attach this card to your character. As long as this card is attached, the character is +1 level, +3 skill, and has the ability Order: Once per turn, perform a +3 ranged strike."" Far Shot AS Far-Shot Action Classless 1 Ranger or Scout only. React: Play before this character declares the target of a ranged strike. The target may be one additional rank away. Howl of the Wolves AS Howl-of-the-Wolves Action Rogue 3 Bard only. Spend Order: Remove one wound from each character in the same rank as this bard (including the bard). Improved Initiative AS Improved-Initiative Action Classless 1 Spend React: Play before initiative rolls. Your army gains +5 to its roll. Over the Top AS Over-the-Top Action Rogue 3 Spend Order: Move this rogue forward or backward one rank. You may perform another Order immediately after this one. Prismatic Spray AS Prismatic-Spray Action Wizard 4 Spend Order: This wizard targets a character up to three ranks away. The target must succeed with a magic save (DC 17) or suffer one wound and be stunned. Protection AS Protection Action Cleric 5 Order: This cleric targets a character in your army. Until the end of the turn, other players cannot target that character with actions. The character can still be targeted with melee strikes. Rapid Shot AS Rapid-Shot Action Classless 3 Ranger or Scout only. React: Play after this character performs a ranged strike. This character performs an additional ranged strike with the same modifiers and effects as the previous strike. The additional strike receives a -2 to the roll. Rhythm of Defiance AS Rhythm-of-Defiance Action Rogue 1 Bard only. Order: Until the end of the turn, all characters (including the bard) gain +2 ATK and +1 AC while in the same rank as this bard. Scry AS Scry Action Cleric 2 Order: This cleric lets you look at the top two cards of any deck. If this cleric is a Seer, you may look at the top ten cards. Shot on the Run AS Shot-on-the-Run Action Rogue 2 React: Play after this rogue performs a ranged strike. Move the rogue forward or backward one rank. Sleep AS Sleep Action Wizard 1 Spend Order: This wizard targets either two level 1 characters or one level 2 character. Each target must succeed with a magic save (DC 13) or become stunned. Speed of the Cheetah AS Speed-of-the-Cheetah Action Fighter 3 Barbarian only. Order: Move this barbarian forward or backward one rank. Spend React: Play after this barbarian is targeted with a melee strike or ranged strike. If moving back one rank will not create an illegal rank, the strike is canceled and this barbarian moves back one rank. Strength of Death AS Strength-of-Death Action Wizard 5 Necromancers play this as a 3rd level spell. Order: Select a player and target a character in play. Until the end of the turn, the target character gains either an ATK or AC bonus (your choice) equal to the number of characters in the selected player's discard pile. Training at the Guild AS Training-at-the-Guild Action Rogue 1 React: Play before this rogue performs a skill check. Add +5 to the die roll. Vampiric Touch AS Vampiric-Touch Action Wizard 3 Spend Order: This wizard targets a character in another army, one rank away. The target suffers one wound. If this wizard is a Necromancer, he or she gains +1 hit point permanently. Vital Spot AS Vital-Spot Action Rogue 2 Assassin only. React: Play before this assassin makes a melee strike roll. Item cards do not add to the target's AC for this strike. Draw a card. Wall of Fire AS Wall-of-Fire Action Wizard 5 Spend Order: Until the end of the turn, whenever a character in your army is targeted with a melee strike (but before the roll), the attacker must succeed with a magic save (DC 10) or suffer a wound. Wheel of Fate AS Wheel-of-Fate Action Cleric 4 Seers can perform this action without spending. Spend Order: Discard the remaining cards in your hand, then draw the same number of cards that you just discarded, plus one. Whirlwind EE Whirlwind Action Cleric 4 Druids play this as a 3rd level spell. Order: This cleric targets a character in play. The target must succeed with a magic save (DC 15) or become stunned. Whirlwind Attack AS Whirlwind-Attack Action Rogue 5 Spend Order: If this rogue is in the 1st rank, the rogue targets every character in another army's 1st rank with a melee strike. The ATK of each strike is equal to the rogue's lowest ATK. Determine the order of strikes before performing the first strike. Amulet of Force AS Amulet-of-Force Item Wizard 7 Order: Spend the Amulet to perform a +3 ranged strike. Order: Discard the Amulet to perform a +5 ranged strike. Black Journal CE Black-Journal Item Wizard 3 Only evil characters. This character is a Necromancer while the Black Journal is equipped. Blessed Vestments CE Blessed-Vestments Item Cleric 6 1 Armor. +1 hit point. Blue Willow Staff CE Blue-Willow-Staff Item Cleric 3 2 Weapon. React: Before a character in your army makes a magic save or poison save, spend the Blue Willow Staff to add +10 to the die roll. Bracers of Ogre Power AS Bracers-of-Ogre-Power Item Classless 7 This character inflicts an additional wound whenever he or she hits with a melee strike. Breastplate AS Breastplate Item Classless 2 2 Armor. Fighter and cleric only. -2 skill. Breastplate of Power AS Breastplate-of-Power Item Fighter 7 2 3 Armor. Other characters gain +2 ATK and +2 AC while in the same rank as this character. Doombringer CE Doombringer Item Wizard 8 Order: Spend Doombringer to target one or two characters that are up to 2 ranks away and adjacent to each other. Select the order of attack, then perform a +2 ranged strike against each target. Dragonscale Shield AS Dragonscale-Shield Item Fighter 7 2 Shield. This character may not perform multiple melee strikes. Order: When in the first rank, spend the Dragonscale Shield to have it attack as a level 1 fighter with AC 10, 1 hit point, and as ATK of +3. Dwarven Warhammer CE Dwarven-Warhammer Item Classless 6 4 Weapon. Fighter and cleric only. The warhammer gives an additional +1 ATK while equipped by a Dwarf. Flail AS Flail Item Classless 4 2 Weapon. Fighter, rogue or cleric only. Melee strikes performed by this character ignore any AC bonus from Shields or Weapons. Handaxe CE Handaxe Item Fighter 3 2 Weapon. Wounds inflicted from melee strikes by this character may not be reduced or negated. Havat-lahn Stance CE Havat-lahn-Stance Item Fighter 5 This character gains an additional melee strike with an ATK of +1 (items and actions modify this strike normally. Heavy Crossbow CE Heavy-Crossbow Item Classless 5 Bow. Fighter and rogue only. Spend Order: Perform a +4 ranged strike. Spend Order: Perform a +2 ranged strike that targets a character three ranks away. Holy Symbol CE Holy-Symbol Item Cleric 3 1 Order: this cleric is +1 level until end of turn. Discard the Holy Symbol. Horn of Fog CE Horn-of-Fog Item Classless 3 Spend Order: Until the end of turn, all characters have +5 AC versus ranged strikes. Invisibility Potion AS Invisibility-Potion Item Rogue 4 6 Discard the Invisibility Potion at the end of the turn or the next time this character performs a strike or action, whichever comes first. Keziah's Loris Daggers CE Keziah's-Loris-Daggers Item Rogue 4 1 Weapon. Order: Until the end of this turn, this rogue suffers a -3 ATK, then gains an additional melee strike equal to his or her highest ATK. This order can be performed once per turn. Knives of Betrayal AS Knives-of-Betrayal Item Rogue 4 2 Weapon * Treasure (If you put this card into play, the game's winner keeps it.). React: Spend the Knives after this Rogue hits with a melee strike. The target must succeed with a poison save (DC = 14, DC = 20 if this rogue is an Assassin) or suffer an additional wound. Masterwork Armor AS Masterwork-Armor Item Fighter 5 2 Armor * Treasure (If you put this card into play, the game's winner keeps it.). This character gains additional +3 AC (+5 total) while spent. Misearan Poison CE Misearan-Poison Item Rogue 4 Assassin only. Order: Discard Misearan Poison to target a character in this rank. The next melee strike performed by the target this turn inflicts an additional wound if it hits. Nightmist Cloak CE Nightmist-Cloak Item Rogue 10 2 3 Stealth +4. This rogue gains +5 ATK and inflicts an additional wound while performing a melee strike against a spent character. Portable Hole AS Portable-Hole Item Rogue 7 Order: Spend Portable Hole to move this rogue up to two ranks forward or backward. Order: Once per turn, discard an item equipped by this rogue to draw a card. Punch Daggers AS Punch-Daggers Item Fighter 2 1 Weapon * Treasure (If you put this card into play, the game's winner keeps it.). Characters wounded by this fighter must make an endurance save (DC = 10 + the fighter's level) or become spent; spent characters become stunned. Robe of Eyes AS Robe-of-Eyes Item Wizard 4 Order: Spend the Robe of Eyes and discard a card to draw a card. Rod of Absorption AS Rod-of-Absorption Item Wizard 5 Treasure (If you put this card into play, the game's winner keeps it.) Spend React: After a spell targets a character in this or an adjacent rank, this wizard performs a magic test (DC 16). If successful, cancel the spell, then search your deck for a wizard spell of equal or lesser level. Show it to your opponent and put it in your hand. Rod of Resistance AS Rod-of-Resistance Item Wizard 4 +1 hit point. Scale Mail EE Scale-Mail Item Fighter 5 3 Armor. Scale Mail gives an additional +2 AC versus ranged strikes. Shield of Ancient Kings AS Shield-of-Ancient-Kings Item Fighter 5 -1 3 Shield. This fighter may not perform more than one melee strike per turn. Thunderhammer EE Thunderhammer Item Fighter 10 6 Weapon. This character inflicts an additional wound whenever he or she hits with a melee strike. Order: Spend the Thunderhammer to perform a +6 ranged strike. Tome of Divine Wisdom AS Tome-of-Divine-Wisdom Item Cleric 9 2 2 While the Tome is equipped, this character has +1 level, +1 hit point, and +2 skill. Tome of Shadows AS Tome-of-Shadows Item Rogue 9 2 2 While the Tome is equipped, this character has +1 level, +1 hit point, and +2 skill. Tome of the Archmage AS Tome-of-the-Archmage Item Wizard 9 2 2 While the Tome is equipped, this character has +1 level, +1 hit point, and +2 skill. Tome of Champions AS Tome-of-Champions Item Fighter 9 2 2 While the Tome is equipped, this character has +1 level, +1 hit point, and +2 skill. Unseen Arrow AS Unseen-Arrow Item Classless 5 Treasure (If you put this card into play, the game's winner keeps it.). Fighter and Rogue only. React: Discard Unseen Arrow before this character makes a ranged strike roll to add +3 to the roll. Valorous Shield AS Valorous-Shield Item Cleric 4 2 Shield. Only good characters. This character may not perform multiple melee strikes. React: Spend the Valorous Shield before an evil character targets this character with a melee strike roll. The die roll is automatically a '1'. Vorpal Blade AS Vorpal-Blade Item Classless 7 4 Weapon. Fighter and rogue only. React: After this character rolls a natural '20' on a melee strike, kill the target of the strike. Count Adrian EE Count-Adrian Character Deverenian Fighter 4 Evil +6/+1 15 6 2 Deverenian * Riding +0. Order: Spend a Steed attached to Count Adrian to perform a melee strike with an ATK of +3. Father Nicodemus CE Father-Nicodemus Character Deverenian Cleric 2 Evil 2 12 2 1 Deverenian * Myerdeth. Order: Once per turn, give +3 ATK to a Deverenian in this rank. Lord Kestrel CE Lord-Kestrel Character Deverenian Wizard 5 Evil +5/+0 14 12 3 Deverenian Warlord * Illusionist * Unique * Myerdeth. Order: Once per turn, give another Deverenian in play one of the following until Kestrel uses this ability again: +5 ATK, +5 AC, +1 HP, or +5 Skill Master Caremus BET Master-Caremus Character Deverenian Multiclass 3 Evil +7/+4 11 1 2 Deverenian * Ghenis Blademaster Caremus is both a Fighter and a Rogue. Caremus enters play as if he were a 4th level character. Caremus may equip 2 Weapons. Caremus may not equip items except Weapons. Caremus gains +2 AC for every Weapon he has equipped. Nina Worth CE Nina-Worth Character Deverenian Wizard 3 Evil 2 13 3 1 Deverenian * Illusionist. Spend React: After an opposing character succeeds with a magic save, the character must reroll. Ramah the Cruel BET Ramah-the-Cruel Character Deverenian Wizard 4 Evil +1/+0 12 5 3 Deverenian * Traitor. Order: Once per turn, kill another character in your army to draw a card. Ramah may immediately cast a spell Order (or Spend Order) that he is capable of casting. Sir Galvedir BET Sir-Galvedir Character Deverenian Fighter 2 Evil 2 13 2 1 Deverenian * Riding +5 * Stealth +3. Order: Until the end of the turn, Sir Galvedir does not count towards illegal ranks while he has a Steed equipped. Squire Arrigan CE Squire-Arrigan Character Deverenian Fighter 1 Evil 1 11 1 1 Deverenian. Squire Arrigan inflicts an additional wound with melee strikes against characters without Armor or a Shield equipped. Thallen CE Thallen Character Deverenian Classless 1 Evil 0 12 1 1 Deverenian. Thallen is the same class as your Warlord. The Iron Duke CE The-Iron-Duke Character Deverenian Fighter 3 Evil +3/+1 13 5 2 Deverenian * Traitor. The Iron Duke inflicts an additional wound on higher level characters when he inflicts wounds with a melee strike. Anneal BET Anneal Character Dwarf Cleric 4 Good 2 13 5 2 Dwarf * Medicine +5. React: When Anneal removes a wound with a Medicine check, give the target a +2 ATK permanently. Crux EE Crux Character Dwarf Fighter 2 Evil 2 12 1 1 Dwarf. Crux's melee strikes inflict an additional wound while he is adjacent to two Dwarves. Durick Havard BET Durick-Havard Character Dwarf Fighter 4 Good 2 16 7 2 Dwarf * Defend +8. React: After Durick is targeted with a melee strike or ranged strike, he makes a Defend check (DC 22) if he is the only character in this rank. If the check is successful, cancel the strike. Flank CE Flank Character Dwarf Fighter 2 Good 2 12 2 1 Dwarf * Traitor. While Flank is adjacent to exactly 1 character, Flank gains +3 AC and the adjacent character gains +2 AC. Furore BET Furore Character Dwarf Fighter 4 Evil +0/+0/+0 14 6 2 Dwarf. Furore may not equip Armor or Shield items. Furore may equip 2 Weapons. Mirth BET Mirth Character Dwarf Cleric 2 Good 1 11 3 2 Dwarf. When Mirth dies, all Dwarves in your army suffer -1 AC until the end of the turn. N'totk BET N'totk Character Dwarf Fighter 2 Good 4 13 1 1 Dwarf * Traitor. N'totk inflicts an additional wound on melee strikes against Nothrogs. Rubble BET Rubble Character Dwarf Wizard 3 Good 0 12 8 2 Dwarf. Rubble's ranged strike rolls receive +1 for each Elemental and Gargoyle in your army. Rubble may cast 'Gargoyle only' spells as if he were a level 5 cleric. Scorch BET Scorch Character Dwarf Rogue 2 Evil 1 13 5 1 Dwarf * Stealth +5 * Saboteur. Spend Order: Inflict a wound on a Siege character in this rank. This is a Stealth action. Spend Order: Inflict a wound on all Siege characters in this rank. Soren Nihil BET Soren-Nihil Character Dwarf Fighter 5 Evil +6/+1 16 3 3 Dwarf Warlord * Paladin * Unique. Soren can cast 1st and 2nd level Cleric spells. Dwarves in Soren's army are Evil. React: When a wound is removed from Soren, he gains +2 ATK permanently. Amberlyn BET Amberlyn Character Elf Wizard 2 Evil 0 11 4 1 Elf * Illusionist * House Netheryn. Order: Discard a card from your hand to give an Elf in your army +3 AC or +3 ATK until the end of the turn. Andel BET Andel Character Elf Wizard 2 Evil 0 6 1 1 Elf * Necromancer * House Tansiq. React: When a character in your army is killed, Andel is +1 level for casting spells until the end of the turn. Elees EE Elees Character Elf Rogue 2 Evil 0 10 4 1 Elf * Scout * Farstrider. If Elees is ready at the beginning of the Ready phase, he gains Marksmanship +6 until the end of the turn. Spend Order: Perform a +2 ranged strike. Havellin Tansiq BET Havellin-Tansiq Character Elf Cleric 5 Evil 2 14 10 3 Elf Warlord * Unique * Magic Resistance +0 * House Tansiq * Priest of Flesh. Order: If Havelin Tansiq is your Warlord, kill an Elf in your army to give an Elf in your army +1 HP permanently. Nanji BET Nanji Character Elf Fighter 3 Good 3 12 2 2 Elf. Order: Discard a Weapon attached to Nanji to perform a +5 ranged strike that inflicts an additional wound. Sileth Elestra CE Sileth-Elestra Character Elf Wizard 4 Evil 1 13 5 1 Elf * Undead * Priest of Flesh. Spend Order: Your Undead characters have +1 HP until the end of the turn. T'kilth CE T'kilth Character Elf Cleric 2 Evil 1 12 4 1 Elf * Medicine +3 * Traitor * House Tansiq. Spend Order: Target a character within 1 rank and perform a Medicine check (DC 20). If successful, inflict a wound on the target. Thekem BET Thekem Character Elf Wizard 3 Evil 2 13 6 1 Elf * House Netheryn. React: Once per turn, after Thekem spends to cast a spell, ready him. Vivian EE Vivian Character Elf Fighter 3 Evil 1 14 5 1 Elf * Ranger * Marksmanship +5 * Farstrider. Order: Up to twice per turn, perform a +1 ranged strike. Zachary Blaise BET Zachary-Blaise Character Elf Rogue 2 Evil 1 10 2 1 Elf * Scout * Traitor. If Zachary is the only character in this rank, he is killed. Spend Order: Inflict a wound on a good character in an adjacent rank. Alex Fortnot CE Alex-Fortnot Character Free Kingdoms Rogue 3 Good 4 14 5 2 Free Kingdoms * Scout * Riding +5 . React: When Alex Spends a Steed to move forward or backward one rank, move him an additional rank. Fredrick Brunner BET Fredrick-Brunner Character Free Kingdoms Cleric 4 Good 0 14 8 2 Free Kingdoms * Medicine +7 * Chiurgeon. Order: Once per turn, target a player. That player's next Order may not be an attack. You may immediately perform another Order. Hobart Olafsson BET Hobart-Olafsson Character Free Kingdoms Rogue 3 Evil 5 13 6 2 Free Kingdoms * Misearis. Spend Order: Search your deck for a card with Poison" in the title, reveal it, and add it to your hand." Martin Treek CE Martin-Treek Character Free Kingdoms Rogue 1 Good 1 10 2 1 Free Kingdoms * Scout. Spend Order: All characters in the rank behind Martin gain Marksmanship +5 until the end of the turn. Pol Deslines CE Pol-Deslines Character Free Kingdoms Fighter 1 Good 0 11 2 1 Free Kingdoms * Defend +5. Spend React: When Pol Deslines uses his Defend feat, he gains +5 AC until the end of the strike. Rr'gent BET Rr'gent Character Free Kingdoms Fighter 3 Good 2 14 6 2 Free Kingdoms * Traitor. If Rr'gent is in play during the end phase, your hand size is reduced by one. While Rr'gent is in play, players may not use card effects to draw cards. Sir Kwell d'Ilchant CE Sir-Kwell-d'Ilchant Character Free Kingdoms Fighter 3 Good 4 13 5 2 Free Kingdoms * Paladin * Gray Rider * Traitor. When Kwell is killed by an opposing character, select one Free Kingdoms character of equal or lower level than Kwell in your army. Until the end of the turn, wounds suffered by that character are reduced to zero. Sir Selenoth CE Sir-Selenoth Character Free Kingdoms Fighter 4 Good +5/+1 15 5 2 Free Kingdoms * Paladin * Aedroud * Gray Rider. Sir Selenloth may cast 1st level cleric spells. Spend Order: Remove a wound from an adjacent Free Kingdoms character. Stephen Blake BET Stephen-Blake Character Free Kingdoms Rogue 4 Good +4/+0 15 8 2 Free Kingdoms. Stephen inflicts an additional wound when performing a melee strike against a spent character. Vronish Kez BET Vronish-Kez Character Free Kingdoms Rogue 5 Evil +6/+2 14 5 3 Free Kingdoms Warlord * Unique * Misearis. Vronish Kez gains +2 ATK, +2 AC, and +2 Skill for each faction other than Free Kingdoms in his army. React: Once per turn, ignore the loyalty penalty when bringing an evil character into play. Angu Mounrwater BET Angu-Mournwater Character Mercenary Wizard 5 Evil +6/+3 15 10 3 Mercenary Warlord * Dragon * Unique * Cult of Bascaron. Spend Order: Until the end of the turn, all characters are +1 or -1 level (your choice) for casting spells. Ararn BET Ararn Character Mercenary Cleric 4 Good 0 14 7 2 Mercenary * Druid. Spend Order: Search your deck for a Lycanthrope Form or a character with the Lycanthrope trait and put it in your hand. Discard a card. Ataxian BET Ataxian Character Mercenary Fighter 2 Good 2 12 2 1 Mercenary. Ataxian may be in any Warlord's starting formation, regardless of faction. React: Once per turn, inflict a wound on a stunned character who falls forward. Behemoth BET Behemoth Character Mercenary Classless 5 Evil +7/+5 15 7 3 Mercenary * Unique * Monster. React: Once per turn, when a character moves within 1 rank of the Behemoth, inflict 1 wound on the character. Benedric BET Benedric Character Mercenary Fighter 4 Evil 9 7 5 4 Mercenary. Benedric may not attack. Order: Perform a melee strike. Benedric suffers 1 wound after the strike which may not be prevented or reduce. Bourdon BET Bourdon Character Mercenary Fighter 3 Evil 6 15 0 1 Mercenary * Monster. Order: Once per turn, roll a die. On an odd number, move Bourdon to any rank in your army. Cerebrul CE Cerebrul Character Mercenary Wizard 3 Evil 5 14 3 2 Mercenary * Monster. May not equip items. While Cerebrul is in play, stunned characters that move forward suffer one wound. Eye Eater CE Eye-Eater Character Mercenary Wizard 4 Evil 0 13 7 2 Mercenary * Monster * Mentalist. May not equip items. Spend Order: Inflict 2 wounds on a stunned character within 1 rank. Spend Order: Target a character in an adjacent rank. That character must succeed at a magic save (DC 18) or become stunned. Gharin Suul EE Gharin-Suul Character Mercenary Rogue 3 Good 0 16 5 1 Mercenary * Scout * Stealth +4. While Gharin is in an opposing player's formation, that player must play with his or her hand face-up. Hagerd Halfkin BET Hagerd-Halfkin Character Mercenary Fighter 2 Good 2 13 2 1 Mercenary. May start in the army of a Dwarf or Deverenian Warlord. Hagerd gains +4 ATK when he targets a Dwarf or Deverenian with a melee strike. Hema BET Hema Character Mercenary Wizard 4 Evil 4 10 6 1 Mercenary * Undead * Vampire. React: Once per turn, when a character within 2 ranks dies from a melee strike or ranged strike, Hema makes a Charisma check (DC 20). If successful, Hema gains 1 HP permanently. Moon Fever BET Moon-Fever Character Mercenary Fighter 4 Good +4/+0 12 4 2 Mercenary * Lycanthrope. When Moon Fever enters play, search your deck for a Lycanthrope Form and attach it to him. React: When Moon Fever is targeted with a melee strike, the opponent must succeed with a fear save (DC 12) or the strike is canceled. Racine Pendrak BET Racine-Pendrak Character Mercenary Rogue 4 Good 5 14 7 2 Mercenary * Scout * Marksmanship +5 * Exile. Spend Order: Search your deck for a Bow and equip it to Racine. Shraan BET Shraan Character Mercenary Wizard 4 Evil 3 12 5 2 Mercenary * Fire Elemental. You must have a level 4 or higher wizard in your army to bring Shraan into play. React: After a melee strike targets this character, the attacker suffers one wound. Squire Orban CE Squire-Orban Character Mercenary Fighter 2 Good 2 13 4 1 Mercenary. Orban has +3 ATK and +2 AC when the Warlord of his army is a Good fighter. React: If your Warlord is a Good fighter and adjacent to Orban, redirect a melee strike or action targeting your Warlord to Orban. Terrorshaard BET Terrorshaard Character Mercenary Wizard 7 Evil +11/+11/+6 22 14 4 Mercenary * Dragon * Unique. May not equip items. Terrorshaard inflicts an additional wound whenever he hits with a melee strike. Spend Order: Destroy an item up to 2 ranks away. Order: Once per turn, move forward or backward one rank. Trogid CE Trogid Character Mercenary Cleric 1 Evil 2 10 2 1 Mercenary * Monster. React: When Trogid dies, move a Monster in your army forward or backward one rank. B'haya BET B'haya Character NoThRog Wizard 4 Evil 8 14 10 2 NoThRog * Reaver. May only equip items with Eyestalk" in the title. After B'haya suffers a wound, it must discard a random item with "Eyestalk" in the title. While B'haya is in the 1st rank, players may not bring 1st and 2nd level characters into play." Hrunting CE Hrunting Character NoThRog Fighter 3 Good +5/+2 13 1 2 NoThRog * Barbarian * Sav'rukk's Legion. React: After Hrunting makes a successful melee strike roll, the strike inflicts one additional wound. Inflict one wound on Hrunting. Mangonel BET Mangonel Character NoThRog Classless 2 Evil 0 10 0 1 NoThRog * Siege. May not equip items. Spend Order: Perform two consecutive +0 ranged strikes that cannot receive bonuses to the roll. Stun Mangonel. Mason Tallow BET Mason-Tallow Character NoThRog Fighter 3 Evil 7 10 3 1 NoThRog * Traitor. React: When Mason is suffering wounds from a melee strike or ranged strike, discard a card from your hand to reduce the wounds by one. Ram'zar CE Ram'zar Character NoThRog Fighter 4 Evil +0/+0 14 4 3 NoThRog * Sav'rukk's Legion. Order: Once per turn, gain +5 ATK until the end of the turn. Order: Once per turn, until the end of the turn, melee strikes by Ram'zar inflict an additional wound. Sav'rukk BET Sav'rukk Character NoThRog Rogue 5 Evil +6/+4 15 8 3 NoThRog Warlord * Scout * Unique. If Sav'rukk is your Warlord, all Nothrogs in this army have the ability Spend React: When this character is targeted with a melee strike or action, move forward or backward one rank to cancel it."" Siege Engine Crew CE Siege-Engine-Crew Character NoThRog Classless 2 Evil 2 12 2 1 NoThRog * Hellbringer's Legion. Spend Order: Move a Siege character in your army forward or backward one rank. Tarvil EE Tarvil Character NoThRog Fighter 2 Evil 3 12 3 1 NoThRog * Ranger * Traitor. Spend Order: The next time an opposing character moves to within one rank of Tarvil, perform a +8 melee strike targeting that character after the move. Varin CE Varin Character NoThRog Classless 1 Evil 0 10 4 1 NoThRog * Hellbringer's Legion. Spend Order: Discard a card to ready an adjacent non-stunned Siege character. Spend React: Before an adjacent Siege character makes a die roll, add +3 to the die roll. Wroth BET Wroth Character NoThRog Fighter 3 Evil 6 14 3 2 NoThRog * Defend +7 * Traitor. React: Once per turn, when a Nothrog adjacent to Wroth is targeted with a strike, move that Nothrog backward one rank to retarget the strike to Wroth. A Knight's Commitment BET A-Knight's-Commitment Action Fighter 3 Spend React: When your Warlord would be killed with a card effect, he or she is not killed. Kill this fighter. An Honor to Die BET An-Honor-to-Die Action Fighter 2 Order: Until the end of the turn, this fighter has the ability: React: When a character in this rank is targeted with an action or melee strike, this character becomes the new target."" Black Blood Poison BET Black-Blood-Poison Action Rogue 5 React: Play before this rogue performs a melee strike roll. If the strike roll hits, attach this card to the target. While this card is attached, at the beginning of each turn, this character suffers 2 wounds. Any adjacent cleric or character with the Medicine feat may discard this card as a Spend Order. Break Through CE Break-Through Action Fighter 3 Order: Play when this fighter is in the front rank with a Steed equipped. Spend a Steed to perform a Riding check (DC 13). If successful, perform a melee strike targeting a character within 2 ranks. Calling the Fury BET Calling-the-Fury Action Wizard 4 Spend Order: Until the end of turn all characters must suceed with a fortitude save (DC 13, DC 20 if this wizard is a Shaman) after thay maneuver or suffer 1 wound. Cat's Grace BET Cat's-Grace Action Cleric 2 Spend Order: Target a character within one rank. Until the end of the turn, the target may play 1st-level rogue actions. If the target character is a rogue he or she gains +2 levels for using actions until the end of the turn. Charismatic Influence BET Charismatic-Influence Action Fighter 4 Good characters only. Paladins play this card without spending. Spend Order: This fighter makes a Charisma check (DC 20). If successful, bring a lower level character into play from your hand, adjacent to the fighter. Clerical Blessing BET Clerical-Blessing Action Cleric 2 Order: All characters in this rank gain +8 skill until the end of the turn. Dragon's Hoard BET Dragon's-Hoard Action Classless 1 React: After this character kills a Dragon with a melee strike or action, search your deck for any item card, show it to your opponents, and add it to your hand. This character is +5 levels for equipping items until the end of the turn. Spend Order: Draw a card. Dust Devil BET Dust-Devil Action Cleric 2 React: Play before a character within 3 ranks makes a ranged strike roll to make the roll a critical failure. If this cleric is a Druid, the character performing the strike may not perform any more ranged strikes this turn. Fields of Bone BET Fields-of-Bone Action Wizard 5 Necromancer only. Spend Order: All players may take characters of lower level than this wizard from their discard pile and place them into play into their 1st ranks. Players may not retrieve more than one copy of a Unique character, nor more total levels than three times the Necromancer's. Until the end of the turn, these characters have the Undead trait and are evil. At the end of the turn, discard the characters. Friction BET Friction Action Classless 2 Order: Spend a character adjacent to a character of opposite alignment. Spend Order: Stun a spent good character adjacent to a character of opposite alignment. Harm Touch BET Harm-Touch Action Fighter 4 Evil Paladin only. Order: Attach this card to this character if he or she does not have Harm Touch attached. While this card is attached, this character has the ability Order: Once per turn, target a character within one rank. That character must make a magic save (DC 13) or suffer one wound."" Healing Choir BET Healing-Choir Action Cleric 5 Order: Spend any number of clerics and bards in your army. For each character spent, you may remove a wound from a character in your army. Hidden Motives BET Hidden-Motives Action Rogue 4 React: Play when an action by this rogue is being canceled. If the rogue succeeds with a Stealth check (DC 15), the action is not cancelled. Order: This rogue gains +5 Stealth until the end of the turn. Improved Invisibility BET Improved-Invisibility Action Wizard 4 Illusionists play this as a 2nd level spell. Spend Order: Attach this card to a character within 2 ranks. While this card is attached, the character gains Stealth +10 and may not be targeted by characters. This effect ends after the character performs a strike or action that targets another character, or the end of the next turn, whichever comes first. Inspired BET Inspired Action Cleric 4 Spend Order: Target a character in your army. Give the character the feat of your choice at +5 until the end of the turn. Inspired Leadership BET Inspired-Leadership Action Classless 2 Spend React: When your Warlord dies and this character has the Charisma feat, this character makes a Charisma check (DC 20). If the check succeeds, you do not lose the game and this character permanently gains the Warlord trait. Judas Root Poison BET Judas-Root-Poison Action Rogue 3 React: Play before this rogue performs a melee strike roll. If the strike roll hits, attach this card to the target. While this card is attached, the character has -10 ATK. Any adjacent cleric or character with the Medicine feat may discard this card as a Spend Order. Know Thine Enemy BET Know-Thine-Enemy Action Fighter 5 Order: Target an opposing Warlord. Perform a Tactics check (DC 15 plus the target's skill, DC 5 plus the target's skill if he is the same faction). If successful, the target may not use actions printed on his or her card and equipped items until the end of the turn. Lay Hands BET Lay-Hands Action Fighter 4 Good Paladin only. Order: Attach this card to this character if he or she does not have Lay Hands attached. While this card is attached, this character has the ability React: Once per turn, when another character in this rank is suffering wounds, reduce the wounds by one."" Living Blade BET Living-Blade Action Cleric 3 Spend Order: Target a Weapon in your army. Until the end of turn, the weapon becomes a classless character in its current rank with 2 HP, 20 AC, 0 Skill, and with level and ATK as printed. The weapon has an additional strike per attack if its level is greater than 5. At the end of the turn, the weapon is reequipped by the same character, if possible, ignoring level requirements (otherwise, it is discarded). Midnight Poison BET Midnight-Poison Action Rogue 6 React: Play before this rogue performs a melee strike roll. If the strike roll hits, the target must succeed with a poison save (DC 10, DC 20 if the rogue is an Assassin) or die. Mobility BET Mobility Action Rogue 4 React: Play before a melee strike roll by this rogue. The character receives +4 to the roll, and moves back one rank after the strike. Mystic Visions BET Mystic-Visions Action Classless 3 Druid and Shaman only. This card is a spell. Spend Order: Look at the top 10 cards of your deck. Draw a card. One in a Million BET One-in-a-Million Action Classless 4 Ranger or Scout only. React: Before this character targets a ranged strike, he or she makes a Marksmanship check (DC 30). If successful, this strike may target any character in play, regardless of ranks. Pinned Down BET Pinned-Down Action Classless 2 React: Play after this character performs a ranged strike to perform a Marksmanship roll. The target must succeed with a dexterity save (DC equal to the Marksmanship roll) or be spent. Power Word: Blind BET Power-Word-Blind Action Wizard 4 React: When this character is targeted with a melee attack, the opponent must make a magic save (DC 17) or attach this card. While this card is attached, this character suffers -10 ATK. Quite a Speech! BET Quite-a-Speech Action Classless 1 React: If this character has Charisma and a character in your army fails a roll (including a critical failure), make a Charisma check (DC 15). If successful, the other character may reroll. Reckless Assault BET Reckless-Assault Action Rogue 1 May only be played by characters in an opposing formation. Order: Perform a melee strike. Resuscitation BET Resuscitation Action Classless 3 Spend Order: If this character has the Medicine feat, target a character in your discard pile who was killed this turn. This character performs a Medicine check (DC 25). If successful, place the target into your hand. Reversal of Fortune BET Reversal-of-Fortune Action Classless 1 React: Play when this character rolls a '1' on a die roll (unadjusted by card effects). Change the result to a '20'. Shadow Walking BET Shadow-Walking Action Wizard 5 Illusionists play this as a 3rd level spell. Spend Order: Give a character in your army the Astral or Ethereal trait until the end of the turn. Skin like Steel BET Skin-like-Steel Action Fighter 3 React: When this character is hit by a melee strike, make a Defend check (DC 20). If successful, reduce the wounds to 0. Solidarity BET Solidarity Action Classless 3 Spend Order: Until the end of the turn players may not bring characters into play that are a different faction or alignment from their Warlord. Spring Up BET Spring-Up Action Classless 1 React: When a character readies outside of the readying phase, perform a melee strike against that character. Superior Reach BET Superior-Reach Action Fighter 2 React: Play when this fighter is targeted with a melee strike. If this fighter has a Weapon equipped that is also a Shield, perform a melee strike targeting the attacker. The Favor of Fools BET The-Favor-of-Fools Action Rogue 2 React: After this rogue rolls a die, re-roll it if there is a cleric of the same alignment and faction within one rank. The Wind at your Back BET The-Wind-at-your-Back Action Wizard 3 Shaman only. This action may be performed by a stunned character. Order: Ready this Shaman. Try Again, I Dare You BET Try-Again-I-Dare-You Action Fighter 3 React: Play before this character makes a melee strike roll as a result of a Riposte check. If the strike hits, it inflicts an additional wound and you may discard one item equipped by the target (before wounds are inflicted). Wave of Pain BET Wave-of-Pain Action Wizard 5 Spend Order: All non-Undead and non-Siege characters in play must make a Fortitude save (DC 10) or become spent. Stunned characters are unaffected. Well Supplied EE Well-Supplied Action Classless 5 Spend Order: Reveal the top 10 cards of your deck. You may equip any revealed items to characters in your army who may legally equip them, but no more than one item per character. Shuffle the remaining cards back into your deck. Words of Hope BET Words-of-Hope Action Classless 1 Order: Target a Stunned character within two ranks. This character makes a Charisma check (DC 14). If successful, the target becomes spent. Ablung's Quickmail BET Ablung's-Quickmail Item Classless 9 2 Armor * Unique * Fighter and rogue only. Order: Once per turn, ready this character. If this character has attacked this turn, he or she may not do so again. Bascarite Mark CE Bascarite-Mark Item Cleric 5 ATK, AC, and Skill bonuses from this character which affect one or more other characters are increased by +2. Bracers of Defense BET Bracers-of-Defense Item Wizard 6 5 Shield. This wizard may not gain AC bonuses from other items. Chirurgery Kit EE Chirurgery-Kit Item Cleric 7 Medicine +5. Spend Order: This character may perform an additional Medicine check this turn. Cloak of Flames BET Cloak-of-Flames Item Wizard 8 2 2 Armor. React: When this wizard is targeted with a melee strike or ranged strike, discard a spell from your hand to give the wizard an AC bonus until the end of the turn equal to twice the spell's level. Envy's Teeth BET Envy's-Teeth Item Rogue 7 3 Weapon. React: Spend Envy's Teeth when wounds from a melee strike by this character are reduced to inflict 2 wounds on the target. Faluha EE Faluha Item Wizard 6 Familiar. +4 Skill. Order: Spend Faluha to look at the top card of your deck. You may return it to the top or bottom of your deck. Fine Saddle CE Fine-Saddle Item Classless 4 Riding +10. If this character's Steed is discarded, discard Fine Saddle. Fire Imp BET Fire-Imp Item Wizard 9 Familiar. +5 Skill. React: When targeting a spell, spend the Fire Imp to increase the range of the spell by two ranks. Giant Bat BET Giant-Bat Item Rogue 7 -2 2 Steed * Evil characters only. * Stealth +5. Order: Spend the Giant Bat to move forward or backward exactly two ranks. Gladius CE Gladius Item Fighter 4 2 Weapon. Shields may not prevent this character from making multiple strike in a turn. React: Spend the Gladius when this character targets a melee strike to perform an additional melee strike after this one, against the same target. Both strikes receive a -5 ATK penalty. Gloves of Grasping BET Gloves-of-Grasping Item Classless 4 Gauntlet. Spend Order: Stun this character to stun a lower level character in an adjacent rank. Order: Discard the Gloves of Grasping to discard a non-ARMOR item within one rank. Greaves CE Greaves Item Fighter 4 1 React: Spend Greaves when an opponent's action spend this fighter to cancel the action. Heavy Charger BET Heavy-Charger Item Fighter 7 1 Steed. +1 HP. Order: Spend Heavy Charger to move forward 1 rank. Helm of Kor CE Helm-of-Kor Item Cleric 2 1 Helm. React: Spend the Helm when a character in another army readies outside of the ready phase to ready a character in your army. Hestior BET Hestior Item Fighter 6 2 Steed. Spend Order: Until the end of the turn, this character gains an AC bonus equal to his or her skill (plus Riding feat, if he or she has it). Order: Spend Hestior to move forward one rank. Logan's Ring CE Logan's-Ring Item Rogue 9 This character may perform Once per turn" actions twice per turn." Misear Mace BET Misear-Mace Item Cleric 6 Weapon. Misear Mace has an additional +1 ATK for each Druid, Shaman, Barbarian, Ranger, and Scout in your army. Nothrog Daggers EE Nothrog-Daggers Item Classless 4 1 Weapon. This character gains +3 ATK and inflicts an additional wound when targeting a higher-level character with a melee strike. Patchwork Armor CE Patchwork-Armor Item Classless 2 2 Armor * Defend +8. There is no limit to the number of Patchwork Armor you may have in your deck. Characters higher than 2nd level may not equip Patchwork Armor. Pipes of Haunting CE Pipes-of-Haunting Item Rogue 6 Bard only. Spend Order: Target a character within 2 ranks. The target must succeed with a fear save (DC 15) or you may do any one of the following: 1) Spend the target; 2) Have the target perform a melee strike against any character within 1 ranks; 3) Move the target forward or back one rank. Razel BET Razel Item Wizard 8 Familiar. Scribe +0. Order: Spend Razel and discard a wizard spell to draw a card. Redeemer BET Redeemer Item Fighter 6 3 Weapon. When this fighter hits a character of the same faction with a melee strike, he or she inflicts 2 additional wounds. Sacred Texts BET Sacred-Texts Item Cleric 8 -2 Spells cast by this cleric may not be cancelled. Shield of the Storm EE Shield-of-the-Storm Item Cleric 4 1 Shield. React: When a character in your army dies, kill this cleric to put that character into your hand. Staff of Power BET Staff-of-Power Item Wizard 7 4 Weapon * Characters in your army adjacent to this wizard have -1 HP. React: Once per turn, this wizard may ignore the class requirement of an action card The Martyrs' Blade BET The-Martyrs'-Blade Item Fighter 8 5 Weapon * Unique * Good characters only. * Defend +5. Melee strikes performed by this character ignore the effects of the Astral and Ethereal traits. React: When this characters hits an Undead or Abyssal character with a melee strike, stun this character to inflict 2 additional wounds on the target. Thieve's Fingers CE Thieve's-Fingers Item Classless 6 Gauntlet. Rogue and Wizard only. Order: Spend Thieves' Fingers to spend an item up to 3 ranks away. Thievesbane BET Thievesbane Item Classless 2 Unique * Cursed. While Thievesbane is equipped, rogue actions that may target this character must do so, and actions that may discard this item must do so. Thunderstrike BET Thunderstrike Item Fighter 6 3 Weapon. React: After this fighter hits a character with a melee strike, the target and unspent adjacent characters must succeed with a dexterity save (DC 12) or be spent. Whielwind Boots BET Whirlwind-Boots Item Classless 7 1 Spend Order: Perform a melee strike targeting a character 2 ranks away. Woodlands Cloak CE Woodlands-Cloak Item Rogue 6 1 Stealth +0 * Rangers may equip this as a Fighter item. Spend Order: Perform a melee strike. This is a Stealth action. Bishop Koenraad CE Bishop-Koenraad Character Deverenian Cleric 2 Evil 1 12 3 1 Deverenian * Priest of the Storm. Other Deverenians in this rank have +2 AC. Bruin Lenoire CE Bruin-Lenoire Character Deverenian Wizard 2 Good 0 10 4 1 Deverenian * Illusionist * Myerdeth. Spend React: Before a Deverenian makes a melee strike roll, he or she gains +3 ATK for this strike. Count Damien SotS Count-Damien Character Deverenian Fighter 4 Evil +5/+2/+2 13 5 2 Deverenian * Huntsman Darius SotS Darius Character Deverenian Fighter 1 Evil 0 11 0 1 Deverenian * Blacksmith. Darius and Deverenians adjacent to him are +1 level for equipping Weapons. Elaneor Tremayne SotS Elaneor-Tremayne Character Deverenian Rogue 3 Evil 3 13 4 3 Deverenian * Lady of Tremayne. Elaneor is +1 level for using rogue action cards. Imperial Guard SotS Imperial-Guard Character Deverenian Fighter 2 Evil 2 13 1 1 Deverenian. Imperial Guard has +2 ATK and +2 AC while Princess Dashkova is in play. Lady Beatrix SotS Lady-Beatrix Character Deverenian Fighter 2 Good 2 14 3 1 Deverenian * Aedroud Lady Meleagrance CE Lady-Meleagrance Character Deverenian Classless 2 Evil 0 10 1 2 Deverenian * Knight of the Moon Lord Gahid Rellion CE Lord-Gahid-Rellion Character Deverenian Fighter 5 Evil +9/+4 16 7 3 Deverenian Warlord * Unique * Rellion. Your army rolls two dice for initiative, keeping either one. Marcos Genecourt SotS Marcos-Genecourt Character Deverenian Rogue 2 Evil 1 13 2 1 Deverenian * Lord of Genecourt. Marcos has +1 level for equipping items. Master Anandale CE Master-Anandale Character Deverenian Fighter 4 Evil 7 14 5 2 Deverenian * Aedroud. React: Once per turn, before Anandale makes a melee strike roll, his opponent becomes spent Princess Dashkova CE Princess-Dashkova Character Deverenian Classless 4 Evil 3 15 5 3 Deverenian * Unique. Spend React: After any die roll, reroll the die. Sir Diotram SotS Sir-Diotram Character Deverenian Fighter 1 Evil 1 11 0 1 Deverenian. Sir Diotram is +1 level for equipping items. Sir Euain SotS Sir-Euain Character Deverenian Wizard 1 Evil 0 10 1 1 Deverenian. Euain may enter play in any rank of your army. Sir Sorlons d'Ilchant SotS Sir-Sorlons-d'Ilchant Character Deverenian Fighter 3 Evil 5 14 3 2 Deverenian * The Azure Knight * Rellion. Order: Discard an equipped item from Sir Sorlons to move forward or backward one rank. Slayer the Unkind EE Slayer-the-Unkind Character Deverenian Wizard 5 Evil 3 11 10 3 Deverenian Warlord * Unique. Order: Once per turn, kill another character in your army to ready Slayer the Unkind. Squire Edonloc CE Squire-Edonloc Character Deverenian Cleric 1 Evil 0 11 2 1 Deverenian Squire Kelanor SotS Squire-Kelanor Character Deverenian Fighter 1 Evil 0 12 1 1 Deverenian The Beast Knight CE The-Beast-Knight Character Deverenian Fighter 3 Evil 4 15 4 2 Deverenian. Your army gains +2 to its initiative roll. Theoloc SotS Theoloc Character Deverenian Wizard 3 Evil 1 9 5 1 Deverenian. Theoloc has +1 level while Slayer is in his army. This does not affect Theoloc entering play. Ash SotS Ash Character Dwarf Rogue 2 Good 1 15 2 1 Dwarf. Order: Discard two cards from your hand to move Ash backward one rank. Axe CE Axe Character Dwarf Fighter 1 Good 0 12 0 1 Dwarf. Axe has +2 ATK while he is adjacent to Hammer. Claw CE Claw Character Dwarf Fighter 2 Good +1/+1 11 0 1 Dwarf * Cavebear Master Dirge SotS Dirge Character Dwarf Cleric 1 Good 0 10 1 1 Dwarf Duncan Kinslayer SotS Duncan-Kinslayer Character Dwarf Fighter 4 Good +6/+1 18 6 2 Dwarf * Exile. Duncan has -1 AC for each other character in his rank. Faith SotS Faith Character Dwarf Cleric 1 Good 0 12 1 1 Dwarf Gnorrow Yaw SotS Gnorrow-Yaw Character Dwarf Cleric 5 Good +5/+0 15 9 3 Dwarf Warlord * Unique * Priest of Kor. Spend Order: Discard a card from your hand to search your deck for a card with the Gargoyle trait, show it to the other players, then add it to your hand. Guardian CE Guardian Character Dwarf Fighter 2 Good 1 11 0 2 Dwarf Hammer CE Hammer Character Dwarf Fighter 1 Good 0 12 0 1 Dwarf. Hammer has +2 AC while he is adjacent to Axe. King Xod SotS King-Xod Character Dwarf Fighter 5 Good +8/+3 17 7 3 Dwarf Warlord * Unique. Dwarves in your army are +1 level for equipping items. Order: Once per turn, search your deck for an item of level 5 or less, show it to the other players, then add it to your hand. Knowledge SotS Knowledge Character Dwarf Cleric 2 Good 1 13 3 1 Dwarf. Order: Kill Knowledge to search your deck for a card with the Gargoyle trait. Show it to the other players, then place the Gargoyle on top of the deck. Kohn Peacehand CE Kohn-Peacehand Character Dwarf Cleric 4 Good 0 16 6 2 Dwarf * Unique. Spend Order: Target a character in this or an adjacent rank. Remove one wound from that character. Loner SotS Loner Character Dwarf Fighter 1 Evil 0 13 1 1 Dwarf Poison EE Poison Character Dwarf Rogue 4 Evil +5/+0 15 8 2 Dwarf * Assassin Prince Alaric EE Prince-Alaric Character Dwarf Fighter 3 Good 3 15 5 2 Dwarf. Alaric has +1 AC for each adjacent cleric. When you have an illegal rank, you may immediately put Prince Alaric into play from your hand into the rank in front of the illegal rank if your Warlord is a Dwarf. Rage SotS Rage Character Dwarf Fighter 2 Good 1 14 1 1 Dwarf * Blackstone Raider. Order: Once per turn, Rage gains +4 ATK and -4 AC until the end of the turn. Sandstone Gargoyle SotS Sandstone-Gargoyle Character Dwarf Fighter 3 Good 6 16 2 1 Dwarf * Gargoyle. You must have a cleric in your army to bring Sandstone Gargoyle into play. Stone CE Stone Character Dwarf Rogue 1 Good 0 13 1 1 Dwarf Strongarm SotS Strongarm Character Dwarf Wizard 4 Good 0 10 8 3 Dwarf. Roll a die after each time Strongarm casts a spell. If the roll is odd, he suffers one wound. Truth CE Truth Character Dwarf Cleric 3 Good 1 13 4 2 Dwarf * Priest of Kor. Spend Order: Give a target character either +3 ATK or +3 AC until the end of the turn. Absinthe CE Absinthe Character Elf Cleric 1 Evil 0 11 0 1 Elf * House Calix. Order: Once per turn, Absinthe may make a skill test (DC 12). If successfull, search your deck for a spell that Absinthe may cast, show it to the other players, and add it to your hand. If unsuccessful, Absinthe suffers one wound. Alesandressa SotS Alesandressa Character Elf Rogue 4 Evil 0 15 5 3 Elf. Spend Order: Perform two consecutive +4 ranged strikes. Artheon SotS Artheon Character Elf Wizard 2 Evil 0 10 3 1 Elf * House Syneri. Spend Order: Perform a +5 ranged strike. Cordeos SotS Cordeos Character Elf Wizard 4 Evil 0 9 8 1 Elf * Necromancer * House Dythanus. Spend Order: Target a character up to 3 ranks away. Cordeos and the target each suffer one wound. Elenitakis CE Elenitakis Character Elf Cleric 3 Evil 3 12 6 1 Elf * House Syneri * Priest of Blood. Spend Order: Target a character, who gains +4 ATK until the end of the turn. Fethinos SotS Fethinos Character Elf Cleric 1 Evil 1 11 2 1 Elf * Priest of Bone Gueniveure CE Gueniveure Character Elf Rogue 2 Evil 1 12 2 1 Elf * House Glyn. Spend Order: Perform a +3 ranged strike. Hassimal SotS Hassimal Character Elf Rogue 3 Evil 3 12 5 1 Elf * Assassin. Order: Spend Hassimal and another character in your army to draw a card. Jigoral EE Jigoral Character Elf Rogue 1 Evil 0 12 0 1 Elf. Spend Order: Perform a +0 ranged strike. Lathos SotS Lathos Character Elf Fighter 3 Evil 3 12 2 2 Elf * House Calix. React: Once per strike, after a melee strike against Lathos, Lathos may make a melee strike against his opponent. Lucien Stormcrow SotS Lucien-Stormcrow Character Elf Fighter 1 Evil 1 11 1 1 Elf * Ranger Palethis SotS Palethis Character Elf Rogue 1 Good 0 10 0 1 Elf. Spend Order: Move to any rank in your army if the move will not create an illegal rank. Quinthe SotS Quinthe Character Elf Wizard 1 Evil 0 10 2 1 Elf * House Syneri. Whenever Quinthe kills a wizard of the same level or higher with a melee strike or spell, he gains +1 level, permanently. Rathe CE Rathe Character Elf Rogue 5 Evil +7/+2 16 8 3 Elf Warlord * Unique. Order: Discard a card from your hand to move forward or backward one rank Slovien SotS Slovien Character Elf Cleric 4 Evil 4 13 5 1 Elf * Undead. Whenever Slovien kills a character with a melee strike or a spell, he gains 1 hit point permanently. Tepheroth CE Tepheroth Character Elf Wizard 5 Evil 9 12 10 3 Elf Warlord * Unique * Necromancer * High Queen * House Calix. All elves in your army can cast level 1 wizard spells. Valanthe CE Valanthe Character Elf Fighter 2 Evil +0/+0/+0 9 0 1 Elf * House Calix Vedisalaron SotS Vedisalaron Character Elf Wizard 3 Evil 1 9 6 1 Elf * Undead * Necromancer * Spiritkeeper. Spend Order: Inflict a wound on a character in your army to target a character. The target character gains +5 ATK until the end of the turn. Whispershot CE Whispershot Character Elf Fighter 1 Evil 1 10 0 1 Elf. Spend Order: Perform a +1 ranged strike. Yanthorine CE Yanthorine Character Elf Cleric 2 Good 1 11 1 1 Elf. Yanthorine is +1 level for casting spells. Alia SotS Alia Character Free Kingdoms Rogue 3 Good 3 14 5 2 Free Kingdoms * House Rowan. Alia gains +4 ATK when making a melee strike against a spent opponent. Angus Hammerfall CE Angus-Hammerfall Character Free Kingdoms Rogue 2 Good 1 13 1 1 Free Kingdoms * Exile. Spend Order: Perform a +2 ranged strike. Baqbou Umbala SotS Baqbou-Umbala Character Free Kingdoms Cleric 2 Good 2 10 1 1 Free Kingdoms * Seer * Narawat * Priest of Amoudosi. Spend Order: Target a character in your army. Baqbou switches places with the target character. Basil Nemis SotS Basil-Nemis Character Free Kingdoms Rogue 2 Good 2 12 2 1 Free Kingdoms. Basil gains +4 AC if all other armies have more characters in their 1st rank than your army has in its 1st rank. Darian Windson CE Darian-Windson Character Free Kingdoms Fighter 3 Good 4 13 2 2 Free Kingdoms * Ranger. Order: Once per turn, perform a +0 ranged strike. Frederik Lahr CE Frederik-Lahr Character Free Kingdoms Cleric 1 Good 0 10 1 1 Free Kingdoms * Priest of Neus. Spend React: Before a character in this rank makes a melee strike roll, give the character +2 ATK for this strike. Gabriel of Llyr SotS Gabriel-of-Llyr Character Free Kingdoms Fighter 1 Good 0 11 0 1 Free Kingdoms * Llyr. Gabriel of Llyr gains +3 AC while he is the target of a melee strike or ranged strike by a character with a Steed equipped and +3 ATK while attacking a character with a Steed equipped. Halberdier SotS Halberdier Character Free Kingdoms Fighter 2 Good 3 12 1 1 Free Kingdoms. Your army gains +1 to its initiative roll. Keziah CE Keziah Character Free Kingdoms Rogue 1 Good 1 12 1 1 Free Kingdoms * Bard Lieutenant Dunbar SotS Lieutenant-Dunbar Character Free Kingdoms Fighter 4 Good 5 15 6 2 Free Kingdoms * Unique * Andover. React: If Dunbar is adjacent to Sir Robert when Robert is suffering wounds, you may apply the wounds to Dunbar instead. Logan Ebonwoulfe SotS Logan-Ebonwoulfe Character Free Kingdoms Rogue 5 Good +6/+1 17 8 3 Free Kingdoms Warlord * Unique * Scout. React: Once per turn, after another player makes a melee strike roll, that player must reroll the die. Maxmilian CE Maxmilian Character Free Kingdoms Wizard 3 Good 3 10 4 1 Free Kingdoms * Summoner * Unique. If your Warlord is killed while Maxmillian is in play, Maxmillian gains the trait Warlord and you do not lose the game. If Maxmillian is killed while he has the trait Warlord, you lose the game. Rahku Mennanakh CE Rahku-Mennanakh Character Free Kingdoms Fighter 3 Good +6/+1 11 1 2 Free Kingdoms * Rathe. Fighters adjacent to Rahku have +2 ATK. Sali SotS Sali Character Free Kingdoms Wizard 1 Good 0 10 2 1 Free Kingdoms Serah ni Fhionn CE Serah-ni-Fhionn Character Free Kingdoms Fighter 1 Good 0 10 0 1 Free Kingdoms * Daugher of Llyr. Spend Order: Perform a +1 ranged strike. Sir Robert the Vigilant SotS Sir-Robert-the-Vigilant Character Free Kingdoms Fighter 5 Good +7/+3/+3 14 7 3 Free Kingdoms Warlord * Unique * Duke of Andover. You may bring Free Kingdoms characters higher than 3rd level into play as if they were 1 level lower. Sir Wallence SotS Sir-Wallence Character Free Kingdoms Fighter 2 Evil 1 13 0 1 Free Kingdoms. Spend Order: Stun Sir Wallence to make a melee strike from the 2nd rank as if he were in the 1st rank. Taraniel SotS Taraniel Character Free Kingdoms Cleric 3 Evil 2 12 6 2 Free Kingdoms * House Rowan. Order: Once per turn, move backward one rank. Timothy Windson SotS Timothy-Windson Character Free Kingdoms Fighter 1 Good 1 11 1 1 Free Kingdoms Uther Killer-of-Bears SotS Uther-Killer-of-Bears Character Free Kingdoms Fighter 4 Good +8/+3 15 7 2 Free Kingdoms * Barbarian * Tribe of Swords Balian SotS Balian Character Mercenary Cleric 2 Evil 1 11 2 1 Mercenary * Priest of Bascaron. Mercenaries adjacent to Balian have +2 AC. Brindle SotS Brindle Character Mercenary Wizard 1 Evil 0 8 0 1 Mercenary * Monster * Marsh Hag. Spend Order: Look at the top 10 cards of your deck. If one of those cards has the word potion" in the title, you may show it to the other players and add it to your hand. Shuffle the remaining cards back into your deck." Brine Fiend EE Brine-Fiend Character Mercenary Classless 1 Evil 0 8 0 2 Mercenary * Monster Demon of Kvar CE Demon-of-Kvar Character Mercenary Wizard 4 Evil 0 11 6 1 Mercenary * Monster. Spend Order: Perform a +8 ranged strike. If the strike is succesful, the target is stunned instead of wounded. Devon Harper SotS Devon-Harper Character Mercenary Rogue 1 Evil 2 11 1 1 Mercenary * Nightwalker Fett Anjaran SotS Fett-Anjaran Character Mercenary Wizard 3 Good 2 11 7 1 Mercenary * Summoner. Order: Once per turn, target a character in this or an adjacent rank who gains +2 ATK until the end of the turn. Fireridge Cyclops CE Fireridge-Cyclops Character Mercenary Fighter 2 Evil 5 8 2 2 Mercenary * Monster. Cyclops has -2 to perception skill checks. You may not spend Cyclops to move as an Order. Johan Halblood SotS Johan-Halfblood Character Mercenary Rogue 4 Good 5 15 4 2 Mercenary * Half-elf. Spend React: Immediately after you perform an order, perform another order. Kerebrus SotS Kerebrus Character Mercenary Classless 4 Good +8/+2 16 9 3 Mercenary Warlord * Unique. Kerebrus is both a fighter and a cleric. Kerebrus enters play from your hand as if he were level 5. Keridwen CE Keridwen Character Mercenary Rogue 2 Good 0 9 0 1 Mercenary * Tribe of Stags. Spend Order: Perform a +4 ranged strike. Lady Ersane SotS Lady-Ersane Character Mercenary Fighter 3 Good 5 12 3 2 Mercenary * The Knight of the Steel Rose. Ersane gains +2 AC while spent. Maidenhair Serpent CE Maidenhair-Serpent Character Mercenary Classless 2 Evil +2/+2 10 0 1 Mercenary * Monster Shade Harpy SotS Shade-Harpy Character Mercenary Fighter 1 Evil 0 10 0 1 Mercenary * Monster * Harpy. Shade Harpy gains +2 ATK for each other Shade Harpy in this rank. Shield Wall CE Shield-Wall Character Mercenary Classless 1 Good - 12 0 1 Mercenary. Shield Wall may not attack. Shield Wall and adjacent characters have +10 AC versus ranged strikes. Sorscha CE Sorscha Character Mercenary Wizard 5 Evil +5/+0 13 10 2 Mercenary Warlord * Monster * Summoner * Unique. Order: Once per turn: Search your deck for a lower level character with the Monster trait, show it to the other players, and put it on top of your deck. Tanner Trollson SotS Tanner-Trollson Character Mercenary Fighter 1 Good 1 11 1 1 Mercenary Thunic Wyvern EE Thunic-Wyvern Character Mercenary Classless 2 Evil 3 13 1 1 Mercenary * Monster. Wyvern may use rogue action cards. Order: Once per turn, move forward or backward a rank. Toren Yscar SotS Toren-Yscar Character Mercenary Cleric 3 Good 0 11 5 2 Mercenary * Monster * Seer * Seer of Distant Realms. Order: Once per turn, discard a card from your hand to look at the top 5 cards of your deck. You may take one of those cards and add it to your hand. Return the remaining cards in the same order. Vahdrok the Crippler SotS Vahdrok-the-Crippler Character Mercenary Fighter 4 Evil 7 10 0 4 Mercenary * Unique * Monster Zoe SotS Zoe Character Mercenary Cleric 3 Good 3 12 3 1 Mercenary. Spend Order: Target a character, who gains +1 hit point until the end of the turn. Catapult Crew CE Catapult-Crew Character NoThRog Classless 3 Evil 0 10 1 1 NoThRog * Siege. Catapult Crew cannot equip items. Spend Order: Perform a +5 ranged strike that may target a character up to 3 ranks away. Dakat CE Dakat Character NoThRog Wizard 2 Evil 0 9 3 1 NoThRog * Uthanak's Legion. Spend Order: Perform a +2 ranged strike. Fenris SotS Fenris Character NoThRog Fighter 4 Evil +7/+2 14 4 3 NoThRog. You must spend a wizard to bring Fenris into play. Order: Kill a character in your army to give Fenris +3 ATK until the end of the turn. Gorzhek CE Gorzhek Character NoThRog Fighter 2 Evil 7 9 1 1 NoThRog * Berserker Husuk CE Husuk Character NoThRog Rogue 4 Evil 6 14 3 2 NoThRog * Unique * Krun's Legion. React: Immediately after Husuk inflicts a wound on a spent character with a melee strike, he may melee strike that character again. This ability may be used any number of times per turn. Kenia CE Kenia Character NoThRog Fighter 3 Evil 6 12 4 2 NoThRog. Kenia gets +2 AC while she has a Weapon equipped. Krun CE Krun Character NoThRog Fighter 5 Evil +11/+6 13 7 3 NoThRog Warlord * Unique. Krun inflicts an additional wound whenever he hits with a melee strike. L'Sara CE L'Sara Character NoThRog Rogue 1 Evil 2 12 1 1 NoThRog * Krun's Legion * Saboteur Maddawc CE Maddawc Character NoThRog Fighter 1 Evil 4 9 0 1 NoThRog * Krun's Legion Orochoff CE Orochoff Character NoThRog Rogue 2 Evil 3 12 2 1 NoThRog. Spend Order: Perform a +2 ranged strike. Padrig CE Padrig Character NoThRog Wizard 3 Evil 3 11 8 1 NoThRog * Shaman * Hate's Legion. Spend Order: Look at the top card of any player's deck. Phar'Dunn SotS Phar'Dunn Character NoThRog Fighter 2 Evil 5 13 2 1 NoThRog. Phar'Dunn may only move backward using a card effect. Rren'the CE Rren'the Character NoThRog Fighter 3 Evil 6 13 3 2 NoThRog * Ranger * Elite Hate Guard. Rren'the may equip 2 Weapons. Sethusk SotS Sethusk Character NoThRog Fighter 4 Evil 5 13 6 1 NoThRog * Krun's Legion. Spend Order: Draw a card. Takh SotS Takh Character NoThRog Cleric 1 Evil 1 9 1 1 NoThRog * Uthanak's Legion. Takh can equip one fighter item. Taoth's Axemen CE Taoth's-Axemen Character NoThRog Fighter 1 Evil 1 9 0 1 NoThRog * Taoth's Legion. Spend Order: Perform a +1 ranged strike. Tsinanok SotS Tsinanok Character NoThRog Fighter 1 Good -4 13 0 1 NoThRog * Shieldman. Characters adjacent to Tsinarok have +1 AC. Uthanak CE Uthanak Character NoThRog Fighter 5 Evil +9/+4 15 7 3 NoThRog Warlord * Unique. Order: Once per turn, move a Nothrog in your army forward or backward one rank. Varg SotS Varg Character NoThRog Fighter 4 Evil 7 14 2 3 NoThRog * Barbarian. Varg may enter play as if he were 3rd level, but becomes spent. Xiat SotS Xiat Character NoThRog Cleric 2 Evil 2 11 2 1 NoThRog * Druid. Spend Order: Target a character in this rank who gains either +3 ATK or +2 AC until the end of the turn. Assassination SotS Assassination Action Rogue 5 React: Play before this rogue makes a melee strike roll targeting a spent opponent. The strike roll is automatically a 'natural 20' and inflicts an additional wound. Backstab EE Backstab Action Rogue 3 React: Play before this rogue makes a melee strike roll. If the rogue's opponent is spent, the rogue gains +5 ATK for this strike, and the strike inflicts an additional wound if it hits. Bar Fight SotS Bar-Fight Action Fighter 4 Spend Order: This fighter targets a 1st rank character in an opposing army. The fighter performs a melee strike against the target, regardless of the fighter's current rank. Barbed Lash SotS Barbed-Lash Action Classless 1 React: Play before you bring a character into play. If your Warlord is Evil, the character does not suffer a loyalty penalty. Below the Helm SotS Below-the-Helm Action Rogue 3 React: Play after a melee strike by this rogue hits a character. The character is stunned instead of wounded. Blast CE Blast Action Wizard 1 Order: Perform a +3 ranged strike. Bless SotS Bless Action Cleric 1 Order: Target a character in this cleric's army. The target gains +4 AC until the end of the turn. Spend React: Play before a melee strike roll targeting a character in this cleric's army. The character gains +4 AC for this strike. Blind SotS Blind Action Cleric 2 Order: This cleric targets a character in the 1st rank. The target must succeed with a magic save (DC 17) or have their ATK changed to -5 until the end of the turn. Blink CE Blink Action Wizard 3 React: Play after this wizard is targeted by another character with a melee strike, or action. If this wizard succeeds with a skill check (DC 14), the wizard moves to a different rank and the strike or action is canceled. Bull Strength SotS Bull-Strength Action Cleric 1 Order: Target a character in this cleric's army. The target gains +3 ATK until the end of the turn. Burning Hands CE Burning-Hands Action Wizard 1 Order: Until the end of this turn, immediately before a melee strike roll targeting this wizard, the wizard performs a melee strike against his or her opponent with an ATK of +5. Calm EE Calm Action Cleric 2 Spend Order: This cleric targets a character of equal or lower level in the 1st rank of another army. Spend the target character. Caltrops SotS Caltrops Action Rogue 2 Spend Order: Can only be performed by a rogue in the 1st rank. Until the end of the turn, this rogue has the ability React: Once per strike, before a melee strike roll targeting a character in this rank, perform a strike with an ATK of +0 (+3 versus characters with a Steed equipped) targeting the opposing character. Charge EE Charge Action Fighter 2 Order: Move this fighter forward one rank. Circle of Protection SotS Circle-of-Protection Action Cleric 3 Order: Target this cleric or a character in this or an adjacent rank. The target gains +6 AC and +6 to magic saves until the end of the turn. Cleave SotS Cleave Action Fighter 3 React: Play before this fighter makes a melee strike roll. If the strike hits, the fighter inflicts an additional wound. Come Get Some SotS Come-Get-Some Action Fighter 1 Order: Until this fighter is killed or the turn ends, other characters in the same rank can't be targeted with melee strikes. Until the turn ends, this fighter can be targeted with melee strikes regardless of card effects. Critical Strike SotS Critical-Strike Action Fighter 3 React: Play after this fighter fails a melee strike roll. You may reroll the strike. Cure Serious Wounds EE Cure-Serious-Wounds Action Cleric 2 Spend Order: Remove all wounds from target character in this rank. Death Blow SotS Death-Blow Action Fighter 1 Order: This fighter does not become spent the next time he or she attacks. The fighter is killed at the end of this turn. Distraction SotS Distraction Action Rogue 1 Spend Order: Until the end of the turn, only higher level characters may target this rogue with melee strikes. Divine Guidance SotS Divine-Guidance Action Cleric 3 Order: Discard a card from your hand to ready this cleric. Divine Protection SotS Divine-Protection Action Cleric 4 Order: This cleric targets a character. Until the end of the turn, the target has the ability Spend React: Before a melee strike roll targeting this character, make a melee strike roll targeting the opponent."" Dodge SotS Dodge Action Rogue 3 React: Play before a melee strike or ranged strike roll targeting this rogue. The rogue gains +8 AC until the end of this strike. Extensions SotS Extensions Action Wizard 3 Spend Order: This wizard lets you look at the top five cards of your deck. You may put one card in your hand. Return the remaining cards to either the top or bottom of your deck, in any order. Faith Will Provide SotS Faith-Will-Provide Action Rogue 2 Order: This rogue may immediately equip an item that he or she could not normally equip because of class. The item is discarded at the end of the turn. Final Stand SotS Final-Stand Action Fighter 5 Spend Order: If this fighter is in the 1st rank, target any number of characters in another army's 1st rank. This fighter performs consecutive melee strikes against each target with a penalty to his or her ATK equal to the number of targets. If the fighter fails to kill a target with a strike, the remaining strikes are lost. Finesse SotS Finesse Action Fighter 1 React: Play before this fighter makes a melee strike roll. If this fighter has a Weapon equipped, the AC bonus of the opponent's items are negated for this strike. Flame Arrows SotS Flame-Arrows Action Wizard 2 Spend Order: This wizard targets one or two characters that are up to two ranks away and adjacent to each other. Select the order of attack, then this wizard performs a +2 ranged strike against each target. Follow Through SotS Follow-Through Action Fighter 2 React: Play before this fighter makes a melee strike roll. If this fighter's opponent does not have Armor equipped, this fighter gains +5 ATK for this strike. Frenzied Skirmish SotS Frenzied-Skirmish Action Fighter 2 Spend Order: This fighter gains +8 AC until the end of the turn. The fighter is killed at the end of the turn. Giant Growth SotS Giant-Growth Action Wizard 1 React: Play before a character in this wizard's army makes a melee strike roll. The character gains +3 ATK until the end of the turn. Hamstring SotS Hamstring Action Rogue 1 React: Play before this rogue makes a melee strike roll. The rogue makes an additional melee strike to the same target with ATK equal to the impending strike roll. If the additional strike hits, it does not cause a wound, but the target suffers a -5 AC penalty until the end of the turn. Hiding in Plain Sight SotS Hiding-in-Plain-Sight Action Rogue 2 Order: Characters of equal or lower level may not target this rogue with melee strikes. This effect ends when this rogue attacks, performs an order, or when the turn ends - whichever occurs first. Holy Energy EE Holy-Energy Action Cleric 3 Spend Order: This cleric targets a spent character in this or an adjacent rank. That character is readied, but may not attack if he or she has already attacked this turn. Ice Bolt SotS Ice-Bolt Action Wizard 3 Spend Order: This wizard targets a character up to three ranks away. The target must succeed with a magic save (DC 16) or suffer one wound. If You Still BreatheÉ EE If-You-Still-Breathe Action Rogue 5 React: Play before this rogue makes a melee strike roll. If the rogue and his or her opponent are both still alive after the strike, the rogue may immediately make an additional melee strike targeting the opponent. Improvised Weapon SotS Improvised-Weapon Action Fighter 1 React: Play before this fighter makes a melee strike roll. The fighter gains +3 ATK for this strike. The fighter has a Weapon for this strike (even if he or she already had one equipped). Inferno SotS Inferno Action Wizard 4 Spend Order: This wizard targets one to three different characters that are up to two ranks away and adjacent to each other. Select the order of attack, then this wizard performs a +5 ranged strike to each target. Jack of All Trades SotS Jack-of-All-Trades Action Rogue 3 Order: This rogue is +1 level until the end of the turn. Leveled! EE Leveled Action Classless 1 React: After this character kills an opposing character of equal or greater Level: Attach Leveled to this character. While attached, this character has +1 Level, +3 ATK, +3 AC, +2 Skill and +1 Hit Point. Loyalty's Reward SotS Loyalty's-Reward Action Fighter 4 Spend Order: Draw two cards. Madriga's Defense SotS Madriga's-Defense Action Fighter 3 React: Play before a melee strike roll targeting this fighter. Roll the die. If your opponent's melee strike roll is not higher than your roll (ignoring all modifiers), the strike automatically fails. Mage Armor SotS Mage-Armor Action Wizard 1 React: Play before a melee strike or ranged strike roll targeting a character in this wizard's rank. The character gains +3 AC until the end of the turn. Mass Blessing SotS Mass-Blessing Action Cleric 4 Order: Target one rank in your army. Until the end of the turn, all characters gain ATK and AC bonuses equal to this cleric's level while in that rank. Minor Regeneration SotS Minor-Regeneration Action Cleric 1 Spend React: Play after a character in this cleric's army (including the cleric) is killed. Shuffle the character back into your deck. Mirror Image SotS Mirror-Image Action Wizard 2 Order: Target this wizard or a character in this rank or an adjacent rank. Until the end of the turn, before any melee strike roll or ranged strike roll targeting Mirror Image's target, the opposing character must succeed with a Perception check (DC 15) or else the melee strike or ranged strike misses. Not Fast Enough SotS Not-Fast-Enough Action Rogue 1 React: Play before this rogue makes a melee strike roll. Choose one item on the defender. The item has no effect on play (is considered blank) until the end of the strike. Only Ruined My Shield SotS Only-Ruined-My-Shield Action Fighter 1 React: Play after this fighter suffers wounds. Discard a Shield or Armor the fighter has equipped to reduce the wounds by one. Overhand Block SotS Overhand-Block Action Fighter 1 React: Play after a melee strike roll targeting this fighter. The fighter gains +2 AC for this strike. Poison Dart SotS Poison-Dart Action Rogue 2 Spend Order: Perform a +0 ranged strike that ignores AC bonuses from items. Poisoned Blade SotS Poisoned-Blade Action Rogue 4 React: Play before this rogue makes a melee strike roll. The target of the rogue's strike must roll a die. If the roll is greater than their printed AC (without modifiers), the target immediately has -4 ATK and -3 AC permanently. Prepared for Battle SotS Prepared-for-Battle Action Fighter 4 Order: If this fighter has an Armor, a Weapon, and a Steed equipped, then he or she gets +6 ATK and +6 AC until the end of the turn. Push EE Push Action Wizard 2 Spend React: Play after a character moves into or out of the 1st rank to cancel the move. Relentless SotS Relentless Action Rogue 4 Order: Move this rogue forward or backward one rank. If the rogue moves into the 1st rank, he or she may immediately attack. Reserves SotS Reserves Action Classless 1 React: Play after a character in your army is killed, creating an illegal rank. Put a character from your hand into play in the rank in front of the illegal rank. If the character's level is greater than the rank, the character is stunned. You may not play a character that you could not legally play with your army's current formation. Righteous Faith SotS Righteous-Faith Action Cleric 1 React: Play after this cleric rolls a die to add 3 to the result. Run Him Through SotS Run-Him-Through Action Rogue 1 Spend React: Play before a character in this rank makes a melee strike roll. The character gains +3 ATK for this strike. Sand in Your Eyes SotS Sand-in-your-Eyes Action Rogue 1 React: Play before a melee strike roll targeting this rogue. The rogue's opponent suffers a -5 ATK penalty until the end of this turn. Scavenge SotS Scavenge Action Rogue 2 React: Play when this rogue is equipping an item. The rogue has +1 level for equipping this item. Shield Bash SotS Shield-Bash Action Fighter 2 React: Play before this fighter makes a melee strike roll. The fighter gains +6 ATK for this strike. Shield Block SotS Shield-Block Action Fighter 2 React: Play after this fighter suffers wounds. Discard a Shield the fighter has equipped to reduce the wounds to zero. Smite SotS Smite Action Cleric 2 React: Play after a character in this cleric's army makes a melee strike roll targeting a character of opposite alignment to this cleric's. Reroll the die. Smoke Bomb SotS Smoke-Bomb Action Rogue 3 Order: Until the end of the turn, before each melee strike roll or ranged strike roll targeting this rogue, the opposing character must succeed with a Perception check (DC 15) or else the rogue gains +7 AC for the strike. Spite SotS Spite Action Fighter 3 React: Play after a character adjacent to this fighter is killed by a melee strike. The fighter immediately targets the attacking character with a melee strike. Only one Spite may be played for each character killed. Stinking Cloud SotS Stinking-Cloud Action Wizard 3 Order: If this wizard is in the 1st rank, target an army. Until the end of the turn, all characters have -3 ATK and -2 AC penalties while in the target army's first rank. Strike True SotS Strike-True Action Fighter 3 React: Play before this fighter makes a melee strike roll. The fighter gains +10 ATK for this strike but suffers one wound after the strike. Summon Champion SotS Summon-Champion Action Wizard 3 Spend Order: Put this card in your 1st rank as a level 3 fighter with ATK +5, AC 14, and 1 hit point. The Champion is killed at the end of the turn. If this wizard has the Summoner trait, the Champion is killed at the end of next turn. Summon Imp SotS Summon-Imp Action Cleric 1 Spend Order: Put this card in your 1st rank as a level 1 fighter with ATK +2 , AC 10, and 2 hit points. The Imp is killed at the end of the turn. Summon Monster SotS Summon-Monster Action Wizard 3 Spend Order: Search your deck for a card with the Monster trait, show it to the other players, and place it on top of your deck. If this wizard has the Summoner trait, the Monster goes into your hand. Tales at the Inn SotS Tales-at-the-Inn Action Fighter 4 React: Play after a character with less than half of this fighter's ATK hits him or her with a strike (negative ATK is considered a zero). The strike automatically fails. Taunt SotS Taunt Action Rogue 1 Order: This rogue targets a character in the 1st rank of another army. The target must attack and target the rogue with a melee strike at his or her first opportunity this turn. Test of Faith SotS Test-of-Faith Action Cleric 4 React: Play after this cleric makes a melee strike roll to reroll the die. The Better Part of Valor SotS The-Better-Part-of-Valor Action Rogue 3 React: Play before a melee strike roll targeting this rogue. The strike is canceled. The rogue must move back at least one rank, but may move back any number of ranks. Throw SotS Throw Action Rogue 1 Order: Perform a +2 ranged strike. To Fight Another Day EE To-Fight-Another-Day Action Rogue 2 React: Play before a melee strike roll targeting this rogue. If moving back one rank will not create an illegal rank, the strike is canceled and this rogue moves back one rank. To Me! SotS To-Me Action Fighter 1 Spend Order: Until the end of the turn, all other characters gain +1 ATK and +1 AC bonuses while in the same rank as this fighter True Aim SotS True-Aim Action Fighter 1 React: Play before this fighter makes a ranged strike roll. Add +2 to the die roll. Add an additional +3 (+5 total) to the die roll if this fighter is a Ranger. Turn Undead SotS Turn-Undead Action Cleric 1 Order: Target an Undead character of equal or lower level than this cleric. Stun the target. Turned to Stone SotS Turned-to-Stone Action Wizard 5 Spend Order: This wizard targets a character up to two ranks away. The target must succeed with a magic save (DC 17) or suffer two wounds. Virtue SotS Virtue Action Cleric 3 React: Play before a character in this cleric's army makes a melee strike roll. The character gains +5 ATK for this strike. Wall of Air SotS Wall-of-Air Action Cleric 2 Spend Order: Until the end of the turn, all characters in this cleric's army have +8 AC versus ranged strikes. War Rune SotS War-Rune Action Wizard 4 Order: This wizard targets a Weapon. The weapon gains +4 ATK permanently. Place this card with the weapon. A weapon may not have more than one War Rune. Amulet of Illusion SotS Amulet-of-Illusion Item Wizard 6 React: Spend the Amulet of Illusion before a melee strike roll targeting this character, the strike automatically misses. Anandale's Armor CE Anandale's-Armor Item Fighter 9 5 Armor. React: Spend Anandale's Armor after a melee strike roll or ranged strike roll targetting this character. The die is rerolled. Andover's Quill SotS Andover's-Quill Item Classless 10 7 2 Weapon. Unique. Only Free Kingdoms may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Bag of Holding SotS Bag-of-Holding Item Rogue 6 Order: Spend the Bag of Holding and discard a card from your hand to draw a card. Balmtear's Potion SotS Balmtear's-Potion Item Classless 5 A character may not equip more than one Balmtear's Potion per game. React:Discard Balmtear's Potion after this character suffers wounds. Reduce the wounds by one. Battle Axe SotS Battle-Axe Item Fighter 3 2 Weapon. React: Spend the Battle Axe before this character makes a melee strike roll. If the strike's target has a Shield equipped, it is discarded. Belt of Heroes CE Belt-of-Heroes Item Cleric 4 1 1 +2 skill. Blade of Syneri SotS Blade-of-Syneri Item Classless 10 7 2 Weapon. Unique. Only Mercenaries may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Bloodstained Dagger CE Bloodstained-Dagger Item Wizard 3 2 Weapon. React: Discard Bloodstained Dagger after this character is targetted by a spell. The spell is canceled. Bloodsteed SotS Bloodsteed Item Wizard 4 Steed. Order: Spend the Bloodsteed to move forward or backward one rank. Order: Discard the Bloodsteed to move to any rank. Blue Willow Wand CE Blue-Willow-Wand Item Cleric 2 Order: Target an adjacent character and discard the Blue Willow Wand to remove one wound from that character. Boots of Speed SotS Boots-of-Speed Item Rogue 4 1 Treasure. (If you put this card into play, the game's winner keeps it.) Order: Spend the Boots of Speed to move forward or backwards one rank. Bracers of Hember SotS Bracers-of-Hember Item Cleric 7 1 Shield. React: Discard the Bracers after a melee strike roll targeting this character. The strike automatically fails. Bruntor's Helm CE Bruntor's-Helm Item Fighter 5 1 Helm. This character gains +1 hit point while Bruntor's Helm is equipped. Buckler SotS Buckler Item Classless 2 -2 2 Shield Chain Mail CE Chain-Mail Item Classless 5 3 Armor. Fighter and Cleric only. Cloak of Protection SotS Cloak-of-Protection Item Classless 6 4 Armor. Treasure. (If you put this card into play, the game's winner keeps it.) Crown of Command SotS Crown-of-Command Item Wizard 4 Treasure. (If you put this card into play, the game's winner keeps it.) Order: Spend the Crown to target a lower level character in any army's 1st rank, who becomes spent. Crushbone Mace SotS Crushbone-Mace Item Cleric 6 4 Weapon. Treasure. (If you put this card into play, the game's winner keeps it.) Roll a die when this character successfully hits a character with a melee strike. If the roll is odd, tis character inflicts an additional wound. Crystalsphere Staff SotS Crystalsphere-Staff Item Wizard 9 Spend Order: Perform a +4 ranged strike that can target any character in play, regardless of ranks. Dagger EE Dagger Item Classless 2 1 Weapon. Spend Order: Discard the Dagger to perform a +0 ranged strike. Order: If this character is a rogue, discard the Dagger to perform a +0 ranged strike. Deverenian Hound SotS Deverenian-Hound Item Fighter 7 Order: When in the 1st rank, spend the Hound to have it attack as a level 1 fighter with AC 10, 1 hit point, and ATK of +5. Deverenian Shield SotS Deverenian-Shield Item Classless 4 2 Shield. Fighter and Cleric only. This character may not use multiple strikes. Dwarven Signet SotS Dwarven-Signet Item Rogue 8 Order: Spend the Dwarven Signet to give this character +5 AC until the end of the turn. Edge of Silverflame SotS Edge-of-Silverflame Item Classless 10 7 2 Weapon. Unique. Only Elves may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Full Plate CE Full-Plate Item Fighter 6 4 Armor Glyph of Fate SotS Glyph-of-Fate Item Wizard 6 Order: Discard the Glyph to make the next roll your army makes a 'natural 20.' Glyph of Healing SotS Glyph-of-Healing Item Wizard 5 A character may not equip more than one Glyph of Healing per game. React: Discard the Glyph of Healing after this character suffers wounds to reduce the wounds to zero. Grimsteel SotS Grimsteel Item Classless 10 7 2 Weapon. Unique. Only Nothrogs may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Hammer of Peronor SotS Hammer-of-Peronor Item Cleric 8 5 1 Weapon. This character inflicts an additional wound whenever he or she hits characters of opposite alignment with a melee strike. Healing Potion EE Healing-Potion Item Cleric 3 A character may not equip more than one Healing Potion per game. Order: Discard to remove one wound from a character in this rank. React: Discard when a character in this rank is suffering wounds. Reduce the wounds to zero. Hember's Fist SotS Hember's-Fist Item Classless 10 7 2 Weapon. Unique. Only Dwarves may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Imperial Amulet SotS Imperial-Amulet Item Rogue 6 1 Magic saves (+3). React: Spent the Amulet after a melee strike roll targeting this character. This character gains an additional +5 AC for this strike. Leather Cap SotS Leather-Cap Item Classless 2 1 Helm Long Bow SotS Long-Bow Item Rogue 5 Bow. Spend Order: Perform a +5 ranged strike. Long Sword EE Long-Sword Item Fighter 4 3 Weapon. Fighter and rogue only. Lothian, Law-Hammer SotS Lothian-Law-Hammer Item Classless 10 7 2 Weapon. Unique. Only Deverenians may equip. While equipped this characters gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character. Loyal Nag SotS Loyal-Nag Item Cleric 4 Steed. Order: Spend the Loyal Nag to move forward or backward one Rank. Mail of Virtue CE Mail-of-Virtue Item Cleric 9 4 Armor. React: Spend the Mail of Virtue after this character suffers wounds. Reduce the wounds by one. Mixed Potion SotS Mixed-Potion Item Wizard 4 Order: Once per turn, equip the Potion to another character in this rank, ignoring class. Order: Discard the Mixed Potion to produce a random effect. Roll a die: 1: Turns into a frog and is killed. 2-6: suffers 1 wound. 7-12: +3 ATK/+3 AC until the end of the turn. 13-17: +1 hit point, permanently. 18-20: +1 level, +3 ATK, +3 AC, +1 hit point, permanently. Narawat Ring CE Narawat-Ring Item Wizard 3 Whenever this character performs a ranged strike from a spell, add +4 to the die roll. Nothrog Armor CE Nothrog-Armor Item Fighter 4 1 2 Armor. Phonstone CE Phonstone Item Cleric 3 1 This character gains +3 AC while he or she is the target of a melee stike or ranged strike from a character of the opposite alignment. Poison Dagger SotS Poison-Dagger Item Rogue 5 Weapon. React: Spend the Dagger after this character fails a melee strike roll to make another melee strike roll at ATK +0. Poor Man's Bow SotS Poor-Man's-Bow Item Fighter 3 Bow. Spend Order: Perform a +1 ranged strike. Potion of Shrinking SotS Potion-of-Shrinking Item Wizard 2 Order: Discard the Potion of Shrinking to target a character in this rank who gains +5 AC and suffers -5 ATK until the end of the turn. Riding Horse EE Riding-Horse Item Classless 3 Steed. Order: Spend the Riding Horse to move forward one rank. Ring of Vorn EE Ring-of-Vorn Item Wizard 4 Order: Spend the Ring of Vorn to move any character in this rank forward or backward one rank. Robe of the Wind CE Robe-of-the-Wind Item Wizard 4 2 Armor. This character gains an additional +6 AC (+8 AC total) against ranged strikes. Rod of Roaring Flames SotS Rod-of-Roaring-Flames Item Wizard 7 Order: Spend the Rod of Roaring Flames to perform a +0 ranged strike. Add this character's level to the roll. Rod of Striking SotS Rod-of-Striking Item Classless 3 1 Weapon. Treasure. (If you put this card into play, the game's winner keeps it.) Spend Order: Perform a +1 ranged strike. The ranged strike is +3 if this character is a wizard. Rogue's Blade CE Rogue's-Blade Item Rogue 3 3 Weapon. Rogue's Blade gives no ATK bonus during a melee strike against an opponent with Armor equipped. +2 skill. Scout Pony EE Scout-Pony Item Rogue 2 Steed. Order: Spend the Scout Pony to move forward or backward one rank. Short Bow CE Short-Bow Item Rogue 2 Bow. Spend Order: Perform a +2 ranged strike. Short Sword SotS Short-Sword Item Classless 2 2 Weapon. Fighter and rogue only Signon's Armor SotS Signon's-Armor Item Cleric 6 3 Armor. This character may not be targeted by ranged strikes. Slayer's Tome SotS Slayer's-Tome Item Wizard 9 6 Weapon. React: Spend the Tome after this character casts a spell to draw two cards. Discard a card from your hand. Soft Leather Armor EE Soft-Leather-Armor Item Classless 3 2 Armor. Fighter, rogue or cleric only. Soul Stealer SotS Soul-Stealer Item Fighter 5 3 Weapon. Treasure. (If you put this card into play, the game's winner keeps it.) Spend Order: Perform a +3 ranged strike. Spell Book EE Spell-Book Item Wizard 2 This character is +1 level for casting spells. Whenever this character casts spells, the DC of magic saves for those spells is increased by +2. Staff SotS Staff Item Cleric 3 2 Weapon. This character gains +3 AC while he or she is the target of a melee strike or ranged strike by a character of the opposite alignment. Staff of War SotS Staff-of-War Item Wizard 6 3 Weapon. You may have 2 more characters in this rank than normal before the rank is illegal, so long as there is at least one character in the rank in front of this one. Sword of Chaos CE Sword-of-Chaos Item Fighter 8 5 Weapon. Unique. Whenever this character rolls a natural 20 on a melee strike roll, he or she may immediately perform an additional melee strike after this one. Sword of the North EE Sword-of-the-North Item Rogue 7 Weapon. Unique. Order: Spend Sword of the North to move forward one rank. Order: Spend Sword of the North to gain +4 ATK until the end of the turn. Order: Spend Sword of the North to gain an additional melee strike (ATK +0) until the end of the turn. Symbol of Kerebrus SotS Symbol-of-Kerebrus Item Classless 4 1 1 Treasure. (If you put this card into play, the game's winner keeps it.) +4 Skill. Symbol of Kor EE Symbol-of-Kor Item Cleric 2 This character is +1 level for casting spells and gains +2 for magic saves. Tears of the Storm CE Tears-of-the-Storm Item Cleric 7 Spend Order: Target a character in play and remove one wound from that character. The King's Lady CE The-King's-Lady Item Fighter 9 6 Weapon. This character inflicts an additional wound whenever he or she hits with a melee strike. Timber Wolf SotS Timber-Wolf Item Rogue 6 Order: When in the 1st Rank, spend the Wolf to have it attack as a level 1 rogue with AC 10, 1 hit point, and ATK of +1. War Horse CE War-Horse Item Fighter 4 1 Steed. Order: Spend the War Horse to move forward one rank. Order: Spend the War Horse to give this character an additional +2 ATK until the end of the turn. Wyvernskin Robe EE Wyvernskin-Robe Item Wizard 8 4 Armor. Cursed. All other wizards in your army are +1 for casting spells. Wyvernstig Bow CE Wyvernsting-Bow Item Rogue 7 Bow. Order: Spend the Wyvernsting Bow to perform a +3 ranged strike. Spend Order: Perform a +6 ranged strike. Yedraw's Tooth CE Yedraw's-Tooth Item Rogue 9 5 2 Weapon. React: Spend the Tooth before this character makes a melee strike roll to kill the target of the melee strike if this strike inflicts one or more wounds. Armara the Twined CA Armara-the-Twined Character Deverenian Wizard 3 Evil 2 13 4 2 Deverenian * Mentalist * Magic Resistance +4. React: Once per turn, after Armara is targeted with an action (not a melee strike) by an opposing character: Target the character and perform the same action. Atonir Genecourt EE Atonir-Genecourt Character Deverenian Cleric 3 Good 2 13 6 2 Deverenian * Cantor. Genecourt. React: Once per turn, before a Deverenian in your army gives a bonus or penalty to AC, ATK, or Skill: Increase the bonuses or penalties on one character by 3 until end of turn. Cardinal Creigh EE Cardinal-Creigh Character Deverenian Cleric 5 Evil 5 15 8 3 Deverenian Warlord * Cantor * Riposte +0. React: After a Deverenian in your army is killed by an opposing character: Put a number of charge tokens on Cardinal Creigh equal to the Deverenian's level. Order: Remove up to 5 Charges: Target character has -1 ATK and -1 AC for each Charge removed until end of turn. Reilya the Merciful CA Reilya-the-Merciful Character Deverenian Wizard 4 Evil 2 2 5 2 Deverenian * Illusionist * Monster * Unique * May remain spent. Spend Order: Until Crieh readies, stuns, or leaves play target Deverenian may not be targeted by melee strikes from lower level characters if they could legally target another character. Duchess Mirella CA Duchess-Mirella Character Deverenian Fighter 3 Evil +2/+2 13 5 2 Deverenian. React: Once per turn, after Mirella is targeted by a melee strike: Redirect the strike to an adjacent character. Etain Drac OpenPromo Etain-Drac Character Deverenian Wizard 6 Evil +4/+0 16 11 3 Deverenian * Illusionist * Unique * Scribe +8. Other Deverenians in this rank are Astral. React: After a Deverenian within one rank is targeted by a melee strike or action, discard a card. If Etain is ready, redirect the strike or action to another legal target. Genecourt Initiate EE Genecourt-Initiate Character Deverenian Cleric 1 Evil 0 11 2 1 Deverenian * Seer. React: Before Genecourt Initiate dies: The next melee or ranged strike targeting a character in your army is a Critical Failure. Lord Argen D'Ilchant EE Lord-Argen-D'Ilchant Character Deverenian Fighter 5 Evil +8/+4 16 7 3 Deverenian * Paladin * Unique * Riding +7. Rellion. May perform, and is targeted by, actions as if he were a Warlord. Order: Once per turn, kill a Deverenian in this rank: Ready Lord Argen. Novice Matthias CA Novice-Matthias Character Deverenian Cleric 2 Evil 0 15 3 1 Deverenian * Cantor. React: Once per turn, after a character in this rank suffers a wound: The character who wounded him suffers -4 AC until the end of turn. Porthos D'Ilchant EE Porthos-D'Ilchant Character Deverenian Fighter 2 Evil 2 14 2 1 Deverenian * Paladin. Rellion. React: Once per turn, after a character in this rank suffers a wound: The character who wounded him suffers -4 AC until the end of turn. Sethra the Spark CA Sethra-the-Spark Character Deverenian Wizard 2 Evil 2 11 4 1 Deverenian * Summoner* Illusionist. May remain spent. Spend Order: Put the top card of your deck into rank 1 as a Level 1 Astral fighter with +1 ATK, 1 AC, +1 Skill, and 1 HP, which dies if Sethra readies, stuns, or leaves play. Sir Edgard Rellion CA Sir-Edgard-Rellion Character Deverenian Fighter 4 Evil +5/+2 15 4 2 Deverenian * Paladin. Rellion. React: After you lose initiative by 5 or more: Move forward one rank. React: After you win initiative by 5 or more: Perform an attack (spending as usual). Squire Trevet EE Squire-Trevet Character Deverenian Fighter 1 Good 0 12 3 1 Deverenian * Riposte +4. React: After Squire Trevet is targeted with a melee strike: Use the Riposte feat. Tadin the Light CA Tadin-the-Light Character Deverenian Wizard 1 Evil 0 10 3 1 Deverenian * Illusionist. Myerdeth. React: Before a higher-level Deverenian in this rank suffers a wound: Reduce the number of wounds by one. Tadin suffers a wound. Avinoam Blightlifter OpenPromo Avinoam-Blightlifter Character Dwarf Cleric 6 Good +6/+2 16 10 3 Dwarf * Seer * Unique * Hethrhod.React: Before a Dwarf within one rank suffers wounds, discard a card: If Avinoam is ready, reduce the wounds by one. Barricade CA Barricade Character Dwarf Cleric 3 Good 2 14 5 2 Dwarf. Dwarves adjacent to Barricade have +3 AC. Blasphemy CA Blasphemy Character Dwarf Cleric 4 Evil 1 15 3 2 Dwarf * Blackstone Raider. Order: Once per turn, Rage gains +4 ATK and -4 AC until the end of the turn. Borrow CA Borrow Character Dwarf Rogue 3 Good 5 14 3 2 Dwarf * Exile. React: After Borrow enters play, remove an item in your discard pile from play: Search your discard pile for an item Borrow can equip, and equip it. Brawl CA Brawl Character Dwarf Multiclass 3 Good +3/+1 15 6 2 Dwarf * Medicine +0 * Defend +4. Brawl is a cleric and a fighter. Brawl enters play as if he were level 4. React: Immediately before Brawl is killed by a melee strike: Perform a melee strike targeting the attacking character. Bulwark CA Bulwark Character Dwarf Fighter 2 Good 0 16 2 1 Dwarf * Defend +9 Craft EE Craft Character Dwarf Wizard 3 Good 1 13 4 1 Dwarf * Artificer * Exile. Ignore class requirements when equipping items with the Charges trait to Craft. Spend Order: Put a charge token on an item in this army. Duty CA Duty Character Dwarf Fighter 5 Good +5/+4 15 6 4 Dwarf * Warlord * Riposte + 12 * Defend + 9. React: After a Dwarf in this rank is targeted with a melee strike: Make a Defend check (DC 20). If successful, redirect the strike to Duty. Envy CA Envy Character Dwarf Multiclass 4 Evil +5/+1 15 7 3 Dwarf * Assassin * Seer * Unique. Envy is a cleric and a rogue. Envy enters play as if he were level 5.React: Before making a melee strike roll against a spent character: The target has -3 AC. Helllion CA Hellion Character Dwarf Fighter 2 Good 2 12 2 1 Dwarf. React: Once per turn, after a melee strike targeting Hellion is redirected: Perform a melee strike. Penitence CA Penitence Character Dwarf Cleric 2 Good 1 12 2 1 Dwarf * Seer. Spend React: After a character within two ranks suffers a penalty to AC, ATK, or Skill from an action: That character suffers an additional -2 to the same stats until the end of the turn. Provider CA Provider Character Dwarf Cleric 1 Good 0 12 0 1 Dwarf. React: Before Provider is killed by an opposing character: Dwarves in this rank gain +3 AC. Slag Gargoyle CA Slag-Gargoyle Character Dwarf Fighter 1 Good 0 12 0 1 Dwarf * Gargoyle. You must have a cleric in your army to start with Slag Gargoyle or bring it into play. Slag Gargoyle has +2 AC for each other type of Gargoyle in the same rank. Tankard CA Tankard Character Dwarf Cleric 1 Good 1 10 1 1 Dwarf. May not start in play. React: Before Tankard suffers a wound, discard a cleric spell from your hand: Reduce the wounds by one. Adinia Ghenis CA Adinia-Ghenis Character Elf Rogue 1 Good 0 12 2 1 Elf * Scout. Ghenis. Spend React: Before an Elf makes a ranged strike roll: Until the end of the turn, that Elf has +2 to all ranged strike rolls. Ahdre CA Ahdre Character Elf Rogue 5 Evil +4/+2 16 9 3 Elf Warlord * Scout * Bard * Riposte +0 * Glyn. React: After one of your Elves targets an opposing character with a DC save or ranged strike, discard a card: Add +5 to the DC or ranged strike roll. Amatria Tansiq CA Amatria-Tansiq Character Elf Rogue 1 Evil 2 11 2 1 Elf * Assassin * Tansiq. React: Before Amatria dies from an opposing character's melee strike or action: The opposing character must make a poison save (DC 12) or suffer a wound. Calea CA Calea Character Elf Rogue 3 Evil 4 15 4 1 Elf * Scout * Glyn. Spend Order: Perform a +5 ranged strike. React: Before an Elf within one rank dies: Move forward or backward one rank or gain Marksmanship +3. Cybille CA Cybille Character Elf Cleric 3 Good 2 13 4 1 Elf * Seer. React: After an Elf within one rank dies: Look at the top 5 cards of any deck. You may shuffle that deck. Eirlas EE Eirlas Character Elf Rogue 2 Evil 0 12 2 1 Elf * Scout * Glyn. Spend Order: Perform a +2 ranged strike. React: Before Eirlas dies: Perform a +4 ranged strike. This can be performed while stunned. Erriydh OpenPromo Erriydh Character Elf Wizard 6 Evil +5/+2 15 13 3 Elf * Summoner * Unique. Order: Discard a card: An opposing character within three ranks must make a magic save (DC 13 + level of discard) or suffer a wound. Hecia CA Hecia Character Elf Wizard 3 Evil 4 14 6 1 Elf * Mentalist * Scribe +2. Spend Order: Target a rank up to 2 ranks away. Each character in that rank must succeed with a magic save (DC 20) or suffer -4 Skill until the end of turn. Kaimir CA Kaimir Character Elf Multiclass 3 Evil 4 14 8 2 Elf * Scribe +3 * Glyn. Kaimir is a rogue and wizard. Kaimir enters play as a level 4 character. Spend Order: Perform two +5 ranged strikes. This action is a spell. Kilis of Flesh CA Kilis-of-Flesh Character Elf Wizard 4 Evil 1 13 6 2 Elf * Necromancer * Monster * Unique * Tansiq. May remain spent. Spend React: After an Elf dies: Return the Elf to play spent in the same location. The Elf gains the Undead trait, +3 ATK and +1 Hit Point. Kill the Elf if Kilis readies, stuns, or leaves play. Naia Calix EE Naia-Calix Character Elf Wizard 1 Evil 0 10 4 1 Elf. Calix. Naia has +1 level for casting spells. Naines CA Naines Character Elf Rogue 4 Evil +6/+1 15 5 2 Elf. Nimbic. Spend Order: Remove a number of cards in your discard pile from the game: Retrieve an item from the discard pile with a level equal to or lower than the combined levels of the cards removed and put it in your hand. Nekrast EE Nekrast Character Elf Wizard 5 Evil 6 15 9 2 Elf * Necromancer * Undead * Unique. Spend Order: Remove a number of cards in your discard pile from the game: Put an Elf into play from your discard pile with a level lower than the number of cards removed. Skyyrek EE Skyyrek Character Elf Wizard 2 Evil 0 11 5 1 Elf * Necromancer * Dythanus. React: Before Skyyrek dies, remove him from from the game: Retrieve a lower-level Undead Elf from the discard pile and put in play. This action may be performed while stunned. Anyah CA Anyah Character Free Kingdoms Cleric 1 Good 0 11 2 1 Free Kingdoms. React: Before Anyah dies: Target a Free Kingdoms character in this rank, who performs an extra melee strike the next time he attacks. Chisulo Pra CA Chisulo-Pra Character Free Kingdoms Rogue 4 Good +4/+4 14 4 2 Free Kingdoms * Monk. Narawat. Chisulo Pra gains one strike per attack if he has a Weapon equipped. Colbert OpenPromo Colbert Character Free Kingdoms Fighter 3 Good +3/+2 14 4 2 Free Kigndoms * Ranger. Colbert may equip two Bows. Corbas EE Corbas Character Free Kingdoms Fighter 2 Good +0/+0 12 3 1 Free Kingdoms * Riposte +6 * Markappal Enokki CA Enokki Character Free Kingdoms Classless 3 Good +2/+2/+2 13 3 2 Free Kingdoms * Monk * Mentalist. React: After a melee strike targets Enokki: Look at the hand of the targeting character's player. Farrel Wadreth EE Farrel-Wadreth Character Free Kingdoms Rogue 2 Good 2 12 2 1 Free Kingdoms * Scout. Spend React: After a character in the rank in front of Farrel dies: Perform a +2 ranged strike. Grend Vinn CA Grend-Vinn Character Free Kingdoms Cleric 4 Evil 1 13 5 2 Free Kingdoms * Cantor * Monster * Unique. May remain spent. Spend React: After a Free Kingdoms character kills an opposing character: Until Grend readies, stuns or leaves play, the Free Kingdoms character gains a bonus to ATK, AC, and Skill equal to the killed character's level. Huntress Volda EE Huntress-Volda Character Free Kingdoms Multiclass 4 Good +5/+5 16 7 3 Free Kingdoms Warlord * Druid * Ranger * Riposte +0. Volda is a cleric and a fighter. React: Before Volda dies: One of your Free Kingdoms characters gains +1 level, and the Druid, Ranger, and Warlord traits. You do not lose the game until the target is killed. Koren Zon EE Koren-Zon Character Free Kingdoms Cleric 3 Good 3 13 3 2 Free Kingdoms * Cantor. Spend React: After a character in your army dies: Target a character in your army who gains a bonus to ATK and AC equal to the level of the killed character. If the killed character was a Warlord, the bonus lasts until the end of next turn. Kun Iacob CA Kun-Iacob Character Free Kingdoms Fighter 1 Good 2 10 1 1 Free Kingdoms * Monk. Kun Iacob ignores Astral and Ethereal traits during melee strikes. Mayara Wadreth EE Mayara-Wadreth Character Free Kingdoms Rogue 1 Good 0 11 2 1 Free Kingdoms * Bard. Spend React: Before Mayara is killed by an opposing character: Ready an adjacent character. Ricart Darpor OpenPromo Ricart-Darpor Character Free Kingdoms Rogue 6 Good +5/+2/+2 17 9 4 Free Kingdoms * Scout * Unique * Marksmanship +0. Spend Order: Perform a +5 ranged strike, then a +3 ranged strike. These may target characters an additional rank away. Robin Jirar CA Robin-Jirar Character Free Kingdoms Multiclass 4 Evil 1 16 6 3 Free Kingdoms * Unique * Ranger * Scout * Marksmanship +4. Robin is both a fighter and a rogue. Robin enters play as if he were level 5. Spend Order: Perform a +6 ranged strike. Order: Once per turn: Move forward or backward one rank. Sienne Lahr CA Sienne-Lahr Character Free Kingdoms Cleric 3 Good +1/+0 13 4 1 Free Kingdoms. React: Before Sienne dies: Target a number of characters in your army up to Sienne's level. Until the end of the turn, they each get an extra strike when attacking. Yazid Alim CA Yazid-Alim Character Free Kingdoms Cleric 2 Good 0 10 2 1 Free Kingdoms * Cantor * Defend +3 * Isadran. React: Before Yazid dies: Your lower level Free Kingdoms characters have +2 ATK and +2 AC. Abyssal Vermin CA Abyssal-Vermin Character Mercenary Rogue 1 Evil 1 11 1 1 Mercenary * Monster * Abyssal. React: After an opposing character casts a spell: Gain the Astral trait until the end of the turn. Carcass Wyrm CA Carcass-Wyrm Character Mercenary Wizard 6 Evil +9/+5 19 13 4 Mercenary * Unique * Dragon * Undead * Necromancer * May not equip items. React: After Carcass Wyrm hits with a melee strike: The target must make a poison (DC 15) or lose two levels permanently. Kill the target if this reduces him below level one. Order: Once per turn: Move forward or backward one rank. Conviction EE Conviction Character Mercenary Cleric 3 Good 1 11 9 1 Mercenary * Seer * Exile. Spend React: After an opposing character performs a react while making melee or ranged strike: Cancel the react. Devourer CA Devourer Character Mercenary Classless 4 Evil 6 16 8 2 Mercenary * Mentalist * Monster. Will saves from the Devourer's actions are +2 DC for each card in your hand. Order: Once per turn, remove up to three cards in your discard pile from the game: Remove that many cards of your choice in another discard pile from the game. Dusan Drake CA Dusan-Drake Character Mercenary Rogue 3 Evil 4 15 3 1 Mercenary * Bard. Spend React: After an opposing ready character moves to the front rank: Move that character to the second rank and spend it. Heresk CA Heresk Character Mercenary Cleric 3 Evil 4 14 5 2 Mercenary * Exile. React: Once per turn, after one of your characters targets another character with an action or strike: Any wounds inflicted by the action or strike may not be reduced or negated. Kabyrr the Insane CA Kabyrr-the-Insane Character Mercenary Wizard 2 Evil 0 11 3 1 Mercenary * Bard. Spend React: After an opposing ready character moves to the front rank: Move that character to the second rank and spend it. Kayle Rowan CA Kayle-Rowan Character Mercenary Rogue 1 Good 1 10 0 1 Mercenary * Rowan. React: Before fixing an illegal rank caused by another character's death, remove two characters in your discard pile from the game: Put Kayle into play from your discard pile in the rank in front of the illegal one. Krost CA Krost Character Mercenary Fighter 3 Good +4/+0 13 4 2 Mercenary * Riding+5. React: After Krost is targeted with a melee strike: Spend an equipped Steed to gain Riposte +5 until the end of the turn. Skorr CA Skorr Character Mercenary Fighter 1 Evil 2 11 0 1 Mercenary * Ranger. React: After an opposing character moves without spending: Put Skorr into play from your hand. Talespinner OpenPromo Talespinner Character Mercenary Rogue 6 Evil +8/+5 17 11 4 Mercenary * Bard * Unique. Spend Order: Spend an opposing lower-level character within two ranks. Urchat EE Urchat Character Mercenary Rogue 2 Evil 1 13 4 1 Mercenary * Monster * Stealth +6. May not equip items. Spend React: Before Urchat dies: All characters within one rank must make a Fortitude save (DC 11) or suffer one wound. Xeralis CA Xeralis Character Mercenary Wizard 2 Good 0 12 4 1 Mercenary. React: Before Xeralis dies from a melee or ranged strike: Move the acting character back one rank. Yedraw CA Yedraw Character Mercenary Rogue 5 Good +6/+2 15 7 3 Mercenary Warlord * Mentalist * Riposte +0. Your entering characters may cause illegal formations if you already have at least one character in the rank. Yedraw's Weapons may not be discarded by opposing players' actions. Order: Once per turn, remove a bold trait other than Warlord from an opposing character for the rest of the turn. Brakil CA Brakil Character Nothrog Rogue 2 Evil 3 13 0 1 NoThRog * Hellbringer's Legion. React: Before Brakil dies: Perform a +3 ranged strike. Forgak CA Forgak Character Nothrog Wizard 3 Evil 2 12 6 1 NoThRog * Wyvern Legion. Spend Order: An opposing character within two ranks must succeed with a magic save (DC 17) or suffer a wound. Grieze CA Grieze Character Nothrog Wizard 4 Evil 3 14 2 2 NoThRog * Summoner * Monster * Unique. May remain spent. Spend React: After a Nothrog is wounded: Ready the Nothrog. Until Grieze readies, stuns, or leaves play the Nothrog gains the ability: React: Once per turn, after an opposing character wounds this Nothrog: Ready this Nothrog."" Gurk CA Gurk Character Nothrog Fighter 2 Good 5 11 0 1 NoThRog. React: efore Gurk dies: Adjacent Nothrogs gain +4 ATK until the end of the turn. Hagen CA Hagen Character Nothrog Rogue 5 Evil +7/+4 16 7 2 NoThRog * Assassin * Unique * Traitor. Hagen's melee strikes inflict two additional wounds on spent characters. Jartik OpenPromo Jartik Character Nothrog Fighter 6 Evil +10/+8 14 6 4 NoThRog * Barbarian * Unique * Powerattack +10. Jartik inflicts an extra wound when he hits with a melee strike. Order: Kill a character in this rank: Move forward one rank. Klath CA Klath Character Nothrog Fighter 3 Good 8 14 3 2 NoThRog * Sav'rukk's Legion. React: Before Klath dies: Play a level 1 Nothrog from your hand. The Nothrog gains +5 ATK. Kra'ake CA Kra'ake Character Nothrog Fighter 4 Evil +7/+3 14 3 2 NoThRog * Powerattack +3. React: Once per turn, after a Nothrog dies: Kra'ake has +5 ATK until the end of the turn. Nalak EE Nalak Character Nothrog Wizard 1 Evil 1 9 2 1 NoThRog * Wyvern Legion. Spend React: After a character within one rank makes a melee strike: That character must succeed with a poison save (DC 12) or suffer a wound. Skash EE Skash Character Nothrog Fighter 2 Evil 2 11 2 1 NoThRog * Powerattack +4 * Wyvern Legion. React: Before Skash dies: Target a Nothrog. Until the end of turn the Nothrog inflicts an additional wound with melee strikes. Sken CA Sken Character Nothrog Rogue 1 Evil 1 10 1 1 NoThRog * Hellbringer's Legion. React: Before Sken dies: Perform a melee strike which can only target a spent character. Vakeros CA Vakeros Character Nothrog Wizard 5 Evil 8 13 9 2 NoThRog Warlord * Summoner * Riposte +0 * Wyvern Legion. Order: Kill one of your characters in this rank: Perform a ranged strike with a bonus equal to the characters level. Wyvern OpenPromo Wyvern Character Nothrog Fighter 8 Evil +12/+6/+3 18 7 5 NoThRog * Barbarian * Overlord. Wyvern inflicts two additional wounds when he hits with a melee strike. Order: Once per turn, inflict a wound on Wyvern: Ready Wyvern. Wyvern's Breath CA Wyvern's-Breath Character Nothrog Classless 3 Evil 0 13 0 1 NoThRog * Siege. May not equip items or attack. Spend Order: Target a character two ranks away: The target must make a poison save (DC 14) Characters adjacent to the target must make a poison save (DC 9). Characters who fail become spent and suffer a wound. Wyvern's Talon EE Wyvern's-Talon Character Nothrog Classless 1 Evil 2 10 0 1 NoThRog * Siege. May not equip items. React: After Wyvern's Talon targets a melee strike, spend an adjacent character: The strike has +4 ATK and inflicts an additional wound. The strike inflicts two additional wounds (four total) against Siege characters. A Hero's Fall CA A-Hero's-Fall Action Cleric 3 React: After one of your characters dies: All of your characters have an ATK and AC bonus equal to the level of the dead character while in the rank the character was in. Another Time CA Another-Time Action Classless 1 Fighter and Monk only. Monks do not spend to perform this action. Spend React: After this character is wounded by a melee or ranged strike: Reduce the number of wounds by one. Atone for your Sins EE Atone-for-Your-Sins Action Cleric 3 React: Before a character within one rank suffers a wound: Reduce the wounds by one. This cleric suffers one wound. At the end of the turn, remove one wound from this cleric. Automaton CA Automaton Action Wizard 3 Spend Order: Remove an item in your discard pile from the game: Put this card into play adjacent to the caster as a level 3 fighter with +1 Skill, 2 HP, 13 AC, ATK equal to the level of the item and Magic Resistance +4. Summoners may instead put it in an adjacent rank. Calling Back Souls CA Calling-Back-Souls Action Cleric 5 Order: Remove any number of cards in your discard pile from the game: Shuffle characters from your discard pile into your deck. The total levels of characters shuffled in may be no more than twice the number of cards removed from the game. Close Ranks CA Close-Ranks Action Fighter 2 React: Before one of your charcters in a rank in front of this one is killed: Move forward one rank. Debt of Blood CA Debt-of-Blood Action Fighter 4 React: After a character in this rank is killed by a melee strike: This fighter targets the attacking character with a melee strike that inflicts an additional wound if it hits. Divine Favor CA Divine-Favor Action Cleric 3 React: After a character spends to cast a spell more than two levels lower than this cleric: Ready that character. Divine Fury EE Divine-Fury Action Cleric 4 Spend React: After an opposing character kills one of your characters: All characters have -4 AC (-8 if the caster is a Cantor) while in a rank with the opposing character, including the character himself. Expanded Spell EE Expanded-Spell Action Wizard 3 React: After an opposing character rolls a magic save from an action this wizard performed: An adjacent character not already targeted by the action must make a magic save with the same DC and the same consequences for failure. Favored Steed CA Favored-Steed Action Rogue 2 React: After equipping a Steed: Attach Favored Steed to the character. While it is attached, the character gains Riding +5, and when this character performs an action to move forward or backward, other characters may not perform reacts. Final Prayer CA Final-Prayer Action Cleric 1 React: Before this character is killed: Target another character within 1 rank. Remove one wound from the target, and the target gains ATK and AC equal to the caster's level. Flesher Rites CA Flesher-Rites Action Cleric 3 Spend Order: Remove a character in your discard pile from the game: Put this card into play adjacent to the caster as a level 3 fighter with +1 Skill, 2 HP, 13 AC, and ATK equal to the level of the removed character. For the Fallen EE For-the-Fallen Action Cleric 3 Order: Target character you control has +1 ATK and +1 AC for each character card currently in your discard pile. Foul Blight CA Foul-Blight Action Wizard 3 Order: All characters in play have a penalty to AC and Skill equal to the number of characters in their owner's discard pile, with a maximum of -4 (-8 if this character is a Necromancer). Hand of Cunning OpenPromo Hand-of-Cunning Action Rogue 6 Order: Target a character within one rank and remove all cards attached or equipped to the target. Hand of Ichaerus CA Hand-of-Ichaerus Action Wizard 1 Spend React: After an opposing character moves within two ranks of this character: Move the opposing character back one rank. If the target is ready, you may shuffle this spell into your deck. Hand of Might OpenPromo Hand-of-Might Action Fighter 6 Monks may play this as if they were Fighters. Order: Perform an attack without spending. Hand of Power OpenPromo Hand-of-Power Action Wizard 6 Mentalists may play this as if they were Wizards. Spend Order: Target opposing formation must make a Will save (DC 15) or suffer a wound. Hands of Faith OpenPromo Hands-of-Faith Action Cleric 6 Spend Order: Remove one wound from your characters. Illusory Form CA Illusory-Form Action Wizard 2 React: After a character within one rank is targeted by a melee or ranged strike: The attacker must make a magic save (DC 15) or the strike is canceled. You may spend one of your Illusionists after the save resolves to return Illusionary Form to your hand. Improved Critical CA Improved-Critical Action Classless 2 Fighter and Monk only. React: After this character kills an opposing character with a melee strike: Attach this card to this character. While it is attached, natural 18's, 19's, and 20's count as Critical Successes for this character, and this character's Critical Successes ignore the Astral trait. Into the Tunnels CA Into-the-Tunnels Action Fighter 5 Spend Order: Until the end of the turn, all players must discard a card from their hand as a cost to perform an action that targets opposing characters. Knife After Dark EE Knife-After-Dark Action Rogue 5 React: After targeting a spent character with a melee strike: The strike inflicts an additional wound. If this character is an Assassin, the strike is a Critical Success. After the strike this character may perform a STEALTH check (DC 10 + target's Skill) to stun the target. Never Fade Away CA Never-Fade-Away Action Cleric 1 React: After one of your characters dies: The character or characters who were adjacent to him gain an AC bonus equal to the dead character's skill. No Surrender! CA No-Surrender Action Fighter 1 React: Before making a melee strike roll: Gain an ATK bonus for this strike equal to the number of characters in your discard pile. Nothing to Lose CA Nothing-to-Lose Action Classless 1 Fighter and Rogue only. React: After an adjacent character dies: Gain +4 AC if this character is a rogue, and +3 ATK if this character is a fighter. Playing Dead CA Playing-Dead Action Classless 3 Monk and Rogue only. React: Before this character is killed by a card effect or receiving wounds, discard a card and move back a rank: The wounds are reduced to zero and this character does not die. Prismatic Surge EE Prismatic-Surge Action Wizard 5 Spend Order: Target a character within two ranks. That character must succeed with a magic save (DC 8 + caster's Skill) or suffer two wounds. Any characters that were adjacent to the target must succeed with a magic save (DC = the caster's Skill) or suffer two wounds. Retaliation CA Retaliation Action Rogue 3 React: After an opposing character performs a react during a melee strike by or targeting this character: Perform a melee strike targeting the reacting character. Retribution EE Retribution Action Cleric 1 React: After a target character wounds one of your characters with the same alignment as this character: The target must succeed with a magic save (DC 13 + wounded character's Level) or suffer a wound if the caster is evil, or become stunned if the caster is good. Return Fire CA Return-Fire Action Rogue 1 React: After a ranged strike targeting this character resolves: Perform a +5 ranged strike targeting the originating character. Sabotage CA Sabotage Action Classless 1 Spend React: After costs for an action printed on an item are paid: Cancel the action and stun the item. Severed of Flesh CA Severed-of-Flesh Action Wizard 4 React: After one of your unstunned characters dies, before fixing ranks: Return the character to play in the same location with the Undead trait and one Hit Point. If the caster is not a Necromancer, spend the target. Shallow Graves CA Shallow-Graves Action Wizard 2 Spend Order: Place one character (up to two if the caster is a Necromancer) from an opposing discard pile face down in your first rank as a level 1 Undead Skeleton with +3 ATK, 10 AC, +1 Skill, and 1 HP. At the end of the turn, if the caster is not an Elf, return the character to the owner's discard pile. Soul Charge CA Soul-Charge Action Wizard 1 Spend Order: Target a card within one rank with the Charges trait. Put a number of charge tokens on the card equal to this character's level or the charge value, whichever is less. Storm's Aegis CA Storm's-Aegis Action Cleric 5 Spend Order: Target a rank. Until the end of the turn, opposing characters may not play reacts during actions which target characters in that rank. Melee and ranged strikes against these characters inflict one less wound, with a minimum of one. The Empreror's Will CA The-Emperor's-Will Action Wizard 1 React: After this wizard succeeds at a save from an oppsing character's action: The opposing character must make a magic save with the same DC and the same consequences for failure. Thrice-Blessed CA Thrice-Blessed Action Cleric 2 React: After an opposing character receives a bonus to AC, ATK, and/or Skill from an action: Give one of your characters (up to three characters if this is a Cantor) the same bonuses until the end of the turn. Tzin's Attention CA Tzin's-Attention Action Classless 1 Mentalist and Wizard only. Spend Order: Target a character up to three ranks away, who must make one Will save (DC 12) for each card in their controlling player's hand. If at least one of them fails, the target suffers a wound, and is spent. Waking Terrors CA Waking-Terrors Action Wizard 3 Order: Target an opposing character up to three ranks away who must make a magic save (DC 13, DC 18 if the caster is an Illusionist) or move to the rank behind his army's last rank. Wrong Target CA Wrong-Target Action Classless 4 React: After this character is targeted with a ranged strike: Cancel the strike. If this character is a rogue, you may instead redirect the ranged strike to any character within one rank. Aroch Helm CA Aroch-Helm Item Fighter 2 1 Helm. If this character is a Paladin, he gains Riposte +4 while targeted by strikes from characters of the opposite alignment. Bag of Caltrops CA Bag-of-Caltrops Item Rogue 6 3 Charges. Spend Order: Remove a Charge token from the Bag: Until the end of the turn, any character who moves forward one or more ranks without spending or becoming stunned must succeed with a Reflex save (DC 16) or suffer a wound and become spent. Bascaron's Call CA Bascaron's-Call Item Wizard 8 3 Charges. Summoners do not spend to use this item, but must spend Bascaron's Call. Spend Order: Remove a Charge token from Bascaron's Call: Discard the top card of your deck and put it in your first rank as a level 1 Elemental wizard with +0 ATK, 10 AC, 1 Hit Point, and the ability, Spend Order: Perform a +2 ranged strike."" Beast Knight's Armor CA Beast-Knight's-Armor Item Fighter 7 2 2 Armor. Evil Characters only. React: After a character misses this fighter with a melee strike, spend Beast Knight's Armor: Perform a skill check (DC 17). If successful, inflict a wound on the opposing character. Binding Wand CA Binding-Wand Item Wizard 7 React: After this wizard succeeds with a save from an opposing character's action, spend Binding Wand: The originating character must make a magic save with the same DC, and the same consequences of failure. Blasphemous Sign CA Blasphemous-Sign Item Cleric 3 1 Characters adjacent to this cleric have +3 ATK. Blood and Bone CA Blood-and-Bone Item Wizard 5 3 Charges. Order: Remove a Charge token from Blood and Bone: Perform a +0 ranged strike. Bruntor's Axe CA Bruntor's-Axe Item Fighter 6 2 Weapon * Riposte +3. If this character has at least two other items with Bruntor's" in the title, he gains one additional strike (base +2 ATK) when attacking." Bruntor's Fist CA Bruntor's-Fist Item Fighter 5 1 Gauntlet. This character gains the Powerattack feat with a bonus equal to the number of equipped items he has with the word Bruntor" in the title." Collapsing Bow EE Collapsing-Bow Item Rogue 5 Bow. Order: Spend the Collapsing Bow: Perform a +2 ranged strike. Order: Once per turn, if this character is a Scout: Perform a +2 ranged strike. d'Ilchant Signet CA d'Ilchant-Signet Item Fighter 3 3 Charges. React: After this character targets a melee strike, remove a Charge token from the Signet: Gain +4 ATK for this strike. Deima's Shield CA Deima's-Shield Item Cleric 9 1 2 Shield * Unique. This cleric has +1 level, +3 Skill, and +1 Hit Point. Order: Once per turn: Gain Medicine +4, Scribe +4, or Magic Resistance +4 until the end of the turn. Falter Stones EE Falter-Stones Item Rogue 5 3 Charges. React: After a Ready character moves without spending, remove a Charge token from Falter Stones: Spend the character. Fire of God EE Fire-of-God Item Cleric 10 3 Charges. Your characters have a Skill bonus equal to the number of Charge tokens on this item. Spend Order: Remove a Charge token from Fire of God: Target a rank. Until the end of the turn, all characters in that rank have an ATK and AC bonus equal to the level of this cleric. Fortune's Helm EE Fortune's-Helm Item Rogue 4 1 Helm. +5 Skill. Garme CA Garme Item Rogue 7 2 Steed * Riposte +5. Order: Spend Garme: Move forward or back one rank. Griffin's Claw CA Griffin's-Claw Item Rogue 9 6 Weapon. React: Before rolling a melee strike roll against a stunned character, spend the Claw: The roll is a Critical Success. Helm of Lightning CA Helm-of-Lightning Item Fighter 5 1 Helm. React: After a melee strike targeting this character, spend the Helm: The opposing character must make a magic save (DC 13, 17 if the target has Armor equipped) or suffer a wound. Holdout Dagger CA Holdout-Dagger Item Classless 3 2 Weapon. Fighter and rogue only. React: Before making a melee strike roll: Equip the Holdout Dagger from your hand or an adjacent character. Inquisitor's Mask CA Inquisitor's-Mask Item Cleric 5 Helm. This character and adjacent characters have a bonus to AC equal to the number of characters attached to the mask. React: Once per turn, after one of your characters dies: Attach it to the mask. Isadran Amulet CA Isadran-Amulet Item Classless 7 3 Charges. Order: Once per turn, remove a Charge token from the Amulet: Gain the Astral or Ethereal trait until the end of the turn. Ivory Scepter CA Ivory-Scepter Item Wizard 4 Weapon. Order: Spend the Ivory Scepter: Target an opposing character within 2 ranks, who must succeed with a magic save (DC 8 + the number of characters in your discard pile) or suffer a wound. Jelial's Bracers CA Jelial's-Bracers Item Rogue 9 1 3 Shield * Unique. This rogue has +1 level, +3 Skill, and +1 Hit Point. Order: Once per turn: Gain Riding +4, Marksmanship +4, or Stealth +4 until the end of the turn. Kcal'den's Bracers CA Kcal'den's-Bracers Item Wizard 9 1 Shield * Unique. This wizard has +1 level, +6 Skill, and +1 Hit Point. Order: Once per turn: Gain Charisma +4, Scribe +4, or Magic Resistance +4 until the end of the turn. Lightning Gloves CA Lightning-Gloves Item Classless 10 2 Gauntlet * 3 Charges. Monk and Rogue only. Order: Once per turn, remove a Charge token from the Lightning Gloves: Perform an attack without spending. The strikes may only target spent characters. Lightning's Iron EE Lightning's-Iron Item Cleric 7 1 Weapon * 3 Charges. Spend React: Before a character suffers wounds, remove a Charge token from Lightning's Iron: Reduce the wounds by one. Martyr's Hide CA Martyr's-Hide Item Rogue 8 -1 3 Armor * Defend +5 * Riposte +5. This character may use the Defend and Riposte feats any number of times per turn. Misearean Dagger CA Misearean-Dagger Item Rogue 5 2 Weapon. React: After this character hits with a melee strike: Spend all items on the opposing character. Necklace of Fireballs EE Necklace-of-Fireballs Item Wizard 6 3 Charges. Spend Order: Remove a Charge token from the Necklace: Perform a +4 ranged strike. After the ranged strike, the character(s) adjacent to the target must succeed with a magic save (DC 9) or suffer one wound. You may remove another Charge token instead of spending. Nightmist Bow CA Nightmist-Bow Item Rogue 7 Bow. Scout Only. Spend Order: Perform a +5 ranged strike. React: After a ranged strike targeting this character: Perform a +5 ranged strike targeting the character who performed the ranged strike. Pain Conduit CA Pain-Conduit Item Cleric 5 Unique * Cursed. Before another character in your army suffers wounds which are not a cost, reduce the wounds by one and this character suffers a wound. Spend Order: Discard Pain Conduit. Rage Collar CA Rage-Collar Item Fighter 9 Spend Order: Perform a melee strike against each opposing character in an adjacent rank. Roxx CA Roxx Item Fighter 7 2 Steed. Order: Spend Roxx: Move forward one rank. React: Before this character leaves play: Roxx enters play in this rank as a level 3 fighter with +5 ATK, 12 AC, +2 Skill, and 1 Hit Point. Sir Tython's Shield CA Sir-Tython's-Shield Item Fighter 9 2 3 Shield * Unique. This fighter has +1 level and +1 Hit Point. Order: Once per turn: Gain Powerattack +6, Defend +6, or Riposte +6 until the end of the turn. St. Leda's Hammer OpenPromo St-Leda's-Hammer Item Cleric 8 3 Weapon. React:After targeting a melee strike, spend the Hammer. If this cleric is a Gargoyle, the strike inflicts an extra wound if it hits. React: After targeting a melee strike, spend the Hammer. If the target has the opposite alignment, the strike iniflicts an extra wound if it hits. Static Robes CA Static-Robes Item Wizard 7 1 Armor. This wizard can't be stunned by card effects from opposing characters. Spend Order: Target a character up to 3 ranks away who must succeed with a magic save (DC 18) or become stunned. Stones of Corrosion EE Stones-of-Corrosion Item Rogue 4 3 Charges. Spend Order: Remove a Charge token from the Stones of Corrosion: Target an item within two ranks and make a Stealth check (DC 8 + level of item). If successful, discard the item. Otherwise, suffer a wound. The Cardinals' Blessing CA The-Cardinals'-Blessing Item Cleric 4 3 Charges. React: After this character performs an action giving an ATK, AC, and/or Skill bonus to another character, remove a Charge token: Increase the bonus (or bonuses) by +5. Tzin's Secret CA Tzin's-Secret Item Classless 3 5 2 Cursed * Unique * Stealth +0. This character has -1 Hit Point. When this character dies, Tzin's Secret must be equipped to an adjacent character. Undead Steed CA Undead-Steed Item Wizard 4 Steed. Necromancers may remove from the game a character or Steed in their discard pile to equip Undead Steed from the discard pile as if from your hand. Order: Spend Undead Steed: Move forward or backward one rank. Uriel's Armor CA Uriel's-Armor Item Fighter 7 1 3 Armor. Good characters only. React: After a character misses this fighter with a melee strike, spend Uriel's Armor: Perform a skill check (DC 17). If successful, remove a wound from this character. Wyvern Gem CA Wyvern-Gem Item Fighter 4 3 Charges. React: After this character targets a melee strike, remove a Charge token from Wyvern Gem: This strike inflicts an extra wound if it hits. Wyvern Hammer EE Wyvern-Hammer Item Cleric 4 1 Weapon. This character has +1 ATK for each other character in this rank with the same alignment as this character. Azhraan the Foul C2A Azhraan-the-Foul Character Deverenian Wizard 5 Evil 6 14 10 3 Deverenian Warlord * Necromancer * Unique. React: Once per turn, after a 1st through 3rd level Deverenian in your army is killed, if the character does not have the Ethereal trait he or she is not killed, but is instead moved to the rank behind your last rank. Remove all wounds from the character, who permanently gains the Undead and Ethereal (odd strikes miss) traits and -10 AC. Baron Delvin C2A Baron-Delvin Character Deverenian Multiclass 4 Evil +5/+2 14 9 3 Deverenian * Unique * Assassin * Illusionist. Baron Delvin is both a Rogue and a Wizard. Baron Delvin enters play as if he were level 5. Black Sun Knight CE Black-Sun-Knight Character Deverenian Fighter 3 Evil +2/+0 14 1 2 Black Sun Knight gains +1 ATK and +1 AC for each other Evil Paladin in play. Carock C2A Carock Character Deverenian Fighter 2 Evil 0 13 2 1 Deverenian * Miner. Spend Order: Perform a +2 ranged strike. React: Stun Carock before he declares the target of a ranged strike to target a character one additional rank away. Davaenus C2A Davaenus Character Deverenian Rogue 5 Evil +6/+1 15 8 3 Deverenian * Unique. Order: Once per turn, target another character in play. Roll a die and add Davaenus's skill to the roll. If the target fails a Luck save (Davaenus's total), he or she is stunned, Davaenus is stunned instead. Erebus Stormchild C2A Erebus-Stormchild Character Deverenian Fighter 5 Evil 8 12 7 3 Deverenian Warlord * Unique * Blind. React: After an order (not a melee strike) targets Erebus, cancel the order. Guardian Daethor C2A Guardian-Daethor Character Deverenian Fighter 3 Evil 4 13 3 2 Deverenian. Order: Once per turn, target a character in your formation within one rank. The target must succeed with a Stealth check (DC 22) or be killed. This action cannot be canceled with the Stealth feat Hagroth the Foul CE Hagroth-the-Foul Character Deverenian Wizard 1 Evil 0 10 0 1 Deverenian. Spend Order: Target an opposing 1st or 2nd level character. Stun the target, then stun Hagroth. Jules Wynnplane C2A Jules-Wynnplane Character Deverenian Fighter 2 Evil 1 10 3 1 Deverenian * Ranger. Order: Discard a spell from your hand to give Jules +5 ATK until the end of the turn. Lady Gracia Ghenis CE Lady-Gracia-Ghenis Character Deverenian Rogue 3 Evil 3 16 6 2 Deverenian * Bard. 1st and 2nd level Deverenians in your army are +1 level while in the same rank as Lady Gracia. Lady Jenia Aedroud EE Lady-Jenia-Aedroud Character Deverenian Wizard 4 Evil 5 13 8 1 Deverenian. Lady Jenia is +1 level for equipping items and when using actions on items. Lady Jenia is -1 level for casting spells. React: Before Lady Jenia makes a melee ranged strike roll generated by an item, add +3 to the roll. Lord Rhimian C2A Lord-Rhimian Character Deverenian Fighter 3 Evil 0 13 3 1 Deverenian. Loth. Spend Order: Target a spent character within one rank of Lord Rhimian. Stun the target character. Lord Rhimian may not target a character he targeted with this action on the previous turn. Malfleur Drac C2A Malfleur-Drac Character Deverenian Fighter 4 Evil 5 15 6 2 Deverenian. Spend Order: Spend another Deverenian in your army to target an opposing character whose level is lower than the Deverenian's. Spend the target character. Marko the Cleft C2A Marko-the-Cleft Character Deverenian Wizard 3 Evil 0 15 6 1 Deverenian. Order: Once per turn, if your Warlord is Slayer the Unkind, discard a card from your hand to ready Marko. Renedaim the Crimson C2A Renedain-the-Crimson Character Deverenian Wizard 3 Evil 4 14 6 1 Deverenian * Crimson Knight. Spend React: Before you put another Deverenian into play, reduce the entering rank of the character by one rank. Shield Wall Knight CE Shield-Wall-Knight Character Deverenian Fighter 1 Evil -6 15 1 1 Deverenian Sir Clifford CE Sir-Clifford Character Deverenian Fighter 3 Evil 4 15 3 1 Deverenian. Spend React: Immediately after you win initiative, Sir Clifford performs a melee strike. Sir Serane Myerdeth C2A Sir-Serane-Myerdeth Character Deverenian Rogue 4 Evil 5 14 6 1 Deverenian * Unique * Bard. Order: Once per turn, target a Deverenian in your army. The target is +1 level for performing actions until the end of the turn. Spend Order: If your Warlord is a Deverenian, target and ready your Warlord. Select an opposing player who may ready his or her Warlord. Squire Parthus CE Squire-Parthus Character Deverenian Fighter 1 Good 2 10 1 1 Deverenian * Aedroud. Spend Order: Squire Parthus performs a number of melee strikes equal to his level. Viscount Jameth C2A Viscount-Jameth Character Deverenian Wizard 4 Evil 5 11 7 2 Deverenian * Imperial Advisor. React: After you put a character from another faction into play, that character permanently gains the Deverenian trait. Aialla Truthlight C2A Aialla-Truthlight Character Dwarf Multiclass 4 Good 3 13 6 2 Dwarf * Seer * Unique. Aialla is both a cleric and a wizard. Aialla enters play as if she were level 5. Aialla is +1 level for casting spells. Blessed CE Blessed Character Dwarf Cleric 4 Good +4/+2 15 6 2 Dwarf. Blessed may use 1st and 2nd level fighter action cards. Blessed may equip up to two fighter items. Bonebreaker EE Bonebreaker Character Dwarf Fighter 5 Good +8/+3 16 7 3 Dwarf * Unique. React: Once per turn, after another Dwarf in this rank is killed by a melee strike, Bonebreaker targets the attacking character with a melee strike. Diamond Gargoyle C2A Diamond-Gargoyle Character Dwarf Fighter 5 Good 12 20 2 3 Dwarf * Unique. May not equip Armor. You must have a level 5 or higher cleric in your army to bring Diamond Gargoyle into play. Dodger CE Dodger Character Dwarf Rogue 2 Good 2 13 4 1 Dwarf. React: Oncer per turn, after a character within one rank of Dodger is targeted with a ranked strike, Dodger becomes the new target. Frenzy EE Frenzy Character Dwarf Fighter 4 Good +4/+2 15 6 2 Dwarf * Barbarian. React: After Frenzy suffers one or more wounds, until the end of the turn he gains +6 ATK and inflicts an additional wound on every melee strike. Gaol C2A Gaol Character Dwarf Fighter 3 Good 5 15 4 2 Dwarf. Order: Once per turn, target a character in this or an adjacent rank. Move the target back one rank. If Gaol targets an opposing character, he must spend to perform this action. Garn Hearthstone CE Garn-Hearthstone Character Dwarf Cleric 5 Good +6/+1 16 8 3 Dwarf Warlord * Unique. Order: Once per turn, target a character in your army. Move one or more wounds from the target to another character in your army. Gravel Spawn C2A Gravel-Spawn Character Dwarf Classless 1 Evil 0 12 0 1 Dwarf * Undead * Elemental. If Gravel Spawn is in your discard pile when a Gargoyle or Elemental in your army is killed, you may put Gravel Spawn on top of your deck. Gris Ironfist C2A Gris-Ironfist Character Dwarf Fighter 5 Good +8/+5 16 10 3 Dwarf Warlord * Unique. Gris can cast 1st and 2nd level cleric spells. If Gris is your Warlord, other Good characters in your army have the ability: Melee strikes and ranged strikes performed by this character ignore the effects of the Astral trait."" Grudge C2A Grudge Character Dwarf Fighter 1 Evil 0 12 1 1 Dwarf. React: After Grudge kills a Monster with a melee strike or action, he gains +2 ATK permanently. Ice CE Ice Character Dwarf Fighter 1 Good 0 12 0 1 Dwarf. Ice is considered two characters for determining illegal ranks. Lightstone Gargoyles EE Lightstone-Gargoyles Character Dwarf Rogue 2 Good 2 12 0 1 Dwarf * Gargoyle. You must have a cleric in your army to start with Lightstone Gargoyles or bring one into play. React: After Lightstone Gargoyles move to your army's 1st rank, perform a melee strike. Mourn C2A Mourn Character Dwarf Fighter 1 Good 1 11 1 2 Dwarf. Mourn may not start the game in play. Immediately after he enters play, Mourn suffers one wound. Rubble Gargoyle C2A Rubble-Gargoyle Character Dwarf Classless 2 Good 1 12 1 1 Dwarf * Monster * Gargoyle. You must have a cleric in your army to start with Rubble Gargoyle or bring one into play. If Sjonegaard is your Warlord, Rubble Gargoyle has +1 hit point. Scale C2A Scale Character Dwarf Fighter 4 Good +8/+3 16 6 2 Dwarf * Dragon Slayer. React: Before Scale makes a save roll or skill check as a result of an action performed by a Dragon, add +10 to the die roll. React: After Scale kills a Dragon, she gains +1 hit point permanently. Sorrow EE Sorrow Character Dwarf Cleric 2 Good 0 12 4 1 Dwarf. React: Before target adjacent character suffers wounds, inflict that many wounds on Sorrow: Reduce the wounds being suffered by the target to zero. Strength C2A Strength Character Dwarf Fighter 4 Good 4 16 5 3 Dwarf * Dwarven Defender. While in play, Strength is considered two characters for determining illegal ranks. Spend Order: Remove two wounds from Strength Watcher CE Watcher Character Dwarf Fighter 1 Good 0 12 1 1 Dwarf. Melee strikes performed by Watcher ignore the effects of the Astral and Ethereal traits. Word CE Word Character Dwarf Rogue 3 Good 3 14 3 1 Dwarf * Bard * Charisma +5. React: Once per turn, after Word is targeted with a melee strike, he performs a Charisma check (DC 15 + attacker's level). If successful, the strike is canceled. Allessia C2A Allessia Character Elf Fighter 3 Evil 4 13 5 2 Elf. React: After an opposing character within one rank performs a ranged strike or casta s pell, Allessia performs a melee strike targeting that character. Catarina CE Catarina Character Elf Wizard 4 Evil +4/+0 14 11 1 Elf. React: Once per turn, after Catarina spends to cast a spell of 3rd level or lower, spend another character in your army to ready Catarina. Clothuo C2A Clothuo Character Elf Cleric 4 Evil 0 9 7 2 Elf. Order: Once per game, target an Elf in your army who has not gained one or more permanent hit points since the start of the game. The target character gains +1 hit point permanently. Dark Shade C2A Dark-Shade Character Elf Classless 3 Evil 4 7 3 2 Elf. React: After Dark Shade hits characters with a melee strike, kill Dark Shade to attach it to the target. While Dark Shade is attached, it is not a character and the target must succeed with a Fortitude save (DC 16) before initative each turn or suffer one wound. If the save is successful, or the target leaves play, put Dark Shade in the rank behind the last occupied rank in your army, and inflict one wound on it. Dythanus' Slaves CE Dythanus'-Slaves Character Elf Classless 3 Evil +3/+3 14 0 2 Elf * Undead. You must have a Necromancer in your army to put Dythanus' Slaves into play. Melee strikes and actions that inflict more than one wound inflict only one wound on Dythanus' Slaves. Freia CE Freia Character Elf Rogue 1 Good 1 11 2 1 Elf. When your second rank is illegal, you may immediately put Freia into your first rank from your hand if your Warlord is an Elf. Hyel C2A Hyel Character Elf Wizard 1 Evil 3 9 0 1 Elf. Hyel may ignore class restrictions when equipping items. Ilvion CE Ilvion Character Elf Fighter 2 Evil 3 12 2 1 Elf. React: Before Ilvion inflicts one or more wounds with a spell: The spell inflicts an additional wound. Iquitos OpenPromo Iquitos Character Elf Fighter 4 Evil 5 14 7 2 Elf. May not equip Items. You may kill any number of characters in your army before Iquitos enters play. For each character you killed in this way, Iquitos's starting rank is reduced by one. Iquitos may not receive bonuses to his ATK or melee strike rolls. React: After Iquitos kills a character with a melee strike, ready him. This ability may not be copied. Jolan Yew C2A Jolan-Yew Character Elf Fighter 5 Evil 6 14 8 3 Elf Warlord * Ranger * Unique. Spend Order: Perform a +6 ranged strike that targets a character two or three ranks away. The distance of this ranged strike may not be increased or reduced in any way. Kyalid CE Kyalid Character Elf Fighter 1 Evil 1 11 0 1 Elf * Undead. React: After Kyalid is killed, put him on the bottom of your deck. Kyrthelia EE Kyrthelia Character Elf Rogue 3 Evil 1 15 2 1 Elf * Scout. Spend Order: Perform a +2 ranged strike. The target of the strike may be one additional rank away. Spend Order: Perform a +0 ranged strike that inflicts an additional wound if it hits. Laurena Kennet EE Laurena-Kennet Character Elf Rogue 5 Evil +3/+3 15 10 3 Elf Warlord * Bard * Unique. Other Elves in Laurena's rank add +3 to all their die rolls. Laurena can cast 1st and 2nd level wizard spells. Lenillion CE Lenillion Character Elf Rogue 4 Evil 2 13 6 2 Elf. May not equip Weapons. Spend Order: If Lenillion is in your first rank, target all characters in an opposing first rank. Perform a melee strikes with an ATK of +1 against each target character. Master Gyere CE Master-Gyere Character Elf Cleric 4 Evil 5 13 4 2 Elf. Priest of Spirit. Spend Order: Target an Elf in this rank. The target gains the feat of your choice (at +5) until the end of the turn. Meilliki C2A Meilliki Character Elf Fighter 3 Evil +3/+1 12 4 1 Elf. React: Before a melee strike roll targeting Meilliki, roll a die. If the attacker's unmodified melee strike roll is not higher than Meilliki's unmodified die roll, the strike is a critical failure. Quadlibet C2A Quadlibet Character Elf Wizard 1 Evil 0 10 0 1 Elf * House Netheryn. Characters targeting Quadlibet with melee strikes and ranged strikes receive no bonuses of any kind to the die roll. Talise C2A Talise Character Elf Fighter 1 Evil 1 11 2 1 Elf * Myreth. Spend React: After another character performs a melee strike targeting Talise, if he is still in play, Talise performs a melee strike targeting the attacking character. Tallenis C2A Tallenis Character Elf Rogue 2 Evil 3 11 2 1 Elf * Scout. Spend Order: Target an Elf adjacent to Tallenis. Move the target character forward one rank. Tyrius CE Tyrius Character Elf Rogue 1 Evil 0 12 3 1 Elf * Scout * Stealth +8 Zoris C2A Zoris Character Elf Wizard 3 Evil 4 14 5 1 Elf. Spend React: After an opposing character begins to perform an Order printed on his or her card, cancel the Order if Zoris is in the 1st rank. Sir Tython OpenPromo Sir-Tython Character Free Kingdoms Fighter 8 Evil +12/+7/+2 23 12 5 Free Kingdom Overlord * Unique * Riposte +5 * Powerattack +5. May equip two Weapons. React: Inflict a wound on Tython after he is targeted with an action that moves, spends, stuns , or kills him, to cancel the action and ready him. React: After an opposing character performs an action that draws a card, perform a melee strike. Adarymy C2A Adarymy Character Free Kingdoms Classless 5 Good +2/+2/+2 15 8 3 Free Kingdoms Warlord * Unique * Peasant. Adarymy can equip fighter and rogue items. 1st level characters in your army gain +2 ATK and +2 AC. Order: Once per turn, search your deck for a 1st level character without the Monster trait, show it to the other players, and put it in your hand. Alholland C2A Alholland Character Free Kingdoms Cleric 5 Good +7/+7 16 6 3 Free Kingdoms * Unique * Druid. May not equip items. Spend Order: Perform a melee strike with an ATK of +0. The strike inflicts two additional wounds if it hits. Atu Amani CE Atu-Amani Character Free Kingdoms Cleric 5 Good +3/+2 16 10 3 Free Kingdoms Warlord * Unique * Druid. React: After Atu suffers one or more wounds, spend a Monster in your army to inflict the wound on the Monster instead. Baraxton Wraiths C2A Baraxton-Wraiths Character Free Kingdoms Rogue 3 Good +3/+0 4 4 1 Free Kingdoms * Undead * Ethereal (odd strikes miss). May not equip items. React: Oncer per turn, after the Wraiths are targeted with a melee strike or ranged strike, cancel the strike. Conner Mac C2A Conner-Mac Character Free Kingdoms Fighter 3 Good 0 16 4 2 Free Kingdoms * May not attack. Order: Once per turn, perform a melee strike with an ATK of +5. Darso the Mad CE Darso-the-Mad Character Free Kingdoms Wizard 2 Good 0 11 4 1 Free Kingdoms. React: After Darso is targeted with a melee strike or ranged strike, the attacking character must succeed with a perception check (DC 14) or the strike is canceled. Enkida CE Enkida Character Free Kingdoms Cleric 4 Good 5 14 4 2 Free Kingdoms * Druid * Tribe of Ravens. May not equip a Steed. Order: Once per turn, move Enkida forward up to two ranks. Order: Once per turn, move Enkida back one rank. Gunter EE Gunter Character Free Kingdoms Cleric 5 Good +0/+0 14 3 2 Free Kingdoms * Unique * Druid. Spend Order: Once per turn, reveal your hand to the other players and discard from it all cards except spells. Until the end of the turn, all Good characters in your army may add their skill to their melee strike and ranged strike rolls. Iam Hotelen CE Iam-Hotelen Character Free Kingdoms Fighter 4 Good +1/+1/+1/+1 13 5 2 Free Kingdoms Jack Covit C2A Jack-Covit Character Free Kingdoms Rogue 5 Good 5 14 10 2 Free Kingdoms * Bard * Unique * Andover. Jack can play 1st level action cards of all classess. Spend Order: Target a lower-level non-stunned character within two ranks. Spend or ready the target. Khalid Al-Ashrad CE Khalid-Al-Ashrad Character Free Kingdoms Multiclass 2 Good +7/+1 14 9 2 Free Kingdoms. Khalid is a fighter, a rogue, and a wizard. Khalid may not start in play. Khalid enters play as if he were level 4. Kun Davill C2A Kun-Davill Character Free Kingdoms Fighter 1 Good 0 11 1 1 Free Kingdoms * Myrmidon * Pacifist. May not attack. Spend React: After this character is targeted by a melee strike, cancel the strike. Maia Casey EE Maia-Casey Character Free Kingdoms Rogue 3 Good 3 14 4 2 Free Kingdoms * Scout * Master Guide. Spend React: After a character in your army fails a skill check roll, reroll the die, adding Maia's skill instead of the character's. Rhiveth Yao CE Rhiveth-Yao Character Free Kingdoms Fighter 5 Good +5/+5/+3/+3 15 8 2 Free Kingdoms * Unique. Rhiveth loses one strike per attack (your choice) for each item she has equipped. React: After Rhiveth hits an opposing character with a melee strike, but before wounds are inflicted, reduce the number of wounds inflicted by one to select and discard an item equipped by the target. Rhyene C2A Rhyene Character Free Kingdoms Cleric 4 Good 2 10 5 3 Free Kingdoms. A character adjacent to Rhyene gains an additional melee strike (ATK +1) whenever he or she performs an attack. Rown Yscar CE Rown-Yscar Character Free Kingdoms Cleric 4 Good +2/+1 13 6 2 Free Kingdoms * Druid * Lycanthrope. Rown is +1 level for equipping Lycanthrope Forms. Sarakian Madman C2A Sarakian-Madman Character Free Kingdoms Fighter 3 Good 5 16 2 1 Free Kingdoms. Spend Order: Put another Sarakian Madman into play from your hand into this rank. Sir Erik Kaisen CE Sir-Erik-Kaisen Character Free Kingdoms Fighter 4 Good +5/+3 15 7 2 Free Kingdoms. Other Good characters in the same rank as Sir Erik gain +3 ATK when targeting Evil characters with a melee strike. Tara C2A Tara Character Free Kingdoms Rogue 3 Good 4 15 4 2 Free Kingdoms * Saboteur. Tara gains +5 ATK while she performs a melee strike targeting a Siege character, and inflicts an additional wound if she hits. Tara gains +5 AC while she is the target of a melee strike or ranged strike by a Siege character. Theodor Hyral C2A Theodor-Hyral Character Free Kingdoms Fighter 4 Good 6 16 8 2 Free Kingdoms. Order: Once per turn, discard an item equipped by Theodor to perform a ranged strike. Theodor receives a bonus to the ranged strike roll equal to the level of the discarded item. Asimon C2A Asimon Character Mercenary Wizard 3 Evil 0 12 5 1 Mercenary * Illusionist. React: Once per turn, after an opponent discards a card from his or her hand as a result of an action, draw a card. Bansidhe CE Bansidhe Character Mercenary Wizard 2 Evil 0 10 5 1 Mercenary * Necromancer * Undead * May not attack. Spend Order: Bansidhe gains +1 level permanently. Bansidhe cannot exceed level 5 using this ability. Clay Golem C2A Clay-Golem Character Mercenary Classless 3 Evil 2 10 0 1 Mercenary * Monster. React: Before you put Clay Golem into play, stun any number of your ready characters. For each character you stun in this way, Clay Golem gains +1 ATK and +1 AC permanently. React: Before you put Clay Golem into play, kill any number of your ready characters. For each character you kill in this way, Clay Golem gains +1 hit point permanently. Crusher EE Crusher Character Mercenary Fighter 2 Evil 4 10 0 1 Mercenary * Monster * Bugbear. Crusher inflicts an additional wound whenever he hits with a melee strike. Darkfeast Harpy C2A Darkfeast-Harpy Character Mercenary Classless 4 Evil 6 16 6 2 Mercenary * Monster * Harpy. Other Harpies in this rank have +1 hit point. Dreamslayer C2A Dreamslayer Character Mercenary Classless 4 Evil +9/+6 9 0 1 Mercenary * Monster * Astral (even strikes miss). React: Spend an Illusionist before you put Dreamslayer into play to put it into play in your first rank. If brought into play this way, Dreamslayer is killed at the end of the turn. Ettin C2A Ettin Character Mercenary Fighter 3 Evil 4 14 1 2 Mercenary * Giant * Monster. Ettin may equip two Helms. Ettin adds +5 to perception check rolls. Fire Fiends C2A Fire-Fiends Character Mercenary Classless 1 Evil 0 5 0 1 Mercenary * Monster * May not equip items. Order: If the Fire Fiends are in your 1st rank, discard them to target a 1st or 2nd level character in an opposing 1st rank. Kill the target character. Grihilga C2A Grihilga Character Mercenary Cleric 5 Good +5/+0 15 11 3 Mercenary * Unique. Order: Once per turn, all players reveal their deck's top card. You choose whether the revealed cards will be drawn or discarded. Kermess-sh CE Kermess-sh Character Mercenary Rogue 4 Evil 5 13 5 2 Mercenary * Assassin * Monster * Lizardman. React: Once per turn, after Kermess-sh is targeted with an action (not a melee strike), cancel the action. Kobassi C2A Kobassi Character Mercenary Rogue 4 Evil +6/+4 16 6 3 Mercenary * Assassin. Kobassi may not perform any actions while your Warlord is ready. Kresh C2A Kresh Character Mercenary Rogue 3 Evil 5 15 2 1 Mercenary * Bounty Hunter. Spend Order: Target a lower-level character within two ranks. Inflict one wound on the target character. Mak and Makob C2A Mak-and-Makob Character Mercenary Multiclass 4 Good +3/+0 12 5 3 Mercenary Warlord * Unique. Mak and Makob are both a Fighter and a Cleric. Mak and Makob enter play as a 5th level character. Mak and Makob may equip two Armor, Shield, Helm, and Weapon items, if one of each is a fighter item and the other is a cleric item. Menander Holworth C2A Menander-Holworth Character Mercenary Wizard 3 Good 4 14 5 2 Mercenary * Shaman. Spend Order: Target all characters in one rank of your army. The target characters gain +4 skill until the end of the turn. Misearean Trader EE Misearean-Trader Character Mercenary Classless 1 Good -7 13 0 1 Mercenary. Spend React: After the Misearean Trader is targeted by a melee strike or ranged strike, the strike is canceled and the Trader must move to another position within the same rank. This ability may not be used if the Trader is the only character in this rank. Pain Eater C2A Pain-Eater Character Mercenary Classless 3 Evil +2/+2/+2 12 0 2 Mercenary * Monster. May not equip items. React: After Pain Eater suffers one or more wounds, redirect the wounds to characters adjacent to Pain Eater. Wounds redirected in this way cannot exceed the hit points of the character(s) they are inflicted on. Predatory Slime CE Predatory-Slime Character Mercenary Classless 3 Evil +0/+0/+0 10 0 2 Mercenary * Monster. May not equip items. React: After Predatory Slime targets a stunned character with a melee strike, the strike is a critical success. Ravenwild C2A Ravenwild Character Mercenary Wizard 5 Evil +4/+1 14 9 3 Mercenary * Illusionist * Unique. React: Once per turn, after a character in your army is targeted with a melee strike, ranged strike, or action, select another character in the same rank who becomes the new target. Scymmeran CE Scymmeran Character Mercenary Cleric 3 Evil 0 13 9 2 Mercenary. Order: Once per turn, shuffle a card from your hand into your deck. Shade Gremlin C2A Shade-Gremlin Character Mercenary Rogue 1 Evil 0 12 4 1 Mercenary. Shade Gremlin may not start the game in play. Shade Gremlin may not be targeted by spells. Shadow Wraith C2A Shadow-Wraith Character Mercenary Classless 3 Evil 3 12 5 1 Mercenary * Undead. Spend React: When you have an illegal rank, move Shadow Wraith back one rank. Snakewyrm C2A Snakewyrm Character Mercenary Classless 4 Evil 6 12 5 2 Mercenary * Dragon. May not equip items. Snakewyrm cannot gain ATK bonuses or bonuses to melee strike rolls. Spend Order: Perform two consecutive +3 melee strikes. Spend Order: Perform six consecutive +0 melee strikes. Stza Fasthand C2A Stza-Fasthand Character Mercenary Rogue 4 Good 5 15 5 1 Mercenary. May not equip items. Spend Order: Target another character in play. The target may perform a melee strike targeting Stza. If Stza is still in play after the strike (or if no strike is performed), she performs a melee strike against the target character. Timid Imp C2A Timid-Imp Character Mercenary Classless 1 Good 1 14 0 1 Mercenary. After you put another character into play in this rank, return Timid Imp to your hand. You may not put any Timid Imps into play this turn. Validan EE Validan Character Mercenary Fighter 4 Good +9/+6/+6 16 3 2 Mercenary * Master of Combat. While Validan has a Shield equipped, he may ignore any restrictions on making multiple strikes during an attack. Will O' Wisp C2A Will-O'-Wisp Character Mercenary Classless 2 Evil 0 16 5 1 Mercenary * Monster. May not equip items or attack. May not be targeted by ranged strike or spells. Yeti C2A Yeti Character Mercenary Fighter 4 Evil 8 14 3 2 Mercenary * Unique * Monster. Yeti inflicts an additional wound whenever it hits with a melee strike. React: After Yeti inflicts a wound with a melee strike, the target must succeed with a fortitude save (DC 13) or be stunned. Zandara CE Zandara Character Mercenary Wizard 2 Good 3 13 9 1 Mercenary * Illusionist. Spend Order: Perform two consecutive +3 ranged strikes. Characters hit by these strikes are spent instead of wounded. Zartoch CE Zartoch Character Mercenary Wizard 5 Good 5 13 8 1 Mercenary Warlord * Illusionist. You may have up to five copies of Zartoch in your deck. React: If Zartoch is killed while he is your Warlord, target another Zartoch in your army who becomes your Warlord instead. Order: Spend all Zartochs in your army to search your deck for a Zartoch, reveal him, and put him in your hand. Arrag EE Arrag Character Nothrog Rogue 2 Evil 3 10 2 1 NoThRog. Spend Order: If Arrag is in the first rank: Perform a melee strike targeting a character an additional rank away. If the strike hits, the target falls forward one rank instead of being wounded. Basilisk Charger CE Basilisk-Charger Character Nothrog Classless 3 Evil 0 14 0 1 NoThRog * Siege. May not equip items or attack. Spend Order: Select a target for a +4 ranged strike, then target a second character in the rank behind the first. If the first strike kills its target, perform a +2 ranged strike against the second target. Bruu'kaal EE Bruu'kaal Character Nothrog Multiclass 4 Evil +5/+1 14 9 3 NoThRog * Unique * Shaman * Ogre Mage. Bruu'kaal is both a fighter and a wizard. Bruu'kaal enters play as if he were level 5. React: Once per turn, after a character in this rank falls forward to fix an illegal rank, the character does not spend or stun. Contal C2A Contal Character Nothrog Cleric 5 Evil +5/+0 15 9 2 NoThRog Warlord * Unique * Hellbringer's Legion. Spend Order: Search your deck for a Siege character, show it to the other players, then shuffle your deck and put the character on top of the deck. Dac'Lar C2A Dac'Lar Character Nothrog Cleric 5 Evil 5 12 8 3 NoThRog * Unique * Druid * Forest Troll. Spend Order: Target a Nothrog in your 1st rank and remove one wound from the target character. Select another player who must inflict a wound on a character in their front rank. Order: Once per turn, remove a wound from Dac'Lar. Dogs of Hate CE Dogs-of-Hate Character Nothrog Fighter 3 Evil +3/+0 13 2 2 NoThRog. May not equip items. React: After a character performs a melee strike targeting the Dogs, stun the attacking character. Any additional melee strikes from this attack are lost. Dor of Clan Manaka C2A Dor-of-Clan-Manaka Character Nothrog Fighter 4 Evil +4/+2 14 2 2 NoThRog * Giant. Spend Order: Perform a +8 ranged strike that inflicts an additional wound if it hits. Gurlda C2A Gurlda Character Nothrog Multiclass 3 Evil 3 13 3 2 NoThRog * Medicine +2. Gurlda is both a Cleric and a Fighter. Gurlda enters play as if she were level 4. Order: Once per turn, remove one wound from Gurlda. Spend Order: Perform a +1 ranged strike. Kothkah C2A Kothkah Character Nothrog Fighter 5 Evil +9/+6 15 8 3 NoThRog Warlord * Unique * Barbarian. Order: Once per turn, look at the top five cards of your deck. Put one of the cards into your hand and discard the remaining cards. Light Catapults EE Light-Catapults Character Nothrog Classless 4 Evil 0 13 0 2 NoThRog * Siege. May not equip items or attack. Spend Order: Perform five consecutive +0 ranged strikes. These strikes may not receieve any bonuses to the die roll. Na'Gra'Thok C2A Na'Gra'Thok Character Nothrog Rogue 3 Evil 2 11 6 1 NoThRog * Scout. Spend React: After a Nothrog in your army is targeted by a melee strike, move that character back one rank to cancel the strike. Nareduk C2A Nareduk Character Nothrog Cleric 2 Evil 1 9 2 1 NoThRog. Spend Order: Select an adjacent rank. Target all Nothrog in the selected rank, who gain +3 AC until the end of the turn. Stun Nareduk. Nothrog Legionnaire C2A Nothrog-Legionnaire Character Nothrog Fighter 1 Evil 2 10 0 1 NoThRog. React: After the Legionnaire is killed, shuffle him back into your deck. Or'reck CE Or'reck Character Nothrog Rogue 2 Evil 4 11 2 1 NoThRog * Scout * Savrukk's Legion. Or'reck gains +2 ATK and +2 AC while he is adjacent to two other character. Pike Wall CE Pike-Wall Character Nothrog Classless 2 Evil 3 12 2 1 NoThRog * Siege. May not equip items. Spend Order: If Pike Wall is in your first rank, target a character in another player's second rank with a melee strike. Rr'tak C2A Rr'tak Character Nothrog Wizard 2 Evil 2 10 6 1 NoThRog. React: Before this character becomes stunned, perform a +2 ranged strike. Samope EE Samope Character Nothrog Fighter 3 Evil +3/+3/+3 0 3 3 NoThRog * Barbarian * Beastmaster. For each wound on Samope, she performs one fewer melee strike per attack. St'rga C2A St'rga Character Nothrog Fighter 2 Evil 0 12 1 1 NoThRog * May not attack. Order: Once per turn, perform a melee strike with an ATK of +3. The Motivator C2A The-Motivator Character Nothrog Classless 4 Evil 0 13 5 1 NoThRog * Siege. May not equip items or attack. Characters adjacent to one or more unstunned Motivators gain the ability Order: Once per turn, perform a melee strike." Spend Order: Once per turn, target any lower-level spent characters adjacent to the Motivator. Ready the target character(s)." Trebuchet C2A Trebuchet Character Nothrog Classless 4 Evil 0 14 3 2 NoThRog * Siege. May not equip items or attack. Spend Order: Perform a +5 ranged strike that may target a character in any rank. Stun the Trebuchet. Vareth CE Vareth Character Nothrog Rogue 5 Evil +7/+2 14 6 3 NoThRog * Unique * Scout. Spend Order: Perform a +7 ranged strike, then a +2 ranged strike. React: Once per turn, after Vareth hits with a melee strike or ranged strike, the strike inflicts an additional wound. A Fool and His money C2A A-Fool-and-His-Money Action Rogue 1 Order: If this rogue is in your first rank, discard all cards in play with the Treasure trait. Acid Arrow CE Acid-Arrow Action Wizard 3 Order: Perform a +2 ranged strike. If the strike hits, target and discard an item equipped by the target before wounds are inflicted. Adulation C2A Adulation Action Cleric 5 Evil characters only. Spend Order: Attach this card to this cleric. While this card is attached, adjacent evil characters gain the ability Spend React: After an adjacent character suffers one or more wounds, inflict the wounds on this character instead."" Aggressive Attack C2A Aggressive-Attack Action Fighter 4 Spend React: Immediately after you perform an Order, perform another Order. Amnesia C2A Amnesia Action Wizard 5 Order: Until the end of the turn, players may not draw cards or retrieve them from their decks. Ancient Beasts C2A Ancient-Beasts Action Classless 1 React: Play before putting a Monster into play from your hand. Put the Monster into play as if it were two levels higher than normal, and attach this card to that character. While this card is attached, the Monster gains +2 ATK, +2 AC, and +1 hit point. Ancient Riddles C2A Ancient-Riddles Action Rogue 1 Order: Target a spent character within one rank. During the next Ready Phase, the character must succeed with a Perception check (DC 10) or the character does not ready. Anthem of Baraxton C2A Anthem-of-Baraxton Action Rogue 1 Bard only. Order: Until the end of the turn, all characters gain Charisma +1 while in this rank. Arm Up! C2A Arm-Up Action Fighter 3 Spend Order: Characters in your army may immediately equip any items currently in your hand that they may egally equip. Armageddon EE Armageddon Action Wizard 6 Spend Order: Target all characters in play. Each character suffers one wound. Kill this wizard. Assassin Training C2A Assassin-Training Action Rogue 5 Spend Order: Attach this card to this character. While this card is attached, this character is an Evil Assassin, and has the ability: React: After this character hits a stunned character with a melee strike, kill the target."" Assassin's Arrow C2A Assassin's-Arrow Action Rogue 5 React: Play before this rogue makes a ranged strike roll targeting a spent opponent within two ranks. The strike is a critical success and inflicts an additional wound. Bardic Knowledge C2A Bardic-Knowledge Action Rogue 1 Bard only. Order: Choose a number. If this character succeeds with a skill check (DC 10 + chosen number), look at a number of cards from the top of your deck equal to the chosen number. Put one of the cards in your hand. Return the remaining cards to the top of your deck in the same order. Bindings C2A Bindings Action Wizard 5 Spend Order: Target an Astral or Ethereal character within three ranks. If the target fails a magic save (DC 20), attach this card to the target. While it is attached, the target character loses the Astral or Ethereal trait and ganes the ability Order: Once per turn, make a magic save (DC 20). If successful, discard Bindings."" Blessed Steel C2A Blessed-Steel Action Cleric 1 Order: Target a Weapon of up to 5th level equipped by a character in your army. The Weapon gains an ATK bonus equal to this cleric's skill until the end of the turn. Blessing of Kor C2A Blessing-of-Kor Action Cleric 4 Spend Order: Target a number of characters up to this cleric's level within one rank. Each target gains +1 HP until the end of the turn. Blood Purge C2A Blood-Purge Action Wizard 5 Spend Order: Target a character in play. Discard all action cards attached to that character. Boomerang C2A Boomerang Action Rogue 4 Order: Perform a +5 ranged strike. If the strike hits, the target is stunned instead of wounded. After the strike (whether successful or not), return the boomerang to your hand. A player may play only one Boomerang per turn. Burn the Inn! C2A Burn-the-Inn Action Classless 1 React: After an opposing character performs an action to draw one or more cards, reduce the number of cards that player draws by two. Draw a card. Crippling Hex C2A Crippling-Hex Action Wizard 3 Spend Order: Target another character in play. Until the end of the turn, the target may not use any Feats. Crisis of Faith C2A Crisis-of-Faith Action Cleric 6 Spend Order: Select a player who has one or more characters in play with the printed Warlord" or "Overlord" trait that are not currently Warlords. Kill those characters." Curse C2A Curse Action Cleric 2 Order: Target a character within three ranks. Until the end of the turn, subtract 2 from all rolls made by the target character. Order: Target a character of opposite alignment within three ranks. Until the end of the turn, subtract 5 from all rolls made by the target character. Cut Supply Lines C2A Cut-Supply-Lines Action Classless 5 Spend Order: Until the end of the turn, all opposing characters are -2 levels for equipping items. Decoy C2A Decoy Action Rogue 2 Spend Order: If this rogue is in your first rank, target up to two characters in an opposing first rank whose combined levels are less than or equal to this rogue's level. Spend the target characters. Dimension Door EE Dimension-Door Action Wizard 5 Spend Order: Target a number of characters whose combined levels are less than or equal to this wizard's level +2. Move the target characters forward or backward on rank in any order you choose. You may not move opposing characters if the move will create an illegal rank. Dimensional Anchor C2A Dimensional-Anchor Action Wizard 3 Spend Order: Target a character within two ranks with the Astral or Ethereal trait. The target character loses the Astral or Ethereal trait until the end of the turn. Dimensional Binding C2A Dimensional-Binding Action Cleric 3 Spend React: Play after a character in your army declares an attack (but before the target of the first strike is selected). The character ignores the effects of Astral and Ethereal traits for the duration of the attack. Divine Mercy C2A Divine-Mercy Action Cleric 6 Spend Order: Target a character within one rank. Until the end of the turn, whenever the target suffers one or more wounds, reduce the wounds by one. Dragon's Aura C2A Dragon's-Aura Action Classless 5 Dragon only. Order: Until the end of the turn, any character targeting this Dragon with a melee strike must succeed with a fear save (DC 10 + the Dragon's skill) or the strike is canceled and the attacking character is spent. Eclipse C2A Eclipse Action Wizard 5 Order: Until the end of the turn, all Undead characters have +2 ATK, +2 AC, and the ability: React: Once per turn, after this character is targeted with an action (not a melee strike), cancel the action."" Edge of Immortality C2A Edge-of-Immortality Action Cleric 7 Spend Order: Until the end of the turn, whenever a character in your army suffers one or more wounds, reduce the wounds by one. Only prevents the first wound a character receives during the turn. Empowered Spell EE Empowered-Spell Action Wizard 4 React: Play after this character spends to cast a spell that requires one or more magic saves. Increas the DC of the magic save(s) by this character's skill. Enthrall C2A Enthrall Action Cleric 3 Bards may cast this spell as if they were clerics. Spend Order: Target all characters in an adjacent rank. Each target must succeed with a magic save (DC 10) or be unable to perform melee strikes until the end of the turn. Essence Flow C2A Essence-Flow Action Wizard 5 React: Play after this character spends to cast a spell. Kill a character in your army to add +8 to any ranged strike rolls or magic save DCs produced by the spell. Excellent Aim CE Excellent-Aim Action Classless 2 Fighter and rogue only. React: Play before this character makes a ranged strike roll targeting a character within two ranks. This strike ignores AC bonuses from Armor, Gauntlet, Helm, and Shield items. Feint C2A Feint Action Rogue 3 React: Play before this character makes a melee strike roll. Perform a Dexterity check (DC = target's AC plus his or her skill). If the check succeeds, spend the target character. Fell Blow C2A Fell-Blow Action Wizard 4 Spend Order: Perform a melee strike targeting a character within two ranks. If this wizard is a Necromancer, this strike may target any character in play. Final Blow CE Final-Blow Action Fighter 5 React: Play before this fighter makes a melee strike roll. If the strike hits, the fighter inflicts a number of additional wounds equal to the number of items the opponent has equipped. Fire Trap C2A Fire-Trap Action Wizard 1 Order: Attach this card to an item equipped by a character in your army. After an opposing character's action discards this item, that character must make a magic save (DC 20) or suffer one wound. Graft C2A Graft Action Cleric 3 Spend React: Discard a character from your hand after a character in your army suffers wounds. Reduce the wounds by two. Spend React: Discard a character from your hand before a character in your army makes a magic save. Add a bonus to the die roll equal to twice the discarded character's level. Greater Regeneration CE Greater-Regeneration Action Cleric 6 Spend Order: Target a character in your army without a Greater Regeneration attached, and attach this card to the target. While this card is attached, that character has the ability Order: once per turn, remove a wound from this character."" Hail Storm C2A Hail-Storm Action Wizard 6 Spend Order: Select a rank within two ranks of this wizard. Perform a +2 ranged strike targetting each character in that rank. Heal Mount CE Heal-Mount Action Cleric 3 Paladins cast this as a 1st level spell. Order: Target a spent Steed in this rank. Ready the Steed. Heat Poison C2A Heat-Poison Action Rogue 3 Assassin only. Order: Target a character within two ranks with Armor equipped, and perform a Stealth check (DC 9 + target's skill). If successful, attach this card to the Armor. While attached, the target character must succeed with a poison save (DC = 9 + Assassin's skill) before initiative each turn or suffer one wound. Hex C2A Hex Action Wizard 2 Order: Target a character within three ranks. Until the end of the turn, subtract 3 from all rolls made by the target. High Tide CE High-Tide Action Classless 1 React: Play before any die roll to add +1 to the roll. Spend React: Play before any die roll to add +4 to the roll. Hit the Ground Running C2A Hit-the-Ground-Running Action Rogue 1 React: Immediately after this character enters play, move this character forward or backward one rank. Hold Monster EE Hold-Monster Action Classless 3 Order: Stun target non-Warlord Monster, Siege, Stormwraith, Lycanthrope, Gargoyle or Undead within three ranks. Hold This Position C2A Hold-This-Position Action Fighter 1 Order: Attach this card to this fighter. While this card is attached, the fighter is considered to be two characters for determining illegal ranks and gains the ability Order: Discard an attached 'Hold this Position'."" Holy Aura C2A Holy-Aura Action Cleric 3 Spend Order: Target a character in play. The target gains +3 AC and Riposte +3 until the end of the turn. Holy Might EE Holy-Might Action Cleric 4 Order: Target a character in play. The target gains either +3 ATK or +3 AC until the end of the turn. You may remove one wound form the target character. Infiltration C2A Infiltration Action Rogue 1 Assassin only. React: Play after this Assassin declares the target of a melee strike. If the Assassin succeeds with a Stealth check (DC = 10 + the number of characters in the target character's rank) you may retarget the strike to a character in the rank behind the current target. Intimidating Rage C2A Intimidating-Rage Action Fighter 3 Barbarians play this as a 1st level action. React: Play before a melee strike roll targeting this fighter. The attacking character must succeed with a fear save (DC 15 + this fighter's level) or the strike is a critical failure. Krun's Strategies CE Krun's-Strategies Action Fighter 5 Spend Order: Target a number of other spent (not stunned) characters whose combined levels are less than or equal to this fighter's level. Ready the target character(s). If this fighter is your Warlord and has an ATK of +10 or more, you may move this fighter back one rank. Last Breath C2A Last-Breath Action Wizard 3 Necromancer only. Spend React: Play after another character within one rank is killed. This wizard gains +1 hit point and +2 skill permanently. Lead From the Front CE Lead-From-the-Front Action Fighter 4 Order: Move this character forward one rank. Immediately after playing this card, you may shuffle it into your deck. Leap of the Clouds EE Leap-of-the-Clouds Action Rogue 3 Order: Move forward or backward one rank. React: Play after this rogue is targeted by a melee strike or ranged strike. The rogue gains +4 AC for the duration of the strike. Low Tide C2A Low-Tide Action Classless 1 React: Play before any die roll to subtract 1 from the roll. Spend React: Play before any die roll to subtract 4 from the roll. Loyalty to the Coin C2A Loyalty-to-the-Coin Action Classless 4 Spend Order: Target any Mercenary character in play other than a Warlord. That character's Warlord must make a Charisma check (DC = 5 x level of target, 3 x level if the Warlord is also a Mercenary). If unsuccessful, discard the target character, then search your deck for any character of equal or lower level, show it to the other players, and put it in your hand. Lust of Death C2A Lust-of-Death Action Wizard 4 Spend Order: Target a number of characters up to this wizard's level within one rank. Until the end of the turn, each target gains an additional melee strike (ATK +0) whenever he or she performs an attack. Lying in Wait C2A Lying-in-Wait Action Rogue 3 Spend Order: If this rogue is in the last rank of your army and in rank 4 or higher, perform a Stealth check (DC 22). If successful, perform a melee strike targeting a character in the last rank of another army. If this rogue is a Scout, add +5 to the roll. If this rogue is an Assassin, the strike inflicts an additional wound if it hits. Mass Heal C2A Mass-Heal Action Cleric 5 Spend Order: Target up to three other characters within one rank. Remove up to two wounds from each target character. Might of Arms C2A Might-of-Arms Action Fighter 3 React: Play after this character hits with a melee strike. Move the target back one rank. Mind Control C2A Mind-Control Action Wizard 5 Spend Order: Target another character within two ranks and perform a skill check (DC 20). If successful, the target performs a melee strike against a character of your choice adjacent to the target. Mount Up C2A Mount-Up Action Fighter 4 Order: If this character succeeds with a Riding check (DC 15), search your deck for a Steed of up to 5th level and equip it. Not This Time C2A Not-This-Time Action Rogue 4 Spend React: Play this card after an opposing character casts a spell. If there is another copy of the spell in that player's discard pile, and this rogue succeeds with a skill check (DC 18), the spell is canceled and the caster is stunned. One More Time C2A One-More-Time Action Classless 1 React: Play after all players pass consecutively. You may perform one additional Order. The turn then ends normally. Open Fire! C2A Open-Fire Action Classless 5 Spend Order: Until the end of the turn, all of your characters not in your first rank add +2 to their non-spell ranged strike rolls. Open Ground C2A Open-Ground Action Classless 2 React: Play before rolling initiative. All players gain a +3 bonus to initiative for each Steed in their army. Phantasm C2A Phantasm Action Wizard 4 Illusionists cast this as a 2nd level spell. Spend Order: Search your deck for a character of equal or lower level and put it in play in the first rank, ignoring level requirements and loyalty penalties. The character is killed after it suffers one or more wounds or at the end of the turn, whichever comes first. Poisoned Water C2A Poisoned-Water Action Cleric 3 Spend Order: Target all characters with a Steed equipped. Each target character must succeed with a Medicine check (DC 18, DC 22 if this Cleric is a Druid) or the Steed is discarded Port of Call C2A Port-of-Call Action Classless 3 Spend Order: Until the end of the turn, your characters do not suffer loyalty penalties when entering play. Power Bolt CE Power-Bolt Action Wizard 1 Spend Order: Perform a +0 ranged strike. For each level of this character above 1st, add +1 to this die roll. For each two levels of this character above 1st, perform an additional +2 ranged strike (which does not gain the bonus based on level). Power Word: Stun C2A Power-Word-Stun Action Wizard 3 Spend Order: Perform a +0 ranged strike that may target a character an additional rank away. If successful, the target is stunned instead of wounded. Prepared Position C2A Prepared-Position Action Fighter 1 Spend React: After a character equipped with a Steed moves into an adjacent rank, this fighter performs a melee strike targeting the moving character. If the moving character is still in play after this strike, a character adjacent to this fighter may perform a melee strike targeting the moving character. Quick Draw C2A Quick-Draw Action Classless 2 Fighter and rogue only. React: Before declaring the target of a melee strike, this character may equip a Weapon from your hand that he or she may legally equip. Reincarnation C2A Reincarnation Action Cleric 4 Spend React: After another character in your army is killed, you may reveal cards from your deck until you reach a character of equal or lower-level than the killed character, or until you reveal your entire deck. Put the revealed character into your hand, then shuffle the other revealed cards back into your deck. Rejuvenation C2A Rejuvenation Action Classless 5 Cleric or wizard only. This card is a spell. Order: Target a character that will be killed at the end of this turn by a card effect. The character is killed at the end of next turn instead. Repulsion C2A Repulsion Action Wizard 5 Order: If this wizard is in the first rank, target up to three characters in another player's first rank. The target characters must each succeed with a magic save (DC 19) or move back one rank. Ricochet EE Ricochet Action Classless 2 Ranger or Scout only. React: Play after this character performs a ranged strike. If the ranged strike hit the target, perform an additional +0 ranged strike targeting a character adjacent to the original target. Rockhide C2A Rockhide Action Wizard 5 Spend Order: Attach this card to this wizard. While this card is attached, any wounds this wizard suffers beyond the first of each turn are reduced to zero. Place a token onto this card for each wound reduced in this fashion, and discard this card when the number of tokens on it equals or exceeds this wizard's level. Rune of Protection C2A Rune-of-Protection Action Wizard 4 Spend Order: Target an item in play and attach this card to it. Other players' actions may not target an item with a Rune of Protection attached. Scent of Blood C2A Scent-of-Blood Action Fighter 3 Rangers play this without spending. Spend React: Play after another character in your army hits with a melee strike targeting an opposing character. This fighter performs a melee strike targeting the same character. Screened Shot C2A Screened-Shot Action Rogue 2 Spend Order: If this character is in your second rank, perform a ranged strike with a bonus to the die roll equal to twice the number of characters you have in your first rank. Shore Up C2A Shore-Up Action Fighter 5 Paladins play this as a 3rd level action. React: Play when bringing a character into play from your hand. The character may enter play in any legal rank of your army greater than the rank he or she would normally enter. Sigil of Bonding C2A Sigil-of-Bonding Action Wizard 3 Order: Target a character within one rank and attach this card to the character. While this card is attached, items equipped by the character may not be discarded by actions other than spells. If an item equipped by the character is discarded, he or she suffers one wound. The Sigil of Bonding will not prevent an item from destroying itself. Slayer's Curse C2A Slayer's-Curse Action Wizard 3 Spend Order: Target an item in play with a level equal to or lower than this wizard's level +2. Attach this card to the item. While this card is attached, all of the ATK and AC bonuses of the item are treated as negatives. The item gains the Cursed trait. Sniper Shot CE Sniper-Shot Action Rogue 3 Assassin, Ranger or Scout only. React Play before this character makes a ranged strike roll targeting a character within two ranks. If the target is spent, add +5 to the roll, and the ranged strike inflicts an additional wound if it hits. Solid Blow C2A Solid-Blow Action Fighter 4 React: Play before this character makes a melee strike roll. If the strike has an ATK of +15 or higher, the strike is a critical success. Spotter C2A Spotter Action Classless 2 Spend Order: Stun this character if he or she is in your first rank and select one opposing first rank. Until the end of the turn, any ranged strikes targeting a character in that opposing rank receive +2 to the die roll. Spring Attack C2A Spring-Attack Action Rogue 5 Spend Order: Move this rogue forward one rank. If this moves the rogue into the first rank, he or she may perform a melee strike and then move back one rank. Still Mind C2A Still-Mind Action Rogue 2 Order: This rogue gains +6 skill until the end of the turn. Stone Skin C2A Stone-Skin Action Wizard 5 Spend Order: Target a character in your army and attach this card to the character. While this card is attached, the character has the ability Characters without a Weapon equipped may not target this character with melee strikes." Discard this card at the end of the turn 3 turns after this one." Suicidal Charge C2A Suicidal-Charge Action Classless 1 Spend Order: Move this character forward one rank. If this moves the character into the 1st rank, he or she may immediatedly perform an attack without spending, and with an additional melee strike (ATK +1). This character is killed at the end of the turn. Superior Positioning C2A Superior-Positioning Action Fighter 3 Order: This character gains +3 ATK until the end of the turn. Melee strikes and ranged strikes targeting this character subtract -3 from their rolls until the end of the turn. Tag Team CE Tag-Team Action Rogue 2 Scouts perform this action without spending. Spend React: Play after an adjacent character performs a melee strike targeting an opposing character. If the strike hit, this character may perform a melee strike targeting the same character. Take Me EE Take-Me Action Cleric 1 React: Play after another character in your army is targeted by a melee strike. This cleric becomes the new target. Tender Mercies C2A Tender-Mercies Action Cleric 5 Spend Order: Target a character in an opposing first rank. Until the end of the turn, the target suffers -5 AC and may not attack. The Power of Faith C2A The-Power-of-Faith Action Cleric 3 React: Before this character casts a spell that requires a magic save, target up to two other unstunned characters in your army. Stun the target characters to add their combined levels to the spell's DC. The Revel of Bascaron C2A The-Revel-of-Bascaron Action Wizard 5 Order: This wizard must succeed with a Fortitude save (DC 14) or suffer two wounds. If the wizard succeeds, then until the end of the turn, all characters in play have the Monster trait. The Thrill of Victory EE The-Thrill-of-Victory Action Classless 1 React: After an adjacent character performs a melee strike or action that killed a character of equal or higher Level than this character: Ready this character. The Time to Act C2A The-Time-to-Act Action Classless 1 Spend React: Play after you win Initiative by at least 10. You may perform an additional Order before your first Order of the turn. Token of Thanks C2A Token-of-Thanks Action Fighter 3 Spend Order: Perform a +2 ranged strike, then move this character forward or backward one rank. Trade Routes C2A Trade-Routes Action Classless 3 Spend Order: Search your deck for three different items and show them to the player to your left. That player selects one item. Put the selected item in your hand and discard the others. Trick Riding C2A Trick-Riding Action Classless 2 Fighter and rogue only. React: After this character is targeted by a melee strike or ranged strike, spend a Steed equipped by this character to give him or her+5 AC until the end of the turn. Unbroken Chain C2A Unbroken-Chain Action Classless 1 React: Play when this character is in an illegal rank. Move this character back one rank. Unprepared for Battle CE Unprepared-for-Battle Action Fighter 2 React: Play before this fighter makes a melee strike roll targeting a lower-level character with no items equipped. The strike is a critical success. Vigil C2A Vigil Action Fighter 5 Spend Order: Attach this card to this character. While this card is attached, this character is a Paladin and can cast 1st level cleric spells. Vines that Bind C2A Vines-that-Bind Action Cleric 4 Druid only. Order: Target all characters in one opposing rank. All items equipped by the target characters become spent. Weapon Finesse C2A Weapon-Finesse Action Classless 4 Fighters and rogues play this as a 3rd level action. Order: Attach this card to a Weapon equipped by this character. While this card is attached, the Weapon has the ability React: Spend this Weapon after this character fails a melee strike roll to reroll the die."" Weapon Master C2A Weapon-Master Action Fighter 5 Barbarian only. Order: This character may immediately equip a Weapon, ignoring class requirements for that Weapon. Wild Shape CE Wild-Shape Action Cleric 3 Druid only. Spend Order: Attach this card to this character. While this card is attached, this Druid is a Lycanthrope. If this character equips a Lycantrope Form that requires other items to be discarded, those items are not discarded, but are consitered blank while the Lycanthrope Form is equipped. Ablung's Prism Cloak C2A Ablung's-Prism-Cloak Item Wizard 6 2 2 Armor. React: Once per turn, after a character performs a melee strike targeting this character, stun the attacker. Any additional melee strikes from this attack are lost. Abyssal Plate C2A Abyssal-Plate Item Fighter 9 3 4 Armor * Gauntlet * Cursed. Evil characters only. This character has the Abyssal trait. This character inflicts an additional wound whenever he or she hits with a melee strike if he or she does not have a Weapon equipped Antlers of the Stag C2A Antlers-of-the-Stag Item Fighter 8 2 Helm * Barbarian only. +2 hit points. Archmagus Staff C2A Archmagus-Staff Item Wizard 8 3 Weapon * This character is +1 level for casting spells. Order: Discard the Archmagus Staff to target all characters within one rank (including this wizard). Inflict one wound on the target characters. Armor of Blending CE Armor-of-blending Item Rogue 6 4 Armor * Stealth +4. If this character has moved one or more ranks this turn, the Armor of Blending provides no AC bonus. Armored Gauntlets C2A Armored-Gauntlets Item Classless 4 3 1 Gauntlet * Fighter or Cleric only. Armored Gauntlets provide no ATK bonus while this character has a Weapon equipped. Axe of Tergoth EE Axe-of-Tergoth Item Fighter 7 3 Weapon. This character gains an additional melee strike (ATK +2, +5 with the Axe's ATK bonus) whenever he or she performs an attack. Balian's Helm CE Balian's-Helm Item Cleric 5 2 Helm. Characters adjacent to this character gain +2 AC. Baqbou's Charm C2A Baqbou's-Charm Item Cleric 7 Order: Discard Baqbou's Charm to target a character in your army. THis character switches places with the target character. Bear Mantle C2A Bear-Mantle Item Fighter 6 1 1 This fighter gains the Barbarian trait. Black Sun Helm EE Black-Sun-Helm Item Fighter 6 1 Helm. This character is +1 level for equipping items. Bloodied Spear CE Bloodied-Spear Item Rogue 7 2 Weapon. React: After this character makes a successful melee strike roll, spend Bloodied Spear to reduce the target's AC by 2 permanently. For the rest of the game, the target may not Maneuver. Boots of Silence CE Boots-of-Silence Item Rogue 6 Stealth +0. Spend Order: Perform a melee strike. If the strike targets a stunned character, it is a critical success. Celestial Flame CE Celestial-Flame Item Fighter 5 2 Weapon. This character inflicts an additional wound whenever he or she hits with an odd melee strike roll. Cloak of Deception CE Cloak-of-Deception Item Rogue 4 1 This character is not considered the opposite alignment of any other character for the purposes of card effects. Corrupt Idol OpenPromo Corrupt-Idol Item Wizard 8 Order: Spend the Corrupt Idol and another wizard in this rank. This wizard's level for casting spells is increased by the level of the spent character for the next spell the wizard casts this turn. Dancing Shield C2A Dancing-Shield Item Fighter 6 1 Shield. This character may not perform multiple melee strikes while the Dancing Shield is ready. The Dancing Shield provides no AC bonus while spent. Order: Target a character in this rank. Spend the Dancing Shield to give the target +3 AC while the shield remains spent. Dark Bolt Axe C2A Dark-Bolt-Axe Item Fighter 9 6 Weapon. Melee strikes performed by this character ignore the effects of the Astral and Ethereal traits. This character inflicts an additional wound whenever he or she hits an Astral or Ethereal character with a melee strike. Death Knight's Mail C2A Death-Knight's-Mail Item Classless 10 2 Armor * Fighter or Cleric only. Elves equip this as an 8th level item. This character gains the ETHEREAL trait (odd strikes miss). Demonslayers CE Demonslayers Item Classless 6 Arrow * Fighter and Rogue only. React: After this character targets an Astral or Ethereal character with a ranged strike, spend Demonslayers to ignore the effects of the Astral or Ethereal trait. If this character is a Ranger or Scout, the strike inflicts an additional wound if it hits. Deverenian Suit C2A Deverenian-Suit Item Fighter 6 3 3 Weapon * Armor. Deverenians equip this as a 5th level item. Dimensional Blade C2A Dimensional-Blade Item Rogue 7 1 Weapon. React: Spend the Dimensional Blade before this character declares the target of a melee strike. The target may be one additional rank away. Dragon's Blade C2A Dragon's-Blade Item Rogue 7 8 Weapon * Cursed * Unique. Immediately after this character performs a melee strike that did not hit the target, he must perform a melee strike targeting himself. The strike cannot be canceled or redirected. Dragon's Blood CE Dragon's-Blood Item Wizard 3 React: Discard Dragon's Blood before casting a wizard spell. This wizard is +2 levels for casting the spell. Ebon Gauntlets C2A Ebon-Gauntlets Item Fighter 5 1 1 Gauntlet. Order: Discard a card from your hand to give this character +1 ATK and +1 AC until the end of the turn. Excessus CE Excessus Item Fighter 6 1 -1 Weapon. React: After this character makes a successful melee strike roll, the strike inflicts two additional wounds. Inflict one wound on this character. Fire Mount C2A Fire-Mount Item Classless 8 Steed. Order: Spend the Fire Mount to move forward one rank. React: Spend the Fire Mount instead of spending or stunning this character when he or she falls forward from an illegal rank. Spend Order: Perform a +7 ranged strike. Fixed Dice CE Fixed-Dice Item Rogue 6 React: After this character makes a die roll, spend the Fixed Dice to add or subtract 1 to the roll. If this character is a BARD, you may add or subtract 2. Fleshcutters C2A Fleshcutters Item Classless 5 Arrow. Fighter and rogue only. Characters wounded by non-spell ranged strikes performed by this character may perform only one melee strike per attack until the end of the turn. Full Helm C2A Full-Helm Item Classless 5 3 Helm * Fighter or Cleric only. -5 Skill Ghostblade C2A Ghostblade Item Fighter 6 2 Weapons. May only be equipped by Astral and Ethereal characters. Melee strikes performed by this character ignore AC bonuses from items. Great Axe of Rage C2A Great-Axe-of-Rage Item Fighter 8 8 1 Weapon * Cursed. While Great Axe of Rage is equipped, this character may not perform any Orders except a Maneuver (forward only) or an attack. Great Sword C2A Great-Sword Item Fighter 8 4 1 Weapon * Shield. May only be equipped by a character with a base ATK of +5 or greater. React: After this character performs a melee strike that inflicts one or more wounds, spend the Great Sword to perform an additional melee strike with the same ATK and bonuses against the same character. Hand Crossbow CE Hand-Crossbow Item Classless 6 Bow * Fighter and rogue only. Order: Spend the Hand Crossbow to perform a +2 ranged strike. Helm of Death C2A Helm-of-Death Item Rogue 7 1 Helm. +1 hit point. Helm of Faith EE Helm-of-Faith Item Cleric 5 1 Helm. Whenever this character casts a spell, the DC of magic saves for that spell is increased by +3 Helm of Terror CE Helm-of-Terror Item Fighter 4 1 Helm. React: After this chracter is targeted by a melee strike, the opposing character must succeed with a fear check (DC = 8 + this character's level) or the strike is a critical failure. Leopard Claws CE Leopard-Claws Item Rogue 5 1 Weapon. This character gains an additional melee strike (ATK = his or her lowest ATK) whenever he or she performs an attack. Light Crossbow EE Light-Crossbow Item Classless 3 Bow * Fighter and Rogue only. Spend Order: Perform a +2 ranged strike that may target a character one additional rank away. Logan's Longbow EE Logan's-Longbow Item Rogue 9 Bow * Unique. Order: Spend Logan's Longbow: Perform a +0 ranged strike that inflicts two additional wounds. Spend Order: Perform a +0 ranged strike. Add this character's ATK to the strike. Masterwork Blade C2A Masterwork-Blade Item Classless 6 3 Weapon * Fighter and Rogue only. Your army gains +3 to its initiative roll. Mindripper C2A Mindripper Item Fighter 9 3 -1 Weapon * Cursed. Order: Spend Mindripper to have this character inflict two additional wounds whenever he or she hits with a melee strike until the end of the turn. Until the end of the turn this character receives a penalty to his or her skill equal to the character's current skill. Morningstar CE Morningstar Item Cleric 5 3 Weapon. This character gains +2 ATK when performing a melee strike targeting a character of opposite alignment. Parrying Blades CE Parrying-Blades Item Classless 5 1 1 Weapon * Shield * Fighter and Rogue only. Weapons provide no ATK bonuses to melee strike targeting this character. Rapier CE Rapier Item Classless 5 2 Weapon * Fighter and Rogue only. This character gains an additional melee strike (ATK +1) whenever he or she performs an attack. Whenever this character inflicts wounds with a melee strike, reduce the wounds being inflicted by one, to a minimum of one. Ring of Regeneration C2A Ring-of-Regeneration Item Cleric 9 Order: Spend the Ring of Regeneration to remove one wound from this character. Scimitar of Fire C2A Scimitar-of-Fire Item Fighter 6 4 Weapon. React: After this character performs an attack, spend the Scimitar to ready this character. THis character may not perform another attack this turn. Shade Mephit C2A Shade-Mephit Item Wizard 9 Familiar. React: After an opposing player performs an action to draw one or more cards, spend the Shade Mephit to draw two cards. Sorscha's Cloak C2A Sorscha's-Cloak Item Wizard 7 2 Armor. Order: Once per turn, move this character forward up to two ranks. React: Spend Sorscha's Cloak instead of stunning (not spending) this character when he or she falls forward from an illegal rank. Squire's Banner CE Squire's-Banner Item Classless 4 1 Unique. React: Once per turn, if this character is adjacent to your Warlord after the Warlord suffers one or more wounds, redirect the wounds to this character. Staff of Calix EE Staff-of-Calix Item Wizard 9 2 Weapon Ñ 1 Charge. Order: Remove a Charge: Attach a Level 1 wizard spell from your hand to the Staff. Characters with Staff of Calix equipped may cast this spell once per turn as if it were played from your hand. Staff of Light C2A Staff-of-Light Item Cleric 7 3 3 Weapon * Shield. This character gains +2 AC when targeted by a melee strike or ranged strike performed by an Undead character. Order: Discard the Staff of Light to target all Undead characters within one rank. Inflict one wound on the target characters. Staff of Necromancy C2A Staff-of-Necromancy Item Wizard 8 2 Weapon * Necromancer only. React: Spend the Staff after this character casts a spell to allow you to search your deck. You may search your discard pile in additional to your deck. Staff of the Wild C2A Staff-of-the-Wild Item Wizard 8 4 Weapon * SHAMAN only. React: Spend the Staff before a character in your army moves forward or backward a rank without Maneuvering. That character may move one additional rank. Steelcutters C2A Steelcutters Item Classless 6 Arrow. Fighter and rogue only. Non-spell ranged strikes performed by this character ignore AC bonuses from Armor, Gauntlet, Helm, and Shield items. Technomancy C2A Technomancy Item Wizard 9 This character's ranged strikes that are generated from an item add +3 to the roll. Skill checks and saves generated from an item on this character have a +4 DC Thundercall Javelin C2A Thundercall-Javelin Item Fighter 8 4 Weapon * Shield. Spend Order: Discard the Thundercall Javelin to make a +4 ranged strike. If it hits, the strike inflicts an additional wound and spends the target. Characters adjacent to the target must then succeed with a magic save (DC 15) or become spent. Vandal's Dance C2A Vandal's-Dance Item Fighter 8 React: After this character makes a melee strike roll that hits the target, target an item equipped by the opponent. The target item is discarded. Winter's Chill C2A Winter's-Chill Item Fighter 7 3 Weapon. React: After this character inflicts one or more wounds with a melee strike on a character that already has one or more wounds, kill the target. Wolf Companion CE Wolf-Companion Item Cleric 4 Familiar * Druid only. React: Once per strike, after a melee strike targeting this character, spend the Wolf Companion to perform a melee strike (ATK +0) targeting the attacking character. React: Discard Wolf Companion after this character suffers one or more wounds to reduce the wounds by one. Woodsman's Bow EE Woodsman's-Bow Item Classless 5 Bow. Ranger or Scout only. Spend Order: If this character is a Scout, perform two consectutive +3 ranged strikes. Spend Order: If this character is a Ranger, perform a +2 ranged strike that inflicts an additional wound if it hits. Spend Order: Perform a +6 ranged strike. Wraithstone Dagger CE Wraithstone-Dagger Item Rogue 5 2 Weapon. React: Spend the Wraithstone Dagger before this character makes a melee strike roll to ignore the effects of the Astral or Ethereal trait for this strike. Baudwyn Troubadour CE Baudwyn-Troubadour Character Deverenian Rogue 1 Evil 0 13 0 1 Deverenian * Bard Ghed Mnettaor CE Ghed-Mnettaor Character Deverenian Fighter 5 Evil +7/+4 7 7 3 Deverenian Warlord * Paladin * Astral * Voice of the Storm. Mnettaor may cast level 1 cleric spells. React: After Mnettaor is targeted by a melee or ranged strike: The character performing the strike must make a fear save (DC 8 + number of other Deverenians in Mnettaor's rank) or the strike is cancelled. Nitesh Imaran CE Nitesh-Imaran Character Dwarf Rogue 5 Good +5/+2 17 6 3 Dwarf Warlord * Bard * Charisma +3. Nitesh may perform level 1 actions of any class. Order: Once per turn: Target a lower level unstunned Dwarf within two ranks and make a Charisma check (DC 18). If successful, spend or ready the Dwarf. Rustiq Umbala CE Rustiq-Umbala Character Elf Cleric 5 Evil +4/+0 6 9 3 Elf Warlord * Necromancer * Ethereal * Undead * Fundisi of Djarat. Other Undead characters in Rustiq's army have a +2ATK. Rustiq may cast level 1 and 2 wizard spells. Order : Once per turn, move another Undead Elf forward or backward one rank. Jaqueline Windson CE Jaqueline-Windson Character Free Kingdoms Rogue 5 Good +4/+3 16 9 3 Free Kingdoms Warlord * Bard. React: Once per turn, after performing a Bard only" Spend Order: Ready Jaqueline. React: Once per turn, before a Free Kingdoms character rolls a die: Add Jaqueline's Skill to the roll." Faiza Nyota CE Faiza-Nyota Character Mercenary Fighter 5 Evil 0 16 4 3 Mercenary Warlord * Ranger * Barbarian. May not attack. Spend Order: Perform a +6 ranged strike, then a +1 ranged strike. These may target characters closer than 2 ranks away. If Faiza is in the first rank, she may play one React per ranged strike as if it were a melee strike, and items and Reacts that increase Faiza's ATK add to these ranged strikes. Harn CE Harn Character Nothrog Fighter 3 Evil 8 14 5 2 NoThRog * Riposte +5. React: Once per turn, after Harn is targeted with a melee strike: Perform a Riposte check (DC 20). If Successful, perform a melee strike against the attacker. Lukkot CE Lukkot Character Nothrog Classless 4 Evil 0 15 5 2 NoThRog * Siege * Unique. May not Attack. May not perform actions other than maneuvering. If Lukkot is not stunned, all other Nothrogs in this rank have Powerattack +8. Norn CE Norn Character Nothrog Multiclass 4 Evil +5/+1 15 7 3 NoThRog Warlord * Assassin * Boar Legion. Norn is both a rogue and a wizard. Norn is -1 level for equipping items. Spend Order: Target all opposing spent ch aracters in an adjacent rank. Each character must succeed with a magic save (DC 13, DC 20 if stunned) or suffe r a wound. A Time of Naming CE A-Time-of-Naming Action Classless 1 Campaign * Epic * Dwarf Warlord only. Spend Order: If 5 or more wounds have beeen reduced or removed from your Dwarves this turn, attach this card to your Warlord. While it is attached, your Dwarves have Defend +7. Anatomical Knowledge CE Anatomical-Knowledge Action Classless 3 React: Before this character performs a melee strike roll: Make a Medicine check (DC 20, DC 15 if this character is an Assassin). If successful the strike inflicts an additional wound if it hits. Arc Lightning EE Arc-Lightning Action Wizard 4 Spend Order: Target a character within 3 ranks. The target must suceed with a magic save (DC equal to the target's AC) or suffer 2 wounds. Arterial Strike CE Arterial-Strike Action Rogue 4 Assassins may play this as a 2nd Level Action. React: After this rogue hits with a melee strike: The wounds are reduced to zero, and this card is attached to the target. While attached, this character suffers 1 wound at the end of every turn. Aura of Protection CE Aura-of-Protection Action Cleric 1 React: After this cleric is targeted with an action (not a melee strike): The action is canceled. Ball Lightning EE Ball-Lightning Action Wizard 2 Order: This wizard targets a character up to two ranks away. The target must succeed with a magic save (DC 15) or suffer one wound. Banish the Wound CE Banish-the-Wound Action Cleric 3 Spend React: Before a character suffers wounds: Reduce the wounds by one. Battle Rage CE Battle-Rage Action Fighter 1 Order: Until the end of the turn, this fighter gains +1 ATK and suffers -1 AC. If the fighter is a Barbarian, he instead gains +5 ATK and suffers -2 AC. Begone! CE Begone Action Cleric 3 Summoners may play this action as if they were a cleric. Spend Order: Target a character that is not a character card. Kill the target. Blind Vengeance CE Blind-Vengeance Action Classless 1 Spend React: Immediately after this character is killed: The next melee strike performed by a character in your army this turn adds +5 to the die roll and inflicts an additional wound if it hits. Breath of Ice CE Breath-of-Ice Action Wizard 2 Necromancer only. Spend Order: Target a lower-level character in your discard pile. Shuffle the character into your deck. Bull Rush EE Bull-Rush Action Fighter 3 Spend Order: Move this fighter forward one rank. If this moves the fighter into the 1st rank, he may immediately perform an attack without spending. If the fighter is a Barbarian, he gains +3 ATK for the duration of the attack. Cause Fear CE Cause-Fear Action Cleric 1 React: Before a melee strike roll targeting this cleric: The cleric's opponent must succeed with a magic save (DC 15 + this cleric's level) or the strike is a Critical Failure. Cear's Plan CE Cear's-Plan Action Rogue 5 Spend Order: Until the end of the turn, all of your rogues who target spent characters with melee strikes gain +5 ATK for the strike and inflict an extra wound. Chain Lightning CE Chain-Lightning Action Wizard 5 Spend Order: Select a target for a +7 ranged strike, then if possible target a 2nd character in the rank behind the 1st, and a 3rd target in the rank behind the 2nd. Chain Lightning strikes cause 2 wounds. If the 1st strike kills its target, perform a +4 ranged strike against the 2nd target. If the 2nd strike kills its target, perform a +0 ranged strike against the 3rd target. Charm Person CE Charm-Person Action Wizard 2 Order: Target a character of lower level. That character may not attack this turn. Cleanse CE Cleanse Action Cleric 4 Spend Order: Target a character within two ranks of this cleric. Discard all action cards attached to that character. Clerics' Guild CE Clerics'-Guild Action Cleric 1 Spend Order: Attach this card to this cleric. While it's attached, the cleric gains +3 AC and +3 Skill. Cone of Cold EE Cone-of-Cold Action Wizard 5 Spend Order: Perform a +5 ranged strike that inflicts an additional wound if it hits. After the ranged strike, the target and then any characters adjacent to the target, must each succeed with a magic save (DC 15) or be stunned. Contagion CE Contagion Action Wizard 2 Necromancers play this without spending. Spend Order: Target a character in the 1st rank of another army. The next time the target becomes spent, he suffers a wound (if this kills the target, any action the target is performing is canceled). The target's player may spend a cleric adjacent to the target to negate the wound. Courage from Faith EE Courage-from-Faith Action Cleric 2 Order: Target a stunned character. The target becomes spent. Crushing Hands CE Crushing-Hands Action Wizard 4 Spend Order: Target a character within 3 ranks. The target must succeed with a magic save (DC 10+ this wizard's Skill) or be stunned. Cure Lethal Wounds CE Cure-Lethal-Wounds Action Cleric 5 Spend Order: Target a character and remove all wounds from that character. Spend React: Before a character suffers wounds: Reduce the number of wounds to zero. Dark Blades, Dark Tidings CE Dark-Blades-Dark-Tidings Action Cleric 3 Evil only. Spend Order: Target and kill a character in your army. Until the end of the turn, all evil characters in your army gain +X ATK, where X is equal to the target's level. Decay CE Decay Action Cleric 2 Spend Order: Target an item up to two ranks away. The target item is discarded. Dispel Magic CE Dispel-Magic Action Wizard 3 React: After costs for a spell are paid: This wizard and the caster both roll a die and add their Skill to the roll. If this wizard's total is higher, the spell is canceled. Distrust CE Distrust Action Classless 1 Spend Order: Target a character of equal or lower level who is of the opposite alignment to their Warlord. The target is killed. Divine Barrier CE Divine-Barrier Action Cleric 2 React: After this cleric is targeted with a melee strike: Perform a melee strike on the attacker. Divine Intervention CE Divine-Intervention Action Cleric 2 Spend React: After an action (not a melee strike) targets a character in this cleric's army: The character generating the action must make a magic save (DC 18) or the action is canceled. Exhaustion CE Exhaustion Action Classless 1 Spend React: After a character performs an action: Spend the character. Spend React: After a spent character pays the costs of an action: Cancel the action. Fallow Sap Poison CE Fallow-Sap-Poison Action Rogue 1 React: Before this rogue performs a melee strike roll: If the strike roll hits, attach this card to to the target. While this card is attached, the character must succeed with a poison save (DC 12, 15 if the rogue is an Assassin) after readying or become spent. Any adjacent character with the Medicine feat or Cleric may discard this card as a Spend Order. Fighters' Guild CE Fighters'-Guild Action Fighter 1 Spend Order: Attach this card to this fighter. While it's attached, the fighter gains +2 ATK and +2 AC. Find a Way CE Find-a-Way Action Fighter 5 React: After an action performed by this character is canceled: The action is not canceled and continues normally. Spend Order: Target a Siege Character within one rank. Discard the target character. Flank Them! EE Flank-Them Action Classless 1 Fighter and rogue only. React: Before this character makes a melee strike roll and there are more characters in his or her rank than in the target's rank: Either add +5 to the die roll, or the strike inflicts an additional wound if it hits (your choice). Gift from Above CE Gift-from-Above Action Cleric 3 Order: Target a character in play. That character gains ATK and AC bonuses equal to this cleric's level until the end of the turn. Great Cleave CE Great-Cleave Action Fighter 5 React: Before this fighter makes a melee strike roll: The strike's target suffers one wound. Grey Elf's Gratitude CE Grey-Elf's-Gratitude Action Cleric 5 Spend Order: This cleric targets a character in your discard pile. Put the character into your hand. Heart of the Beast CE Heart-of-the-Beast Action Classless 4 Lycanthrope Only. React: After equipping a Lycanthrope Form while one or more different forms are already equipped: Do not discard the current Form. I Call Forth Valor CE I-Call-Forth-Valor Action Wizard 3 Spend Order: Name a character card and look at the top 7 cards of your deck (15 if this wizard is a Summoner). If the named character is among those cards, you may immediately put one copy of him or her into play, as long as you can follow all the normal rules for bringing a character into play. Shuffle your deck. I Have your Back CE I-Have-your-Back Action Fighter 1 React: After another character in the same rank as this fighter is targeted with a melee strike or ranged strike: This fighter becomes the new target. Insect Plague CE Insect-Plague Action Cleric 3 Druid only. Spend Order: This druid targets a character up to two ranks away. All characters in the target's rank must succeed with a magic save (DC 13) or become stunned. Instructed by Rren'the CE Instructed-by-Rren'the Action Fighter 3 Spend Order: Attach this card to this fighter. While attached, this fighter may equip 2 Weapons. Jump EE Jump Action Wizard 1 Order: Move forward or backward one rank. Leadership CE Leadership Action Fighter 3 Order: Until the end of the turn, other characters gain +2 ATK and +2 AC while in the same rank as this fighter. If this fighter is a Paladin, those characters receive an additional +2 ATK and +2 AC (+4 total). Lord of Baraxton CE Lord-of-Baraxton Action Classless 1 Campaign * Epic * Nothrog Warlord only. Spend Order: If your Nothrogs have killed 5 or more opposing characters with melee strikes this turn, attach this card to your Warlord. While it is attached, your Nothrogs have a +3 ATK bonus. Maddening Scream CE Maddening-Scream Action Classless 3 Wizard and Bard only. This is a spell. Order: Until the end of the turn, all characters have -5 Skill. Magic Missiles EE Magic-Missiles Action Wizard 1 Spend Order: Perform a number of consecutive +0 ranged strikes equal to this wizard's level. These strikes may not receive any bonuses to the die roll. Mass Hallucination CE Mass-Hallucination Action Wizard 6 Illusionist only. Spend Order: Target an army in play. As long as this character is spent characters in the target army must succeed at a perception check (DC = 15) after targeting each melee and ranged strike or the strike is cancelled. The effects of this spell end immediately if the caster becomes Stunned or Ready. The caster may choose to remain spent during the Ready phase. Meet at the Inn! CE Meet-at-the-Inn Action Classless 1 Order: All players may draw a card. You may draw an additional card (2 total). Mental Block CE Mental-Block Action Wizard 3 Spend Order: Target a character within 3 ranks who must succeed with a magic save (DC 15) or attach this card. While this card is attached, this wizard may perform the action: React: After the attached character pays the costs for an action, discard Mental Block: Cancel the action."" Meteor Swarm CE Meteor-Swarm Action Wizard 5 Spend Order: This wizard targets a character up to 2 ranks away. All characters in the target's rank must succeed with a magic save (DC 13) or suffer one wound. Might of Faith CE Might-of-Faith Action Cleric 2 Spend Order: Target a fighter in your army. Until the end of the turn that fighter gains +3 ATK and Powerattack with a bonus equal to this cleric's level. Mounted Charge CE Mounted-Charge Action Fighter 2 Order: Spend a Steed equipped by this fighter: Move him or her forward one rank. If this moves the fighter into the 1st rank and he is ready, the fighter may immediately perform an attack with a +5 ATK bonus. Nice Try CE Nice-Try Action Fighter 2 React: Before an opponent performs a react during a melee strike targeting this fighter: If this fighter succeeds with a perception check (DC 10), the react is canceled. Nimble Fingers CE Nimble-Fingers Action Rogue 1 Order: If this rogue is in the 1st rank, the rogue performs a Stealth check (DC 9). If successful, the rogue targets an item up to two ranks away which is discarded. If unsuccessful, the rogue is killed. Out of the Shadows CE Out-of-the-Shadows Action Rogue 2 React: After this rogue is targeted with a melee strike or ranged strike: Select another character in this rank who becomes the new target. If this rogue is an Assassin and the attacker is in an adjacent rank, this rogue performs a melee strike targeting the attacker immediately after the original strike resolves. Perfect Aim CE Perfect-Aim Action Classless 1 Ranger and Scout only. React: Before this character performs a ranged strike roll: Play one React as if this character were about to make a melee strike roll against the ranged strike's target. All ATK bonuses become bonuses to the die roll. Power Word: Kill CE Power-Word-Kill Action Wizard 5 React: Before a melee strike roll targeting this wizard: The wizard's opponent must succeed with a magic save (DC 20) or suffer 2 wounds. Precise Shot CE Precise-Shot Action Rogue 4 React: Before this rogue makes a ranged strike roll: Add this rogue's ATK (without modifiers from Weapons) to the die roll. Precision CE Precision Action Classless 3 React: Before this character selects the target of a melee strike or ranged strike: You may select a character that could not normally be targeted due to card effects. Premonition CE Premonition Action Cleric 3 Seer only. Spend React: After another player pays the cost for an action card: The action is canceled and returned to the player's hand. Until the end of the turn, action cards with that name may not be played. Punch Drunk CE Punch-Drunk Action Classless 3 Order: Target a stunned character. The target character performs a melee strike against an adjacent character of your choosing (you roll the strike for the stunned character). Put to the Test CE Put-to-the-Test Action Fighter 1 React: Before this fighter equips an item: This fighter is +1 level for equipping the item. Quick and Deadly CE Quick-and-Deadly Action Rogue 2 React: During a melee strike by this rogue, after the target performs a React: Cancel the React. Quick Shielding EE Quick-Shielding Action Cleric 1 React: After a character within 2 ranks is targeted with a melee or ranged strike: Increase the target's AC by this cleric's level until the end of the turn. Quick Strength EE Quick-Strength Action Cleric 1 React: Before a character within 2 ranks makes a melee strike roll: Give the target an ATK bonus until the end of the turn equal to this Cleric's level. Ravage CE Ravage Action Fighter 4 Barbarians play this as a 3rd level action. React: Before this fighter inflicts wounds with a melee strike, reduce the wounds to zero: Remove 1 wound from the fighter and inflict 1 wound on the target of the melee strike. Riding Low CE Riding-Low Action Classless 1 React: After this character is hit with a melee or ranged strike roll: Make a Riding check (DC 10 for ranged strike, DC 15 for melee strike). If successful, discard a Steed attached to this character: Reduce the wounds to zero. Rogues' Guild CE Rogues'-Guild Action Rogue 1 Spend Order: Attach this card to this rogue. While it is attached, the rogue gains +1 ATK, +2 AC, and +3 Skill. Sacrifice CE Sacrifice Action Cleric 1 React: Before a character in this cleric's army suffers one or more wounds: Reduce the wounds by one. This cleric suffers one wound. Scourge of Dythanus EE Scourge-of-Dythanus Action Cleric 4 Order: Move all wounds from target character to other characters in your army. You cannot move more wounds to a character than his Hit Points. React: Before target character in your army suffers wounds, inflict that many wounds on this character: Reduce the wounds the target is suffering to zero. Shatter CE Shatter Action Wizard 2 Order: If this wizard is in the 1st rank, target an item in any army's 1st rank. The target item is discarded. Shattering Blow CE Shattering-Blow Action Classless 5 Fighter and Monk only. React: Before this character makes a melee strike roll: All AC bonuses from items are ignored for this strike, and the strike inflicts an extra wound if it hits. Sphere of Silence CE Sphere-of-Silence Action Wizard 4 Illusionist only. Spend Order: Attach this card to a character in play. While attached that character gains Stealth +5 but may not cast spells or use actions restricted to Bards. While attached, the character may perform the action: Order: Once per turn, perform a magic save (DC 15). If successful, discard Sphere of Silence."" Spirit Singing CE Spirit-Singing Action Rogue 3 Bard only. Spend Order: Target a spent character of equal or lower level. Ready the target character. Sudden Gale CE Sudden-Gale Action Cleric 4 Druids play this without spending. Spend Order: Target one character per rank in an opponent's 1st, 2nd and 3rd rank, if possible. The 1st rank target, then the 2nd, then the 3rd must each make a magic save (DC 16). Targets failing the save are immediately moved back one rank. Summon Ally CE Summon-Ally Action Wizard 3 Summoners play this without spending. Spend React: Before you put a character into play in your army: Reduce the character's entering rank by 1 (to a minimum of 1). Summon Avatar CE Summon-Avatar Action Cleric 5 10 20 0 3 Spend Order: Put this card in your 1st rank as a level 5 fighter with ATK +10, AC 20, 0 Skill, 3 Hit Points, and the Avatar trait. The Avatar is killed at the end of the turn. The Avatar has the ability: Spend Order: Target any character of level 3 or less in the 1st rank of any army. Kill the target."" Summon Guardian CE Summon-Guardian Action Wizard 1 3 12 0 1 Spend Order: Put this card in your 1st rank as an Undead level 2 fighter with ATK +3, AC 12, 0 Skill, and 1 Hit Point. The Guardian is killed at the end of the turn. If this wizard has the Summoner trait, the Guardian is killed at the end of next turn. Summon Object CE Summon-Object Action Wizard 3 Summoners play this action without spending. Spend Order: Search your discard pile for an item card, show it to the other players, and put it in your hand. You cannot retrieve a card if you have already retrieved a card with that name from the discard pile earlier in the game. Swift CE Swift Action Rogue 1 Order: Move this rogue forward or backward one rank. Tales of Blood and Fire CE Tales-of-Blood-and-Fire Action Rogue 2 Bard only. Order: All stunned characters in the same rank as this Bard become spent. Tales of Courage CE Tales-of-Courage Action Rogue 3 Bard only. Spend Order: Until the end of the turn, characters in your army gain +5 to all saves. Order: Give a character within 1 rank Powerattack +3. Teleport CE Teleport Action Wizard 4 Order: Move a target character forward or backward one rank as long as the move will not create an illegal rank. This wizard may not target a character of equal or greater level in an opposing army. The Bascaron War CE The-Bascaron-War Action Classless 1 Campaign * Epic * Mercenary Warlord only. Spend Order: If your front rank has at least 3 more characters than each opposing front rank, attach this card to your Warlord. While attached, your Mercenaries have the ability: Spend Order: Target an opposing lower level Mercenary within one rank. Stun the target."" The Coming Storm CE The-Coming-Storm Action Classless 1 Campaign * Epic * Deverenian Warlord only. Spend Order: If this character has an ATK, AC, or Skill bonus of +10 or more from other cards, attach this card to your Warlord. While attached, this Warlord has the ability: Order: Once per turn, stun a ready Deverenian in this rank: Ready this Warlord."" The High Queen's Revenge CE The-High-Queen's-Revenge Action Classless 1 Campaign * Epic * Elf Warlord only. Spend Order: If your Elves have killed 4 or more opposing characters with actions (not melee strikes) this turn, attach this card to your Warlord. While attached, saves against actions performed by your Elves have +4 DC and ranged strikes performed by your Elves gain a +2 bonus. The Lady's Doom CE The-Lady's-Doom Action Cleric 5 Order: Until the end of the turn, all characters have -5 AC while in the 1st rank of any army. To Seek a King CE To-Seek-a-King Action Classless 1 Campaign * Epic * Free Kingdoms Warlord only. Spend Order: If one of your lower level Free Kingdoms characters has an ATK, AC, or Skill bonus of +10 or more from other cards (not including items equipped by the character), attach this card to your Warlord. While attached, ATK, AC, and Skill bonuses given by any of your Free Kingdoms characters to other characters are increased by +2. Too Fast to See CE Too-Fast-to-See Action Rogue 5 React: After a melee strike roll or ranged strike roll targeting this rogue: The die result is changed to a Critical Failure. Tough as Nails CE Tough-as-Nails Action Fighter 3 Barbarians may play this without spending. Spend React: After this character is hit with a melee strike from a character without a Weapon equipped: Reduce all wounds from this strike to zero. Twist of Fate CE Twist-of-Fate Action Classless 1 React: After another player uses a card effect to draw or retrieve one or more cards from their deck: Discard the card(s). Vicious Block CE Vicious-Block Action Fighter 4 React: After a melee strike roll targeting this fighter: Add this character's highest ATK bonus to his AC for the duration of the strike. Vision of Thunder CE Vision-of-Thunder Action Cleric 1 Seer only. Order: Look at the top five cards of your deck. You may return them to the top of your deck in the same order, or shuffle them into your deck. Vital Distraction CE Vital-Distraction Action Rogue 3 React: After this rogue is targeted with a melee strike, the rogue gains Riposte +5" until the end of the turn." Wall of Swords CE Wall-of-Swords Action Cleric 3 Spend Order: Target a character in play. Until the end of the turn, the character has the ability: React: Before a melee strike roll targeting this character: The attacker must succeed with a dexterity check (DC 17) or suffer two wounds."" Web CE Web Action Wizard 2 Spend Order: Target a character up to 3 ranks away. The target must succeed with a magic save (DC 18) or become stunned. Wizards' Guild CE Wizards'-Guild Action Wizard 1 Spend Order: Attach this card to this wizard. While it's attached, the wizard gains +4 Skill and all spells cast by this wizard have a +3 DC. Alliance Standard CE Alliance-Standard Item Classless 7 Unique * Charisma +5. Free Kingdoms Warlord only. Order: Spend the Standard: Make a Charisma check (DC 20). If successful, target another Free Kingdoms character, who gains a bonus to ATK, AC, and Skill equal to this character's level. Calix's Banner CE Calix's-Banner Item Classless 7 Unique * Charisma +5. Elf Warlord only. React: After one of your Elves makes a ranged strike roll. spend the Banner: Make a Charisma check (DC 20). If successful, add +4 to the roll. Drac's Banner CE Drac's-Banner Item Classless 7 Unique * Charisma +5. Deverenian Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, gain an ATK, AC and skill bonus equal to twice the number of the other Deverenians in this rank. Kerebrus' Standard CE Kerebrus'-Standard Item Classless 7 Unique * Charisma +5. Mercenary Warlord only. Order: Spend the Banner: Make a Charisma check (DC = 20). If successful, target a lower level Mercenary and move it forwards or backwards one rank. Kor's Banner CE Kor's-Banner Item Classless 7 Unique * Charisma +5. Dwarf Warlord only. React: Before one of your Dwarves is wounded, spend the Banner: Make a Charisma check (DC 20). If successful, reduce the wounds by 1. Krun's Standard CE Krun's-Standard Item Classless 7 Unique * Charisma +5. Nothrog Warlord only. React: After one of your Nothrogs makes a successful melee strike roll, spend the Standard: Make a Charisma check (DC 20). If successful, the strike inflicts an extra wound. Christophe Kringle OpenPromo Christophe-Kringle Character Deverenian Fighter 7 Evil +9/+7/+5 18 8 4 Deverenian Overlord * Unique. Christophe is a Warlord on December 24th and 25th. If Christophe is your Warlord, you may replace your starting characters with Reindeer characters, ignoring character levels. Order: Once per turn, ready a Reindeer. Sir Rallen OpenPromo Sir-Rallen Character Deverenian Rogue 5 Evil +4/+1 15 9 3 Deverenian * Warlord * Scout * Unique. If Rallen is your Warlord, your Deverenians have the ability: Spend Order: Perform a Ranged Strike with a bonus equal to this character's level. This ranged strike may not receive any bonus to the roll." Spend Order: Perform two consecutive +3 ranged strikes." Frost OpenPromo Frost Character Dwarf Fighter 5 Good +8/+7 13 7 3 Dwarf * Warlord * Barbarian * Unique React: After one of Frost's melee strike rolls results in a natural 18, 19, or 20 or a critical success, inflict 1 wound on all characters adjacent to the target if Frost is your Warlord. Black Petre OpenPromo Black-Petre Character Elf Rogue 2 Evil 2 13 3 1 Elf * Toymaker. Spend Order: Search your deck for a non-unique item, show it to the other players, and put it in your hand. You may only perform this action if Christophe Kringle is your Warlord. Kolivan OpenPromo Kolivan Character Elf Cleric 5 Evil +3/+2 16 9 3 Elf * Warlord * Druid * Unique. Order: Once per turn, take up to two cards from the top of your deck and attach them face down to Kolivan as Pets. Order: While in the first rank, spend a Pet attached to Kolivan, to have that Pet attack as a level 1 classless character with a +0 ATK, 6 AC, 1 hit point and +0 skill. Kaan Mallock OpenPromo Kaan-Mallock Character Free Kingdoms Fighter 5 Good +4/+3 15 8 3 Free Kingdoms * Warlord * Ranger * Unique. Your other Free Kingdoms Rangers and Scouts have Stealth +5. Spend Order: Perform a +4 ranged strike. Order: Target and spend one of your Rangers or Scouts in the same rank as an opponent's Warlord. Choose and discard one card from the opponent's hand. Blade Dancer OpenPromo Blade-Dancer Character Mercenary Rogue 4 Evil +4/+4 18 3 3 Mercenary Reindeer * Monster. May not equip items. Spend Order: Target a stunned character within two ranks. Kill the target character. Blitzer EE Blitzer Character Mercenary Fighter 4 Evil +6/+6 16 4 3 Mercenary * Unique * Monster. May not equip items. Blitzer inflicts an additional wound whenever he hits with a melee strike. Spend Order: Perform a melee strike targeting a character within two ranks. Comet OpenPromo Comet Character Mercenary Wizard 4 Evil 5 16 6 2 Mercenary Reindeer * Monster. May not equip items. React: Once per turn, after Comet kills a character with a melee strike or action, that character's player must discard a card from his or her hand. Ja'leeque OpenPromo Ja'leeque Character Mercenary Wizard 5 Good 4 11 13 2 Mercenary * Warlord * Shaman * Unique. Order: Once per turn, spend Ja'leeque or stun another one of your Shamans in this rank to select a rank up to 3 ranks away. Until the end of the turn, characters become stunned immediately after moving out of the selected rank. Storm Dasher OpenPromo Storm-Dasher Character Mercenary Cleric 4 Evil +5/+5 16 5 2 Mercenary Reindeer * Monster. May not equip items. React: Once per turn, after a Reindeer is targeted with a melee or ranged strike, cancel the strike. Around the World in 1 Night OpenPromo Around-the-World-in-1-Night Action Classless 1 Order: Ready Christophe Kringle. Cookies and Milk OpenPromo Cookies-and-Milk Action Classless 1 Order: Remove all wounds from Christophe Kringle. Down the Chimney OpenPromo Down-the-Chimney Action Classless 1 Order: Move Christophe Kringle to your first rank. Unless he is stunned, Christophe performs a melee strike. Ice Blade OpenPromo Ice-Blade Item Classless 7 2 Weapon. React: Spend and stun the Ice Blade after this character successfully hits with a melee strike to force the target of the strike to make a magic save (DC 20) or become spent and force the target's controller to discard a card of choice from his hand. Ice Shield OpenPromo Ice-Shield Item Classless 9 1 1 Shield. +1 hit point. React: Spend and stun the Ice Shield when this character is suffering wounds to reduce the wounds suffered by 1 (minimum 0). Kringle's Armor OpenPromo Kringle's-Armor Item Classless 8 4 Armor * Unique. Order: Once per turn, remove one wound from this character. Order: Once per turn, remove one wound from Christophe Kringle. Kringle's Bag OpenPromo Kringle's-Bag Item Classless 7 Unique. React: After an item equipped by this character is discarded, shuffle the item into your deck. React: Once per turn, if this bag is equipped to Christophe Kringle, reveal cards from the top of your deck until an item is revealed. Put the item in your hand, and shuffle the other cards back into the deck. Kringle's Sleigh OpenPromo Kringle's-Sleigh Item Fighter 6 2 2 Steed * Unique. Reindeer in your army have the ability Order: Once per turn, move forward or backward one rank." Order: Once per turn, move forward or backward one rank." Winter Armor OpenPromo Winter-Armor Item Classless 8 2 Armor. Spend React: Spend and stun the Winter Armor after an opposing character moves into an adjacent rank to have this character immediately perform an attack without spending, with all strikes targeting the character who just moved into the adjacent rank. Adinia Genecourt DB Adinia-Genecourt Character Deverenian Cleric 3 Evil 2 14 5 2 Deverenian * Medicine +5 * Genecourt. React: Once per turn, before an action would remove a Deverenian from your discard pile or deck: Cancel the action. Captain Karkos Tzin DB Captain-Karkos-Tzin Character Deverenian Classless 4 Evil +5/+4 14 9 3 Deverenian Warlord * Mentalist. Imperial Guard. Karkos is a fighter and a wizard. React: After Karkos is targeted by an action or strike, remove a Deverenian in your discard pile from the game: Redirect the strike or action to an adjacent Deverenian. Chaff DB Chaff Character Deverenian Fighter 2 Good 1 14 2 1 Deverenian. After Chaff is killed: Target a Deverenian in your discard pile and shuffle him into your deck. Corinne Drac EE Corinne-Drac Character Deverenian Fighter 4 Evil +6/+3 15 5 3 Deverenian. Corinne has +1 level while in play. React: After Corinne enters play: Perform an Order. D'Ilchant Keeper EE D'Ilchant-Keeper Character Deverenian Fighter 1 Evil 0 12 1 1 Deverenian * Paladin * Defend +9. React: Once per turn, after a melee strike targets an adjacent character: Succeed with a DEFEND check (DC 20) to make the strike a Critical Failure. Jessup Myerdeth DB Jessup-Myerdeth Character Deverenian Cleric 3 Evil 3 15 4 2 Deverenian * Seer * Myerdeth. React: Once per turn, after an equal or lower-level character reacts to entering play: Cancel the react. Justinian DB Justinian Character Deverenian Cleric 2 Good 0 13 2 1 Deverenian * Seer. While in your discard pile, Justinian gains +2 levels. React: Once per turn after a die is rolled, add or subtract 2 from the die roll. Lestan Drac EE Lestan-Drac Character Deverenian Fighter 3 Evil 6 14 4 2 Deverenian * Defend +4. React: After a melee or ranged strike is redirected to Lestan: Perform a melee strike targeting the acting character. Mariah Blackthorn DB Mariah-Blackthorn Character Deverenian Fighter 4 Evil +6/+0 15 4 2 Deverenian. Mariah's melee and ranged strikes may not be canceled. React: Once per turn, after a melee or ranged strike targets Mariah: Cancel the strike. Oubliette Hound DB Oubliette-Hound Character Deverenian Fighter 1 Evil 0 12 0 1 Deverenian. Spend React: After a Deverenian equips a Steed: Move him forward one rank. Sevanis the Lost DB Sevanis-the-Lost Character Deverenian Wizard 4 Evil 4 14 7 2 Deverenian * Illusionist. React: Once per turn, after one of your Deverenians moves forward a rank: He performs an Order. Taltos the Hale DB Taltos-the-Hale Character Deverenian Classless 4 Evil +7/+4 16 8 3 Deverenian * Unique * Rellion. Taltos is a fighter and a wizard. Taltos enters play as if he were level 5. Order: Once per turn: Target a Weapon, Shield, or Steed in your discard pile and equip it to one of your Deverenians. The Front Line DB The-Front-Line Character Deverenian Fighter 1 Evil 2 10 0 1 Deverenian. Spend React: After a Deverenian in this rank kills a character with a melee strike: Perform a melee strike. Torvald Tremayne DB Torvald-Tremayne Character Deverenian Fighter 2 Evil 0 12 1 1 Deverenian * Tremayne. Torvald's items are considered blank. Spend Order: Equip an item from Torvald to one of your characters within one rank. React: Once per turn, before a Deverenian is killed: Equip an item on that Deverenian to Torvald, ignoring level requirements. Defiance DB Defiance Character Dwarf Fighter 1 Good 0 11 2 2 Dwarf * Exile. Defiance has -1 HP while spent. Demand DB Demand Character Dwarf Fighter 2 Good 4 12 2 1 Dwarf * Barbarian * Powerattack +3 * Exile. Demand gains Powerattack +5 (+8 total) while performing melee strikes against higher level characters. Destiny DB Destiny Character Dwarf Cleric 4 Good 3 15 6 2 Dwarf * Seer. Order: Once per turn, remove a Dwarf in your discard pile from the game. Permanently give a Dwarf in your army a bonus to his feats equal to the discarded Dwarf's level. Feldspar Gargoyle EE Feldspar-Gargoyle Character Dwarf Fighter 3 Good 5 14 3 2 Dwarf * Gargoyle. You must have a cleric in your army to bring Feldspar Gargoyle into play. React: After a Dwarf in your army dies, causing an illegal rank: Before fixing ranks, move Feldspar Gargoyle into the rank in front of the illegal rank. Flamestone Gargoyle DB Flamestone-Gargoyle Character Dwarf Cleric 2 Good 1 13 3 1 Dwarf * Gargoyle. You must have a cleric in your army to start with Flamestone Gargoyle or bring one into play. React: After Flamestone Gargoyle is killed: Attach it to another Dwarf in your army as a level 5 Armor item with +3 AC. Grim DB Grim Character Dwarf Cleric 3 Evil 4 15 4 2 Dwarf * Barbarian * Defend +5. Grim may play fighter actions. React: After a Dwarf in this rank suffers a wound: That Dwarf gains +3 ATK. Legend DB Legend Character Dwarf Fighter 1 Good 0 12 0 1 Dwarf. Legend has +4 ATK for each copy of Legend in your discard pile. React: After being targeted with a melee or ranged strike, remove from the game a copy of Legend in your discard pile: Legend gains +4 AC until the end of the turn. Malachite Gargoyle DB Malachite-Gargoyle Character Dwarf Fighter 5 Good 6 16 6 4 Dwarf * Unique * Gargoyle * Defend +4. You must have a level 4 or higher cleric in your army to bring Malachite Gargoyle into play. Wounds suffered by Malachite Gargoyle may not be reduced or removed. Gargoyles adjacent to Malachite Gargoyle may not be targeted with melee strikes. Patience EE Patience Character Dwarf Rogue 2 Evil 2 10 1 1 Dwarf * Assassin. React: After an opposing character performs an action to remove or reduce a wound: Perform a melee strike. Rampage EE Rampage Character Dwarf Fighter 4 Good +5/+3 14 5 2 Dwarf * Barbarian. Order: Once per turn, remove a Dwarf in your discard pile from the game: Until the end of the turn, Rampage gains +5 ATK and inflicts an additional wound when he hits with a melee strike. Supply DB Supply Character Dwarf Wizard 3 Good 1 13 6 2 Dwarf. Spend Order: Equip an item in your discard pile to one of your Dwarves. The Dwarf has +2 levels for this action if an opponent has discarded any of your items this turn. The Broken Earth EE The-Broken-Earth Character Dwarf Multiclass 4 Good +6/+3 16 7 2 Dwarf Warlord * Gargoyle. Broken Earth is a cleric and a fighter. Your other Gargoyles have the text, Spend React: Before Broken Earth dies, kill this Gargoyle: Broken Earth does not die. Remove all wounds and items from Broken Earth, ready him and move him to this Gargoyle's former location."" Trail DB Trail Character Dwarf Fighter 2 Good 2 13 2 1 Dwarf * Ranger * Exile. React: After an opposing character moves forward without spending: Move Trail forward one rank. Until the end of the turn, Trail gains +4 ATK when targeting that character with melee strikes. Bis EE Bis Character Elf Cleric 3 Evil 3 14 4 1 Elf * Priest of Blood. React: After Bis enters play: Target a level 1 or 2 non-Warlord character in play. Put the target in his owner's hand. Bone Fiend DB Bone-Fiend Character Elf Rogue 3 Evil +3/+3/+3 11 0 2 Elf * Undead. At the end of each turn, kill one of your Elves or remove an Elf in your discard pile from the game. Order: Kill one of your Undead: Gain +3 ATK until the end of the turn. Corsis EE Corsis Character Elf Wizard 4 Good 4 14 8 1 Elf * Unique * Netheryn * Kabal. React: Once per turn, after Corsis plays a spell: Return the spell to your hand. Eva Glyn DB Eva-Glyn Character Elf Multiclass 4 Evil 5 14 9 2 Elf * Unique * Marksmanship +4. Eva is a wizard and a rogue. Eva enters play as if she were a level 5 character. Your other Elves have Marksmanship +3. Eva may use Marksmanship on spells. Order: Once per turn: Perform a +3 ranged strike. Feyd Rowan DB Feyd-Rowan Character Elf Multiclass 4 Evil +5/+0 8 12 3 Elf Warlord * Ethereal * Undead * Necromancer. Feyd is a cleric, a rogue, and a wizard. Order: Once per turn, remove an Elf in your discard pile from the game: Perform a ranged strike equal to the removed Elf's level. Isadra DB Isadra Character Elf Wizard 2 Evil 0 12 3 1 Elf * Calix. React: Once per turn, after another player discards a card during the Order phase: Perform a +4 ranged strike. Kariel Glyn EE Kariel-Glyn Character Elf Rogue 1 Evil 0 11 1 1 Elf * Glyn. Spend React: After an adjacent character is killed by an opposing character: Perform a +2 ranged strike. Kelemmen DB Kelemmen Character Elf Wizard 3 Evil 0 12 5 1 Elf * Necromancer. Spend Order: Put an Elf from your discard pile into play face down in rank 1 as a level 1 Undead Skeleton with +3 ATK, 10 AC, and 1 HP. When that Skeleton dies, remove it from the game. Saliel EE Saliel Character Elf Wizard 2 Evil 1 10 4 1 Elf. Spend Order: Target a character within two ranks who must make a Magic save (DC 10 + Charge tokens on Saliel) or suffer a wound. React: After Saliel kills a character: Put a number of Charge tokens on Saliel equal to the victim's level. Talyn EE Talyn Character Elf Wizard 2 Good 0 10 3 1 Elf * Kabal. Spend Order: Discard a card from your hand: Perform a number of +0 ranged strikes equal to Talyn's level. Treyik DB Treyik Character Elf Cleric 1 Evil 2 10 3 1 Elf * Novice of Bone. After Treyik is discarded from your hand, you may put him into play. Order: Kill one of your Undead: Give an Elf a +3 ATK and +3 AC. Vietor DB Vietor Character Elf Rogue 4 Evil 7 13 11 2 Elf * Mentalist * Scout * Unique. Spend Order: Discard your hand: Perform a number of consecutive +4 ranged strikes equal to the number of cards discarded Whey DB Whey Character Elf Rogue 1 Evil 4 12 4 1 Elf * Mentalist * Nimbic. Whey dies at the end of the turn. Order: Kill Whey: Target a player who must reveal and discard the top 3 cards of his deck. Aida EE Aida Character Free Kingdoms Cleric 1 Good 0 10 3 1 Free Kingdoms. Characters adjacent to Aida gain +2 Skill. While Aida is in your discard pile, your Free Kingdoms characters gain +3 Skill. Albrecht DB Albrecht Character Free Kingdoms Multiclass 3 Good +4/+2/+1 11 7 3 Free Kingdoms Warlord * Astral *Magic Resistance +4 * Celestial. Albrecht is a cleric, a fighter, and a rogue. Order: Remove a character in your discard pile from the game: Until the end of the turn, give a Free Kingdoms character an extra melee strike per attack at +4 ATK. This can only target a character once per turn. Ariella EE Ariella Character Free Kingdoms Rogue 2 Good 2 3 3 1 Free Kingdoms * Astral * Celestial. Spend Order: Perform a +1 ranged strike. Corten Lye EE Corten-Lye Character Free Kingdoms Fighter 3 Good +4/+1 14 3 2 Free Kingdoms * Paladin. Characters adjacent to Corten gain +2 AC. While Corten is in your discard pile, your Free Kingdoms characters gain +1 AC. Dreiga EE Dreiga Character Free Kingdoms Cleric 2 Good 2 13 4 1 Free Kingdoms. Characters adjacent to Dreiga gain +3 ATK. While Dreiga is in your discard pile, your Free Kingdoms characters gain +1 ATK. Hola Haben EE Hola-Haben Character Free Kingdoms Fighter 5 Good +5/+4/+4 16 6 3 Free Kingdoms * Unique * Paladin. Narawat * Follower of Djarat Hola is removed from the game if discarded from your hand. While any copies of Hola are in your discard pile, your Free Kingdoms characters gain +1 Hit Point. Jaega Reach DB Jaega-Reach Character Free Kingdoms Cleric 3 Good 3 14 4 2 Free Kingdoms * Priest of Fineltour. Order: Remove an item in your discard pile from the game: One of your Free Kingdoms characters gains an ATK and Skill bonus equal to the items' level until the end of the turn. Jiyacin Fret EE Jiyacin-Fret Character Free Kingdoms Fighter 1 Good 1 11 0 1 Free Kingdoms. While Jiyacin is in your discard pile, your Warlord has the text, Order: Remove Jiyacin from the game: Move one of your Free Kingdoms characters forward one rank." Jol Kirpatrick DB Jol-Kirpatrick Character Free Kingdoms Fighter 1 Good 1 11 1 1 Free Kingdoms. Jol has an ATK bonus equal to the number of Free Kingdoms characters in your discard pile. Josef Krieg EE Josef-Krieg Character Free Kingdoms Rogue 2 Good 2 13 2 1 Free Kingdoms * Scout. While Josef is in your discard pile, your Free Kingdoms characters have the text, Order: Remove Josef from the game: Perform a +4 ranged strike." Spend Order: Perform a +1 ranged strike." Nemamiah EE Nemamiah Character Free Kingdoms Multiclass 2 Good +4/+2 5 1 2 Free Kingdoms * Astral * Celestial. May not start in play. Nemamiah is a fighter and a rogue. Nemamiah enters play as if he were level 3. React: Before rolling a melee strike against a spent character, discard a character card: Gain +6 ATK for the strike and inflict an additional wound. Sipho Hamisi EE Sipho-Hamisi Character Free Kingdoms Multiclass 3 Good +5/+3 15 8 2 Free Kingdoms * Narawat. Sipho is a rogue and a cleric. Sipho enters play as if he were level 4. Sipho is removed from the game if discarded from your hand. While at least one Sipho is in your discard pile, your Free Kingdoms characters gain an additional melee strike at +0 ATK. Uriah Blackwood DB Uriah-Blackwood Character Free Kingdoms Cleric 4 Evil 4 14 7 2 Free Kingdoms * Unique. Spend Order: Target this or an adjacent rank. Until the end of the turn, all Free Kingdoms characters in the targeted rank gain an AC bonus equal to the number of characters in your discard pile. Xaxxon OpenPromo Xaxxon Character Free Kingdoms Rogue 8 Evil 14 19 12 5 Free Kingdoms Overlord * Monster. May not equip steeds. Inflicts an additional wound when he hits a spent character with a melee or ranged strike. Order: Twice per turn: Move forward or backward one rank. React: After killing a spent character, discard a card: Perform a melee strike. Ablung the Maker EE Ablung-the-Maker Character Mercenary Multiclass 2 Evil +1/+1 11 5 2 Mercenary * Warlord * Siege. Ablung is a cleric, a fighter, a rogue, and a wizard. Order: Once per turn: Permanently gain one of the following: +4 ATK, +4 AC, +6 Skill, +1 HP, +1 level, or any feat with a +1 bonus. Avatar of Magic DB Avatar-of-Magic Character Mercenary Wizard 4 Good 2 10 9 2 Mercenary * Avatar * Unique * Scribe +5. This card is also a level 1 wizard spell. React: Once per turn, after you play a spell, perform a Scribe check (DC 20). If successful, attach the spell to this character, as if it were scribed. This ability may not be used on scribed spells. Barrow Wight OpenPromo Barrow-Wight Character Mercenary Rogue 2 Evil 2 13 0 1 Mercenary * Undead. While Barrow Wight is in your discard pile, your Warlord has the text: Order: Once per turn: Barrow Wight performs a melee strike as if it were in your front rank. If the strike misses, remove it from the game."" Brin Yscar DB Brin-Yscar Character Mercenary Rogue 2 Good 2 13 3 1 Mercenary * Monster * Bard. Order: Once per turn, target character within one rank must make a Will save (DC 13) or he may not perform melee strikes this turn. Edge Fiend DB Edge-Fiend Character Mercenary Cleric 1 Evil 0 1 2 1 Mercenary * Monster * Abyssal * Astral. Characters with the Astral or Ethereal trait lose the trait and gain +10 AC while adjacent to one or more Edge Fiends. Gilbert Basc DB Gilbert-Basc Character Mercenary Cleric 2 Evil 0 11 3 1 Mercenary. Spend Order: Remove a character in your discard pile from the game: Permanently give a non-Monster character the Monster trait, +1 ATK, and +1 AC. Green Dragon Inn DB Green-Dragon-Inn Character Mercenary Classless 1 Good 0 13 0 1 Mercenary * Siege * Unique .May not start in play. May not perform actions. May not Attack. While Green Dragon Inn is in play and in the first rank, all players have +1 hand size. Characters adjacent to the Inn have Defend +3 and Riposte +3. Joan Drake EE Joan-Drake Character Mercenary Fighter 1 Evil 2 11 0 1 Mercenary. React: Once per turn, after a character within one rank dies: Remove the character from the game. Nightmist DB Nightmist Character Mercenary Wizard 7 Evil +10/+8 16 13 4 Mercenary * Dragon * Ethereal * Undead * Unique. May not equip items. Spend Order: A Warlord within two ranks must make a number of Magic saves (DC 18) equal to the number of cards in his hand. For each failure, the player must discard a card. Spend Order: Move forward or backward two ranks. Salvation DB Salvation Character Mercenary Fighter 1 Good 1 11 0 1 Mercenary * Exile. Order: Once per turn: Perform a melee strike. If this strike misses, wound Salvation. Sceyenn DB Sceyenn Character Mercenary Wizard 3 Evil 2 13 6 1 Mercenary. React: After an opposing character performs an action which causes you to discard one or more cards from your hand: Either cancel the action or discard an equal number of cards from the acting player's hand. Sedayah Rowan DB Sedayah-Rowan Character Mercenary Cleric 3 Good 2 13 4 1 Mercenary * Druid. React: Once per turn, after an opposing character readies during the Orders Phase: Cancel the action. Ready a character. Shadow Breath DB Shadow-Breath Character Mercenary Rogue 4 Evil +7/+2 5 4 2 Mercenary * Monster * Abyssal * Astral * Illusionist. Order: Once per game, attach a level 1 or 2 wizard spell from your discard pile to Shadow Breath. React: After Shadow Breath performs a melee strike, spend a spell attached to him: Cast the spell as if he were a wizard. The Restless DB The-Restless Character Mercenary Rogue 3 Evil 7 14 0 1 Mercenary * Undead. While the Restless is in your discard pile, your Warlord has the text, Order: Discard a card: Put the Restless into your hand from your discard pile."" Weirdling DB Weirdling Character Mercenary Classless 2 Evil 4 0 3 1 Mercenary * Stealth +10. Weirdling is Astral if your initiative roll was odd, and Ethereal if it was even. React: Before Weirdling enters play, spend an Illusionist in your army: Weirdling enters play in an opposing first rank. This is a Stealth action. Arkon DB Arkon Character Nothrog Multiclass 4 Evil +9/+4 14 6 3 NoThRog * Warlord. Arkon is a fighter and a rogue. React: Once per turn, after one of your characters kills an opposing character: Remove the opposing character from the game. Ready a Nothrog of lower level than the opposing character. Bela d'Ilchant DB Bela-d'Ilchant Character Nothrog Multiclass 3 Good +6/+4 14 5 2 NoThRog * Exile. Bela is a fighter and a rogue. Bela enters play as if he were level 4. Characters targeted by Bela's melee strikes may not play Reacts to the strike. Blacksand Cannon EE Blacksand-Cannon Character Nothrog Classless 3 Evil 0 12 0 2 NoThRog * Siege * 2 Charges. May not attack or equip items. Spend Order: Put two Charge tokens on Blacksand Cannon. Spend Order: Remove a Charge token: Perform a +7 ranged strike that inflicts an additional wound. Bokos DB Bokos Character Nothrog Fighter 4 Evil +6/+3 13 3 2 NoThRog * Barbarian * Taoth's Legion. Once per turn, Bokos may play a fighter action card from your discard pile as if from your hand. Remove the card from the game. Darast DB Darast Character Nothrog Rogue 2 Evil 3 13 1 1 NoThRog * Uthanak's Legion. Order: Discard a Nothrog from your hand: Perform a ranged strike with a bonus equal to twice the level of the discarded character. Durga DB Durga Character Nothrog Fighter 1 Evil 2 9 0 1 NoThRog. Order: Once per turn, remove a character in another player's discard pile from the game: Perform a melee strike. Hellbringer's Engine DB Hellbringer's-Engine Character Nothrog Classless 5 Evil 11 14 3 3 NoThRog * Siege * Unique * 5 Charges. May not equip items. Spend Order: Remove a Charge token: Target up to three characters within one rank. Perform a melee strike against each target. Spend Order: Remove a Charge token: Move forward two ranks. Hellbringer's Quill EE Hellbringer's-Quill Character Nothrog Classless 2 Evil 0 12 0 1 NoThRog * Siege * 6 Charges. May not attack or equip items. Add a Charge token at the start of each turn. Spend Order: Remove any number of charge tokens from Hellbringer's Quill: Perform a ranged strike with a bonus equal to the number of tokens removed. Heyga DB Heyga Character Nothrog Rogue 1 Evil 0 11 0 1 NoThRog. Heyga gains a bonus to his ATK equal to the number of characters in all opposing first ranks. KarTal DB KarTal Character Nothrog Classless 3 Good +5/+5 13 4 2 NoThRog * Monk * 2 Charges. May not gain tokens from other cards. React: After KarTal kills a character with a melee strike: Put a Charge token on him. Spend Order: Remove all Charge tokens from KarTal: Perform a melee strike for each token removed. Orruga DB Orruga Character Nothrog Wizard 1 Evil 0 11 2 1 NoThRog * Uthanak's Legion. Order: Once per turn, target a Nothrog in your army. Until the end of the turn, the target gains Powerattack with a bonus equal to the number of characters currently in your discard pile. Rugal EE Rugal Character Nothrog Fighter 3 Evil +2/+0 13 2 2 NoThRog * Barbarian * Uthanak's Legion. Rugal has +3 ATK and -1 AC for each Charge token on him. React: After Rugal kills an opposing character: Put a Charge token on him. Sakal EE Sakal Character Nothrog Wizard 2 Evil 0 12 4 1 NoThRog. Spend Order: Put 2 Charge tokens on a Siege character within 1 rank. Athanaen Threats DB Athanaen-Threats Action Cleric 1 React: After an opposing character performs an action to reduce, redirect, or remove wounds: Cancel the action. Barbaric Rage DB Barbaric-Rage Action Fighter 3 React: Before performing a melee strike, lose -5 AC and gain +5 ATK until the end of the turn. If this fighter is a Barbarian, he inflicts an additional wound when he hits with a melee strike this turn. Be Still DB Be-Still Action Classless 1 Mentalist and Wizard only. This is a spell. Spend React: After a character spends an equipped item or removes a Charge token from an item: That character must succeed with a magic save (DC 15, DC 20 if caster is a Mentalist) or suffer 1 wound and discard the item. Bear's Soul EE Bear's-Soul Action Fighter 5 Order: Perform a melee strike. You may shuffle Bear's Soul into your deck. Behind Enemy Lines DB Behind-Enemy-Lines Action Rogue 2 May be played in an opposing formation. This is a Stealth action. React: Before performing an attack: The attack is a Stealth action. Black Dawn DB Black-Dawn Action Cleric 5 4 Charges. Spend Order: Attach this card to another character. While it is attached, the character has the text, "React: Once per turn, before this character suffers wounds, remove 1 Charge token from Black Dawn: Reduce the wounds by one." Certain Doom DB Certain-Doom Action Classless 1 React: After an opponent readies a character outside of the ready phase: Stun the character. React: After a stunned character moves forward or performs a melee strike: Wound the character. Chosen EE Chosen Action Cleric 2 Order: Target a character in your army. The target's melee and ranged strikes inflict an additional wound and have +4 ATK against characters of the opposite alignment to the caster, until end of turn. Costly Lessons DB Costly-Lessons Action Fighter 1 React: Before making a melee strike roll, remove a character in your discard pile from the game: Gain an ATK bonus for this strike equal to twice the removed character's ATK. Fair Warning DB Fair-Warning Action Fighter 2 Spend Order: This fighter gains Riposte +5, Defend +5, and +2 AC. The fighter may use the Riposte and Defend feats any number of times this turn. False Hope DB False-Hope Action Classless 1 React: After an opponent's action retrieves one or more cards from his discard pile: Remove those cards from the game. Fire at Will DB Fire-at-Will Action Rogue 2 React: After you roll initiative: Target a character within two ranks. Until the end of the turn, all non-spell ranged strikes targeting that character gain a bonus to this rogue's level (the rogue's level +2 if he is a Scout). Frozen March EE Frozen-March Action Wizard 3 Spend Order: Target up to 3 characters within two ranks. Each target must make a Magic save (DC caster's Skill +7). Stun ready characters who fail. Wound and stun spent characters who fail. Inflict two wounds on stunned characters who fail. Frozen Tomb DB Frozen-Tomb Action Wizard 5 Spend Order: Target a character within two ranks. Until the end of the turn, the character gains +5 AC and may not perform actions. The next two wounds inflicted on the character this turn are negated. Grief DB Grief Action Rogue 3 React: After this rogue hits an opposing character with a melee strike, attach Grief to that character. While attached, that character has -3 ATK, -3 AC, and -3 Skill. If Grief is discarded from play, return it to your hand. Guild Taxes DB Guild-Taxes Action Rogue 3 May be played in an opposing formation. This is a Stealth action. Order: Target one or more items on a character within one rank. Perform a Stealth check (DC 8 + total levels of items). If successful, remove the items from the game. Hammer into Anvil DB Hammer-into-Anvil Action Cleric 3 Order: Remove all lower-level characters in discard piles from the game. Invasion DB Invasion Action Classless 1 Warlord only. While Invasion is in your discard pile, you may play it as if from your hand, then remove it from the game. React: After a character enters play: Put up two characters into play. Mana Shield DB Mana-Shield Action Wizard 2 Remove Mana Shield from the game after you play it. Order: Attach a wizard spell from your discard pile to a character in play. While it is attached, the character has +2 AC and Magic Resistance +2. If the character leaves play, put the wizard spell in your hand. Meddling in Nature DB Meddling-in-Nature Action Cleric 2 Druids play this without spending. Spend Order: Put this card into play in your first rank as a level 2 fighter with the Monster trait, +3 ATK, 13 AC, 0 Skill and 1 HP and the text, "React: After this card readies: Permanently gain +1 ATK and +1 AC." Misear Diplomacy EE Misear-Diplomacy Action Rogue 5 After an opponent retrieves cards from his discard pile, you may return this card to your hand from your discard pile. Order: Target character within one rank must succeed with a poison save (DC 20) or suffer one wound (two wounds if this character is an Assassin). Not in Vain DB Not-in-Vain Action Cleric 4 React: After a character is targeted with a melee or ranged strike: Until the end of the turn, the target has a bonus to ATK and AC equal to the number of action cards in your discard pile. This effect lasts until the end of the next turn if the caster is a Cantor. Once Again DB Once-Again Action Fighter 5 Order: Remove this card from the game: Take a fighter action from your discard pile and put it in your hand. Passing the Mantle DB Passing-the-Mantle Action Fighter 1 React: After one or more items are discarded from another character in this rank by an action or that character's death: Equip those items to this fighter, ignoring level restrictions. Retributive Strike EE Retributive-Strike Action Wizard 1 Order: Discard an item equipped to this character: Perform a +7 ranged strike. Spend Order: Attach this card to this character. While it is attached, this character may play it once per turn, as if from your hand. Saving Grace EE Saving-Grace Action Cleric 4 While this card is in your discard pile, you may play it as if it were in your hand and then remove it from the game. Spend React: Before a character suffers wounds: Reduce the wounds by one. Spirits' Wrath DB Spirits'-Wrath Action Classless 3 Astral and Ethereal only. React: Before this character is wounded, moved, spent, or stunned as the result of an opposing action (not a melee strike): Inflict the same effect on the character who performed the action. Summon Swarm DB Summon-Swarm Action Wizard 4 Spend Order: Put this card and the top two cards of your deck into play face-down within one rank as level 1 classless Monsters with +3 ATK, 9 AC, 1 HP, and the text, "Spend React: After entering play: Perform a melee strike." If the caster is not a Summoner, discard all three characters at the end of the turn. Survivor DB Survivor Action Rogue 1 React: After a melee or ranged strike misses this character: All opposing characters who miss this rogue with a melee or ranged strike this turn (including this strike) suffer -5 AC until the end of the turn. Transference DB Transference Action Wizard 2 Spend Order: Move up to 3 Charge tokens from a card in play to a card in this rank. Order: Spend an item. Treason's Wages DB Treason's-Wages Action Cleric 2 Spend Order: Until the end of the turn, your characters have +2 ATK and inflict an additional wound with melee strikes while they have a Weapon equipped. Treeshape DB Treeshape Action Cleric 3 Spend Order: This cleric may not perform actions, has +3 HP and -6 AC (-1 AC if the caster is a Druid), and his items are considered blank. The effects of this spell end when the cleric becomes ready. The cleric may remain spent during the ready phase. Twist the Blade DB Twist-the-Blade Action Fighter 2 While this card is in your discard pile, you may play it as if it were in your hand and then remove it from the game. React: Before making an attack: The attack ignores all AC bonuses from any source other than Armor. Tzin's Legacy DB Tzin's-Legacy Action Classless 4 Mentalist and Seer only. This is a spell. Spend Order: Attach Tzin's Legacy to this character. While it is attached, opponents must play with their hands revealed. Opposing Warlords gain the text, "Spend Order: Make a Will save (DC 10 + caster's skill) to discard Tzin's Legacy." Uncertain Path DB Uncertain-Path Action Wizard 5 3 Charges. Spend Order: Attach this card to one of your characters. While attached, the character has the text, "Order: Remove a Charge token from Uncertain Path: Move forward or backward one rank." Veiled Passing EE Veiled-Passing Action Cleric 1 React: After an opposing character reacts to an action, strike, or movement performed by one of your characters: Cancel the react. Waste of Life DB Waste-of-Life Action Classless 3 Rogue and wizard only. This is a spell. React: Before a stunned character performs a check or save: The check or save is a critical failure. Wizard Eye DB Wizard-Eye Action Classless 4 Mentalist and wizard only. Mentalists have +1 level for casting. This is a spell. React: After an opposing character equips an item: Return the item to that player's hand. That character may not equip items with that name until the end of the turn. Wyvern's Flames DB Wyvern's-Flames Action Wizard 4 Spend Order: Target a character within three ranks. Until the end of the turn, that character gains +7 ATK, and must make a magic save (DC 19) after he performs an action or suffer 1 wound. Ancient Trap DB Ancient-Trap Item Rogue 6 Trap. React: After this or an adjacent character is targeted with an action (not a melee strike), discard this Trap: The character performing the action must make a Dexterity save (DC 14). If unsuccessful, inflict two wounds on the acting character. Armor of Faith EE Armor-of-Faith Item Cleric 3 1 Armor. While Armor of Faith is in your discard pile, your Cantors have the text: "Spend Order: Equip Armor of Faith from your discard pile." Order: Spend Armor of Faith: Target a character within one rank. The target receives +3 ATK or +3 AC. Armor of the Earth EE Armor-of-the-Earth Item Cleric 8 2 Armor * Unique. 5 Charges. Spend Order: Remove one or more Charge tokens: Move a cleric action with a level equal to the number of tokens removed from your discard pile to the top of your deck. Blackiron Ring DB Blackiron-Ring Item Fighter 8 1 Deverenians have +2 levels to equip this item. React: Before this character plays an action card, spend Blackiron Ring: This character has +1 level for playing that card. Bone Armor DB Bone-Armor Item Fighter 5 1 Armor. Elves may equip this item regardless of class. When Bone Armor comes into play, remove up to 3 characters in any discard pile from the game. Bone Armor permanently gains +1 AC for each card removed this way. Borrow's Mirror DB Borrow's-Mirror Item Rogue 6 Spend Order: Retrieve an item this character can equip from any discard pile and equip it to him. If Borrow's Mirror or the targeted item are removed from this character, remove the item from the game. Burning-Arrow DB Burning-Arrow Item Rogue 3 Arrow. Wounds from this character's non-spell ranged strikes may not be reduced. React: After this character kills an opposing character with a ranged strie, spend the Arrow: Remove the character from the game. Calix's Heart DB Calix's-Heart Item Wizard 8 Unique. Spend Order: Once per game (twice for Necromancers), target a character in any discard pile. Make a Magic check (DC 4 times target's level). If successful, that character enters play as if your own and becomes Undead. If Calix's Heart leaves play, the target character is killed. Cheap Sword DB Cheap-Sword Item Fighter 2 2 Weapon. React: Before this character dies: Return Cheap Sword to your hand. Cloak of Faces EE Cloak-of-Faces Item Wizard 10 3 Armor. 3 Charges (6 if equipped by an Illusionist) May not gain Charge tokens. All opposing characters have -2 Skill. React: After this character is targeted by a melee or ranged strike, remove a Charge: The strike is a Critical Failure. Collar of Damnation DB Collar-of-Damnation Item Fighter 5 1 React: After killing an opposing character: Remove the character and one card in any discard pile from the game. Curtain's Fall DB Curtain's-Fall Item Rogue 10 Trap. React: After a character in this rank is targeted with a melee or ranged strike, discard this Trap: The character performing the strike must make a Dexterity save (DC 20). If unsuccessful, inflict three wounds on the character. Darkwood Arrows DB Darkwood-Arrows Item Classless 7 Arrow. Rogue and wizard only. Undead have +2 levels to equip this item. React: After this character kills a character with a ranged strike, spend the Arrows: Put the killed character face down in your first rank as a level 1 Undead Skeleton with +3 ATK, 10 AC, +0 Skill and 1 HP. Darkwood Cudgel DB Darkwood-Cudgel Item Cleric 6 2 Weapon. Order: Spend the Cudgel: Perform a melee strike, which may only target a character of the opposite alignment. Order: Once per turn, remove an item in your discard pile from the game: Ready the Cudgel. Darkwood Pit DB Darkwood-Pit Item Rogue 6 3 Weapon. Order: Spend Darkwood Pit: Perform a melee strike. If the strike is successful it inflicts no wounds, but spends the target. Order: Once per turn, remove an item in your discard pile from the game: Ready Darkwood Pit. Darkwood Spear DB Darkwood-Spear Item Fighter 6 3 Weapon. React: Before targeting a melee strike from the second rank, spend the Spear: The strike may target a character in an opposing first rank. React: Once per turn, before a melee strike, remove an item in your discard pile from the game: Ready the Spear. Darkwood Staff DB Darkwood-Staff Item Wizard 6 Weapon. Order: Spend the Staff: Shuffle a wizard spell from your discard pile into your deck. Order: Once per turn, remove an item in your discard pile from the game: Ready the Staff. Death's Bargain OpenPromo Death's-Bargain Item Fighter 4 1 Armor. This fighter receives an AC bonus equal to the number of Charge tokens on Death's Bargain. React: After this fighter kills an opposing character with a melee strike: Put a Charge token on this item. Envy's Snare EE Envy's-Snare Item Rogue 8 Trap. React: After a character in this rank is targeted with a melee strike, discard this Trap: The character performing the strike must make a Dexterity save (DC 19). If unsuccessful, discard two of the character's items then wound him. Falling Stones DB Falling-Stones Item Rogue 2 Trap. React: After this character is targeted with a melee strike, discard this Trap: The character performing the strike must make a Dexterity save (DC 18). If unsuccessful, inflict two wounds on the character. Otherwise, inflict two wounds on this character. Glyn Quiver EE Glyn-Quiver Item Rogue 4 This character has +1 level for equipping Bows and Arrows, and may equip two Arrows. If Glyn Quiver leaves this character, discard all Arrows this character has equipped. Order: Spend the Quiver: Ready all Arrows this character has equipped. Healing Rod DB Healing-Rod Item Cleric 5 Does not ready during the Ready Phase. React: After an opposing character removes a card from any discard pile: Ready Healing Rod. Order: Spend Healing Rod: Remove a wound from another character within one rank. Isharan Staff DB Isharan-Staff Item Cleric 8 2 2 Weapon * Shield. 5 Charges * Magic Resistance +5. React: Before a melee strike targeting this character, remove one Charge token: The opposing character has -3 ATK and -3 AC until the end of the turn. La Hashan Amulet DB La-Hashan-Amulet Item Classless 6 React: After this character is targeted by a strike or action, remove the Astral or Ethereal trait from this character until the end of the turn: Until the end of the turn, this character gains +8 AC and +8 Skill. Locked Ring DB Locked-Ring Item Fighter 5 3 Charges. React: Once per turn, after an action targets another item within one rank, remove a Charge token: Cancel the action. Mjol's Hammer DB Mjol's-Hammer Item Fighter 3 2 React: After a character within one rank readies during the Order phase, spend Mjol's Hammer: Perform a mele strike targeting that character which inflicts an additional wound if it hits. Myerdeth Ring DB Myerdeth-Ring Item Wizard 8 React: Before casting a spell, spend Myerdeth Ring: Opponents may not react to the spell. Ritual Scars EE Ritual-Scars Item Fighter 4 1 1 Ritual Scars may not be targeted by actions. If Ritual Scars would be destroyed, instead they remain equipped. Sarakian Ox EE Sarakian-Ox Item Rogue 8 2 Steed. Order: Spend Sarakian Ox: Move forward or backward one rank. React: After this rogue is targeted by a melee strike, spend Sarakian Ox: Redirect the strike to Sarakian Ox, which becomes a level 2 Astral rogue with +6 ATK, 9 AC, +8 Skill, 1 HP, and Riposte +5 for the strike. Signon's Scabbard DB Signon's-Scabbard Item Classless 7 React: Spend the Scabbard before an illegal rank is fixed: Target a character in the illegal rank with a lower level than this character. Fall the target forward. Soul Shield DB Soul-Shield Item Cleric 7 Shield * Unique. Order: Once per game, move this item to an adjacent character (ignoring class) and remove a character from your discard pile: The character with Soul Shield equipped has two extra hit points while the shield is equipped. Spell Components EE Spell-Components Item Wizard 4 4 Charges. React: Before this wizard forces a character to make a Magic save, remove any number of Charge tokens: Increase the DC of the save by twice the number of tokens removed. Springing Spear Trap DB Springing-Spear-Trap Item Rogue 4 Trap. React: After this character is targeted with a melee strike, spend the Trap: The character performing the strike must make a Dexterity save (DC 15). If unsuccessful, wound the character. Staff of Storage DB Staff-of-Storage Item Wizard 7 Weapon. 7 Charges. Order: Remove any number of Charge tokens: Attach a wizard spell to the Staff with a level equal to the tokens removed. Order: Remove a Charge token and spend the Staff: Cast an attached spell as if it were in your hand. Sword of the Ancients DB Sword-of-the-Ancients Item Fighter 6 1 Weapon. Sword of the Ancients has +1 ATK for each item in your discard pile. React: Before making a melee strike roll, discard an item from your hand: This character inflicts an additional wound if he hits. Tepheroth's Scepter DB Tepheroth's-Scepter Item Wizard 8 1 Weapon. Necromancers have +2 levels to equip this item. React: After this wizard puts a character into play from the discard pile, spend the Scepter: The returned character permanently gains the Undead trait and +1 hit point. Teufeltiger's Mask DB Teufeltiger's-Mask Item Wizard 5 1 Helm. React: After a character targets this wizard with a melee strike: The character must make a Will save (DC 5 + this wizard's skill) or suffer -5 ATK until the end of the turn. The Maker's Call DB The-Maker's-Call Item Cleric 5 React: After a character enters play from the discard pile: Your opponent's next action may not target that character with a melee strike or action. The character gains +3 ATK and +3 Skill until the end of the turn. The Maker's Way DB The-Maker's-Way Item Fighter 8 1 Dwarves have +2 levels to equip this item. React: Before this character equips an item, spend the Maker's Way: This character has +1 level for equipping the item. Viper's Tongue EE Viper's-Tongue Item Rogue 6 2 Weapon. React: After this character hits with a melee strike, spend Viper's Tongue: The target must make a Poison save (DC 14, 19 if this rogue is an Assassin) or suffer a wound and become stunned. Wanderdust DB Wanderdust Item Cleric 4 Spend Order: Discard Wanderdust and target an equal or lower-level character within one rank: Move the target character back two ranks (three if this character is a Druid) War Journal OpenPromo War-Journal Item Classless 6 Unique * Scribe +4. This character can use the Scribe feat for action cards of any class. Weapon Breaker DB Weapon-Breaker Item Fighter 6 2 Shield. React: Before a melee strike roll targeting this character, spend Weapon Breaker: Perform a Defend check (DC 16 + level of attacker). If successful, discard an item equipped by the attacker. Wyvern's Scale DB Wyvern's-Scale Item Fighter 6 2 Shield * Magic Resistance +6. React: After this character cancels a spell, spend Wyvern's Scale: Inflict a wound on the caster of the canceled spell. Altar of Flesh DF Altar-of-Flesh Item Classless 8 Unique. Undead or Necromancer only. React: After a target Undead in your army dies, spend Altar of Flesh: Shuffle the target into your deck, then look at the top five cards of your deck. You may reveal an Undead character and place it into your hand. Blackruby Dagger DF Blackruby-Dagger Item Rogue 4 1 1 Shield. For each item in this rank with "Blackruby" in the title, Blackruby Dagger gives Defend +1 and Riposte +1. Blackruby Helm DF Blackruby-Helm Item Wizard 4 1 Helm. For each item in this rank with "Blackruby" in the title, Blackruby Helm gives Scribe +2 and +2 Skill. Blackruby Mail DF Blackruby-Mail Item Cleric 4 1 Armor. For each item in this rank with "Blackruby" in the title, Blackruby Mail gives this cleric Medicine +1 and other characters in this rank +1 AC. Blackruby Sword DF Blackruby-Sword Item Fighter 4 1 Weapon. For each item in this rank with "Blackruby" in the title, Blackruby Sword gives Powerattack +2 and +1 ATK. Bloodspite DF Bloodspite Item Rogue 10 2 1 Dragon * Unique * Steed. +1 Hit Point. Order: Spend Bloodspite: Move forward of backward one rank. Order: Spend Bloodspite: Target spent character within one rank must perform three consecutive magic saves (DC 20). Each time the target fails, he suffers a wound. Cutting Stone DF Cutting-Stone Item Fighter 8 Spend Order: Name a non-faction trait, and target all characters in play with that trait. Until the end of the turn, the targets have an additional melee strike while attacking (base +0 ATK). Dallen's Eye DF Dallen's-Eye Item Cleric 3 Dallen's Eye may remain spent. +2 Skill. Order: Spend Dallen's Eye: Target another fighter in play, who has +3 ATK while Dallen's Eye is spent. Death's Call EpicPromo Death's-Call Item Wizard 8 Weapon. Order: Spend Death's Call: Target character within two ranks must succeed with a magic save (DC 5 + this wizard's Skill) or suffer a wound and be stunned. Dragonhide DF Dragonhide Item Classless 5 1 Shield. This character has a +4 Skill bonus for checks and saves. Efrit Fire DF Efrit-Fire Item Rogue 3 Trap. React: Before this rogue dies from an opposing character's melee strike or action: The opposing character must make a magic save (DC 16) or suffer a wound. You may spend a wizard in your army to return Efrit Fire to your hand. Farglass DF Farglass Item Rogue 5 Marksmanship +3. React: Before making a ranged strike roll, discard Farglass: Either add +5 to the roll or inflict an additional wound if this rogue hits with the ranged strike. Figurine of Power EpicPromo Figurine-of-Power Item Fighter 8 Order: Put Figurine of Power into play adjacent to this character as a Level 4 fighter with +8 ATK, 15 AC, +5 Skill, 2 HP and the ability, "Spend React: Before an adjacent character attacks: Strikes from the attack may not be cancelled or redirected." Figurine of Protection EpicPromo Figurine-of-Protection Item Cleric 8 Order: Put Figurine of Protection into play adjacent to this character as a Level 4 cleric with +5 ATK, 14 AC, +7 Skill, 2 HP and the ability, "React: Before an adjacent character in this rank suffers wounds: This character suffers the wounds instead." Figurine of Wonder EpicPromo Figurine-of-Wonder Item Wizard 8 Order: Put Figurine of Wonder into play adjacent to this character as a Level 4 wizard with +4 ATK, 13 AC, +9 Skill, 2 HP and the ability, "React: Before an adjacent character casts a spell, suffer one wound: Raise the adjacent wizard's level by 1 for casting the spell and saves created by the spell have +4 DC." Figurine of Trickery EpicPromo Figurine-of-Trickery Item Rogue 8 Order: Put Figurine of Trickery into play adjacent to this character as a Level 4 rogue with +6 ATK, 16 AC, +6 Skill, 2 HP and the ability, "React: Once per turn, after an adjacent character is targeted with a melee strike or action: Redirect the strike or action to this character." Fool's Fortune DF Fool's-Fortune Item Rogue 3 Fool's Fortune may remain spent. +2 Skill. Order: Spend Fool's Fortune: Target another cleric in play, who has +1 HP while Fool's Fortune is spent. Fool's Gold DF Fool's-Gold Item Rogue 8 Spend Order: Name a non-faction trait, and target all characters in play with that trait. Until the end of the turn, the targets each have the ability, React: Once per turn, after a melee or ranged strike targets an adjacent character: Redirect the strike to this character."" Heart of the Earth DF Heart-of-the-Earth Item Classless 2 * 4 Charges. Gargoyle only. This Gargoyle has +1 AC for each charge token on Heart of the Earth. After each melee strike targeting this character, remove a charge token from Heart of the Earth. React: Before this character dies: Equip Heart of the Earth to another Gargoyle. Ironfang DF Ironfang Item Fighter 10 2 1 Steed * Dragon * Unique. +1 Hit Point. Order: Spend Ironfang: Move forward of backward one rank. Order: Spend Ironfang: Target all characters in an adjacent rank. Each must succeed with a magic save (DC 15) or suffer a wound. Ironrule DF Ironrule Item Wizard 10 2 1 Steed * Dragon * Unique. +1 Hit Point. Order: Spend Ironrule: Move forward of backward one rank. Order: Spend Ironrule: Perform a +7 ranged strike. Then, perform another +7 ranged strike targeting a character an additional rank away. Jaqueline's Amulet DF Jaqueline's-Amulet Item Wizard 3 Jaqueline's Amulet may remain spent. +2 Skill. Order: Spend Jaqueline's Amulet: Target another rogue in play, who has +3 AC while Jaqueline's Amulet is spent. Kallistone DF Kallistone Item Cleric 7 Order: Spend Kallistone: Name a non-faction trait, and target all characters in play with that trait. Until the end of the turn, the targets have -3 ATK, -3 AC and -3 Skill. Morrigan's Coils DF Morrigan's-Coils Item Classless 9 Familiar. +6 Skill. React: After this character is targeted with a melee or ranged strike: The acting character must succeed with a magic save (DC 15) or suffer a wound. Open Contract DF Open-Contract Item Rogue 8 After Open Contract enters play, name a class. Spend Order: Target a character of the named class within 3 ranks: Perform a melee strike against the target. If the strike hits, stun the target instead of wounding him. Orb of Dragonkind DF Orb-of-Dragonkind Item Classless 10 Cursed * Epic. -4 Skill. Your Dragons are not Unique and enter play one rank lower. Your hand size is reduced by one. Spend Order: Spend or ready a target Dragon. Poisoned Talons DF Poisoned-Talons Item Classless 6 2 Dragon and Monster only. May be equipped to characters who may not equip items. React: After hitting with a melee strike: The target of the strike must succeed with a poison save (DC 11) or suffer a wound and become spent. Poultice Sack DF Poultice-Sack Item Cleric 5 Medicine +1. Order: Discard Poultice Sack: Remove a wound from a character within one rank. Resonate Stone DF Resonate-Stone Item Wizard 8 Spend Order: Name a non-faction trait, and target all characters in play with that trait: Until the end of the turn, the targets have the ability, Spend Order: Perform a ranged strike with a bonus equal to this character's level."" Shadow of Greed DF Shadow-of-Greed Item Wizard 7 Familiar * Unique. After you equip this item, name a class. React: After an opposing player plays an action card of the named class during the Order phase, discard a card: Draw a card. Shadow of Jealousy DF Shadow-of-Jealousy Item Rogue 7 Familiar * Unique. After you equip this item, name a class. React: After this rogue is targeted by a melee or ranged strike by a character of the named class: Redirect the strike to an adjacent character. Shadow of Murder DF Shadow-of-Murder Item Fighter 7 Familiar * Unique. After you equip this item, name a class. React: After another player puts a character of the named class into play: Perform a melee strike (base +3 ATK). Shadow of Sloth DF Shadow-of-Sloth Item Cleric 7 Familiar * Unique. After you equip Shadow of Sloth, name a class. While Shadow of Sloth is in play, characters must succeed with a will save (DC 14 + number of characters of the named class in the same army) to unstun. Smoke Imp DF Smoke-Imp Item Wizard 7 Familiar * Abyssal * +3 Skill. Smoke Imp can cast wizard spells as if he were a level 3 wizard with the Summoner trait, +0 ATK, 10 AC, +6 Skill, and 1 HP. Soulwing DF Soulwing Item Cleric 10 2 1 Steed * Dragon * Unique. +1 Hit Point. Characters of the opposing alignment within one rank have -3 ATK and -3 AC. Order: Spend Soulwing: Move forward or backward one rank. Order: Spend Soulwing: Target character within one rank must succeed with a magic save (DC 23) or be stunned. The First King's Crown DF The-First-King's-Crown Item Fighter 3 -1 Helm. +1 Hit Point. React: Before this fighter dies, spend a cleric in your army: Return The First King's Crown to your hand. The Storm's Truths DF The-Storm's-Truths Item Classless 4 Stormwraith only. May be equipped to characters who may not equip items. Magic Resistance +5. React: After this character is targeted with an action (not a melee strike), spend Storm's Truths: The acting character must succeed with a magic save (DC 14) or suffer a wound. The True Word DF The-True-Word Item Cleric 7 Order: Spend The True Word: If this cleric is cleric is adjacent to a fighter all of your characters gain +3 ATK. If this cleric is adjacent to a rogue all of your characters gain +3 AC. If this cleric is adjacent to a wizard all of your characters gain +5 Skill. Valanthe's Web DF Valanthe's-Web Item Fighter 3 Valanthe's Web may remain spent. +2 Skill. Order: Spend Valanthe's Web: Target another wizard in play, who has +4 Skill while Valanthe's Web is spent. Vellum Press DF Vellum-Press Item Wizard 5 Scribe +3. Order: Discard Vellum Press: Attach a spell face-up from your hand to this wizard. The wizard may later discard the spell to cast it as if it were played from your hand. Wagon Team DF Wagon-Team Item Classless 4 Steed. Siege only. May be equipped to Siege characters who may not equip items. Order: Spend Wagon Team: Move forward one rank. Order: Spend Wagon Team: Equip Wagon Team to another Siege character. Whetstone DF Whetstone Item Fighter 5 Powerattack +3. React: Before making a melee strike roll, discard Whetstone: The melee strike inflicts an additional wound if it hits. Wyvern's Claw DF Wyvern's-Claw Item Fighter 7 1 Weapon * Cursed. While this fighter has one or more wounds, he has an additional +2 ATK (+5 if he is a Barbarian). Order: Once per turn, inflict a wound on this fighter: Perform a melee strike. Yscar's Rage DF Yscar's-Rage Item Classless 6 Unique * 1 Charge * Lycanthrope only. All Lycanthropes have +1 ATK and +1 AC for each charge token on Yscar's Rage. At the end of each turn put a charge token on Yscar's Rage. When Yscar's Rage has 5 or more tokens remove all tokens. Cover Me! DF Cover-Me Action Fighter 3 React: After a character within one rank targets one of your non-fighters: Perform a melee strike targeting the acting character. A Simple Plan DF A-Simple-Plan Action Rogue 5 Spend Order: Target an opposing character within two ranks. Until the end of the next turn, this rogue has the ability, React: After the targeted character performs an action: Perform a melee strike targeting that character."" Absorb Energy DF Absorb-Energy Action Wizard 4 React: After an opposing character uses an action card: This wizard performs a Scribe check (DC 14). If successful, the next time this wizard casts a spell of level 3 or less, he does not need to spend. Administer Poison DF Administer-Poison Action Rogue 5 React: After one of your other characters targets an opposing character within one rank of this rogue with an action or melee strike: The target must succeed with a poison save (DC 10 + this rogue's skill) or become spent. If this character is an Assassin, stun the target if he fails. Ar'tek's Rampage DF Ar'tek's-Rampage Action Fighter 5 Spend Order: If this character is in rank one, perform a melee strike targeting one character in each rank of an opposing army. These strikes cannot inflict additional wounds, and this fighter may not react to these strikes. Assault on Mourn DF Assault-on-Mourn Action Classless 1 Lycanthrope only. React: After this character hits an opposing character with a melee strike: Attach Assault on Mourn to that character. While one or more copies of Assault on Mourn are attached to opposing characters your Lycanthropes have: Order: Once per turn, move forward or backward one rank."" Behind the Scenes DF Behind-the-Scenes Action Wizard 1 Order: Target a character you control in an opposing formation: Move the character forward or backward one rank. Bones of the Earth DF Bones-of-the-Earth Action Classless 1 Gargoyle only. You may have any number of Bones of the Earth's in your deck. React: Before this character dies: Shuffle it into your deck. Order: Gain +2 ATK and +4 AC until the end of the turn. Brutal Cut DF Brutal-Cut Action Rogue 3 Spend Order: Spend one of your fighters within one rank: Target a spent character within one rank. The target permanently loses -5 ATK, -5 AC and -5 Skill. Commanding Energies DF Commanding-Energies Action Wizard 1 Spend Order: Target character within two ranks must succeed with a magic save (DC 8 + this wizard's skill, 13 + this wizard's skill if he is adjacent to a cleric) or suffer one wound (two if this wizard is adjacent to a fighter). Crippling Strike DF Crippling-Strike Action Rogue 1 React: After hitting a target character with a melee strike: Until the end of next turn, the target inflicts no wounds with melee strikes. Crunchy Peasants DF Crunchy-Peasants Action Classless 3 Dragon and Monster only. React: After killing an opposing character: Remove a wound from this character. Draw a card. Cunning Shot DF Cunning-Shot Action Rogue 2 Order: Perform a +4 ranged strike. If the strike hits, spend the target and move him forward one rank, instead of wounding him. Death by Poison EpicPromo Death-by-Poison Action Rogue 3 React: After this rogue hits with a melee strike: The target of the strike must succeed with a poison save (DC 8 + this rogue's skill) or be spent. If this rogue is an Assassin, inflict a wound on the target if he fails. Dragon's Breath DF Dragon's-Breath Action Classless 1 Dragon only. This is a spell. Spend Order: Target a number of characters within two ranks up to this Dragon's level. Each target must succeed with a magic save (DC 7 + caster's Skill) or suffer a wound. Dragon's Fury DF Dragon's-Fury Action Classless 1 Spend Order: Move backwards up to three ranks. Elemental Madness DF Elemental-Madness Action Cleric 5 Spend Order: All opposing spent characters must succeed with a magic save (DC 13, DC 18 if opposite alignment to caster) or becomed stunned. Each who was already stunned suffers a wound and remains stunned during the next ready phase. Eye of the Storm DF Eye-of-the-Storm Action Classless 1 Hero and Warlord only. React: Before this character dies or is removed from the game: Target a character within 2 ranks who must succeed with a magic save (DC 16) or suffer two wounds. Face Me! DF Face-Me Action Fighter 1 React: After a non-fighter in this rank is targeted by a melee or ranged strike, redirect the strike to this fighter. If the strike hits, reduce the wounds by one. Final Faith DF Final-Faith Action Cleric 2 Order: Until the end of next turn, opposing characters have -5 AC while stunned. If you have any copies of Final Power in your discard pile, target a character of equal or lower level who does not unstun during the next ready phase. Final Power DF Final-Power Action Wizard 2 Order: Perform a +5 ranged strike. If you have any copies of Final Rage in your discard pile, perform another +5 ranged strike. Final Rage DF Final-Rage Action Fighter 2 Order: This fighter's next melee strike has +5 ATK and inflicts an additional wound if it hits. If you have any copies of Final Trickery in your discard pile, perform a melee strike. Final Trickery DF Final-Trickery Action Rogue 2 Order: Target character within one rank must succeed with a poison save (DC = this rogue's AC) or become stunned. If you have any copies of Final Faith in your discard pile, inflict a wound on a stunned character within one rank. Flash Freeze DF Flash-Freeze Action Wizard 5 Spend Order: Until the end of the turn this wizard has the ability, "React: After an opposing character attacks: Target a character within two ranks who must succeed with a magic save (DC 6 + caster's Skill) or suffer a wound." Forgotten DF Forgotten Action Wizard 4 Spend Order: Target non-Warlord character card must succeed with a magic save (DC20) or return to it's owner's hand. Order: Discard a non-item card attached to a character. Healing Affinity DF Healing-Affinity Action Cleric 1 React: Before a character performs an action to remove or reduce wounds, succeed with a Medicine check (DC 13) to increase or decrease the wounds reduced or removed by 1. Kor's Patience DF Kor's-Patience Action Cleric 2 Order: Perform a +5 ranged strike. If the strike hits, stun the target instead of wounding him. Lightning Charge DF Lightning-Charge Action Fighter 4 Spend Order: Spend one of your wizards: Perform a melee strike (base + 0 ATK) against each opposing character in an adjacent rank. Perform a number of consecutive +3 ranged strikes equal to the number of characters killed by the melee strikes. Lightning Strikes DF Lightning-Strikes Action Cleric 3 Spend React: After an opponent passes: Ready an unstunned character of equal or lower level. React: Before a character rolls a save from an action: If the roll is a failure and the action inflicts wounds on the character, the action inflicts one more wound. Lost Cause DF Lost-Cause Action Rogue 3 React: After a melee strike targets a character in this rank: Direct the strike to a random target in this rank. After the strike resolves, this rogue performs a melee strike targeting the attacking character. Metamorphosis DF Metamorphosis Action Classless 3 Monster only. Order: Kill this character: Put a Monster up to two levels higher from your hand into play in this character's position before fixing any illegal ranks. Mimicry DF Mimicry Action Rogue 1 React: Before playing an action card, target and spend one of your characters: This rogue performs the action as if he had the target's class. No Escape DF No-Escape Action Cleric 4 Spend Order: Until end of turn, after any opposing character inflicts wounds on one of your characters, the opposing character must succeed with a magic save (DC 15) or he does not ready or unstun during the next ready phase. Pardon DF Pardon Action Classless 1 Stormwraith only. React: After a melee strike or action targets this Stormwraith, kill another character in this rank: Cancel the strike or action. Phantom Steed DF Phantom-Steed Action Wizard 3 Spend Order: Move a character within one rank forward or backward up to two ranks. Piercing Strike DF Piercing-Strike Action Classless 1 Monster only. React: After this Monster targets a melee strike: Armor equipped to the target is considered blank for the duration of the strike. The target may not perform reacts during this melee strike. Power Shot DF Power-Shot Action Fighter 2 Order: Perform a +6 ranged strike. If the strike hits, move the target back one rank instead of wounding him. Raid the Armory DF Raid-the-Armory Action Fighter 4 React: After an item is equipped to any character: Equip any number of items to your characters. Rain of fire DF Rain-of-Fire Action Classless 2 Siege only. Order: Target an opposing character. Until the end of the turn, while targetting that character, Siege characters have a +4 bonus to melee and ranged strikes and ignore AC bonuses from items. Sacrificial Bond DF Sacrificial-Bond Action Cleric 3 Order: Target a character in your army: Until the end of the turn, while this cleric is in play, any melee strike or ranged strike targeting that character targets this cleric instead. Shared Fates DF Shared-Fates Action Cleric 3 Spend Order: Spend one of your rogues: Target two characters within 3 ranks. Each target must succeed with a magic save (DC 10 + cleric's skill) or be spent. If both targets fail the check they are both stunned instead and may not unstun during the next ready phase. Soul of the Dragon DF Soul-of-the-Dragon Action Wizard 5 Spend Order: Target all characters in an adjacent rank. Each target must succeed with a fear save (DC 18, 23 if this wizard is a Dragon) or move back one rank. Dragons may cast this spell regardless of class. Stolen Substance DF Stolen-Substance Action Wizard 2 Order: Perform a +8 ranged strike. If the strike hits, instead of wounding the target, until the end of the turn the target does not count for preventing illegal ranks. Strategic Strike DF Strategic-Strike Action Fighter 1 React: Before making a melee strike roll: Gain +1 ATK for this strike for each non-fighter in your army. For every +5 ATK gained in this manner this fighter inflicts an additional wound if he hits with this melee strike. Twisting the Omens DF Twisting-the-Omens Action Wizard 3 Spend Order: Spend a cleric within one rank: Perform a +4 ranged strike which inflicts an additional wound if it hits. If the strike kills the target, all characters in your first rank gain +4 ATK and +4 AC until the end of the turn. Unfeeling Flesh DF Unfeeling-Flesh Action Classless 1 Undead only. React: Before this character suffers wounds from an opposing character's action: The opposing character must succeed with a magic save (DC 15) or the wounds are reduced to zero. If he succeeds, return this card to your hand. Withering Gaze DF Withering-Gaze Action Cleric 1 Spend Order: Target stunned character does not unstun during the next ready phase. Order: Target character within 2 ranks must succeed with a magic save (DC 9 + twice this cleric's HP) or become stunned. Acolyte Dorra DF Acolyte-Dorra Character Deverenian Cleric 2 Evil 1 5 4 1 Deverenian * Stormwraith * Astral * Seer. React: Once per turn, before a character rolls a die: The character rolls two dice. After the roll, you choose which die is kept. Acolyte Miroslav DF Acolyte-Miroslav Character Deverenian Cleric 1 Evil 0 11 2 1 Deverenian. Spend React: Before a target Deverenian suffers one or more wounds, inflict a wound on one of your Stormwraiths: Reduce the wounds the target is suffering by one. Alexa Genecourt DF Alexa-Genecourt Character Deverenian Fighter 2 Evil 2 14 3 1 Deverenian * Paladin * Defend +5. React: After an action targets an adjacent Stormwraith or non-fighter Deverenian: Succeed with a Defend check (DC 20) to cancel the action or strike. Apprentice Jarl DF Apprentice-Jarl Character Deverenian Wizard 2 Good 0 12 5 1 Deverenian * Apprentice. React: Once per turn, after a Deverenian within one rank hits with a melee strike: The strike's target must succeed with a magic save (DC 15) or spend and move back one rank. Bascia Tremayne DF Bascia-Tremayne Character Deverenian Rogue 3 Good 4 16 5 2 Deverenian * Bard * Charisma +6. Once per turn for each class, Bascia may use the Charisma feat on a roll from a character of that class. This does not count as the feat's normal once per turn use. Bishop Ionna DF Bishop-Ionna Character Deverenian Cleric 3 Evil 3 13 4 2 Deverenian * Cantor. React: After a Stormwraith targets a melee strike or action, discard a card: The target loses -4 AC until the end of the turn and may not have wounds removed or reduced this turn. Ghed Imogene DF Ghed-Imogene Character Deverenian Wizard 1 Evil 0 1 4 1 Deverenian * Stormwraith * Astral. React: Once per turn, after Ghed Imogene is targeted with an action or melee strike: Perform a magic check (DC 20). If successful, cancel the action or strike. Reduce the DC of the check by 3 for each non-wizard in this rank. Ghed Jaroslav CE Ghed-Jaroslav Character Deverenian Cleric 5 Evil +4/+0 11 9 3 Deverenian Warlord * Stormwraith * Astral.. React: After an action in which one of your Stormwraiths is wounded: One of your Deverenians performs an Order. Ghed Solan DF Ghed-Solan Character Deverenian Cleric 4 Evil 5 7 7 2 Deverenian * Stormwraith * Astral. React: Once per turn, after one of your Deverenians within one rank is targeted by an action: The acting character may cancel the action. If he does not, he must succeed with a magic save (DC 15) or suffer a wound. Mistress Edrea DF Mistress-Edrea Character Deverenian Fighter 3 Evil +4/+2 7 2 2 Deverenian * Paladin * Stormwraith * Astral * Riding +8. Non-fighter Deverenians in this rank have +2 AC and +2 Skill. Shiri the Stormkissed DF Shiri-the-Stormkissed Character Deverenian Wizard 5 Evil 6 14 10 3 Deverenian * Illusionist * Unique * Skyborne Path. For each Stormwraith in this rank, Shiri gains +1 level for casting spells and +2 skill. Sir Kolya Genecourt DF Sir-Kolya-Genecourt Character Deverenian Fighter 1 Evil 1 11 0 1 Deverenian * Emerald Knight. Sir Kolya has +3 ATK while there are any wizards in this rank, +2 Levels while there are any rogues in this rank and +5 AC while there are any clerics in this rank. Solus d'Ilchant DF Solus-d'Ilchant Character Deverenian Fighter 4 Evil +6/+2 16 4 2 Deverenian * Paladin. React: Before attacking, spend an adjacent Stormwraith: Do not spend for this attack. Tempestroyal DF Tempestroyal Character Deverenian Wizard 7 Evil +8/+8 23 14 4 Deverenian * Dragon * Unique. May not equip items. Spend Order: Target up to 5 characters within one rank. Each target must succeed with a magic save (DC 16) or suffer a wound and become spent. Order: Once per turn, move forward or backward one rank. Alloy Gargoyle DF Alloy-Gargoyle Character Dwarf Fighter 4 Good +7/+0 16 5 3 Dwarf * Gargoyle. Cannot ready unless adjacent to a cleric. May not equip Items. While Alloy Gargoyle is spent, it has +2 AC and adjacent Dwarves have +2 ATK. If Alloy Gargoyle is stunned, both bonuses are +4. Athril Gargoyle DF Athril-Gargoyle Character Dwarf Multiclass 4 Good +9/+6 17 9 4 Dwarf * Gargoyle * Unique. You must have characters of each class to play Athril Gargoyle. Athril Gargoyle is a cleric, fighter, and rogue, and enters play as though he were level 5. Order: Once per turn, spend two of your Dwarves: Ready Athril Gargoyle. Balance DF Balance Character Dwarf Cleric 4 Good 5 14 7 2 Dwarf * Rockhome. Order: Once per turn, stun a ready Dwarf in your army: Unstun a target Dwarf. Coal Gargoyle DF Coal-Gargoyle Character Dwarf Rogue 1 Good 0 12 0 1 Dwarf * Gargoyle. While the player to your left has no cards in his hand, Coal Gargoyle has +1 ATK for each cleric in your army. React: Once per turn, after an opponent passes: If you have not passed this turn, ready Coal Gargoyle. Demented DF Demented Character Dwarf Fighter 2 Good 1 8 2 2 Dwarf. React: After Demented suffers a wound: Target a character within one rank (two if you control a rogue) who must succeed with a will save (DC 13, DC 18 if you control a wizard) or become spent (stunned, if you control a cleric). Etor Chance CE Etor-Chance Character Dwarf Rogue 5 Good +6/+1 17 8 3 Dwarf Warlord * Dragon Keep. Your Gargoyles have Defend +7 and the ability, "React: Once per turn, after this Gargoyle is targeted by a melee or ranged strike: Succeed with a perception check (DC 16) to ready." Fetter DF Fetter Character Dwarf Cleric 3 Good 3 15 3 2 Dwarf * Cantor. May remain spent during the ready phase. Spend Order: If Fetter is in the first rank, target a stunned character. Until Fetter readies or leaves play, the target does not unstun during the ready phase. Flamefang DF Flamefang Character Dwarf Cleric 7 Good +11/+11 21 12 4 Dwarf * Dragon * Unique. May not equip items. After Flamefang enters play, search your deck for an item and place it in your hand. React: Once per turn, before one of your Dwarves suffers wounds, inflict that many wounds on Flamefang: Reduce the wounds to zero, move forward of backward one rank. Focus DF Focus Character Dwarf Cleric 2 Good 2 15 1 1 Dwarf * Exile. React: Once per turn, after a Dwarf readies during the Orders phase: That Dwarf attacks, spending as normal. Jet Gargoyle DF Jet-Gargoyle Character Dwarf Rogue 3 Good 5 16 3 1 Dwarf * Gargoyle * Assassin * Stealth +5. React: Before an opposing character casts a spell or performs a ranged strike, spend a cleric in your army: Put Jet Gargoyle into play adjacent to the acting character. If you don't control a wizard, Jet Gargoyle enters play spent. Lodestone Gargoyle DF Lodestone-Gargoyle Character Dwarf Fighter 3 Good 6 16 4 2 Dwarf * Gargoyle. For each Dwarf wizard within one rank, Lodestone Gargoyle has +1 Level for equipping items. React: After Lodestone Gargoyle unstuns: Ready Lodestone Gargoyle. Opal Gargoyle DF Opal-Gargoyle Character Dwarf Wizard 1 Good 0 9 2 1 Dwarf * Gargoyle. After the draw phase, return Opal Gargoyle to your hand from play. React: After an opponent passes, play Opal Gargoyle from your hand: If you have a cleric in play, ready a Dwarf fighter with one printed strike. Pious DF Pious Character Dwarf Cleric 1 Evil 0 10 1 1 Dwarf * Cantor. Spend Order: Until the end of the turn, opposing characters suffer a penalty of -1 ATK and -1 AC for each other character in that rank with the same class. Reckless DF Reckless Character Dwarf Fighter 2 Good 4 12 0 1 Dwarf. While Reckless is spent, he has +1 AC for each Dwarf rogue in your army. Spend React: After an opposing player passes: Move forward one rank, if possible, and perform a melee strike. Beradah Dythanus EpicPromo Beradah-Dythanus Character Elf Wizard 8 Evil +7/+3 16 14 4 Elf * Overlord * Undead * Necromancer * Scribe +6. React: After Beradah inflicts one or more wounds on a character with a spell: Target all characters in the rank of the spell's target. Each target must succeed with a magic save (DC 20) or become spent. Stun any targets who fail and were already spent. Brack Ghast DF Brack-Ghast Character Elf Rogue 3 Evil +4/+1 14 6 2 Elf * Undead * Stealth +6. React: After initiative is rolled, each non-Undead non-Necromancer in this rank must succeed with a poison save (DC 16) or be spent. Cairbre Netheryn EE Cairbre-Netheryn Character Elf Rogue 5 Evil +6/+2 16 9 3 Elf Warlord * Assassin. Order: Discard a card: Target a character within one rank who must perform a poison save (DC 14 +1 for each Undead in this rank). If the target fails wound or spend the target (your choice). Carrion Fiend DF Carrion-Fiend Character Elf Cleric 3 Evil 4 14 5 1 Elf * Undead. React: Once per turn, before an opposing character within one rank (two ranks if Carrion Fiend is adjacent to rogue) dies: Gain +1 Skill, +1 ATK, and +1 AC permenantly. If Carrion Fiend is adjacent to a Necromancer, gain +1 HP permenantly. De Mors DF De-Mors Character Elf Wizard 2 Evil 1 11 3 1 Elf. Order: Kill an Undead in this rank: Target an opposing character within one rank who must succeed with a magic save (DC 17) or have his ATK changed to -2 (only 1 strike) until end of turn. Elwyn Rowan DF Elwyn-Rowan Character Elf Classless 2 Good 1 12 3 1 Elf. After Elwyn enters play, choose a class. Elwyn becomes that class permanently. Order: Spend two characters with different classes in this rank: All opposing characters have -2 skill and -2 AC until the end of the turn. Fel Rowan DF Fel-Rowan Character Elf Rogue 1 Evil 0 11 2 1 Elf. Fel copies all classes and non-Warlord bold traits of characters adjacent to him. Kyros Calix DF Kyros-Calix Character Elf Wizard 2 Evil 0 11 4 1 Elf * Necromancer. Spend React: Before a target Level 3 or lower Undead within one rank dies, kill Kyros: Remove all wounds from the target, who does not die. The target gains the Ethereal trait and loses -5 AC permenantly. Osis Tansiq DF Osis-Tansiq Character Elf Multiclass 1 Evil 0 10 4 1 Elf. Osis is both a wizard and a cleric. Rotwing DF Rotwing Character Elf Wizard 7 Evil +8/+8/+5 20 16 4 Elf * Dragon * Unique. May not equip items. Rotwing may ignore the spend cost of one spell per turn. Order: Once per turn, move forward of backward one rank. Severed of Bone DF Severed-of-Bone Character Elf Cleric 4 Evil +5/+0 15 6 2 Elf * Undead. Saves caused by Severed of Bone's actions have +1 DC for each Necromancer you control. Order: Once per turn, discard a card: Target a character up to 3 ranks away who must succeed with a magic save (DC 15) or be stunned. Severed of Spirit DF Severed-of-Spirit Character Elf Cleric 5 Evil 5 12 8 3 Elf * Undead * Ethereal * Unique. Spend Order: Name a class. Until the end of the turn, each of your characters in play of the named class has ATK equal to their printed Skill (for each strike). Modifiers to their ATK instead affect Skill, and vice versa. Terlacha DF Terlacha Character Elf Fighter 3 Good 4 14 5 2 Elf * Ranger. Spend Order: Preform a +5 ranged strike. If Terlacha is adjacent to a rogue he gains Marksmanship +5 for this action. If Terlacha is adajacent to a Wizard, this action can not be cancelled or redirected. The Hungry Dead DF The-Hungry-Dead Character Elf Rogue 3 Evil +4/+2 16 6 2 Elf * Assassin * Undead. React: After Hungry Dead wounds a target stunned character with a melee strike: Kill the target. Tybast DF Tybast Character Elf Wizard 1 Evil 1 10 1 1 Elf * Necromancer. While Tybast is in your discard pile, opposing characters have -2 Skill. Banyon DF Banyon Character Free Kingdoms Cleric 5 Good +0/+0 16 8 3 Free Kingdoms * Druid * Monster * Unique. May not equip items. While in this rank, fighters gain +4 ATK, rogues gain +4 AC, other clerics gain +1 HP and Lycanthropes have an additional strike while attacking (base +0 ATK). Barrett Yscar DF Barrett-Yscar Character Free Kingdoms Multiclass 3 Good +1/+1 16 5 2 Free Kingdoms * Lycanthrope. Barrett is both fighter and a rogue. Barrett enters play as a level 4. Order: Once per game: Until the end of the game, Barrett gains +5 ATK, +1 Hit Point, an additional melee strike while attacking (base +0 ATK), and his items are considered blank. Brother Dominy DF Brother-Dominy Character Free Kingdoms Cleric 1 Good 0 11 3 1 Free Kingdoms. While one or more Brother Dominy's are in a rank with a fighter, all characters in this rank have +3 ATK and +3 AC. Cyldragen DF Cyldragen Character Free Kingdoms Cleric 7 Good +6/+5/+5/+4 21 11 4 Free Kingdoms * Dragon * Druid * Lycanthrope * Unique. May not equip items. Spend Order: Target all characters in a rank within two ranks. Each target must succeed with a magic save (DC 16) or be stunned. Order: Once per turn, move forward or backward one rank. Elissa Yscar DF Elissa-Yscar Character Free Kingdoms Classless 3 Good +0/+0 12 4 2 Free Kingdoms * Lycanthrope. Order: Once per turn, until Elissa uses this ability again, Elissa is a fighter and gains +4 ATK and Riposte +5, or Elissa is a cleric and gains +4 AC, +4 Skill and Medicine +5. Jal Forsyth DF Jal-Forsyth Character Free Kingdoms Fighter 1 Good 1 11 1 1 Free Kingdoms. While in a rank with a rogue, Jal has an additional melee strike while attacking (base +0 ATK). Jin Valford EE Jin-Valford Character Free Kingdoms Fighter 5 Good +7/+3 15 8 3 Free Kingdoms Warlord * Ranger * Lycanthrope * Unique. Spend Order: Play Cyldragen from your hand, spent, into rank four. He gains Jin's wounds and is now your Warlord. Remove Jin from the game. Order: Once per turn, move another Lycanthrope forward one rank. Kiras Yscar DF Kiras-Yscar Character Free Kingdoms Rogue 2 Good +0/+0 12 2 1 Free Kingdoms * Lycanthrope. Spend Order: Target an adjacent Free Kingdoms character and remove Kiras from the game: Until the end of the game, the target has an additional melee strike while attacking (base +0 ATK). Kylia Smythe DF Kylia-Smythe Character Free Kingdoms Rogue 1 Good 0 12 2 1 Free Kingdoms. While in a rank with a cleric, Kylia has the ability, "Spend Order: Perform a +2 ranged strike, moving the target forward one rank instead of wounding him. Perform a melee strike." Lost Pack DF Lost-Pack Character Free Kingdoms Fighter 2 Evil +1/+0 12 2 1 Free Kingdoms * Lycanthrope * Direwolf. React: Once per game after killing an opposing character: All Direwolves in play permanently gain +2 ATK and +1 AC. React: Before Lost Pack dies: All Direwolves in play permanently gain +1 ATK and +2 AC. Markappal Hag DF Markappal-Hag Character Free Kingdoms Cleric 3 Good 4 13 5 2 Free Kingdoms * Druid. Spend Order: Spend a wizard in your army: Ready a spent Lycanthrope. Reginald Tzin DF Reginald-Tzin Character Free Kingdoms Wizard 3 Evil 3 13 7 2 Free Kingdoms. Spend Order: Target one of your non-Warlord characters within 2 ranks and replace him with a Lycanthrope of equal or lower level from your hand, putting the target on top or bottom of your deck. The Lycanthrope keeps wounds, attached cards, and the orientation of the target. Tahmores Yscar DF Tahmores-Yscar Character Free Kingdoms Fighter 4 Good +0/+0/+0 15 6 2 Free Kingdoms * Lycanthrope. React: After Tahmores kills an opposing character: Permanently gain +5 ATK, an extra melee strike (base +0) or +1 Hit Point. Tahmores may only gain each bonus once per game. Warren Brood DF Warren-Brood Character Free Kingdoms Fighter 2 Good 2 13 2 1 Free Kingdoms * Ranger. Spend React: After an opposing character falls forward: Move a Lycanthrope forward one rank. Abyssal Larvae DF Abyssal-Larvae Character Mercenary Fighter 1 Evil 2 3 0 1 Mercenary * Abyssal * Monster * Astral. React: Once per turn, after one of your Abyssals uses an attached action card: Ready Abyssal Larvae. Antaelus DF Antaelus Character Mercenary Classless 4 Evil +8/+3 9 6 3 Mercenary * Hero * Abyssal * Monster * Astral * Epic. Antaelus is the same class(es) as your Warlord. Order: Once per game: Attach a level one or two non-classless action card from your hand to Antaelus. While attached, Antaelus may perform the action once per turn, as if from your hand. Awena DF Awena Character Mercenary Cleric 3 Good 2 13 4 2 Mercenary * Seer * Unique. Spend Order: Choose a card from your hand. Target opponent guesses the card's type (Item, Action, Character). Reveal the card. If your opponent guessed wrong, search your deck for another copy of that card and put it into your hand. Otherwise, remove it from the game. Brinespawn DF Brinespawn Character Mercenary Classless 1 Evil 2 9 1 1 Mercenary * Monster. At the end of each turn, Brinespawn gains 1 Hit Point permanently. Caitlyn the Free CE Caitlyn-the-Free Character Mercenary Wizard 5 Good +4/+2 14 10 3 Mercenary Warlord. Order: Once per turn, discard any number of cards: Search your deck for a spell with level equal to the number of cards discarded. Caitlyn may immediately cast the spell. Carm Sengri DF Carm-Sengri Character Mercenary Fighter 3 Good +4/+2 13 3 2 Mercenary * Ranger. Carm ignores class requirements while equipping Familiars. Spend Order: Perform a +2 ranged strike. Dragon's Lair DF Dragon's-Lair Character Mercenary Classless 2 Evil 0 10 0 2 Mercenary * Siege * Dragon. May not attack. May not perform actions other than the following: React: Before putting a Dragon into play, discard Dragon's Lair: The entering rank of the Dragon is reduced by one. Goldepeak DF Goldenpeak Character Mercenary Multiclass 6 Evil +10/+8 19 12 4 Mercenary * Dragon * Paladin * Unique. May not equip items. Goldenpeak is both a cleric and fighter. Goldenpeak enters play as if he were level 7. Order: Once per turn, all characters in this rank gain +3 ATK, +3AC, and +3 Skill. Order: Once per turn, move forward or backward one rank. Mad Yscarite DF Mad-Yscarite Character Mercenary Cleric 2 Good 0 10 3 1 Mercenary. May not equip items. May not gain charge tokens from other cards. While there are 3 charge tokens on Mad Yscarite he has +10 ATK, +10 AC and +10 Skill, +3HP +5 Levels and the Dragon trait. Order: Once per turn, put a charge token on Mad Yscarite. Markappal Mire DF Markappal-Mire Character Mercenary Classless 3 Evil 0 8 0 2 Mercenary * Monster. Order: Once per turn, permanently copy the printed ATK, AC, Skill and class of a target character within two ranks. If you control the target, his level must be equal or lower. Minor Dargonkin DF Minor-Dragonkin Character Mercenary Rogue 2 Evil 1 13 2 1 Mercenary * Dragon * Monster. May not equip items. Order: Once per turn: Target an item within one rank. Succeed with a magic check (DC 8 + the item's level) to destroy the item. Regret's Shadow DF Regret's-Shadow Character Mercenary Rogue 1 Evil 2 3 1 1 Mercenary * Abyssal * Monster * Astral * Assassin * Stealth +5 Ssithiss DF Ssithiss Character Mercenary Multiclass 4 Evil +7/+5 14 6 3 Mercenary * Barbarian * Assassin * Monster * Unique * Sutekh. Ssithiss is both a fighter and a rogue. Ssithiss enters play as if he were level 5. React: Once per turn, after Ssithiss is targeted by a melee strike or action: Perform a melee strike targeting the acting character. If his strike hits, cancel the strike or action. Venomhiss DF Venomhiss Character Mercenary Wizard 4 Evil +5/+3 14 7 2 Mercenary * Dragon. May not equip items. If your Warlord is a Mercenary, Venomhiss has +1 level for casting spells. Before rolling initiative, put a charge token on Venomhiss. Order: Remove a charge token: Move forward or backward up to two ranks. Arrax DF Arrax Character Nothrog Fighter 1 Evil 1 9 0 1 NoThRog * Elite Krun Guard. React: Once per turn, after Arrax kills an opposing character with a melee strike: Perform a melee strike that may only target a character who shares a class with the killed character. Blacksand Catapult DF Blacksand-Catapult Character Nothrog Rogue 2 Evil 0 12 0 1 NoThRog * Siege. May not attack or equip items. Spend Order: You may spend a wizard you control. Target character within two ranks must succeed a dexterity save (DC 13) or suffer a wound (two if you spent a Wizard). Brel DF Brel Character Nothrog Cleric 2 Evil 1 13 3 1 NoThRog * Druid. React: After a Nothrog Siege character hits with a melee or ranged strike, kill Brel: The melee or ranged strike inflicts an additional wound. Clantz DF Clantz Character Nothrog Rogue 4 Evil +5/+4 15 6 2 NoThRog. React: Before making a melee strike roll: Gain +5 ATK for the strike, or the strike inflicts an additional wound if it hits. The opposing character's controller may discard a card to cancel this action. Goza DF Goza Character Nothrog Wizard 3 Evil 2 13 6 1 NoThRog. React: Before performing a ranged strike, kill an adjacent Siege character: Add +5 to the strike, and the strike inflicts two additional wounds if it hits. Spend Order: Perform a +5 ranged strike. Icefall DF Icefall Character Nothrog Wizard 7 Evil +16/+14/+9 19 12 4 NoThRog * Dragon * Unique. May not equip items. Spend Order: Perform a melee strike. If Icefall hits, inflict 3 additional wounds. Order: Move forward or backward one rank. Lars Trunk DF Lars-Trunk Character Nothrog Fighter 5 Evil +9/+3 15 6 3 NoThRog * Unique * Mountain Giant. Spend Order: Perform a +15 ranged strike that may target a character up to 3 ranks away. Any opposing player may discard a card before targeting to reduce the range to 2 ranks. Makusog Cavalry DF Makusog-Cavalry Character Nothrog Fighter 3 Evil 4 12 2 2 NoThRog * Siege. May not equip items. Spend Order: Target a character within two ranks and the characters adjacent to him. Perform a +1 ranged strike against each target. Add +3 to any strike roll targeting a character that shares a class with another target. Prototype DF Prototype Character Nothrog Classless 3 Good 8 12 0 2 NoThRog * Siege. May not equip items. Prototype inflicts an additional wound when it hits with a melee strike. While adjacent to a fighter, Prototype gains the ability, "Spend Order: Perform a ranged strike with a bonus equal to Prototype's current ATK." Rretrok DF Rretrok Character Nothrog Fighter 2 Evil 4 11 2 1 NoThRog. While adjacent to one or more Nothrog Siege characters, Rretrok and adjacent Siege character(s) have +4 ATK and add +2 to ranged strike rolls. Syvonne Ashenstorm EE Syvonne-Ashenstorm Character Nothrog Wizard 5 Evil 7 12 9 3 NoThRog Warlord * Powerattack +4 * Siegemaster * Fire Giant. Your Siege characters inflict an additional wound whenewer they hit with melee strikes. If any opposing Warlord is spent, ranged strikes performed by your Siege characters may target an additional rank away. Syvonne's Secret DF Syvonne's-Secret Character Nothrog Classless 4 Evil +10/+8 13 3 2 NoThRog * Siege. May not maneuver or equip items. Characters in the rank in front of Syvonne's Secret have the ability, "Spend Order: Move Syvonne's Secret forward one rank." Vaxon DF Vaxon Character Nothrog Rogue 1 Evil 1 11 1 1 NoThRog * Sav'rukk's Legion. Spend React: Before a Nothrog in this rank dies: Spend a character within one rank. Wheeled Pikes DF Wheeled-Pikes Character Nothrog Fighter 1 Good 3 10 0 1 NoThRog * Siege. Spend React: After an opposing character moves within one rank: Perform a melee strike (base +5 ATK) targeting that character. Avatar of the Storm DOM Avatar-of-the-Storm Character Deverenian Fighter 3 Evil +6/+4/+1 7 7 2 Deverenian * Unique * Avatar * Astral. You may only put Avatar of the Storm into play if an Astral Deverenian character has been killed this turn, or you spend an Astral Deverenian character to bring this character into play. If the Avatar kills the highest level character in an opponent's first rank or is killed, shuffle the Avatar into your deck. Belshsar the Scarred DOM Belshsar-the-Scarred Character Deverenian Wizard 3 Evil 2 11 4 1 Deverenian * Necromancer. Spend Order: Stun Belshsar to move him forward one rank and immediately play a spell without spending. The spell must be an Order or Spend Order. Clarrisa DOM Clarrisa Character Deverenian Rogue 3 Evil 5 13 5 1 Deverenian * Assassin * Stealth +7. Clarrisa's attacks are Stealth actions. React: After Clarrisa kills another character with a melee strike, if she is in you first rank, she may make a Stealth check at +10 to enter the ranks of the killed character's army without Spending. Hendric the Mirage EE Hendric-the-Mirage Character Deverenian Wizard 4 Evil 4 16 8 1 Deverenian * Illusionist. React: Once per turn, after another character performs an action, that character must make a magic save (DC 15). If the acting character fails the save you may spend a character adjacent to the acting character. Isadran Warrior DOM Isadran-Warrior Character Deverenian Fighter 3 Evil +0/+0 12 3 2 Deverenian * Unique. If your Warlord is Deverenian, you may bring Isadran Warrior into play in any of your ranks of 3 or higher adjacent to a rank you occupy. Isadran Warrior gains a permanent ATK bonus equal to the rank he entered play. Jodin Drac DOM Jodin-Drac Character Deverenian Fighter 6 Evil +8/+6 15 7 3 Deverenian Warlord * Unique. May equip two Weapons. If Drac is your Warlord, all of your other Deverenian fighters within one rank of Drac have +2 ATK and +1 AC. Lord Miracus DOM Lord-Miracus Character Deverenian Fighter 3 Evil +4/+2 14 3 2 Deverenian. Order: Spend a Weapon equipped by Miracus to perform a melee strike. Nelchat the Horror DOM Nelchat-the-Horror Character Deverenian Cleric 3 Evil 0 8 3 1 Deverenian * Seer. Spend Order: If Nelchat is not in the first rank, all players shuffle their hands into their decks and then draw a number of cards from their decks equal to the number of cards shuffled into their decks. Move Nelchat forward 1 rank. Queen of Lightning DOM Queen-of-Lightning Character Deverenian Wizard 5 Evil 5 11 4 1 Deverenian * Avatar * Unique. Spend Order: Stun the Queen to target any three characters in play, one at a time. In the order that they were targeted, the Queen performs a +7 ranged strike on each of these characters regardless of rank. The targeted characters add the rank they occupy to their AC for the duration of this strike. Sakar OpenPromo Sakar Character Deverenian Rogue 5 Good +5/+2 15 9 3 Deverenian Mercenary * Warlord * Unique. May only start the game with good Deverenians and Mercenaries. If Sakar is your Warlord, your good characters suffer no loyalty penalty and your evil characters enter play as if they were one level higher. Sakar may begin the game with any one rogue item of level 8 or less equipped. Squire Andreas DOM Squire-Andreas Character Deverenian Cleric 1 Evil 1 10 2 1 Deverenian * Unique. If your Warlord is Deverenian, Andreas may enter play in any of your ranks adjacent to a rank in which you have one or more characters. Until he leaves play, his level equals the rank in which he came into play. Terror of Blackthorne DOM Terror-of-Blackthorne Character Deverenian Wizard 4 Evil 5 12 9 3 Deverenian * Unique * Reaver. May only equip items with "Eyestalk" in the title. After the Terror suffers a wound it must discard a random item with "Eyestalk" in the title. Spend Order: Search your deck for a card with "Eyestalk" in the title and add it to your hand. Wizard's Guard DOM Wizard's-Guard Character Deverenian Fighter 2 Evil 2 11 1 1 Deverenian. If Wizard's Guard is in a rank with one or more wizards, he gains +3 ATK and +3 AC. React: After one of your wizards kills Wizard's Guard with a card effect, shuffle Wizard's Guard back into your deck. Barrier DOM Barrier Character Dwarf Fighter 1 Good 0 12 1 1 Dwarf. React: After a character in another army moves into their first rank, if that character has a Steed equipped, discard that Steed to inflict 1 wound on the target. Byaal Kadapati DOM Byaal-Kadapati Character Dwarf Cleric 5 Good +5/+1 15 6 3 Dwarf Warlord * Unique. All Gargoyles in play have the ability "Spend Order: Target another Gargoyle who gains a bonus to its ATK and AC until the end of the turn equal to this character's ATK." Spend Order: Put up to three Gargoyles into play from your hand following the normal rules for putting characters into play. Dread DOM Dread Character Dwarf Rogue 1 Evil 0 11 3 1 Dwarf * Scout. Spend Order: Move backward one rank and then perform a +2 ranged strike. Healer DOM Healer Character Dwarf Cleric 2 Good 0 12 2 1 Dwarf * Human. Spend Order: Target and spend a character in your army to remove one wound from the target character. Honor DOM Honor Character Dwarf Cleric 2 Good 2 12 3 1 Dwarf. React: After a character in your army suffers one or more wounds, Honor gains +1 ATK and +1 AC until the end of the turn. Limestone Gargoyle DOM Limestone-Gargoyle Character Dwarf Fighter 3 Good 0 12 1 1 Dwarf * Gargoyle. You must have a cleric in play to bring Limestone Gargoyle into play. Order: Once per turn, reveal the top five cards of your deck. If one of those cards is a Gargoyle of 5th level or less, replace Limestone Gargoyle with that Gargoyle. Shuffle Limestone Gargoyle and all attached cards back into your deck. Martyr EE Martyr Character Dwarf Cleric 1 Good 1 10 2 1 Dwarf * Defend +5. React: After Martyr is targeted with a melee strike, make a Defend check (DC 15 + the attacker's level). If successful, kill Martyr to inflict 1 wound on the attacker. Shame DOM Shame Character Dwarf Fighter 4 Good +8/+1 14 4 2 Dwarf * Barbarian. React: After Shame is put into play you may search your deck for a level 1 Dwarf character and put it into play. Tenacious DOM Tenacious Character Dwarf Cleric 4 Good +3/+2 15 5 2 Dwarf * Druid * Stone Druid. When Tenacious is ready in your first rank, characters in your second rank may make melee strikes as if they were in the first rank. War EE War Character Dwarf Fighter 1 Good 1 11 0 1 Dwarf * Barbarian. Spend React: After a character in this rank is killed, War may immediately perform a melee strike. Adoramus Te DOM Adoramus-Te Character Elf Multiclass 4 Good 5 14 9 3 Elf Warlord * Unique * Scribe +6 * Half Elf. Adoramus Te is both a cleric and a wizard. Adoramus Te enters play as if he were level 5. Order: Discard a card from your hand to give Adoramus Te +1 level until the end of the turn. Avatar of Bone DOM Avatar-of-Bone Character Elf Fighter 3 Evil +3/+3 13 0 2 Elf * Avatar * Unique. Avatar of Bone has an ATK bonus equal to the number of character cards in your discard pile. Order: Kill one of your characters in this rank to remove all wounds from the Avatar. Avatar of Spirit DOM Avatar-of-Spirit Character Elf Cleric 5 Evil +5/+5 16 8 3 Elf * Avatar * Unique. Order: Kill the Avatar to target up to three characters in an adjacent rank. Inflict one wound on each target. Bescez DOM Bescez Character Elf Rogue 3 Evil -2 11 3 1 Elf * Stealth +10. Bescez enters play in the rank behind an opponent's last occupied rank. When Bescez maneuvers it is considered a Stealth action. If Bescez is in your army your Warlord gains the ability: "Order: Once per turn, move an opposing character forward or backward one rank." Geltran DOM Geltran Character Elf Wizard 3 Evil 3 12 4 1 Elf * Necromancer * House Dythanus. React: After Geltran is targeted with a melee strike, if he is spent, you may take one character card from your discard pile and add it to your hand. This ability may be performed while stunned. Narasis DOM Narasis Character Elf Fighter 1 Evil 1 9 2 1 Elf * Undead * Tansiq. React: If Narasis enters play from your discard pile, Narasis gains +5 ATK and +5 AC permanently. Rafkin DOM Rafkin-1 Character Elf Cleric 4 Good 3 13 8 2 Elf * Free Kingdoms. Spend Order: Ready an Elf or Free Kingdoms fighter of up to 4th level. Spend Order: Target an Elf or Free Kingdoms fighter in your army. Give that fighter +3 ATK and +3 AC (+5 ATK and +5 AC for a Paladin) until the end of the turn. Rafkin DOM Rafkin-2 Character Free Kingdoms Cleric 4 Good 3 13 8 2 Elf * Free Kingdoms. Spend Order: Ready an Elf or Free Kingdoms fighter of up to 4th level. Spend Order: Target an Elf or Free Kingdoms fighter in your army. Give that fighter +3 ATK and +3 AC (+5 ATK and +5 AC for a Paladin) until the end of the turn. Revsheth EE Revsheth Character Elf Rogue 2 Evil 3 13 1 1 Elf * Undead. When Revsheth is in your discard pile you may spend a Necromancer of 3rd level or higher as an Order to put Revsheth into your hand. Skeleton DOM Skeleton Character Elf Classless 1 Evil 3 10 1 1 Elf * Undead. May not start in play. Your initiative rolls have a -1 penalty. You may have any number of Skeletons in your deck. You must have an unspent Necromancer in play to bring Skeleton into play. Veleshan DOM Veleshan Character Elf Cleric 4 Evil 4 13 4 1 Elf * Unique. Spend React: After Veleshan enters play, make a skill check (DC 11). If successful, he may target one character in your opponent's first rank who suffers one wound. Zombie DOM Zombie Character Elf Classless 1 Evil 0 8 0 2 Elf * Undead. May not start in play. You may have any number of Zombies in your deck. You must have an unspent Necromancer in play to bring Zombie into play. All characters have the ability "Order: Spend a Weapon attached to this character to kill a Zombie in an adjacent rank." Dame Martha EE Dame-Martha Character Free Kingdoms Fighter 3 Good 2 11 4 1 Free Kingdoms * Ranger. Martha has +5 AC against ranged strikes. Spend Order: Perform two consecutive +3 ranged strikes. Kerro DOM Kerro Character Free Kingdoms Fighter 4 Good +4/+1 9 5 2 Free Kingdoms * Astral * Celestial. React: After Kerro enters play, target a character in your 1st rank who has not permanently gained a hit point. The target character permanently gains 1 hit point. Leun Moonstone DOM Leun-Moonstone Character Free Kingdoms Cleric 3 Good 2 8 3 0 Free Kingdoms * Druid. Leun has one hit point for each rank in your army that your army occupies. Llyr Irregulars DOM Llyr-Irregulars Character Free Kingdoms Fighter 1 Good 0 10 0 1 Free Kingdoms. Spend React: When you have an illegal rank due to a character being killed, retrieve another Llyr Irregulars from your deck and put into play it in your first rank. Marius Dela DOM Marius-Dela Character Free Kingdoms Rogue 3 Good 1 14 4 1 Free Kingdoms * Bard. Order: Discard a card from your hand to give target character one of the following until the end of the turn: Defend +3, Magic Resistance +3, Marksmanship +3, Medicine +3, Powerattack +3, Riding +3, Riposte +3, or Scribe +3. Moropha DOM Moropha Character Free Kingdoms Fighter 4 Good +5/+3 14 -1 2 Free Kingdoms * Ranger * Marksmanship +5 * Riding +5. Morophus' skill equals the number of Druids and Rangers in play. Spend Order: Perform a +3 ranged strike. Parsis Yscar DOM Parsis-Yscar Character Free Kingdoms Multiclass 3 Good +3/+2 15 5 2 Free Kingdoms * Ranger * Assassin * Lycanthrope. Parsis is considered both a fighter and a rogue. Parsis enters play as if he were level 4. React: After a Lycanthrope form is equipped by Parsis, instead of discarding any items equipped to Parsis, place those items on top of your deck. Qultan the Student DOM Qultan-the-Student Character Free Kingdoms Wizard 4 Good 4 13 7 2 Free Kingdoms * Illusionist. Spend React: After another of your characters has completely resolved the playing of a wizard spell, you may play that spell again with Qultan as the one playing the spell if Qultan could legally play the spell while unspent. Raylor Magicbane DOM Raylor-Magicbane Character Free Kingdoms Rogue 5 Good +4/+2 15 7 3 Free Kingdoms Warlord * Bard * Unique * Magic Resistance +5. Raylor may play wizard spells up to 2nd level. If Raylor is your Warlord, your critical failures are considered critical successes and all of your other Free Kingdoms characters have +4 Skill. Selah Cohler DOM Selah-Cohler Character Free Kingdoms Wizard 2 Good 0 10 3 1 Free Kingdoms * Illusionist * Magic Resistance +0. Spend React: After a spell targets a card in Selah's army, make a Magic Resistance check (DC 15 + character's level). If successful, you may redirect the spell at a legal target in another army. Andlewick DOM Andlewick Character Mercenary Classless 5 Good +7/+5/+3/+1 18 9 3 Mercenary Warlord * Monk * Unique. Order: Once per turn, discard a card from your hand to perform an attack without spending. These strikes may only target stunned characters. Aphotican EE Aphotican Character Mercenary Classless 3 Evil 0 6 6 1 Mercenary * Monster * Scribe +9. May not attack. Aphotican may scribe any spells up to 5th level. Aphotian may play scribed spells regardless of class and level. Avatar of Amoudosi DOM Avatar-of-Amoudosi Character Mercenary Classless 5 Good 8 12 4 3 Mercenary * Avatar * Unique. Order: Once per turn, remove up to 2 wounds from the Avatar. Avatar of Djarat DOM Avatar-of-Djarat Character Mercenary Fighter 5 Good +0/+0/+0 15 5 3 Mercenary * Avatar * Unique. May equip any number of Weapon items. Avatar of Sanaa DOM Avatar-of-Sanaa Character Mercenary Rogue 5 Evil 0 19 10 3 Mercenary * Avatar * Unique. When a character successfully hits the Avatar with a melee strike, the character's player chooses and discards one card from his hand. Players with no cards ignore this effect. Avatar of Yscar DOM Avatar-of-Yscar Character Mercenary Cleric 5 Evil 0 2 0 1 Mercenary * Seer * Monster * Avatar * Unique. When a Monster of 5th level or less is brought into play, Avatar of Yscar copies the ATK, AC, skill, and hit points of the Monster. The Avatar also gains all of the text and abilities in the Monster's text box while losing any other previous abilities. The Avatar retains this ability and all its printed traits. Blood Hound DOM Blood-Hound Character Mercenary Classless 2 Evil 3 12 2 1 Mercenary * Monster. May not equip items. React: After Blood Hound inflicts one or more wounds on another character, that character may not ready during the next Ready Phase. Children of Yscar DOM Children-of-Yscar Character Mercenary Classless 1 Evil 1 11 0 1 Mercenary * Monster. If Children of Yscar is in your discard pile, you may spend a character in your army as an order to put the Children of Yscar into your hand. Death Fog DOM Death-Fog Character Mercenary Fighter 4 Evil +5/+5 10 4 2 Mercenary. May not equip items. When Death Fog enters play, all players may put a character with the Monster or Undead trait into their hands from their discard piles. Dinal EE Dinal Character Mercenary Fighter 3 Good +3/+3/+3 13 5 1 Mercenary * Ranger. Dinal may equip two Weapons. Spend Order: Perform a +0 ranged strike. Order: Once per turn, move a character in this rank backwards one rank. Gallow's Fiend DOM Gallow's-Fiend Character Mercenary Classless 2 Evil 3 10 0 1 Mercenary * Monster. Spend Order: Target a spent or stunned adjacent character of 4th level or less. The target becomes ready, but may not perform an attack until next turn. Iceslayne DOM Iceslayne Character Mercenary Classless 4 Evil 10 14 3 3 Mercenary * Monster * Powerattack +7 Kaballite Tower DOM Kaballite-Tower Character Mercenary Classless 3 Evil 0 11 0 1 Mercenary * Siege. May not perform Actions. May not attack. Wizards adjacent to one or more Kaballite Towers gain the ability "React: Once per turn, after this wizard spends to play a spell, ready the wizard." Kasugoan DOM Kasugoan Character Mercenary Classless 5 Good +5/+3/+2 16 8 3 Mercenary * Avatar * Unique. Kasugoan's alignment is the same as your Warlord's alignment. React: Once per turn, after a character in your army is killed with a melee strike, you may immediately attack with a character in your army. Maelifcorum DOM Maelifcorum Character Mercenary Fighter 4 Evil +5/+5 14 0 3 Mercenary * Monster . You must spend a wizard to bring Maelifcorum into play. Maelifcorum may equip up to three WEAPONS, up to three Shields, up to three Armors, and up to three Helms. Misearean Slaver DOM Misearean-Slaver Character Mercenary Fighter 3 Evil 4 13 3 2 Mercenary. Slaver may remain spent during the ready phase. Spend Order: If this character is in the first rank, target a non-Warlord. character of lower level in an opponent's first rank. The target character gains Stealth +5 and is under your control as long as this character remains spent and not stunned. Nactaar DOM Nactaar Character Mercenary Fighter 3 Evil 5 13 1 2 Mercenary * Monster * Bascaron. May be targeted with melee strikes regardless of rank. Spend Order: If Nactaar is in your last occupied rank, perform a melee strike targeting a character in another army's last occupied rank. Nightslasher DOM Nightslasher Character Mercenary Rogue 2 Evil 6 10 0 1 Mercenary * Monster. Nightslasher inflicts an additional wound whenever it hits with a melee strike. Nightslasher may only attack a character in an army if all of the characters in that army's first rank are spent or stunned. Ogre DOM Ogre Character Mercenary Fighter 3 Good +4/+4 9 1 2 Mercenary. React: After a character in your army is killed, move Ogre forward one rank. Sakarian Bloodknight DOM Sakarian-Bloodknight Character Mercenary Fighter 2 Evil +1/+1 7 0 2 Mercenary. Sakarian Bloodknight is considered to be of the same faction(s) as your Warlord as well as being a Mercenary. Sakarian Manticore DOM Sakarian-Manticore Character Mercenary Fighter 3 Evil 4 13 3 2 Mercenary * Monster. May not equip items. Sakarian Manticore does not spend when using Spend Order Action cards. Order: Once per turn, discard a card from your hand to perform a +0 ranged strike. Shadowfiend DOM Shadowfiend Character Mercenary Fighter 1 Evil 1 11 1 1 Mercenary * Monster. May not equip items. React: After Shadowfiend kills a character, attach the top card of your deck face down under Shadowfiend. React: After Shadowfiend suffers one or more wounds, discard a facedown card attached to Shadowfiend to reduce the wounds suffered to zero. Spirit Wing DOM Spirit-Wing Character Mercenary Classless 3 Evil +2/+2/+4 13 0 2 Mercenary * Dragon * Monster. May not equip items. Order: Once per turn, discard a card from your hand to move forward or backward one rank. Supremus DOM Supremus Character Mercenary Wizard 12 Evil +15/+15/+9/+9 26 19 8 Mercenary * Dragon * Unique. Supremus' level for entering play is reduced by 1 for each "Wyrm's Egg" attached to your Warlord. May not equip items. Supremus' melee and ranged strikes inflicts two additional wounds. Spend Order: Move forward up to three ranks. Spend Order: Perform five consecutive +9 ranged strikes. Terratorn DOM Terratorn Character Mercenary Classless 1 Evil 2 10 1 1 Mercenary * Monster. Order: Once per turn, move forward or backward one rank. The Temple of Lore DOM The-Temple-of-Lore Character Mercenary Classless 1 Good 0 4 0 2 Mercenary * Siege * Ethereal * Unique. May not start in play, perform Actions, or attack. While the Temple of Lore is in play, your characters come into play one rank further back than normal, and characters in your army have a bonus to ATK, AC and skill equal to their level, and characters over 4th level have +1 hit point. Unakhan DOM Unakhan Character Mercenary Fighter 4 Evil +4/+4 14 3 2 Mercenary * Monster. May not equip Weapons. React: After Unakhan hits with a melee strike, make a skill check (DC 15). If successful, his next melee strike is a critical success. This effect is lost at the end of the turn. War Wagon DOM War-Wagon Character Mercenary Classless 2 Good 0 13 0 1 Mercenary * Siege. May not attack, start in play or attach items. War Wagon may enter play in any rank greater than its level. Spend Order: Move the War Wagon and up to 3 other characters in the same rank forward one rank. Bershar Nin DOM Bershar-Nin Character Nothrog Fighter 5 Evil +6/+6 15 5 3 NoThRog Warlord * Unique * Slave Trader. Spend Order: Move all of your non-NOTHROG characters forward one rank. Order: Put a lower level character into play without a loyalty penalty. Brown Kratchling DOM Brown-Kratchling Character Nothrog Fighter 1 Evil 1 7 0 1 NoThRog * Kratchling. React: After Brown Kratchling comes into play, search your deck for a Green Kratchling, show it to the other players and put it in your hand. Destin the Sighted DOM Destin-the-Sighted Character Nothrog Wizard 3 Evil 2 12 5 2 NoThRog. Destin may equip and use Eyestalk" cards as if he were three levels higher and a Reaver. After Destin uses an action on an "Eyestalk" card, the "Eyestalk" card is discarded." Green Kratchling DOM Green-Kratchling Character Nothrog Rogue 2 Evil +1/+1 7 0 1 NoThRog * Kratchling. If Green Kratchling is killed, shuffle it into your deck. Hurgg DOM Hurgg Character Nothrog Fighter 3 Evil +3/+3 13 3 2 NoThRog * Pit Fighter. Hurgg is +2 levels for using fighter action cards. Hurge gains +3 ATK and an additional strike at +2 (+5 total) if he is involved in a PIT FIGHT. Koratcghuk DOM Koratcghuk Character Nothrog Fighter 5 Evil +15/+7 17 7 4 NoThRog * Unique. Koratcghuk inflicts an additional wound whenever he hits with a melee strike. While Koratcghuk is in play, all characters coming into play enter play as if they were one level higher. Na'Chuk DOM Na'Chuk Character Nothrog Fighter 3 Evil 5 14 4 2 NoThRog. You may choose to leave Na'Chuk spent during the Ready phase. Spend Order: If Na'Chuk is in your front rank, target and spend a character of lower level in an oppoent's front rank. As long as Na'Chuk is in play and spent, the targeted character may not ready. The Horror of Merrick DOM The-Horror-of-Merrick Character Nothrog Wizard 3 Evil 7 10 8 2 NoThRog * Reaver. May only equip items with Eyestalk" in the title. After the Horror suffers a wound, it must discard a random item with "Eyestalk" in the title. Spend Order: Target a card with "Eyestalk" in the title in your army and add that card to your hand. " Tobrinsk DOM Tobrinsk Character Nothrog Classless 3 Good +4/+2/+0 14 3 1 NoThRog * Monk * Half-Nothrog. Order: Once per turn, choose another player and name any card type. That player must reveal the top card of his or her deck. If that card is the named card type, it is discarded. If not, the player may add that card to his hand. Urukhu DOM Urukhu Character Nothrog Rogue 1 Evil 0 11 0 1 NoThRog * Scout * Uthanak's Legion. May not start the game in play. Spend Order: Perform a +1 ranged strike. Spend React: After you win initiative, perform a +1 ranged strike. A Grave Error DOM A-Grave-Error Action Classless 1 May only be played by a stunned character. React: After this character is targeted by a melee strike, before that strike resolves make a melee strike targeting the character performing the strike. Acrobatic Strike DOM Acrobatic-Strike Action Rogue 3 Order: Make a Dexterity check (DC 16); if successful, this character may make a melee strike. If unsuccessful, stun this character. Alert EE Alert Action Rogue 1 React: After this rogue is targeted by a ranged or melee strike, make a Perception check (DC 20). If successful, ready this rogue. Ambushed Before the Battle DOM Ambushed-Before-the-Battle Action Fighter 2 Spend Order: Name a faction and choose another player. The chosen player must reveal his or her hand. Select one character of the named faction from the revealed cards to be shuffled back into that player's deck. Avatar of Kor DOM Avatar-of-Kor Action Cleric 5 Spend Order: Put this card in your first rank as a level 5 Dwarf fighter with ATK +12/+12, AC 20, 3 hit points, +0 skill, and the Avatar trait. While this card is in play, at the end of each turn, discard either one of your Dwarf clerics or the Avatar. Bascarite Swarm DOM Bascarite-Swarm Action Classless 3 Spend Order: Choose another player. Until the end of the turn, each time the selected player performs an action that results in drawing a card from his deck, that player must inflict two wounds on any character in his army. Bascaron's Children DOM Bascaron's-Children Action Classless 3 Order: All Monsters in play gain +3 ATK and +3 AC until the end of the turn. Bascaron's Gaze DOM Bascaron's-Gaze Action Classless 3 Spend React: Play after the initiative roll. If you have the highest initiative roll, any wounds inflicted this turn may not be reduced or redirected. If you do not have the highest initiative roll, players may not draw any cards from their decks until next turn. Cear's Kiss DOM Cear's-Kiss Action Rogue 2 Order: Target a card in any player's discard pile. Additional copies of that card may not be played until the end of the turn. Order: Select another player and target a card at random from that player's hand. The target player must reveal the card and may not play any other copies of that card until the next turn. Dance of Death DOM Dance-of-Death Action Cleric 3 Necromancers play this as a wizard spell. Spend React: After all players "pass" at the end of the turn, you may remove one wound from each of your characters in your front rank. At the beginning of next turn, any of your characters with a wound may not ready. Dead World Curses DOM Dead-World-Curses Action Classless 2 Spend Order: Target a character with a Cursed item equipped. Stun, or inflict 1 wound on the target character. Spend Order: Search your deck for an item card with the Cursed trait, show it to the other players and add it to your hand. Face of Mirrors EE Face-of-Mirrors Action Wizard 5 Illusionists play this as a 3rd level spell. Spend React: After an opposing character inflicts wounds on a character in your army with a melee strike: Inflict that many wounds on a character adjacent to the opposing character. Reduce the wounds being suffered by your characters to zero. I Call on Your Power DOM I-Call-on-Your-Power Action Classless 2 Wizard and cleric only. This is a spell. Order: Ready one of your lower level Elementals or Gargoyles in play. At the end of the turn, stun that Elemental or Gargoyle. Illusionary Defense DOM Illusionary-Defense Action Wizard 5 Illusionists play this as a 3rd level spell. Spend Order: Until the end of the turn, any character making a melee strike against a character in this wizard's army must make a magic save (DC 10 + the targeted character's level) or their melee strike is cancelled. Illusionary Script DOM Illusionary-Script Action Wizard 4 Illusionists play this without spending. Spend Order: Reveal a character card in your hand. Search your deck for a copy of that card and add it to your hand. Infernal Designs DOM Infernal-Designs Action Classless 5 Wizard or cleric only. This is a spell. A character may play only one Infernal Designs per turn. React: After this character kills an opposing character with a strike or action, attach this card to this character. While it is attached this character has +1 Hit Point. Kun's Merciful Touch DOM Kun's-Merciful-Touch Action Classless 3 Monk only. React: After this Monk wounds another character with two melee strikes in the same attack, kill the wounded character. React: After this Monk wounds a character with a melee strike, that strike inflicts an additional wound. Madrigal's Blindstrike DOM Madrigal's-Blindstrike Action Classless 3 Order: Attach this card to to this character. While attached, this character gains the ability: "Spend React: After a character readies during the Orders Phase, inflict one wound on the character." Magic Shield DOM Magic-Shield Action Wizard 3 Spend React: Play after another player's spell targets a card in your army. Cancel the spell and attach this card to this wizard. This wizard gains +3 AC while this card is attached. Merciless Ride DOM Merciless-Ride Action Fighter 1 Spend Order: Ready all Steed cards in your army. At the end of the turn discard all of your spent Steed cards not equipped by characters with the Riding feat. Mithglyn's Caprice DOM Mithglyn's-Caprice Action Classless 2 React: Play before this character performs a ranged strike. Cancel the strike and choose a player, who must choose one of his or her characters as the target for a +10 ranged strike from this character which may not receive any bonuses. Pit Fight DOM Pit-Fight Action Fighter 2 Spend Order: Target a lower-level character up to three ranks away to perform an attack without spending with all melee strikes targeting that character. After the attack, if the target is still in play, he or she may perform an attack without spending with all melee strikes targeting this character. Pull the Strings DOM Pull-the-Strings Action Classless 4 Bards and wizards only. This is a spell. Spend Order: Target a lower-level non-Warlord. character who must make a magic save (DC 20). If that character fails the save, that character gains Stealth +15 and is under your control until the end of the turn. Rally DOM Rally Action Fighter 1 Warlord only. Spend Order: Draw five cards from your deck. You may immediately put any number of 1st-level character from your hand into play. Discard any remaining cards in your hand. Song of Triumph DOM Song-of-triumph Action Rogue 3 Bard only. Spend React: Play after a character in your army kills a character in another army. All other characters in your army gain a +7 ATK bonus until the end of the turn. The Plane of Secrets DOM The-Plane-of-Secrets Action Rogue 5 Order: Place this card as a character in your 5th rank, where it becomes a level 1 classless character with +0 ATK, 7 AC, +0 skill 1 hit point and the following ability "Order: Discard this card and bring a character of 5th level or lower into play in this rank." The Shattered Lands DOM The-Shattered-Lands Action Classless 3 Spend Order: Target a Monster in your army. That Monster may immediately make a melee strike against any stunned character in an opponent's army, regardless of rank. Tough it Out DOM Tough-it-Out Action Fighter 2 React: After this fighter is targeted with a melee or ranged strike, inflict one wound on him or her to cancel the strike. Treewalk DOM Treewalk Action Cleric 5 Druids play this as a 2nd level spell. Spend Order: Target two characters in your army. The targeted characters switch places. Viper's Strike DOM Viper's-Strike Action Wizard 5 Shamans play this as a 2nd level spell. React: After a character has entered play, that character may immediately attack or perform an action that generates a ranged strike. Wheel of Death DOM Wheel-of-Death Action Wizard 3 Necromancers play this without spending. Spend Order: Discard up to three cards from the top of your deck. Until the end of the turn, all characters in your 1st rank gain +2 ATK and +2 AC for each card discarded in this manner. Wild Shape Bear DOM Wild-Shape-Bear Action Cleric 4 Wild Shape * Druid only. Spend Order: Attach this card to this character, if this character does not already have a Wild Shape attached. While it is attached, this character gains the following ability, "Order: Once per turn, gain one hit point until the end of the turn. At the end of the turn, remove one wound from this character." Words of Woe DOM Words-of-Woe Action Classless 2 Shaman, Bard, Druid, Necromancer or Illusionist only. This is a spell. Spend Order: Target a character in play, who receives a -10 penalty to all rolls until the end of the turn. Your Strength is Mine DOM Your-Strength-is-Mine Action Wizard 1 Spend Order: Spend any number of wizards in your army to target a fighter in play. The target fighter gains an ATK bonus equal to the sum of the spent wizards' highest ATK (including this wizard's ATK). Arrow of Slaying DOM Arrow-of-Slaying Item Rogue 7 Order: Discard the Arrow of Slaying to make this character's ranged attacks inflict 2 additional wounds against a specific faction until the end of the turn. Roll a die: 1-3 Mercenaries, 4-6 Deverenians, 7-9 Dwarves, 10-12 Elves, 13-15 Free Kingdoms, 16-18 Nothrogs, 19-20 any character. Assassin's Cup DOM Assassin's-Cup Item Rogue 8 Spend React: After a character has used an action on an item, target that character who must make a poison save DC 15 or suffer 1 wound. React: Once per turn, if this character is an Assassin, after a character has used an action on an item, target that character who must make a poison save DC 15 or suffer one wound. Avatar of Albrecht DOM Avatar-of-Albrecht Item Fighter 10 2 2 Epic. Powerattack +10 * Riding +10 * Defend +10. +2 skill. +1 hit point. Avatar of Fineltour DOM Avatar-of-Fineltour Item Rogue 10 2 2 Epic. Marksmanship +10 * Riposte +10 * Stealth +10. +2 skill. +1 hit point. Avatar of Kavara DOM Avatar-of-Kavara Item Wizard 10 2 2 Epic. Charisma +10 * Magic Resistance +10 * Scribe +10. +2 skill. +1 hit point. Avatar of Neus DOM Avatar-of-Neus Item Cleric 10 2 2 Epic. Medicine +10 * Scribe +10 * Defend +10. +2 skill. +1 hit point. Banner of Rallying DOM Banner-of-Rallying Item Fighter 7 Unique. While the Banner is equipped by a character in your first rank, opposing characters must make a fear save DC 13 after moving into their first rank. If the save is failed, move the character back one rank. Bascarite Necklace DOM Bascarite-Necklace Item Cleric 9 Spend Order: Discard a card from your hand to reveal the top five cards of your deck, one at a time. If you reveal a character, stop and bring that character into play if you may legally do so. You may move him or her forward up to two ranks. Discard the other cards drawn. Bear DOM Bear Item Classless 9 Unique * Totem. You must spend a Shaman or Uthanak to bring this card into play. Order: Once per turn, move a character in your army of the same faction as your Warlord forward or backward one rank. Black Moss DOM Black-Moss Item Classless 2 Order: Spend Black Moss to do 1 wound to this character and 1 wound to a character in an adjacent rank. If Black Moss kills this character, you may choose to equip Black Moss to one of your characters in the same rank. Bracers of Weaponry DOM Bracers-of-Weaponry Item Cleric 3 Order: Discard the Bracers of Weaponry to search your deck for a Weapon item. This cleric equips it, ignoring class restrictions. Cear's Stone DOM Cear's-Stone Item Rogue 7 Stealth +7. This character may remain spent during the Ready Phase. Spend Order: Give all of your characters Stealth +5 while this character remains spent. Chainmail of Loyalty DOM Chainmail-of-Loyalty Item Wizard 2 Armor. Good characters only. React: After a character of the same faction as your Warlord in your army is killed, this character gains +1 AC until the end of the turn. Cynophontis DOM Cynophontis Item Classless 11 Unique * Totem. You must spend a Shaman or Nassiral Hate to bring this card into play. Spend Order: Search your deck for a character, show it to the other players and add it to your hand. Order: Once per turn, inflict a wound on or remove a wound from, a character of the same faction as your Warlord. Deck of Faces DOM Deck-of-Faces Item Cleric 8 Order: Spend and stun the Deck: Name a character card and look at an opponent's hand. If that character is in the opponent's hand, all copies of that card are discarded from his hand. Double Bladed Sword EE Double-Bladed-Sword Item Fighter 4 2 1 Weapon * Shield. React: After this character successfully hits with a melee strike with a roll greater than 10, spend the Double Bladed Sword to make an additional melee strike at the same ATK bonus. Drums of Panic DOM Drums-of-Panic Item Rogue 7 Bard only. Order: Spend the Drums to target a character. Target character must make a fear save DC 10 or be moved back one rank. Spend Order: Target a character. Target character must make a fear save DC 20 or be moved back one rank and then become spent, if ready. Eyestalk of Will DOM Eyestalk-of-Will Item Wizard 5 Reaver only. React: Spend the Eyestalk before a character up to 3 ranks away makes a save. The DC of the save is increased by twice the number of Eyestalks equipped to this character. Fireworks DOM Fireworks Item Wizard 5 Order: Discard the Fireworks to target a character up to three ranks away. Target character and any characters adjacent to that character must make a fear save DC 15 or become spent. Flame Steed DOM Flame-Steed Item Classless 3 Steed. This character suffers 1 wound at the end of each turn, unless he or she has a Ring of Fire Resistance equipped. Spend Order: Move forward or backward up to 3 ranks. Order: Spend Flame Steed to perform a +5 melee strike. Flory's Monster Guide EE Flory's-Monster-Guide Item Classless 10 Epic. All non-Monster characters in your army inflict an additional wound with melee and ranged strikes that target Monsters Order: Spend the Guide to search your deck for a Monster that may legally enter play and put it into play. Getting's World Atlas EE Getting's-World-Atlas Item Classless 10 Epic. React: After you bring a character into play, move that character forward one rank. Order: Spend the Atlas to target an opponent's character that is not of the same faction as his or her Warlord and perform a melee strike against the target regardless of rank. This melee strike inflicts 2 extra wounds. Giant Strength Potion DOM Giant-Strength-Potion Item Fighter 6 Order: Discard Giant Strength Potion to perform a +10 melee strike that inflicts an additional wound. Glass Dagger DOM Glass-Dagger Item Rogue 6 This character's melee strikes inflict no wounds. React: After this character successfully hits with a melee strike, the target of the melee strike must make a melee strike against a character in a rank behind the target you roll for the melee strike. Gloves of Mercy EE Gloves-of-Mercy Item Fighter 7 Gauntlet. This character inflicts an additional wound whenever he or she hits with a melee strike. React: After this character inflicts wounds with a melee strike, reduce the wounds inflicted to 0 and stun the target. Hawk Hatchet DOM Hawk-Hatchet Item Fighter 6 4 Weapon. Order: If this character is a Ranger, discard the Hawk Hatchet to perform a +6 ranged strike that inflicts an additional wound. Heerman's Epic EE Heerman's-Epic Item Classless 10 Epic. All Characters in your army are +1 level for using action cards. Order: Spend the Epic to target one of your characters in an adjacent rank. Search your deck for a character 1 level higher than the target character. Discard the target and replace him or her with the retrieved character. Helm of Undying DOM Helm-of-Undying Item Wizard 8 1 Helm. Necromancer only. Order: Once per turn, kill a ready character in your army to put a character of equal or lower level from your discard pile into your hand. Spend Order: Kill a ready character in your army to put a character of equal or lower level from your discard pile into your hand. Invulnerability Potion DOM Invulnerability-Potion Item Fighter 6 Order: Discard Invulnerability Potion to give this character +2 AC and +4 hit points until the end of the turn. Litany of the Dead EE Litany-of-the-Dead Item Cleric 8 Order: Destroy Litany of the Dead and name a non-Warlord character card: Characters with that name may not perform actions or enter play until end of turn. Mammoth DOM Mammoth Item Classless 9 Unique * Totem. You must spend a Shaman or Sceth Hellbringer to bring this card into play. Order: Once per turn, ready a spent (not stunned) character with the Siege trait. Medwin's Codex EE Medwin's-Codex Item Classless 10 Epic. All characters in your first rank have +2 ATK, +2 AC, and +2 Skill. Order: Spend the Codex to target up to three unspent characters in your first rank. You may immediately attack with each of these characters consecutively. Mindfire Medallion DOM Mindfire-Medallion Item Classless 7 React: After an opponent draws or removes a card from his deck during the Order Phase, spend the Medallion to force the player to reveal the cards drawn or removed. You may choose to have that player keep those cards, or discard them and draw that many cards from the top of that player's deck. Opposition Talisman DOM Opposition-Talisman Item Cleric 8 Spend Order: Target and stun a character of opposite alignment and lower level up to three ranks away. Potion of Blurring DOM Potion-of-Blurring Item Classless 6 Order: Discard the Potion of Blurring. Until the end of the turn, all characters targeting this character with a melee strike or action, must make a Perception check DC 22. If the check is failed, the action or strike is canceled. Reaper's Shadowbox DOM Reaper's-Shadowbox Item Wizard 6 Illusionist only. Spend Order: Move any character of equal or lower level in your army to your first rank. That character is discarded at the end of the turn. Ring of Fire Resistance DOM Ring-of-Fire-Resistance Item Classless 8 Order: Once per turn, until the end of the turn, this character may not be targeted by spells that create ranged strikes or require magic saves. Ring of Spell Storing DOM Ring-of-Spell-Storing Item Wizard 6 Spend Order: Reveal from your hand and attach to this item a wizard spell of 5th level or less. You may discard the attached spell at any time to play it as if it were in your hand. Ring of Spell Turning DOM Ring-of-Spell-Turning Item Wizard 7 Spend React: After this character is targeted by a spell from another army, spend the Ring to get any one spell from your deck and add it to your hand, then discard one card from your hand. Ring of the Skylords DOM Ring-of-the-Skylords Item Classless 4 React: After this character suffers one or more wounds, shuffle him or her back into your deck. Discard all cards equipped by and attached to the character. Scarab DOM Scarab Item Classless 9 Unique * Totem. You must spend a Shaman or Taoth to bring this card into play. Ranged strikes performed by this character receive +4 to the die roll. Saves against action cards played by this character have a +3 DC. Sjonegaard's Mace DOM Sjonegaard's-Mace Item Cleric 7 Weapon * Unique. Order: Spend the Mace, give target Gargoyle +4 ATK, AC, and Skill until the end of the turn. Spend Order: Spend the mace: Put a Gargoyle from you discard pile into play (if it may legally enter play) or into your hand. Skeltis DOM Skeltis Item Classless 10 Familiar. Brownie. Spend Order: Look at an opponent's hand. Spend Order: Discard Skeltis and name a card. Target a player who must retrieve all copies of that card from his or her deck and discard them. Soul Gem Kashira DOM Soul-Gem-Kashira Item Wizard 9 1 1 Soul Gem * Unique. All your characters in your army have Magic Resistance +0. If you have three other Soul Gems in play as well, all characters in your army have an additional +2 to their Magic Resistance (+2 total) and this card's ATK and AC bonuses are doubled. Soul Gem Medera DOM Soul-Gem-Medera Item Fighter 9 1 1 Soul Gem * Unique. All characters in your army have +1 ATK. If you have three other Soul Gems in play as well, all characters in your army have an additional +1 ATK (+2 total) and this card's ATK and AC bonuses are doubled. Soul Gem Tenira DOM Soul-Gem-Tenira Item Cleric 9 1 1 Soul Gem * Unique. All your characters in your army have +2 skill. If you have three other Soul Gems in play as well, all characters in your army have an additional +2 skill (+4 total) and this card's ATK and AC bonuses are doubled. Soul Gem Yelera DOM Soul-Gem-Yelera Item Rogue 9 1 1 Soul Gem * Unique. All characters in your army have +1 AC. If you have three other Soul Gems in play as well, all characters in your army have an additional +1 AC (+2 total) and this card's ATK and AC bonuses are doubled. Stone of Fortune DOM Stone-of-Fortune Item Classless 8 React: Spend the Stone after this character has made a roll to reroll the die. Throwing Daggers DOM Throwing-Daggers Item Classless 7 Fighter and Monk only. Spend Order: Perform five consecutive +0 ranged strikes. These strikes may not receive any bonuses to the die roll. Viper DOM Viper Item Classless 9 Unique * Totem. You must spend a Shaman or Sav'rukk to bring this card into play. All characters in your army of the same faction as your Warlord have the ability "Spend React: After this character is targeted with a melee strike, move this character forward or backward one rank to cancel it." Votaurr Charm DOM Votaurr-Charm Item Classless 4 1 1 Spend Order: If this character is in your army's last occupied rank, he or she may perform a melee strike targeting a character in another army's last occupied rank. Until the end of the turn, all opposing characters may target this character with melee strikes regardless of rank. Wand of Negation EE Wand-of-Negation Item Wizard 6 Order: Spend the Wand to target any item in an opponent's army. Until the end of the turn, all of the target item's bonuses are reduced to 0 and the item's text box is considered blank. The item retains all of its traits for purposes of equipping other cards (such as HELM, WEAPON, UNIQUE, etc.). Whip of Despair DOM Whip-of-Despair Item Fighter 8 2 Weapon * Unique. Evil characters only. Spend Order: Once per turn, if this character is in the second rank, ready all characters in the first rank who are 1st or 2nd level and not stunned. White Sash DOM White-Sash Item Classless 5 Paladin and cleric only. Order: Once per turn, if this character's alignment is currently good, until the end of the turn this character's alignment is evil. Order: Once per turn, if this character's alignment is currently evil, until the end of the turn this character's alignment is good. Aspare EotS Aspare Item Classless 8 1 Familiar * Unique. Mercenary only. +4 Skill. Spend Order: Once per turn, target a number of lower level Mercenaries up to the number of wounds on this character: Ready the targets. Black Shuck EotS Black-Shuck Item Classless 8 Familiar * Unique. Elf only. +2 Skill. React: After this Elf targets a melee or ranged strike, cancel the strike and discard a card: Succeed with a Skill check (DC = target's AC) to inflict a wound on the target. Blacksand Trap EotS Blacksand-Trap Item Rogue 6 Trap. React: After a character in this rank is targeted by a melee strike, spend and stun Blacksand Trap: The acting character must succeed with a Dexterity save (DC 15, DC 20 if this character is a Dwarf) or suffer a wound and become stunned. Blacksnake Whip EotS Blacksnake-Whip Item Fighter 8 7 Weapon. If this character is a Nothrog, Blacksnake Whip loses the Weapon trait. All characters in your army have the ability: "Order: Spend an equipped Steed: Perform a +0 melee strike." Deverenians get a bonus to the strike equal to the level of the spent Steed. Cartwright Agent EotS Cartwright-Agent Item Classless 8 Familiar * Unique. Free Kingdoms only. This character has an additional melee strike (Base +0) when attacking. Other Free Kingdoms in this rank have +2 ATK, AC and Skill Corinth Ward EotS Corinth-Ward Item Cleric 4 Spend React: Before a character suffers wounds from a character with lower Skill than this cleric: Reduce the wounds by one. Cyldragen's Token EotS Cyldragen's-Token Item Cleric 6 May only be equipped to characters with 20 or greater AC. Spend Order: Discard Cyldragen's Token, and choose a player: That player must stun a number of unstunned characters he controls with combined level equal to or greater than this character's Level. Darkhart's Tears EotS Darkhart's-Tears Item Rogue 8 Nothrogs may equip Darkhart's Tears regardless of class. React: Before performing a melee strike, spend Darkhart's Tears: After the strike, if the strike hits, the target must succeed with a Poison save (DC 15, 19 if this character is an Assassin) or all numerals on the target are reduced by one permanently. Destiny's Hand EotS Destiny's-Hand Item Rogue 4 Gauntlet. React: Once per game, after an opponent rolls a Critical Failure: Destiny's Hand permanently gains +3 ATK, +3 AC, and Riposte +5. Divine Will EotS Divine-Will Item Cleric 6 React: After a player passes, spend Divine Will: That player must reveal his hand. If this character is a Seer, discard one of the revealed cards. Dythanus Mantle EotS Dythanus-Mantle Item Classless 6 Unique. Cleric and Wizard only. Order: Spend the Dythanus Mantle, and remove a character in your hand from the game: Put a target character of equal or lower level than the removed character into play from you discard pile. If that character is an Elf, he may perform an Order after this one. Fineltour's Brooch EotS Fineltour's-Brooch Item Cleric 7 Dwarves, Free Kingdoms, and Mercenaries with Fineltour's Brooch equipped have +3 Skill. React: After one of your characters rolls a save, spend Fineltour's Brooch: Add +5 to the roll. Fineltour's Reeds EotS Fineltour's-Reeds Item Rogue 6 Unique. May only be equipped by a character with 20 or greater AC and 10 or greater ATK. Spend Order: Choose another player and discard Fineltour's Reeds: The chosen player discards two cards. If they cannot, you draw two cards instead. Fortune Lost EotS Fortune-Lost Item Wizard 7 Deverenians, Elves and Nothrog with Fortune Lost equipped have +3 Skill. React: After an opposing character rolls a save, spend Fortune Lost: Subtract 3 from the roll. Frostbite Wand EotS Frostbite-Wand Item Wizard 3 Spend React: After another of your characters in this rank inflicts wounds on a target character with lower Skill than this character with an action (not a melee strike): Inflict a wound on the target. Gawk's Trinket EotS Gawk's-Trinket Item Wizard 4 Order: Discard Gawk's Trinket: The next level 1 spell this character casts this turn does not require spending as a cost. Hat of Fire EotS Hat-of-Fire Item Wizard 5 Helm. +3 Skill. If this character has 16 or greater AC, Hat of Fire loses the Helm trait. Hero's Blade EotS Hero's-Blade Item Fighter 3 Weapon. React: Once per game, after this character rolls a Critical Success: Hero's Blade permanently gains +6 ATK and the text "This character's melee strikes are a Critical Success on a 15 or greater." Kaballite Charm EotS Kaballite-Charm Item Wizard 6 Unique. React: Once per turn, after a target lower level character falls forward: Move the target backwards one rank. Mercenaries have +1 level for performing this action. Keziah's Orb EotS Keziah's-Orb Item Wizard 6 Keziah's Orb may only be equipped to a character with 15 or greater Skill. Order: Discard Keziah's Orb and choose another player: That player must discard two items they control in play. Kyne EotS Kyne Item Classless 8 Familiar * Medicine +5 * Powerattack +5 * Dwarf only. Spend Order: Each of your Dwarves has a bonus to AC equal to its Hit Points until the end of the turn. Light Hammer EotS Light-Hammer Item Fighter 5 3 Weapon. If this character has 3 or greater Hit Points, Light Hammer loses the Weapon Trait Lucky Boots EotS Lucky-Boots Item Rogue 2 React: After this character rolls a Critical Failure on a melee or ranged strike, discard Lucky Boots: The strike is a Critical Success. Massive Boulder EotS Massive-Boulder Item Fighter 6 Massive Boulder may only be equipped by a character with 15 or greater ATK. Spend Order: Choose an opposing player and discard Massive Boulder: That player inficts one wound each on two different character in his army. Mercy's Crown EotS Mercy's-Crown Item Cleric 6 1 Helm. This character and your Free Kingdoms characters ignore Critical Failures. Nature's Cowl EotS Nature's-Cowl Item Wizard 9 1 +2 Skill. Order: Spend Nature's Cowl and target an opposing character within 3 ranks: The target must succeed with a Magic save (DC 18) or permanently lose 2 Skill and this character permanently gains +2 Skill. Order: Discard a card: Return Nature's Cowl to your hand from play. Noble Steed EotS Noble-Steed Item Fighter 4 Steed. Deverenians with Noble Steed equipped have Riding +4. Free Kingdoms with Noble Steed have Riposte +4. Order: Spend Noble Steed: Move forward one rank. Opposing characters may not react to or during this action. Offhand Dagger EotS Offhand-Dagger Item Rogue 4 1 Shield. React: After a target character within 1 rank rolls a Critical Failure, spend Offhand Dagger: Perform a melee strike targeting that character. Rellion's Scepter EotS Rellion's-Scepter Item Fighter 6 Defend +6. This character may use the Defend feat an additional time per turn. React: Once per turn, after a melee strike is redirected to this character: Perform a +0 melee strike (+5 for Deverenians) against the attacking character. Roc Fletching EotS Roc-Fletching Item Rogue 7 Free Kingdoms, Elves and Mercenaries with Roc Fletching equipped add +2 to their ranged strike rolls. React: After this rogue makes a ranged strike roll, spend Roc Fletching: Add +3 to the roll. Sandals of Fortune EotS Sandals-of-Fortune Item Fighter 2 React: After an opposing character rolls a natural 19 or Critical Success in a melee strike or ranged strike targeting this character, discard the Sandals of Fortune: The strike is a Critical Failure. Shield of Waves EotS Shield-of-Waves Item Rogue 5 Shield. If this rogue has +8 or greater ATK, Shield of Waves loses the Shield trait. Skyborne Tome EotS Skyborne-Tome Item Wizard 8 Order: Once per turn, if this wizard has a +5 or greater bonus to their printed Skill: The next spell this character casts does not require spending as a cost. If this character is a Deverenian, he may perform another Order after this one. Tempest Corona EotS Tempest-Corona Item Classless 8 Familiar * Unique. Deverenian only. React: After one of your Deverenians dies: Put 1 Charge token on Tempest Corona. React: After one of your Deverenians is targeted by a melee strike or action, remove 2 Charge tokens: Redirect the strike or action to an adjacent character. The Storm EotS The-Storm Item Cleric 8 Unique. 1 Charge. At the beginning of each turn, put a Charge toke on The Storm. Spend Order: Discard The Storm, this character suffers a wound: Kill all non-Warlord character in play with level equal to half the number of Charge tokens on The Storm (rounded down). Toadwort EotS Toadwort Item Classless 8 Familiar * Unique. Nothrog only. React: After this character performs a melee strike that killed a character, spend Toadwort: Perform a melee strike using the same die roll against an adjacent character, who gains a bonus to AC equal to the first target's AC for the strike. Token of Favor EotS Token-of-Favor Item Fighter 7 Deverenians, Dwarves, and Nothrogs with Token of Favor equipped have +3 ATK. React: After this fighter makes a melee strike roll, spend Token of Favor: Add +5 to the die roll. Uther's Shroud EotS Uther's-Shroud Item Fighter 6 Cursed * Powerattack +4. This character is a Barbarian. Nothrog with Uther's Shroud equipped may use the Powerattack feat an additional time each turn. React: Before making a Powerattack check, wound this character: The check is a Critical Success. Volda's Mantle EotS Volda's-Mantle Item Cleric 9 1 Armor. Order: Spend Volda's Mantle: Target character must succeed with a Magic save (DC 10 + this cleric's Skill) or be stunned. Order: Suffer a wound: Return Volda's Mantle to you hand from play. Wild Mammoth EotS Wild-Mammoth Item Rogue 9 2 1 Steed. Order: Twice per turn: Move forward or backwards one rank. Spend Order: Return Wild Mammoth to your hand from play. Zephyr Armor EotS Zephyr-Armor Item Cleric 5 Armor. +1 HP. If this character has +10 or greater skill, Zephyr Armor loses the Armor Trait. Aid EotS Aid Action Cleric 1 Dwarves do not spend to perform this action. Spend Order: Remove a wound from a target character. If this character is Free Kingdoms, the target gets +3 ATK and +3 AC until end of turn. Awake to Nature EotS Awake-to-Nature Action Cleric 3 Spend Order: Stun all items in play. If this character is a Druid, items do not unstun during the next ready phase. Awaken Curse EotS Awaken-Curse Action Wizard 2 Spend Order: Target a character within two ranks, who may discard any number of items: The target must succeed with a Magic save (DC 10 + highest level equipped item) or suffer two wounds. Beg Forgiveness EotS Beg-Forgiveness Action Cleric 2 React: After a target character rolls a Critical Failure: Stun the target. Betray Fate EotS Betray-Fate Action Wizard 3 React: After a target character enters play: Inflict a wound on the target. Choose an opposing player who draws a card. Bling the Gods EotS Blind-the-Gods Action Cleric 3 React: After you roll Initiative: All players place the cards in their hands on top of their decks in any order. Until the end of the turn, Warlords have the ability "Order: Once per turn: All players draw 3 cards." Boil Blood EotS Boil-Blood Action Wizard 4 Characters of level 6 or higher do not spend to perform this action. Spend Order: Target character within 2 ranks much succeed with three consecutive Magic saves (DC 5 + caster's Skill) or suffer a wound for each failed save. Bribe EotS Bribe Action Classless 3 Order: Put a character into play from your hand, ignoring loyalty penalties. If your Warlord is a Mercenary, reduce the target's entering rank by one, and it may cause an illegal formation if there is already at least one character in the rank. Cast Asunder EotS Cast-Asunder Action Cleric 2 Spend Order: Spend X characters in your army, and target an opposing Warlord: The target's controller must spend X characters in his army. Claim the Soul EotS Claim-the-Soul Action Wizard 3 Spend Order: Target a character within two ranks who must succeed a Magic save (DC 5 + caster's Skill, +5 for Elves) or permanently lose one Hit Point. If this kills the target, remove it from the game. Command Horror EotS Command-Horror Action Cleric 4 Spend Order: Target all characters in an opposing first rank. Each target has -5 ATK and -5 AC. If this character is not a Deverenian, each target may perform a Magic save (DC 17) to suffer -3 ATK and -3 AC instead Contest thy Title EotS Contest-thy-Title Action Fighter 4 Spend Order: Choose an opposing player who targets a character he control. This character and the opposing character both roll a die and add their ATK to the roll (Deverenians add +5). The character that wins permanently gains +3 ATK, +3 AC, +1 Hit Point, and is readied. Corrupt Chance EotS Corrupt-Chance Action Wizard 4 Order: Until end of turn, whenever this character forces another character to make a Magic save, they roll two dice instead of one. You get to choose which die is kept. This character may perform another Order after this one. Cry Havoc! EotS Cry-Havoc Action Fighter 5 Spend Order: Perform a melee strike against each opposing character in an adjacent rank. Decapitate EotS Decapitate Action Fighter 2 React: After this fighter rolls a Critical Success: Ready this fighter. Deny EotS Deny Action Wizard 1 React: After this character is targeted by an action card: The acting character must succeed with a Magic save (DC 15, two Magic saves if this character is a Deverenian) or the action is cancelled and placed on the top of its owner's deck. Dupe EotS Dupe Action Rogue 4 React: After this character is targeted by a melee strike, move to a different position in this rank: The strike is a Critical Failure and the acting character must succeed with a Dexterity save (DC 8 + this character's Skill) or be unable to perform additional melee strikes this turn. Fulfill Destiny EotS Fulfill-Destiny Action Cleric 3 React: Before a character suffers wounds: Reduce the wounds to zero. Choose an opposing player who draws a card. Hide in Shadows EotS Hide-in-Shadows Action Rogue 3 React: After this character is targeted by a melee or ranged strike: Succeed with a Stealth check (DC 15) to cancel the strike. Order: Gain Stealth +5 until end of turn. Invoke Doom EotS Invoke-Doom Action Classless 3 Deverenian Warlords play this action without spending. Spend React: After a player rolls a die that was not preset. That player's next die roll is considered to be the same as this one. Lock in Death EotS Lock-in-Death Action Fighter 3 React: Before this character dies: Perform a melee strike. After the strike, if the strike hit and this character is a Nothrog, return this card to your hand. Move as One EotS Move-as-One Action Rogue 5 React: Before another character in this army performs an Order. Until the end of turn, this rogue gains the ability "React: After another character in your army performs an Order: This character performs an Order." Murder Fate EotS Murder-Fate Action Fighter 3 React: After this character performs a melee strike that hit the target: Inflict a wound on the target. Choose an opposing player who draws a card. Prolong the Fight EotS Prolong-the-Fight Action Cleric 3 Dwarves do not spend to perform this action. Spend Order: Target a character you control of equal or lower level, choose an opponent who targets a character they control with a level equal to or lower than your character. Ready both targets. Put Down EotS Put-Down Action Rogue 2 React: After a character within one rank rolls a Critical Failure: Perform a +3 ranged strike targeting that character. Rally to the Cause EotS Rally-to-the-Cause Action Classless 3 Free Kingdoms play this as a level 1 action. React: Before a character performs an attack: Each strike from the attack must target this character, if possible, and this character gains +4 AC and +2 Hit Points for the duration of the attack. Ride the Lightning EotS Ride-the-Lightning Action Wizard 2 React: After a character in your army rolls a Critical Success: Move a character in your army forward or backward one rank. Rise to Power EotS Rise-to-Power Action Fighter 5 React: Before this character performs a melee strike: Until end of turn, after this fighter performs a melee strike that hit, the target of the strike must succeed with a Fear Save (DC 12 + this fighter's Skill) or move back a rank and spend. Seize Life EotS Seize-Life Action Cleric 5 Spend React: Before a character suffers wounds, target a number of characters up to this cleric's level: Reduce the wounds by one and each target has +1 Hit Point until end of turn. Stab EotS Stab Action Rogue 1 Order: Perform a melee strike that may only target a stunned character (spent character, if this character is an Elf), and inflicts an additional wound if it hits. If this character is a Mercenary, the strike is a Critical Success. Steal Fate EotS Steal-Fate Action Rogue 3 React: After an opposing player plays an action card: Cancel the action. Choose an opposing player who draws a number of cards equal to the action's level. Strain the Shot EotS Strain-the-Shot Action Rogue 1 React: Before this character performs a ranged strike: The strike inflicts an additional wound if it hits. This character suffers a wound after the strike. Strike with Impunity EotS Strike-with-Impunity Action Fighter 3 React: Before this character performs a melee strike: The strike gains an ATK bonus equal to his AC - 10. The next melee strike targeting this character has a penalty equal to the final ATK of the first strike. Sucker Punch EotS Sucker-Punch Action Fighter 1 React: Before this character performs a melee strike: After the strike, if the strike hits, spend the target if this character is a Deverenian; inflict a wound on the target of this character is a Nothrog, perform a +2 melee strike if this character is Free Kingdoms. Suffer EotS Suffer Action Wizard 1 Spend Order: Target a character within two ranks who must succeed with a Magic save (DC 15) or suffer a wound. If the target fails and has an item equipped, return Suffer to your hand. Tempt the Wind EotS Tempt-the-Wind Action Cleric 1 Spend Order: Target a character within three ranks, and an item equipped to that character. The character must either discard the item, or succeed with a Magic save (DC 12 + caster's Skill) or become stunned. Skill bonuses from the target's items are ignored for the save. Turn Flesh to Bone EotS Turn-Flesh-to-Bone Action Wizard 3 Spend Order: Place this card in your first rank as a level 1 Undead Skeleton with +3 ATK, 10 AC, +0 Skill, 1 Hit Point, and the ability "React: Before this character dies: Return an Elf card from your discard pile to your hand." Adonis the Cozener EE Adonis-the-Cozener Character Deverenian Wizard 5 Evil 5 14 9 3 Deverenian Warlord * Illusionist * Duke Tremayne. Your Deverenians have the ability "React: Once per turn, after this Deverenian is targeted by a melee or ranged strike, the acting character must succeed with a Perception check (DC 12) or the strike is Critical Failure and Adonis gains +2 Skill." Alestair the Attentive EotS Alestair-the-Attentive Character Deverenian Wizard 3 Evil 0 13 7 2 Deverenian. While Alestair has 10 or greater Skill, he has +2 levels for casting spells, and any time he inflicts wounds with a spell he inflicts an additional wound. Caran Tremayne EotS Caran-Tremayne Character Deverenian Wizard 4 Evil 4 14 8 2 Deverenian * Illusionist. React: Once per turn, after a Deverenian in your army is targeted by an action or melee strike: Redirect the strike to an adjacent character of lower level than the target. Cardinal Durand EotS Cardinal-Durand Character Deverenian Cleric 3 Evil 3 14 4 2 Deverenian * Seer. Spend Order: Until end of the turn, all melee strikes are Critical Failures if the target has a higher level than the ATK of the strike, and is not a Warlord. Ghed Carel EotS Ghed-Carel Character Deverenian Fighter 1 Evil 1 1 0 1 Deverenian * Stormwraith * Astral. React: After a melee or ranged strike targets Ghed Carel: The acting character must succeed with a Fear save (DC 9) or the strike is a Critical Failure. Ghed Daucet EotS Ghed-Daucet Character Deverenian Fighter 4 Evil +7/+3 5 5 3 Deverenian * Stormwraith * Astral. React: Once per turn, after a target character within one rank attacks: If that character's ATK is lower than Daucet's level, stun the target Ghed Morak EotS Ghed-Morak Character Deverenian Cleric 5 Evil 6 11 7 3 Deverenian * Stormwraith * Seer * Astral * Unique. React: After you roll Initiative, name an action card: If your Warlord is a Deverenian, copies of that card may not be played until end of the turn. Julien EotS Julien Character Deverenian Fighter 2 Evil 0 12 1 1 Deverenian * Riding +4. React: After Julien enters play: Equip a Steed of level 6 or less from your discard pile to a Deverenian. Kenton Rellion EotS Kenton-Rellion Character Deverenian Fighter 2 Evil 4 14 2 1 Deverenian. React: Once per turn, after a character within 2 ranks rolls a Critical Failure on a melee or ranged strike: Perform a melee strike targeting that character. Kiandra the Utile EotS Kiandra-the-Utile Character Deverenian Wizard 1 Evil 0 10 3 1 Deverenian * Illusionist. React: After Kiandra targets, or is targeted by, a melee strike or action, target an opposing character within two ranks of level 3 or less: She has the target's ATK, AC, or Skill for the duration of the strike or action. Lady Helene EotS Lady-Helene Character Deverenian Fighter 1 Evil 1 11 1 1 Deverenian * Paladin. While Helene has +5 or greater ATK, she has an additional melee strike (Base +0) and +4 AC. Sir Gautier EotS Sir-Gautier Character Deverenian Fighter 3 Evil +4/+2 14 3 2 Deverenian. While Gautier's AC is 19 or greater, he has +3 ATK, +1 Level and Riding +5. Squire Kent EotS Squire-Kent Character Deverenian Fighter 2 Good 3 13 1 1 Deverenian * Defend +6. React: Once per turn, after a melee or ranged strike is redirected to Kent: The strike is a Critical Failure. Arla Favorsight EotS Arla-Favorsight Character Dwarf Cleric 2 Good 0 13 3 1 Dwarf. Spend Order: Target Dwarf gains a bonus to his ATK equal to his AC -10, until end of turn. Brin, Pillar of Kor EotS Brin-Pillar-of-Kor Character Dwarf Cleric 4 Good 5 17 5 2 Dwarf * Druid. Spend React: After a target character rolls a Critical Success: Ready the target. Drea Nexus EotS Drea-Nexus Character Dwarf Cleric 3 Good 3 14 3 2 Dwarf * Cantor. While you have one or more spent or stunned Drea Nexus in your army, your Dwarves inflict an additional wound with melee strikes, if the strike hits by 5 or more, or is a Critical Success. Dunkirk Guide EotS Dunkirk-Guide Character Dwarf Cleric 3 Good 2 14 4 2 Dwarf * Seer. React: Once per turn, after a Dwarf you control hits with a melee or ranged strike: The strike is a Critical Success. Fortitude EotS Fortitude Character Dwarf Fighter 2 Good 1 9 0 2 Dwarf * Barbarian. React: After an action in which Fortiture is wounded: Ready Fortitude. Gant Foundation EotS Gant-Foundation Character Dwarf Cleric 1 Good 0 10 2 1 Dwarf * Medicine +4. Spend Order: Succeed with a Medicine check (DC 20) to ready an adjacent unstunned Dwarf. Havalt Trotter EotS Havalt-Trotter Character Dwarf Fighter 1 Good 2 10 0 1 Dwarf. Spend Order: Target a character within one rank with lower ATK than Havalt: Move the target backward one rank. Lasan Warbraker CE Lasan-Warbreaker Character Dwarf Fighter 5 Good +8/+2 17 6 3 Dwarf Warlord. Your Dwarves have the ability "React: After this character is targeted by a melee or ranged strike, spend target Dwarf within one rank: Gain a bonus to AC for the strike equal to the target's ATK. If the strike misses perform a melee strike." Malice EotS Malice Character Dwarf Rogue 3 Evil 5 14 5 2 Dwarf * Assassin. React: After Malice hits with a melee strike against a character with lower skill: The strike is a Critical Success. Pride EotS Pride Character Dwarf Rogue 5 Evil +7/+1 17 8 3 Dwarf * Assassin * Unique. React: Once per turn, after Pride performs a melee strike against a spent character that was a Critical Success, discard a card: Kill the target of the strike. Vad the Cudgel EotS Vad-the-Cudgel Character Dwarf Fighter 3 Good 1 11 1 1 Dwarf * Powerattack +6. Order: Once per turn: Succeed with a Powerattack check (DC 20) to gain +5 ATK until end of turn. Vex Duntan EotS Vex-Duntan Character Dwarf Fighter 4 Good +5/+1 14 4 3 Dwarf * Powerattack +4. While Vex has 1 or more wounds, he has a bonus to his ATK equak to his Skill. Zel Freed EotS Zel-Freed Character Dwarf Fighter 2 Good 2 14 2 1 Dwarf. Order: Once per turn: Gain a bonus to ATK equal to an adjacent character's Skill, until end of turn. Amon Dythanus EotS Amon-Dythanus Character Elf Wizard 2 Evil 0 11 4 1 Elf * Necromancer. While Amon has 6 or greater Skill, he has +1 Level. Spend React: Before a character of equal or lower level performs a melee or ranged strike, kill Amon: The strike is a Critical Failure. Beia Tansiq EotS Beia-Tansiq Character Elf Rogue 3 Evil 4 14 5 2 Elf. Beia has +3 ATK when performing melee strikes against Evil characters. React: After targeting a Good character with a melee strike, inflict one wound on Beia: The strike is a Critical Success. Coreos Bodach EE Coreos-Bodach Character Elf Wizard 5 Evil 4 8 10 3 Elf Warlord * Necromancer * Undead * Ethereal. Order: Once per turn, kill an Undead in your army: Your next melee strike is a Critical Success. Corinth's Refuse EotS Corinth's-Refuse Character Elf Rogue 2 Evil 2 13 1 1 Elf * Undead. Whenever you would draw a card, you may instead return Corinth's Refuse from your discard pile to your hand. React: Before Corinth's Refuse dies: Target character has -2 skill until end of turn. Crimson Rigel EotS Crimson-Rigel Character Elf Cleric 4 Evil 1 15 6 2 Elf. React: After a character dies: Put a charge token on Crimson Rigel. Spend Order: Remove 4 charge tokens from Crimson Rigel: Your next die roll is a Critical Success. Finola Calix EotS Finola-Calix Character Elf Wizard 4 Evil 1 13 8 2 Elf * Necromancer. React: After an action in which Finola killed a character: Finola gains +2 levels until end of turn. Kaelin EotS Kaelin Character Elf Cleric 3 Evil 1 14 6 1 Elf. React: Once per turn, after an Elf in your army hits with a ranged strike: The strike is a Critical Success. Keir Tansiq EotS Keir-Tansiq Character Elf Rogue 1 Evil 0 11 1 1 Elf. React: After a target character within one rank rolls a Critical Failure on a melee or ranged strike, kill Keir: Inflict one wound on the target. Keres EotS Keres Character Elf Classless 5 Evil 6 13 5 3 Elf * Undead * Unique. React: After a character rolls a Critical Success or Failure: Shuffle a character from any discard pile into its owner's deck. Kyra Squib EotS Kyra-Squib Character Elf Wizard 1 Evil 1 10 2 1 Elf * Undead. React: After any player rolls a Critical Success or Failure, remove a card in your discard pile from the game: Put Kyra into play spent from your discard pile. Liam Rowan EotS Liam-Rowan Character Elf Fighter 2 Evil 2 12 2 1 Elf * Ranger. Spend Order: Perform a +2 ranged strike with a bonus to the roll equal to the number of charges on Liam. React: After a character enters play from the discard pile: Put a charge token on Liam. Manifested Spirit EotS Manifested-Spirit Character Elf Fighter 1 Evil 0 11 0 1 Elf * Undead. Manifested Spirit has +1 ATK for each other Undead in this rank. Visant Glyn EotS Visant-Glyn Character Elf Wizard 3 Evil 4 13 7 2 Elf. React: Once per turn, before an Elf performs a ranged strike: The strike has +2 to the roll. Brother Averill EotS Brother-Averill Character Free Kingdoms Cleric 3 Good 2 14 5 2 Free Kingdoms. React: Before a Free Kingdoms in your army performs an Attack: His next two melee strikes this turn are Critical Failures. His next strike after those this turn is a Critical Success. Caedmon Yscar EotS Caedmon-Yscar Character Free Kingdoms Fighter 4 Good +1/+1 12 5 2 Free Kingdoms * Lycanthrope. After Caedmon enters play, roll a die and apply the following bonuses to Caedmon permanently: 1-5, +3 AC and +1 Hit Point; 6-10, +6 ATK and +4 AC; 11-15, +5 ATK, AC and Skill; 16-20, two additional strikes (Base +5). Glenn the Blaze EotS Glenn-the-Blaze Character Free Kingdoms Wizard 2 Good 0 10 3 1 Free Kingdoms. Spend Order: Perform a +0 ranged strike. React: Once per turn, after Glenn performs a ranged strike that wounded its target: Perform a +0 ranged strike. Gunnar Yscar EotS Gunnar-Yscar Character Free Kingdoms Fighter 3 Good 3 14 4 2 Free Kingdoms * Barbarian * Lycanthrope. While Gunnar has 1 or more wounds, he has +5 ATK, +5 AC, an additional strike (Base +0) and adjacent Free Kingdoms have +2 ATK. Headsman Brock EotS Headsman-Brock Character Free Kingdoms Fighter 5 Good +5/+4/+3 16 6 3 Free Kingdoms * Defend +5 * Unique. Spend Order: Perform a number of +0 ranged or melee strikes equal to half Brock's Skill, rounded down. These strikes may not gain bonuses to the die roll. Jada Latham EotS Jada-Latham Character Free Kingdoms Rogue 2 Good 2 12 2 1 Free Kingdoms * Riposte +0. Jada Does not spend or stun when she falls forward. React: After Jada falls forward, she gains +3 AC until end of turn. Leigh EotS Leigh Character Free Kingdoms Cleric 1 Good 0 11 2 1 Free Kingdoms * Druid. React: Before Leigh dies: Target a character within one rank who must succeed with a Magic save (DC 16) or move backwards one rank. Llyr Militia EotS Llyr-Militia Character Free Kingdoms Fighter 1 Good 1 11 1 1 Free Kingdoms. Spend React: Before Llyr Militia dies, shuffle him into your deck: Search your deck for a level 1 non-Llyr Militia Free Kingdoms, show it to your opponent, and put it into your hand. Peyton Latham EotS Peyton-Latham Character Free Kingdoms Rogue 4 Evil +3/+1 15 6 2 Free Kingdoms * Scout * Marksmanship +2 * Powerattack +2. Peyton has a bonus to his ATK equal to his Powerattack, and a bonus to his ranged strikes equal to his Marksmanship. Order: Once per turn, Perform a +0 ranged strike that may target an additional rank away. Rosalie EotS Rosalie Character Free Kingdoms Cleric 2 Good 1 13 3 1 Free Kingdoms. Order: Once per turn, target a Free Kingdoms in your army of equal or lower level: The target has an additional melee strike when he attacks, until end of turn. Sir James Reed EotS Sir-James-Reed Character Free Kingdoms Fighter 3 Good +4/+4 13 3 2 Free Kingdoms * Paladin * Riposte +4. Melee and ranged strikes targeting, and targeted by, Sir James are Critical Failures on a natural roll of 10 or less. Sir James' melee strikes that hit are considered a Critical Success. Spencer Latham EotS Spencer-Latham Character Free Kingdoms Fighter 1 Evil -1/-1 10 1 1 Free Kingdoms * Llyr The Lady of Mercy EE The-Lady-of-Mercy Character Free Kingdoms Multiclass 4 Good +4/+4 15 8 3 Free Kingdoms Warlord * Cantor * Charisma +4. The Lady of Mercy is a Cleric and a Rogue. Your Free Kingdoms Critically Succeed on a natural die roll of 17 or greater. React: After a character rolls a Critical Success on a melee strike: Stun the target of the strike. Argus Gawk EotS Argus-Gawk Character Mercenary Cleric 2 Evil 0 11 4 1 Mercenary * Seer. Spend Order: Choose an opponent: That player reveals a card from his hand, Argus Gawk performs a ranged strike with a bonus equal to the level of the revealed card. Baeddan EotS Baeddan Character Mercenary Cleric 4 Evil 5 13 8 2 Mercenary * Druid * Oozemaster. React: Once per turn, after a target character rolls a Critical Failure: Stun the target. Brack Fiend EotS Brack-Fiend Character Mercenary Rogue 4 Evil 8 19 6 2 Mercenary * Monster. May not equip items. React: After an opposing character rolls a Critical Failure: Perform a melee strike. Celestine EotS Celestine Character Mercenary Cleric 4 Good 4 15 5 2 Mercenary. Order: Once per turn: Gain the Seer, Druid or Cantor trait, permanently. Deidra Price EotS Deidra-Price Character Mercenary Rogue 1 Good 1 11 2 1 Mercenary. React: Once per turn, after a character rolls a Critical Success or Failure: The roll is no longer considered a Critical Success or Failure. Fer-Lith EotS Fer-Lith Character Mercenary Rogue 2 Evil 3 5 3 1 Mercenary * Monster * Astral * Abyssal. React: Once per turn, after an opposing character rolls a Critical Success: That character's next die roll this turn is a Critical Failure. Ghed Parcifal EotS Ghed-Parcifal Character Mercenary Fighter 3 Evil 5 5 5 2 Mercenary * Stormwraith * Astral. React: Once per turn, After a melee strike targets an adjacent character: The target gains an AC bonus equal to Ghed Parcifal's Skill for the strike. Kass-Kel EotS Kass-Kel Character Mercenary Cleric 1 Evil 0 11 2 1 Mercenary * Seer * Sutek. React: Once per turn, before a die roll: The die roll has a penalty equal to Kass-Kel's Skill. Light EotS Light Character Mercenary Cleric 2 Good 1 12 3 1 Mercenary * Seer. Spend Order: Target an opposing Warlord: The next die roll the target's controller makes this turn is a Critical Success. Your next die roll is a Critical Success. Nestor Price EotS Nestor-Price Character Mercenary Classless 5 Evil 3 14 9 3 Mercenary. When Nestor comes into play choose either cleric or wizard. Nestor gains the chosen class. React: After Nestor casts a spell: Nestor's next die roll this turn is a Critical Success. Shadow EotS Shadow Character Mercenary Cleric 3 Evil 0 12 6 2 Mercenary * Seer. Spend Order: Target an opposing Warlord: The next die roll the target's controller makes this turn is a Critical Failure. Your next die roll is a Critical Failure. Simon Abraxas CE Simon-Abraxas Character Mercenary Cleric 5 Evil 6 14 8 3 Mercenary Warlord * Seer. Order: Once per turn: All players discard their hands and then draw that many cards. Spot EotS Spot Character Mercenary Fighter 1 Good 2 10 2 1 Mercenary. Spot's melee strikes ignore AC bonuses. Albino Novice EotS Albino-Novice Character Nothrog Wizard 1 Evil 1 9 2 1 NoThRog. React: Before Albino Novice dies: Your next melee or ranged strike is a Critical Success. ArLorr EotS ArLorr Character Nothrog Wizard 4 Evil 6 12 8 1 NoThRog * VoTaurr. Spend Order: Target two Nothrog in your army of different level and choose an opponent. That opponent chooses one of those two Nothrog. The chosen Nothrog is stunned, the other is moved to your first rank. Ganek EotS Ganek Character Nothrog Rogue 3 Good 4 15 4 1 NoThRog * Scout. May not maneuver. React: After an opposing player rolls a Critical Failure: Ganek's ranged strikes may target an additional rank away until end of turn. Spend Order: Perform two +4 ranged strikes. Garak Mirhault EotS Garak-Mirhault Character Nothrog Fighter 3 Evil +8/+8/+8 14 3 2 NoThRog * Stealth +0. After Initiative each turn choose an opposing player. You each reveal a card from hand simultaneously. If the other player's card is higher level he gains control of Garak. Grudurk EotS Grudurk Character Nothrog Fighter 2 Evil 7 15 0 1 NoThRog ImSana EotS ImSana Character Nothrog Wizard 5 Evil 8 12 9 2 NoThRog * VoTaurr. Spend Order: Kill one of your Nothrogs within two ranks, and target a character: Move to the Nothrog's position, and the target is considered two additional characters for determining illegal ranks until end of turn. Kish EotS Kish Character Nothrog Rogue 2 Evil 3 13 3 1 NoThRog * Scout. Kish's ranged strikes are a Critical Success on a die roll of 16 or greater. Spend Order: Perform a +2 ranged strike. If this strike is a Critical Success, Kish may move forward one rank. Mudan EotS Mudan Character Nothrog Rogue 1 Evil 2 9 1 1 NoThRog * Assassin. Mudan has +4 ATK while targeting spent characters with melee strikes. Mudan's melee and ranged strikes are a Critical Success on a die roll of 16 or greater. Omil EotS Omil Character Nothrog Cleric 3 Evil 4 12 3 2 NoThRog * Seer. Spend Order: Choose an opposing player: That player's next melee or ranged strike is a Critical Failure, or you next melee or ranged strike is a Critical Success, the chosen player decides. Sulack Bloodgullet CE Sulack-Bloodgullet Character Nothrog Rogue 5 Evil +4/+7 15 8 3 NoThRog Warlord. All Warlords have the ability "React: After you roll Initiative: Discard any number of cards." Spend Order: Choose an opposing player: Perform a number of melee strikes equal to the number of cards in that player's hand. Tarya EotS Tarya Character Nothrog Wizard 2 Evil 1 10 4 1 NoThRog. Order: Once per turn, choose an opposing player. Perform a +6 ranged strike or gain +1 Level permanently, the chosen player decides. Urnack EotS Urnack Character Nothrog Rogue 1 Evil 1 11 1 1 NoThRog. Spend React: After a Nothrog enters this rank: That Nothrog performs an attack (spending as normal). Verusk EotS Verusk Character Nothrog Fighter 4 Evil 3 13 3 3 NoThRog. React: Once per turn, after Verusk hits with a melee strike, or a Nothrog rolls a Critical Success on a melee strike: Perform two +8 melee strikes that inflict an additional wound. Aenne the Tempest GAE Aenne-the-Tempest Character Deverenian Wizard 4 Good 6 15 9 1 Deverenian * Skyborne Path. Spend Order: Perform a +6 ranged strike. Spend Order: Perform a +0 ranged strike that inflicts two additional wounds if it hits. Baron Voghul GAE Baron-Voghul Character Deverenian Fighter 2 Evil 2 12 2 2 Deverenian * Archon. You must have Sir Rhawn d'Ilchant in your army to bring Voghul into play. Voghul may not start the game in play. Cardinal Scelus GAE Cardinal-Scelus Character Deverenian Cleric 4 Evil 3 15 6 2 Deverenian * Seer. Order: Once per turn, move a Deverenian character forward or backward one rank. Degais GAE Degais Character Deverenian Cleric 1 Evil 0 9 1 1 Deverenian * Seer * Myerdeth. After Degais enters play from your hand, reveal the top card from your deck - if it is a character, you may put it into play immediately. If it is not a character or if you cannot legally put the character into play, put the card on the bottom of your deck. Layamon GAE Layamon Character Deverenian Wizard 2 Evil 2 11 3 1 Deverenian * Hunchback. Spend Order: Perform a +2 ranged strike. Lord Anguisant GAE Lord-Anguisant Character Deverenian Rogue 2 Evil 0 12 2 1 Deverenian * Scout. Order: Once per turn, perform a melee strike while spent. Sir Magnus Arcadis GAE Sir-Magnus-Arcadis Character Deverenian Fighter 4 Evil +6/+1 15 4 2 Deverenian * Paladin * Order of the Storm * Aedroud. Magnus can cast spells as if he were a 1st level cleric. All other Deverenian fighters and rogues in this rank are +1 level for using action cards. Sir Rhawn d'Ilchant GAE Sir-Rhawn-d'Ilchant Character Deverenian Fighter 5 Evil +6/+1 16 5 3 Deverenian Warlord * Unique * Paladin * Rellion * Knight of the Black Sun. Rhawn can cast spells as if he were a 2nd level cleric. While Rhawn is in the 1st rank, characters in the other players' 1st ranks must succeed with a fear save (DC 9) to ready. Uthival Tremayne GAE Uthival-Tremayne Character Deverenian Fighter 3 Evil 4 14 4 2 Deverenian * Tremayne. Deverenians in your army are +1 level for equipping Armor, Shield, and Helm items. Darkness GAE Darkness Character Dwarf Rogue 1 Evil 3 10 1 1 Dwarf * Assassin. React: After Darkness kills a higher level character with a melee strike, draw a card. Edge GAE Edge Character Dwarf Fighter 3 Good +4/+1 13 2 2 Dwarf * Barbarian. Edge gains +5 ATK when performing a melee strike against an evil character. Elegy GAE Elegy Character Dwarf Rogue 3 Good 4 15 2 1 Dwarf * Bard. Whenever Elegy makes a melee strike roll or ranged strike roll targeting a character who has killed a dwarf this turn, add +5 to the die roll. Hope EE Hope Character Dwarf Cleric 2 Good 0 11 1 1 Dwarf. When hope enters play, you may shuffle one cleric action card of level 3 or less from your discard pile back into your deck. Magma Gargoyle GAE Magma-Gargoyle Character Dwarf Fighter 4 Good +5/+5 14 0 2 Dwarf * Gargoyle. You must have Sjonegaard in your army to bring Magma Gargoyle into play. React: After Magma Gargoyle hits a character with a melee strike, and before wounds are inflicted, select and discard one item equipped by that character. Revenge GAE Revenge Character Dwarf Fighter 1 Good 2 10 0 1 Dwarf. Revenge inflicts an additional wound whenever he hits a Monster with a melee strike. Rock Crawlers GAE Rock-Crawlers Character Dwarf Rogue 2 Good 3 14 0 1 Dwarf * Gargoyle. You must have a cleric in your army to start with Rock Crawlers or bring one into play. Shield GAE Shield Character Dwarf Fighter 1 Good 0 14 0 1 Dwarf. Shield has -3 AC while spent. Sjonegaard CE Sjonegaard Character Dwarf Cleric 5 Good 5 19 5 3 Dwarf Warlord * Unique * Gargoyle * Seer. Sjonegaard may not equip Armor, Shield, or Helm items.When searching your deck for a card, you may not remove Sjonegaard from your deck. Other Gargoyles in your army gain +2 ATK. Cymaniel GAE Cymaniel Character Elf Fighter 2 Evil 3 11 2 1 Elf * Ranger * Glyn. Spend Order: Perform a +2 ranged strike. Deslarion GAE Deslarion Character Elf Rogue 1 Evil 0 10 1 1 Elf * Apprentice. Deslarion gains +4 ATK when performing a melee strike against a good character. Elemere EE Elemere Character Elf Cleric 2 Evil 1 11 3 1 Elf * Druid * Glyn. React: After this character is killed, draw a card. Ellyah GAE Ellyah Character Elf Cleric 4 Evil 4 14 8 2 Elf * Dythanus * Priest of Bone. Spend Order: Target an opposing character up to two ranks away and a character in your army. Until the end of turn, the opposing character suffers -4 AC and the character in your army gains +4 AC. Morghen Dythanus GAE Morghen-Dythanus Character Elf Wizard 5 Evil +1/+1 15 11 3 Elf Warlord * Unique * Lich * Necromancer * Undead * Dythanus. Other elf wizards in this rank are +1 level for casting spells. Noenare GAE Noenare Character Elf Wizard 3 Evil 0 12 6 1 Elf * Necromancer. React: After Noenare leaves play, shuffle one character card of lower level from your discard pile back into your deck. Phon GAE Phon Character Elf Rogue 3 Evil 2 12 2 2 Elf * Bard * Syneri * Tuneweaver. Other elves in the same rank as Phon add +2 to all their die rolls. Raubin GAE Raubin Character Elf Rogue 2 Good 2 12 2 1 Elf * Runaway. React: Once per turn, after Raubin kills a character with a melee strike, she may perform an additional melee strike. Vehdred GAE Vehdred Character Elf Fighter 4 Evil +7/+2 14 5 2 Elf. React: After Vehdred kills an opposing character with a melee strike, remove a wound from Vehdred. Chinua Ukwu GAE Chinua-Ukwu Character Free Kingdoms Rogue 2 Good 4 14 3 1 Free Kingdoms * Narawat. Chinua cannot become ready if he is in the same rank as an evil character. Davon Ironthorn GAE Davon-Ironthorn Character Free Kingdoms Fighter 3 Good +3/+3 14 2 1 Free Kingdoms * Ranger. Spend Order: Perform a +6 ranged strike. Edouard GAE Edouard Character Free Kingdoms Wizard 1 Good 2 8 2 1 Free Kingdoms * Apprentice * Half-Nothrog Gaston Bonhomme GAE Gaston-Bonhomme Character Free Kingdoms Wizard 4 Good 3 13 9 2 Free Kingdoms * Summoner * Chatelain of Arak Spire. Spend Order: Target a character in play. That character is +1 level until end of the turn. Jamr ibn Al-as GAE Jamr-ibn-Al-as Character Free Kingdoms Classless 3 Good 0 12 2 1 Free Kingdoms * Havat-lahn * Narawat. Jamr can use action cards of all classes. Jared Kirpatrick GAE Jared-Kirpatrick Character Free Kingdoms Cleric 1 Good 0 11 4 1 Free Kingdoms Kun Hull GAE Kun-Hull Character Free Kingdoms Rogue 1 Good 0 12 1 1 Free Kingdoms * Myrmidon. React: After Kun hits a character with a melee strike, and before wounds are inflicted, that character must discard an item card (opponent's choice) in addition to suffering a wound. Qaiya Mennanakh GAE Qaiya-Mennanakh Character Free Kingdoms Fighter 2 Good 3 11 3 1 Free Kingdoms * Rathe. React: Once per strike, before Qaiya makes a melee strike roll, randomly rearrange the characters in the target's rank. Terak Justicebringer CE Terak-Justicebringer Character Free Kingdoms Fighter 5 Good +5/+0 15 9 3 Free Kingdoms Warlord * Unique * Paladin. Terak can cast spells as if he were a 2nd level cleric. Other good characters gain +2 AC while in the same rank as Terak. Good characters gain +3 ATK while adjacent to Terak. Daanso Batoq GAE Daanso-Batoq Character Mercenary Classless 4 Evil 1 17 4 2 Mercenary * Monster * Undead. Spend Order: Target a stunned character in an adjacent rank. The character suffers one wound and permanantly loses a level. If the target is level zero, he or she is killed. Doppleganger GAE Doppleganger Character Mercenary Classless 3 Evil 3 14 3 2 Mercenary * Monster. React: After the Doppleganger kills an opposing character with a melee strike, the Doppleganger may permanently copy one of the following from that character (replacing the Doppleganger's stats): Class, Level, base ATKs, AC, hit points, skill. Grimjack GAE Grimjack Character Mercenary Fighter 3 Evil 8 12 3 2 Mercenary * Toheuth. Characters adjacent to Grimjack have -3 AC. Lazarus Saul GAE Lazarus-Saul Character Mercenary Rogue 3 Evil 4 14 4 1 Mercenary * Assassin * Nightwalker. Order: Once per turn, perform a melee strike targeting a spent character one rank away. Sabith Yscar GAE Sabith-Yscar Character Mercenary Fighter 1 Evil 3 9 1 1 Mercenary * Monster Sakarian Giant GAE Sakarian-Giant Character Mercenary Fighter 3 Evil 5 13 2 2 Mercenary. Sakarian Giant inflicts an additional wound whenever he hits with a melee strike. Shambling Mound GAE Shambling-Mound Character Mercenary Rogue 3 Good 4 13 1 2 Mercenary * Monster. May not equip items. The Mound has +5 AC versus ranged strikes. Order: Once per turn, target a character in an adjacent rank. The target must succeed with a dexterity save (DC 14) or suffer -4 AC until the end of the turn. The Quest Beast GAE The-Quest-Beast Character Mercenary Fighter 3 Evil +7/+7 13 0 2 Mercenary * Monster. Immediately after it attacks, the Quest Beast moves to the rank behind your last occupied rank. Yscar the Elder CE Yscar-the-Elder Character Mercenary Rogue 5 Good +6/+1 15 8 3 Mercenary Warlord * Unique * Lycanthrope. Order: Once per turn, get a Lycanthrope Form from your deck, show it to the other players, and put it in your hand. Order: Once per turn, discard a Lycanthrope Form equipped by Yscar. Archer Team GAE Archer-Team Character Nothrog Fighter 2 Evil 0 9 1 1 NoThRog * Savrukk's Legion. Spend Order: Perform a +2 ranged strike. Spend Order: Spend another Archer Team in this rank to perform a +7 ranged strike. Donovan Che'har EE Donovan-Che'har Character Nothrog Fighter 4 Evil +6/+5/+5 12 2 2 NoThRog * Barbarian * Misearis * Uthanak's Legion Dragon's Breath GAE Dragon's-Breath Character Nothrog Classless 3 Evil 0 11 1 1 NoThRog. May not Attack. Spend Order: Target one or two characters that are up to two ranks away and adjacent to each other. Select the order of attack, then perform a +3 ranged strike against each target. Grukth GAE Grukth Character Nothrog Fighter 1 Evil 1 11 1 1 NoThRog. Characters in the rank behind Grunkth add +2 to their ranged strike rolls. Jad'harak GAE Jad'harak Character Nothrog Wizard 3 Evil 1 9 5 2 NoThRog. Spend React: After you perform an order, Jad'harak performs a skill check (DC 13). If successful, a character in this rank may immediately perform another order. Muddflek EE Muddflek Character Nothrog Rogue 1 Evil 2 9 1 1 NoThRog. Order: Perform a +8 ranged strike. Muddflek is killed after the strike resolves. Rrek'tor GAE Rrek'tor Character Nothrog Fighter 3 Evil 2 12 2 1 NoThRog. Spend Order: Perform a +3 ranged strike that inflicts an additional wound. Slave Labor GAE Slave-Labor Character Nothrog Classless 2 Good 2 8 0 2 NoThRog * Baraxton Slaves Terror of Sharn Keep GAE Terror-of-Sharn-Keep Character Nothrog Wizard 5 Evil 13 11 13 4 NoThRog Warlord * Unique * Reaver. May only equip items with "Eyestalk" in the title. After the Terror suffers a wound, it must discard a random item with "Eyestalk" in the title. Animate Skeleton GAE Animate-Skeleton Action Cleric 2 Evil characters only. Spend Order: Put this card in your first rank as a level 1 Undead fighter with ATK +5, AC 14, and 2 hit points. The Skeleton is killed at the end of the turn. Aurora Flame GAE Aurora-Flame Action Cleric 3 Spend Order: This cleric targets a character of equal or lower level up to three ranks away. The target must succeed with a magic save (DC 17) or become stunned. Bands of Force GAE Bands-of-Force Action Wizard 4 Spend Order: This wizard targets a character up to two ranks away. The target must succeed with a magic save (DC 16) or this card is attached to him or her. A character with Bands of Force attached must succeed with a magic save (DC 16) before initiative each turn or suffer one wound. Between the Ribs GAE Between-the-Ribs Action Rogue 4 React: Play after this rogue fails a melee strike roll. You may reroll the strike. Catching Arrows GAE Catching-Arrows Action Classless 2 Fighter and Rogue only. React: Play after this character or an adjacent character is targeted with a ranged strike. The target gains +5 AC for the strike. Conversion GAE Conversion Action Fighter 1 Paladin only. Order: Target a character in play. Until the end of the turn, the target is the same alignment as this Paladin. Crush EE Crush Action Fighter 2 React: Play before this fighter makes a melee strike roll to add +5 to the die roll. If the strike hits, you may immediately select and discard one item equipped by the target (before wounds are inflicted). Curse of Rage GAE Curse-of-Rage Action Cleric 3 Evil characters only. Order: Add +5 to all players' melee strike rolls and ranged strike rolls until the end of turn. Death Rune GAE Death-Rune Action Wizard 2 Spend Order: This wizard attaches this card to a Weapon in your army that does not have a Death Rune. While the rune is attached, the weapon inflicts an additional wound whenever it hits with a melee strike. Defensive Posture GAE Defensive-Posture Action Classless 1 Order: Until the end of the turn, this character has +3 AC but must subtract 2 from all melee strike rolls. Demonic Possession GAE Demonic-Possession Action Wizard 2 Evil characters only. Spend Order: This wizard targets a character up to two ranks away that is not a good cleric or good Paladin, nor adjacent to one. If the target fails a magic save (DC 13), he or she immediately performs melee strikes against a character of your choice adjacent to the target. Disarm GAE Disarm Action Fighter 1 Order: If this fighter is in the 1st rank, target an item in another player's first rank. If this fighter succeeds with a skill check (DC 8 + target character's skill), the item is discarded. Divine Anguish GAE Divine-Anguish Action Cleric 3 Order: This cleric targets an opposing character in an adjacent rank. The target must succeed with a magic save (DC 16) or move back one rank. Divine Right GAE Divine-Right Action Fighter 2 Paladin only. React: Play after a character of the opposite alignment to this paladin makes a magic save roll. The die is rerolled. Earth's Fury GAE Earth's-Fury Action Cleric 5 Gargoyle only. Order: This cleric targets an adjacent rank. All ready characters in that rank must succeed with a magic save (DC 12) or become spent. Earthquake GAE Earthquake Action Cleric 5 Spend Order: You must discard a card from your hand to cast this spell. All 1st level characters in rank 1 become stunned. Ready 1st level characters in rank 2 and ready 2nd level characters in rank 1 become spent. Fireball EE Fireball Action Wizard 3 Spend Order: Perform a +4 ranged strike. After the ranged strike, the character(s) adjacent to the target must succeed with a magic save (DC = Caster's Skill) or suffer one wound. Forget EE Forget Action Wizard 2 Spend Order: This wizard targets a character up to two ranks away. Until the end of the turn, the target cannot perform actions printed on his or her card, or on equipped items. Full Defense GAE Full-Defense Action Fighter 1 Spend Order: Until the end of the turn, this fighter receives a bonus to his or her AC equal to his or her ATK ( use the first ATK if there is more than one). Fumble GAE Fumble Action Classless 1 React: Play after a character rolls a natural 1 on a strike or save roll. The character suffers one wound. Fury GAE Fury Action Fighter 1 React: Play before this fighter makes a melee strike roll or ranged strike roll targeting a character of opposite alignment. Add +4 to the die roll. If this fighter is a Barbarian, add an additional +2 (+6 total) to the die roll. Gas Grenade GAE Gas-Grenade Action Rogue 2 Spend Order: Target a rank up to two ranks away from this rogue. Until the end of the turn, all characters have -2 AC while in that rank. Hurled Dagger GAE Hurled-Dagger Action Fighter 2 Spend Order: Perform a +3 ranged strike. Imprisoned GAE Imprisoned Action Classless 1 Order: Target a non-Warlord. character in an opposing 1st rank with no items equipped. If the character is 3rd level or higher, put the character into his or her owner's hand. Inspiration GAE Inspiration Action Rogue 3 Bard only. Order: Until the end of turn, all characters (including the bard) add +3 to their die rolls while in the same rank as this bard. Killing Blow GAE Killing-Blow Action Classless 1 React: Play after another character in your army kills a character with a melee strike, ranged strike, or action. This character is considered to have killed the character instead. Lava Burst GAE Lava-Burst Action Cleric 5 Gargoyle only. Spend Order: Perform a +6 ranged strike that inflicts an additional wound. Leave it to Me GAE Leave-it-to-Me Action Classless 1 Spend Order: Target a ready character in your army up to two ranks away. Spend the target character and switch the positions of this character and the target. Life Drain GAE Life-Drain Action Wizard 5 Spend Order: This wizard targets a character up to three ranks away. The target is -1 level until the end of the turn. If the target is level zero, he or she is killed. Lightning Bolt GAE Lightning-Bolt Action Wizard 3 Spend Order: Perform a +8 ranged strike that inflicts an additional wound if it hits. Memory's Flame GAE Memory's-Flame Action Wizard 3 Order: Target another player. That player must select and discard a card from his or her hand. Minor Globe of Invulnerability EE Minor-Globe-of-Invulnerability Action Wizard 2 Order: Level 1 and 2 characters may not target this character with melee strikes, ranged strikes, or spells, until end of turn. Mystic Fog GAE Mystic-Fog Action Cleric 2 Order: Until the end of the turn, all characters have +3 AC against ranged strikes. If this character is a Druid, all characters have +6 AC instead. No Rest EE No-Rest Action Wizard 4 Necromancer only. Spend React: After an opposing character is killed, this wizard targets the character and makes a skill check (DC of target's level x 5). If successful, the character joins your army and gains the Undead trait. Discard all equipped cards, remove all wounds, and put him in your 1st rank, spent. Return the character to his owner's discard when the game ends or the character leaves play. Out of the Shadows GAE Out-of-the-Shadows Action Rogue 2 React: After this rogue is targeted with a melee strike or ranged strike, select another character in this rank who becomes the new target. If this rogue is an Assassin and the attacker is in an adjacent rank, this rogue performs a melee strike targeting the attacker immediately after the original strike resolves. Overrun GAE Overrun Action Fighter 1 React: Play before this fighter makes a melee strike roll. If the fighter has a Steed equipped, the strike inflicts an additional wound, if it hits. Point Blank Shot GAE Point-Blank-Shot Action Classless 1 Fighter or Rogue only. React Play before this character declares the target of a ranged strike. The strike may target a character in an adjacent rank. If this character is a Scout or Ranger, draw a card. Poisoned Blood GAE Poisoned-Blood Action Cleric 3 Evil characters only. Spend Order: This cleric targets a character up to two ranks away. The target must succeed with a magic save (DC 14) or this card is attached to him or her. A character with Poisoned Blood attached must succeed with a magic save (DC 14) before initiative rolls each turn or suffer one wound. Protection from Evil GAE Protection-from-Evil Action Cleric 2 Spend React: Play before an evil character makes a melee strike roll. The strike automatically fails. Protection from Good GAE Protection-from-Good Action Cleric 2 Spend React: Play before a Good character makes a melee strike roll. The strike automatically fails. Protection from Missiles GAE Protection-From-Missiles Action Cleric 2 Order: Target a rank. Until the end of the turn, all characters gain +6 AC against ranged strikes while in that rank. Rain of Shards GAE Rain-of-Shards Action Cleric 5 Gargoyle only. Spend Order: Target an adjacent rank. This cleric performs a melee strike with an ATK of +2 against each character in that rank. The ATK of these strikes cannot be modified. Ritual of Eternal Darkness GAE Ritual-of-Eternal-Darkness Action Wizard 4 Evil characters only. Spend Order: This wizard targets another character in this rank. The target must succeed with a fortitude save (DC 10) or suffer 3 wounds. If the target succeeds, he or she permanently gains +1 hit point, +3 AC and the Undead trait. Rune of Swift Striking GAE Rune-of-Swift-Striking Action Wizard 2 Spend Order: This wizard attaches this card to a Weapon in your army that does not have a Rune of Swift Striking. While this rune is attached, the weapon provides an additional melee strike with a base ATK of +0 whenever its character attacks. Scouting the Target GAE Scouting-the-Target Action Rogue 1 Spend React: Play before another character makes a ranged strike roll. Add +3 to the die roll. If this character is a Scout, add an additional +3 (+6 total) to the die roll. Sleight of Hand GAE Sleight-of-Hand Action Classless 2 Order: Target an item on this character and equip it to another character in this rank that may legally equip it. Order: Target an item in this rank that this character may legally equip. This character equips the item. Speed of the Gods GAE Speed-of-the-Gods Action Cleric 3 Spend Order: This cleric targets a character in play. Until the end of the turn, that character has an additional melee strike with a base ATK of +0 whenever he or she attacks. Stealing from the Dead GAE Stealing-from-the-Dead Action Rogue 1 React: Play after this rogue kills an opposing character with a melee strike. Target an item equipped by the killed character. Search your deck for an item of equal or lower level that this rogue may immediately equip, and equip the item. Storm's Caress GAE Storm's-Caress Action Cleric 3 Druid only. Spend Order: Until the end of the turn, all characters entering play in ranks 1 and 2 are spent. Summon Ally GAE Summon-Ally Action Wizard 3 Summoners play this without spending. Spend React: Play before you put a character into play in your army. Reduce the character's entering rank by 1 (to a minimum of 1). Summon Gargoyle GAE Summon-Gargoyle Action Cleric 4 Dwarf only. Order: Search your deck for a card with the Gargoyle trait, show it to the other players, and put it in your hand. Take Advantage GAE Take-Advantage Action Classless 1 React: Play before a melee strike roll targeting a stunned character. The strike is automatically successful and inflicts an additional wound. The Gauntlet GAE The-Gauntlet Action Fighter 3 Spend Order: If this fighter is in your 1st rank, target a character in an opposing armies 1st rank. The fighter performs a number of consecutive melee strikes against characters in the target's rank equal to the difference between the number of characters in that army's 1st and 2nd ranks. Trample GAE Trample Action Fighter 2 React: Play before this fighter makes a melee strike roll. If the fighter has a Steed equipped, he or she gains +4 ATK for this strike, and may reroll the die. Vengeance GAE Vengeance Action Fighter 4 React: Play before this fighter makes a melee strike roll or a ranged strike roll targeting a character of opposite alignment. Add +10 to the die roll. If this fighter is a Paladin, the strike inflicts an additional wound if it hits. Walk on Wind GAE Walk-on-Wind Action Wizard 3 Order: This wizard targets another character in this rank. Move the character forward or backward one rank. If this wizard is a Shaman, he or she may then move forward or backward one rank. Wall of Stone GAE Wall-of-Stone Action Cleric 5 Gargoyle only. Spend Order: Target this cleric's rank. Until the end of the turn, all characters gain +8 AC while in this rank. Word of Recall GAE Word-of-Recall Action Cleric 3 Spend Order: This cleric targets a non-Warlord. character in your army. Put the character into your hand. All effects (including wounds) currently affecting the character end. If this cleric is a Seer, put all of your items equipped by the character into yout hand; otherwise, they are discarded. 2-Handed Sword GAE 2-Handed-Sword Item Fighter 5 4 Weapon * Shield Athril Hammer GAE Athril-Hammer Item Fighter 5 3 Weapon This character may not ready during the Ready Phase if the Hammer is spent. React: Spend the hammer before this fighter makes a melee strike roll to add +6 to the die roll. Avenger GAE Avenger Item Fighter 8 5 Weapon * Unique. May only be equipped by a good Paladin. React: Roll a die after this charactrer is targeted with a spell. If the roll is even, the spell is canceled. Barakiel GAE Barakiel Item Wizard 9 Familiar * Unique. This wizard is evil while Barakiel is equipped. +3 Skill. Spells cast by this wizard have +5 DC. Ranged strikes by this wizard add +5 to their die rolls. Bear Form GAE Bear-Form Item Classless 6 7 1 Lycanthrope Form * May only be equipped by a Lycanthrope. When this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. Black Sun Shield GAE Black-Sun-Shield Item Fighter 5 2 Shield * Unique. May only be equipped by an evil paladin. +5 Skill. Blessed Water GAE Blessed-Water Item Cleric 2 Order: Discard the Blessed Water to perform a +7 ranged strike that may only target an Undead character. This strike inflicts an additional wound, if it hits. Bracers of Archery GAE Bracers-of-Archery Item Classless 5 Fighter and rogue only. Ranged strike rolls made by this character add +4 to the die roll. If this character rolls a natural 20 for a ranged strike roll, the strike inflicts an additional wound. Chariot GAE Chariot Item Fighter 6 2 1 Steed * Treasure (If you put this card into play, the game's winner keeps it.). Order: Spend the Chariot to move forward one rank. React: Spend the Chariot instead of spending or stunning this character when he or she falls forward from an illegal rank. Cloak of Many Things GAE Cloak-of-Many-Things Item Rogue 4 1 Order: Discard the Cloak. This character may retrieve from your discard pile an item he or she can legally equip, and immediately equip the item. Deck of Many Things GAE Deck-of-Many-Things Item Classless 10 Order: Spend the Deck and discard a card from your hand to look at the top five cards of your deck. You may immediately play one of those cards as if from your hand as a normal Order (playing an action, equipping, etc.) as long as you can legally play the card. Shuffle the remaining cards back into your deck. Dragon Plate GAE Dragon-Plate Item Fighter 7 4 Armor * Unique. May only be equipped by a good Paladin. +1 hit point. Elephant Form GAE Elephant-Form Item Classless 5 2 -1 Lycanthrope Form * May only be equipped by a Lycanthrope. When this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. +2 hit points. Ellyah's Children GAE Ellyah's-Children Item Cleric 5 Evil characters only. Order: When in the 1st rank, spend Ellyah's Children to have them attack as a level 1 fighter with AC 10, 1 hit point, and ATK of +1. Eversmoking Bottle GAE Eversmoking-Bottle Item Wizard 4 Treasure (If you put this card into play, the game's winner keeps it.). Order: Spend the Bottle to give all characters in your army +4 AC against ranged strikes until the end of the turn. Eye of Morghen GAE Eye-of-Morghen Item Classless 7 2 Unique. You may only play this card if you have a 5th level or higher Lich in your army. Order: Spend the Eye to target a character up to two ranks away. The target must succeed with a magic save (DC 6 + this characters skill) or be stunned. Eyestalk of Confusion GAE Eyestalk-of-Confusion Item Wizard 6 1 Reaver Only. Order: Spend this eyestalk to target a ready character of lower level. The target must succeed with a magic save (DC 16) or become spent. Eyestalk of Disintegration GAE Eyestalk-of-Disintegration Item Wizard 6 1 Reaver Only. Order: Spend the Eyestalk to perform a +5 ranged strike. Armor and Helms do not add to the targets AC for this strike. Order: Spend the Eyestalk to target an item card up to 2 ranks away. The target's character must succeed with a magic save (DC 14) or discard the item. Eyestalk of Fear GAE Eyestalk-of-Fear Item Wizard 7 1 Reaver Only. React: Spend the Eyestalk before a melee strike roll targeting this character. The attacking character must succeed with a magic save (DC 20) or the strike automatically fails. Order: Spend the Eyestalk to target an opposing character up to two ranks away. The target must succeed with a magic save (DC 14) or move back one rank. Eyestalk of Sleep GAE Eyestalk-of-Sleep Item Wizard 8 1 Reaver Only. Order: Spend the Eyestalk to target a character up to two ranks away. The target must succeed with a magic save (DC 16) or become stunned. Eyestalk of Sloth GAE Eyestalk-of-Sloth Item Wizard 6 1 Reaver Only. Order: Spend the Eyestalk to target a character with more than one melee strike per attack. Until the end of the turn, the target loses his or her last strike per attack. Eyestalk of Stoneflesh GAE Eyestalk-of-Stoneflesh Item Wizard 7 1 Reaver Only. Spend Order: Target a character up to two ranks away. The target must succeed with a magic save (DC 17) or suffer two wounds. Golden Dragon Shield GAE Golden-Dragon-Shield Item Fighter 6 2 Shield * Unique. May only be equipped by a good Paladin. Order: If this character is in the 1st rank, spend the Shield to perform a melee strike with a base ATK of +3. This strike gains no ATK bonuses from Weapon items. Griffon of Misear EE Griffon-of-Misear Item Fighter 5 2 Steed. Order: Spend the Griffon to move forward one rank. React: Spend the Griffon instead of spending or stunning this character when he or she falls forward from an illegal rank. Hand of Morghen GAE Hand-of-Morghen Item Classless 5 5 Unique. You may only play this card if you have a 4th level or higher Lich in your army. Order: Spend the Hand to target a character in an adjacent rank. The target suffers a -2 ATK, AC or skill (your choice) until the end of the turn. This character gains +2 to the same stat. Helix GAE Helix Item Fighter 7 Steed * Unique. May only be equipped by a Terak Justicebringer. Terak's first melee strike each turn inflicts an additional wound if it hits. Order: Spend Helix to move forward or backward one rank. Helm of Vision GAE Helm-of-Vision Item Classless 5 2 Helm. +4 skill. Ironcloth Bracer GAE Ironcloth-Bracer Item Wizard 5 2 Shield. React: Spend the Ironcloth Bracer before a ranged strike roll targeting this character. The ranged strike automatically fails. Lunassa GAE Lunassa Item Wizard 5 1 Familiar. This wizard can use action cards as if he or she were a 1st level rogue. Main Gauche GAE Main-Gauche Item Classless 4 1 1 Shield. Fighter or rogue only. Nehil EE Nehil Item Wizard 5 Familiar. +2 Skill. React: After this wizard spends to cast a 1st or 2nd level spell, spend Nahil to ready the wizard. Nokhtkruger GAE Nokhtkruger Item Fighter 5 Steed * Unique * Verdatha * May only be equipped by an evil Paladin. Order: Spend Nokhtkruger to give this character +5 to all melee strike rolls until the end of the turn. Order: Spend Nokhtkruger to move forward or backward one rank. Pike EE Pike Item Fighter 4 3 -1 Weapon. This character gains +3 ATK when performing a melee strike roll against a character with a Steed equipped. Spend Order: If this character is in the 1st rank, target a character in another player's 2nd rank with a melee strike. Ring of Air GAE Ring-of-Air Item Wizard 7 React: Spend the Ring of Air before a ranged strike roll targeting a character in this rank. The ranged strike automatically fails. Robes of Kor GAE Robes-of-Kor Item Cleric 6 1 Armor * Treasure (If you put this card into play, the game's winner keeps it.) Spend Order: All characters in your army gain +3 ATK until the end of turn. Roc Form GAE Roc-Form Item Classless 6 -1 Lycanthrope Form * May only be equipped by a Lycanthrope.When this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. Order: Up to twice per turn, move forward or backward one rank. Rod of Wonder GAE Rod-of-Wonder Item Wizard 8 Order: Spend the Rod to roll a die. 1-3: Nearby grass grows quickly (no effect). 4-7: Stun a character up to two ranks away. 8-12: Perform a +8 ranged strike. 13-19: +4 ATK, +5 AC until end of the turn. 20: A target character up to three ranks away must succeed with a magic save (DC 16) or suffer two wounds. Scales of the Storm GAE Scales-of-the-Storm Item Fighter 7 4 Armor * Unique. May only be equipped by an evil Paladin. This character may not be targeted with ranged strikes. Shade Lion GAE Shade-Lion Item Rogue 5 Steed. Order: Spend Shade Lion to move forward or backwards one rank. React: Spend Shade Lion instead of spending or stunning this character when he or she falls forward from an illegal rank. Skull of Dythanus GAE Skull-of-Dythanus Item Classless 5 2 2 Unique. You may only play this card if you have a 4th level or higher Lich in your army. This character is +1 level. Soul Chamber GAE Soul-Chamber Item Classless 4 Unique. You may only play this card if you have Morghen Dythanus in your army. React: After Morghen suffers a wound that will kill him, and if the Soul Chamber is equipped by a different character, negate the wound and move Morghen to the rank behind your current last rank. Spider Form GAE Spider-Form Item Classless 6 3 1 Lycanthrope Form * May only be equipped by a Lycanthrope. When this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. This character has an additional melee strike with a base ATK of +2 (+5 with the Spider Form's ATK bonus) whenever he or she attacks. Spiritreaver GAE Spiritreaver Item Classless 5 3 3 Unique * Familiar. You may only play this card if you have a 5th level or higher Lich in your army. +6 Skill. Squire Lucian GAE Squire-Lucian Item Fighter 6 Familiar * Unique May only be equipped by an good Paladin. This paladin has an additional melee strike with a base ATK of +3 whenever he or she attacks. Squire's Sash GAE Squire's-Sash Item Classless 2 Unique. May only be equipped by a character of the same alignment and faction as your Warlord. After this character is killed with a melee strike or ranged strike, your Warlord (if not stunned) performs a melee strike against the attacking character. Stormbrand GAE Stormbrand Item Fighter 8 3 Weapon * Unique. May only be equipped by an evil Paladin. React: After this character kills an opposing character with a melee strike, perform a skill check (DC 20 minus the opposing character's level). If successful, this character gains 1 hit point permanently. Studded Leather GAE Studded-Leather Item Rogue 4 2 Armor. -3 skill. Wolf Form GAE Wolf-Form Item Classless 5 2 5 Lycanthrope Form * May only be equipped by a Lycanthrope. When this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. Ablung's Hammer HG Ablung's-Hammer Item Fighter 5 2 Weapon. While you have the same number of characters in this rank as you do ranks on your army, Ablung's Hammer gives an additional +5 ATK (+7 ATK total) and this fighter inflicts and additional wound when he hits with a melee strike. Altus' Cloak EE Altus'-Cloak Item Rogue 8 Armor * Stealth +3. Altus' Cloak gives this rogue +2 Skill for each of your characters in this rank and +1 AC for each rank in your army. Athanae's Armor HG Athanae's-Armor Item Cleric 9 8 8 Armor * Helm * Gauntlet * Shield * Weapon. Riposte +8 * Powerattack +8. Fighters with no subclass may equip this as a fighter item. Battle Rhino EE Battle-Rhino Item Fighter 7 1 Steed * Powerattack +3. Order: Spend Battle Rhino: Move forward one rank. This fighter may perform an attack. Belt of Giant Strength HG Belt-of-Giant-Strength Item Fighter 10 6 2 Order: Until the end of turn, this character counts as four characters for determining illegal ranks. Order: Oncer per turn, kill an adjacent character: Perform a +8 ranged strike that can target a character one to three ranks away. If the strike hits, it inflicts an additional wound. Blinding Mirror Trap HG Blinding-Mirror-Trap Item Rogue 6 Trap. React: After this rogue is targeted with a melee or ranged strike, discard Blinding Mirror Trap: Until the end of the turn, the acting character must succeed with a perception save (DC 17) before rolling a strike (including this one) or the strike is a critical failure. Boots of Mobility HG Boots-of-Mobility Item Fighter 2 React: After being targetted with a melee strike: Move to a different position in this rank. Gain +2 AC until the end of the turn. Bounty EpicPromo Bounty Item Classless 2 React: After equipping Bounty, target an opposing non-Warlord character. While Bounty is equipped, this character has a +10 bonus to all rolls for actions and strikes against the target, and for all checks and saves caused by the target. Ceremonial Shield EE Ceremonial-Shield Item Fighter 2 1 Shield. This fighter is considered to be an additional character for determining illegal ranks. React: Before fixing an illegal rank: Equip Ceremonial Shield from this fighter or from your hand to target fighter in front of the illegal rank. Chained Claw HG Chained-Claw Item Rogue 7 Order: Spend Chained Claw: If this rogue is in the first rank of your army, target an opposing character within three ranks. The target must succeed with a dexterity check (DC 8 + this character's Skill) or move forward one rank. Dallen's Blood HG Dallen's-Blood Item Cleric 7 1 Armor. React: After a melee strike targets this cleric: The attacking character must succeed with a fear save (DC 13 + the number of characters in this rank) or the strike is a critical failure. Denskan Eagle HG Denskan-Eagle Item Cleric 3 1 Steed * Familiar. +4 Skill. Order: Spend Denskan Eagle: Move this cleric and up to one other target character in this rank backward one rank or to different positions within this rank. Drac Mail EE Drac-Mail Item Fighter 8 2 Armor. +2 Hit Points. This fighter is considered an additional character for determining illegal ranks. Dragon Buckler EE Dragon-Buckler Item Fighter 8 3 1 Weapon * Shield. When this fighter hits with a melee strike, he inflicts an additional wound. React: Before inflicting wounds with a melee strike: Select and discard up to two items equipped by the target that provide an AC bonus. Dragon Fang HG Dragon-Fang Item Wizard 6 Order: Once per game attach a wizard spell to Dragon fang. React: After an opposing character targets this wizard or a card attached to this wizard: Cast a spell attached to Dragon Fang as if this wizard were perfoming an order. The acting character must be the target of the spell. Discard Dragon Fang. Dueling Saber HG Dueling-Saber Item Fighter 5 2 Weapon. Order: Spend Dueling Saber: Target a character within one rank, who performs a melee strike targeting this fighter. Perform a melee strike against the target. Flare Trap HG Flare-Trap Item Rogue 2 Trap React: After this rogue is targetted with a melee strike, spend Flare Trap: Any bonuses the opposing character received to his AC, ATK or Skill this turn are reduced to 0. His base ATK is also reduced to 0 for this strike. Glyph of Faith HG Glyph-of-Faith Item Cleric 6 1 Armor * Unique. Other characters in this rank have +1 HP. If this cleric has no other classes and no subclass, Glyph of Faith loses the Armor trait. Golden Circlet HG Golden-Circlet Item Wizard 7 1 Helm. Order: Spend Golden Circlet and remove one card in this rank from the game: Perform a +4 ranged strike that may target a character one additional rank away. Grappling Crossbow EE Grappling-Crossbow Item Rogue 8 Bow. Spend Order: Perform a +4 ranged strike that may target a character one additional rank away. React: After a ranged strike by this rogue hits, spend Grappling Crossbow: If this rogue does not have a subclass, move the strike's target forward one rank. Hawthorne's Arrows EE Hawthorne's-Arrows Item Rogue 6 Arrow. React: After this rogue kills a character with a non-spell ranged strike, spend Hawthorne's Arrows: Perform a +2 ranged strike targeting a character in the rank behind the killed character. Journal Entry HG Journal-Entry Item Classless 7 Spend Order: Remove Journal Entry from the game: Retrieve an action this character can perform from your deck and add it to your hand. Shuffle the deck. Kabal Trials HG Kabal-Trials Item Wizard 5 Order: Discard Kabal Trials: Target a character in play who must succeed with a magic save (DC 18 minus the number of ranks away) or suffer a wound. Kassia's Bracers HG Kassia's-Bracers Item Wizard 8 1 Shield. Opposing characters may not use reacts during melee and ranged strikes targeting this wizard. React: After this wizard targets a character within one rank with a spell, spend Kassia's Bracers: Increase the DC save or ranged strike produced by that spell by +3. Living History EE Living-History Item Wizard 4 Familiar. +3 Skill. React: Before fixing illegal ranks: Put Living History in front of the illegal rank as a level 1 classless Monster with +1 ATK, 10 AC, +0 Skill and 1 HP. Mephit Cage HG Mephit-Cage Item Wizard 6 1 Weapon. React: Before a character enters play, spend Mephit Cage: The entering character may cause an illegal formation if there is already at least one character in the rank. Owl Steed HG Owl-Steed Item Wizard 7 Steed * Familiar. +3 Skill. Order: Spend Owl Steed: Move this wizard and up to one other target character in this rank forward or backward two ranks. Potion of Mist Form HG Potion-of-Mist-Form Item Rogue 4 Order: Discard Potion of Mist Form: Until the end of the turn, gain the Ethereal trait. This rogue may not attack for the rest of this turn. Rockhome Grizzly HG Rockhome-Grizzly Item Fighter 7 1 Steed * Familiar. Order: Spend Rockholme Grizzly: Move this fighter and up to one other target character in this rank forward one rank. Royal Chariot HG Royal-Chariot Item Fighter 7 5 Weapon * Steed. Order: Spend Royal Chariot: Move forward two ranks. Succeed with a dexterity check (DC 18) or become spent. Characters who count as more than one for determing illegal ranks automatically succeed. Serpent's Tooth EE Serpent's-Tooth Item Wizard 8 1 Weapon * 4 Charges. Spend Order: Remove X charge tokens from Serpent's Tooth: Target a character X ranks away who must succeed with a magic save (DC 8 + this character's skill) or suffer one wound and, if not in the first rank, fall forward. Sewer Worm EE Sewer-Worm Item Rogue 5 Steed * Stealth +0. Order: Spend Sewer Worm: Move forward or backward one rank. This is a Stealth action. Spirit's Bonds HG Spirit's-Bonds Item Cleric 5 1 Weapon. The rank behind this chracter can hold two more characters before becoming illegal, and is always considerd to have at least one character in it. Staff of Command HG Staff-of-Command Item Wizard 7 Order: Spend Staff of Command: Target a character within four ranks. The target must succed with a magic save (DC 15) or count as three characters for determing illegal ranks unitl the end of the turn. Sword of Truth EE Sword-of-Truth Item Fighter 5 1 Weapon. Sword of Truth gives an additonal +1 ATK for each item equipped to other characters in this rank. Tansiq Mask HG Tansiq-Mask Item Rogue 4 1 Helm. Tansiq Mask gives an additional +4 AC (+5 AC total) while there are no other characters in this rank. Teufeltiger's Lies EE Teufeltiger's-Lies Item Cleric 6 While Teufettiger's Lies is ready, other characters in this rank have +3 ATK, -5 AC, and inflict an additional wound when they hit with a melee strike. Order: Spend Teufeltiger's Lies. The Simurgh HG The-Simurgh Item Cleric 9 Familiar. +5 Skill. React: After this cleric casts a spelll, spend the Simurgh: Target another character and remove a wound from the target. The True Faith HG The-True-Faith Item Cleric 6 Unique. ATK, AC and Skill bonus from items equipped to other characters in this rank are increased by +2. Tower Shield EE Tower-Shield Item Fighter 5 2 Shield. This character counts as an additional charcter in the rank behind his current rank. React: After this fighter is targeted with a ranged strike, spend Tower Shield: Gain an additional + 10 AC for the duration of the ranged strike. Trap Kit EE Trap-Kit Item Rogue 4 Whenever this rogue uses a Trap, the DC of the Trap's saves is increased by +5. Viper's Token HG Viper's-Token Item Cleric 5 If there are any characters in the ranks in front of this cleric, he is not counted for determing this rank's legality Wardog Steed HG Wardog-Steed Item Rogue 7 1 Steed * Familiar. Order: Spend Wardog Steed: Move this rogue and up to one other target character in this rank forward or backward one rank. Wyrmling Mail EE Wyrmling-Mail Item Rogue 10 2 2 Armor. Order: Twice per turn: Move forward or backward one rank. Order: Spend Wyrmling Mail: Until end of turn, after a melee or ranged strike targets this character, the attacking character's controller must discard a card or the strike is a Critical Failure. Xaxxon's Fire OpenPromo Xaxxon's-Fire Item Rogue 10 Order: Spend Xaxxon's Fire: Perform a +5 ranged strike targeting a spent character from one to four ranks away. If the ranged strike hits, inflict an additional wound. Finish Them! HG Finish-Them Action Fighter 1 React: Before this fighter makes a melee strike roll: If there are more ranks in this army than in the target's army, either add twice the number of ranks in this army to the ATK for this strike, or the strike inflict an additional wound if it hits (your choice). A Common Purpose HG A-Common-Purpose Action Classless 1 React: Before rolling iniciative: You may target teammates' characters this turn as if they were in your army. A Line in the Sand HG A-Line-in-the-Sand Action Cleric 1 Order: Until the end of the turn, while in your first rank each of your characters is considered to be an additional character for determining illegal ranks. Achilleus' Slaughter HG Achilleus'-Slaughter Action Fighter 3 Order: Kill one of your characters in each rank of this army in front of this fighter: Move this fighter to your first rank. Acts of Faith EE Acts-of-Faith Action Cleric 5 React: Before target character performs a melee strike: Until the end of the turn, when that target character hits with a melee strike, he inflicts an additional wound. Back to Back HG Back-to-Back Action Fighter 3 React: Before this fighter performs a melee strike: If this fighter has no subclass, target an adjacent non-stunned character. Add the combined printed ATKs of the adjacent character to this strike. If the adjacent character is a fighter, this fighter inflicts an additional wound if he hits with the strike. Backs to the Wall HG Backs-to-the-Wall Action Cleric 2 Spend Order: Target all characters in an adjacent rank who share a faction with this cleric. Until the end of the turn, each target gains an AC bonus equal to the number of characters in the rank. Brutality HG Brutality Action Rogue 3 Order: If you have at least 3 other characters in this rank, perform a melee strike against a spent character within one rank. If this rogue has no subclass and hits with the strike, he inflicts an additional wound. Burst of Inspiration HG Burst-of-Inspiration Action Classless 1 React: Before using an action card: This character is +1 level for performing the action. Call the Faithful HG Call-the-Faithful Action Cleric 3 Order: Until the end of the turn, your entering characters may cause illegal ranks if you already have at least one character in the rank. Crushing Weight HG Crushing-Weight Action Wizard 2 Order: Target a character. Until the end of the turn, after each time the target moves forward, his controller must select a character in the rank in front of the target to succeed with dexterity save (DC 16) or suffer a wound. Death for Death HG Death-for-Death Action Wizard 1 Order: Perform a +6 ranged stike. Kill this wizard. Easy Mark HG Easy-Mark Action Rogue 1 React: Before making a melee strike roll against a spent character: If this rogue has no subclass or does not have a Weapon equipped, gain +7 ATK for the strike. Energy Barrier HG Energy-Barrier Action Wizard 4 Spend Order: Target a character. Until the end of the turn, while the target is in your first rank, characters may not move into opposing first ranks and opposing second ranks are never considered to be illegal. Fiery Bolts EE Fiery-Bolts Action Wizard 2 Order: If there are at least two other characters in this rank, this wizard gains Marksmanship +5 for the duration of this action which may be used with this spell. Perform a +4 ranged strike. Flame Waves HG Flame-Waves Action Wizard 3 Spend Order: Perform a number of consecutive ranged strikes equal to the number of ranks in your army. The bonus of each strike is equal to the number of characters in each rank, starting with the first. Forceful Decree HG Forceful-Decree Action Cleric 1 Order: Until the end of the turn, while you have fewer characters in your first rank than each opposing first rank, each melee and ranged strike targeting a character in your first rank has a -3 penalty to the die roll. Gahid's Stand EE Gahid's-Stand Action Fighter 4 Spend Order: Spend up to one character in each rank behind this character: Perform a melee strike (base +5 ATK) for each character spent in this way. Perform an attack without spending. Glyph of Loyalty HG Glyph-of-Loyalty Action Cleric 5 Spend Order: Target up to three of your other characters. Attach one card from the top of your deck to each target as a Glyph. While the Glyph is attached, the character has the ability: "React: Once per turn, before this character suffers wounds, inflict a wound on another of your characters with a Glyph attached: Reduce the wounds suffered by one." Gravity Well HG Gravity-Well Action Wizard 5 Spend Order: Target up to two characters within four ranks who must each succeed with a magic save (DC 8 + caster's skill) or count as three characters for determining illegal ranks until the end of the turn. If the caster has no subclass, this spell's effects last until the end of the next turn. Characters may choose to fail. Hagen's Escape HG Hagen's-Escape Action Rogue 5 Rogues without a subclass have +2 levels to perform this action. React: After inflicting a wound on a spent character with a melee strike: Inflict a wound on a spent character adjacent to the original target with lower AC than the original target. Harassment HG Harassment Action Rogue 2 React: Before making a melee strike roll against a character with no more than one adjacent character: Gain +5 ATK for the strike. If this rogue hits with the strike, inflict one fewer wound than usual and stun the target. Haunted Forests HG Haunted-Forests Action Cleric 4 Order: Remove up to 3 characters in a discard pile from the game: Target the same number of characters in an opposing first rank, who must each succeed with a fear save (DC 8 + caster's skill) or be unable to attack for the rest of this turn. Height Advantage HG Height-Advantage Action Fighter 1 React: Before this fighter makes a melee strike roll: If there are fewer ranks in this army than in the target's army, either this character gains an ATK bonus equal to his level until the end of the turn, or the strike inflicts an additional wound if it hits (your choice). Hero's Gambit HG Hero's-Gambit Action Fighter 1 Order: Perform an attack without spending. This character's strikes inflict an additional wound if they hit during this attack. Kill this character after the attack. (This death can not be negated unless entire action is canceled). Holy Infusion EE Holy-Infusion Action Cleric 2 React: Before a target character becomes stunned: The target becomes spent instead of stunned. Knight's Charge HG Knight's-Charge Action Fighter 5 Spend Order: Spend an adjacent character: Move this character and the target forward one rank.They may each peform an attack without spending. Maul HG Maul Action Fighter 1 React: Before making a mele strike roll: If this fighter counts as more than one character for determing illegal ranks, until the end of turn he gains +5 ATK and his melee strikes inflict an additional wound if they hit. Medusan Lord's Gambit EE Medusan-Lord's-Gambit Action Wizard 5 Spend Order: Target up to two characters in different ranks who must each succeed with a magic save (DC 5 + caster's skill) or suffer a wound. If a target fails by 10 or more or has a critical failure, he suffers an additional wound. Characters may not react to or during this action. One Among Many EE One-Among-Many Action Rogue 1 React: After an opposing melee or ranged strike targets this character: This character has +1 AC for each other character currently in this rank, until end of turn. Out of Step HG Out-of-Step Action Wizard 1 Spend Order: Target a number of characters within two ranks up to the caster's level. Each target must succeed with a magic save (DC 13) or, until the end of turn, he does not count as a chacracter to prevent the rank behind him from being illegal. Paradigm Shift HG Paradigm-Shift Action Wizard 4 React: Before an illegal rank is fixed: Target a character in that rank. The target must fall forward to fix the illegeal rank. Sanctuary HG Sanctuary Action Cleric 2 Spend Order: Until the end of the turn, any time a card would be put into the discard pile, put it on top of the owner's deck instead. Players may not draw retrieve, or discard cards from their deck this turn. Each player shuffles his deck at the end of the turn. Sigil of Salvation HG Sigil-of-Salvation Action Cleric 4 Spend Order: Attach Sigil of Salvation to another character. While it is attached that character has the ability "React: Before suffering wounds discard Sigil of Salvation: the chracter inflicting the wounds must succeed with a magic save (DC 17) or the wounds are reduced to zero and the charcter suffers and equal number of wounds." Sonic Blast EE Sonic-Blast Action Wizard 3 Spend Order: Target a number of characters within two ranks up to the number of ranks in your army. Each must succeed with a magic save (DC 5 + caster's skill) or suffer a wound. Springblade EE Springblade Action Rogue 3 This is a Stealth action. Rogues may perfrom this action in opposing formations. React: After a character falls within one rank of this character : The target must succeed with a dexterity save (DC 10 + rogues skilll) or suffer a wound and become stunned. Steady Aim EE Steady-Aim Action Rogue 1 Order: Target an item within two ranks. Suceed with a skill check. (DC 8 + level of the item) to discard the item. If the skill check fails, the character who has the item equipped may perform a melee strike targeting this character. Toying with Prey EE Toying-with-Prey Action Wizard 4 Spend Order: Attach this card to a target character within 3 ranks. While it is attached, each turn after initiative is rolled, all characters in the same rank as the target must succeed with a poison save (DC 12) or suffer a wound. Unison EE Unison Action Fighter 1 React: After an adjacent character attacks: Peform an attack. Valhala's Praises HG Valhala's-Praises Action Cleric 3 Spend Order: Target a rank. Until the end of the turn, while in that rank, chracters have the ability "React: Once per turn, before this character suffers wounds: Succeed with a Medicine check (DC 20) to reduce the wounds by one." Zaina's Treachery EE Zaina's-Treachery Action Rogue 4 React: Before the roll for a melee strike targeting this rogue: Equip any number of items and perform a melee strike targeting the attacking character. Baron Fabrice Rellion HG Baron-Fabrice-Rellion Character Deverenian Fighter 3 Evil +3/+0 15 3 2 Deverenian. While Fabrice is adjacent to a Deverenian Hero, your Deverenians have Riposte +3 and you roll a 20 for initiative each turn. Cardinal Daris HG Cardinal-Daris Character Deverenian Cleric 5 Evil +5/+2 13 7 3 Deverenian * Unique. Melee and ranged strikes targeting your Deverenians are critical failures on any natural rolls that are equal to or less than the number of ranks in your army plus two. Deverenian Courtier EE Deverenian-Courtier Character Deverenian Fighter 1 Good 0 8 0 2 Deverenian * Riposte +10 * Politician. May not attack. Ghed Auric EE Ghed-Auric Character Deverenian Fighter 2 Evil 2 3 1 1 Deverenian * Stormwraith * Astral. Adjacent higher-level Deverenians have +2 ATK and +3 Skill. While adjacent to a higher-level Deverenian, Ghed Auric may be targeted by no more than one melee or ranged strike per turn. Ghed Nuri EE Ghed-Nuri Character Deverenian Cleric 1 Evil 1 1 1 1 Deverenian * Stormwraith * Astral. React: After a melee strike or action targets one of your Deverenians: Put Ghed Neri into play adjacent to the target. Redirect the strike or the action to Ghed Nuri. Ianavae the Condign HG Ianavae-the-Condign Character Deverenian Wizard 2 Good 0 12 4 1 Deverenian * Myerdeth. React: After a melee strike targets one of yout non-warlord Deverenians within one rank, return the Deverenian and all equipped cards to the top of you deck: Cancel the strike. Kassia the Saint HG Kassia-the-Saint Character Deverenian Wizard 5 Evil 3 12 12 3 Deverenian Warlord * Ebon Knight * Skyborne Path. React: Before Kassia targets a spell, kill one of your Deverenians within one rank: This spell either has +4 DC or may target characters one addidional rank away. Lady Keithia HG Lady-Keithia Character Deverenian Fighter 4 Evil +3/+2 15 5 2 Deverenian * Steel Rose. Lady Keithia has +1 ATK for each Deverenian in ranks behind her. React: After Lady Keithia enters the first rank: Perform a melee strike. Prewitt the Benighted EE Prewitt-the-Benighted Character Deverenian Wizard 3 Evil 4 3 6 1 Deverenian * Stormwraith * Astral. React: Once per turn, after one of your other Deverenians casts a spell: A character adjacent to a target of the spell must succeed with a magic save (DC 9 + Prewitt's skill) or suffer a wound. Rellion Guard HG Rellion-Guard Character Deverenian Fighter 1 Evil 0 11 0 1 Deverenian. Your Warlord adds +1 to Initiative rolls. Rellion Guard has a bonus to ATK and AC equal to the highest level of a Deverenian in this rank. Sir Geoffrey Drac EE Sir-Geoffrey-Drac Character Deverenian Fighter 4 Evil +8/+4 16 6 2 Deverenian * Epic * Hero. Adjacent Deverenians have Defend +10. Spend Order: Remove Geoffrey from the game: If Geoffrey was in your first rank, perform any number of Orders until you pass. Sister Airane EE Sister-Airane Character Deverenian Cleric 3 Evil 3 16 3 2 Deverenian. Spend Order: Put any number of Deverenians from your hand into play. Give a target Deverenian in your first rank a bonus to Skill and AC equal to twice the number of characters put into play in this manner. Taika the Disjoined EE Taika-the-Disjoined Character Deverenian Wizard 2 Evil 0 11 3 1 Deverenian * Loth. Your Warlord adds +2 to Initiative rolls. React: After a Warlord within one rank performs an order: Taika performs an order. Dragon's Eye Gargoyle HG Dragon's-Eye-Gargoyle Character Dwarf Fighter 2 Good 3 13 2 1 Dwarf * Gargoyle. React: After an opposing character moves to within one rank of Dragon's Eye Gargoyle, spend a cleric in this rank: Perform a melee strike targeting the opposing character. Evade EE Evade Character Dwarf Rogue 3 Good 4 14 5 1 Dwarf. React: After a wound Evade would suffer is reduced or redirected: Perform a melee strike. Fault HG Fault Character Dwarf Rogue 1 Evil 0 12 2 1 Dwarf. React: Once per turn, before Fault performs a melee strike: All other Dwarves in this rank lose -1 AC for the rest of the turn. Fault gains +1 ATK for each other Dwarf in this rank. Gate HG Gate Character Dwarf Cleric 3 Good 4 16 6 2 Dwarf. If Gate is adjacent to a Dwarf Hero, the rank behind him is never illegal and other Dwarves in this rank have +5 AC. Humility HG Humility Character Dwarf Rogue 3 Good 4 16 4 2 Dwarf. Spend Order: Discard a card: Move a Trap from your discard pile to your hand. Kiyar Undying EE Kiyar-Undying Character Dwarf Fighter 4 Good +6/+2 15 5 3 Dwarf * Epic * Hero. Order: Remove Kiyar from the game: Ready all your Dwarves in the rank Kiyar was in. Labor HG Labor Character Dwarf Cleric 2 Good 1 12 3 1 Dwarf. Spend React: Before another Dwarf in this rank equips an item: The Dwarf is +2 levels for equipping the item. Mirin Faithbearer EE Mirin-Faithbearer Character Dwarf Cleric 5 Good 8 15 8 3 Dwarf * Unique. Spend React: Before a target character suffers one or more wounds: Reduce the wounds by one and move the target character back one rank. Mountain EE Mountain Character Dwarf Fighter 3 Good 7 16 4 2 Dwarf. Mountain also counts as a character in the rank behind him for determining illegal ranks. React: Before an opposing character inflict a wound on Mountain: Perform a melee strike. Priam Ironsoul EE Priam-Ironsoul Character Dwarf Cleric 5 Good +4/+1 16 8 3 Dwarf Warlord * Scion. Each of your ranks with at least one character in front of it holds one more character than usual before becoming illegal. React: Once per turn, after Priam reduces wounds or removes a wounds from a target Dwarf: Ready the target. Serpentscale Gargoyle EE Serpentscale-Gargoyle Character Dwarf Fighter 1 Good 1 10 0 1 Dwarf * Gargoyle. You must have a cleric in your army to start with Serpentscale Gargoyle or bring one into play. While the rank behind him has at least as many characters as this rank, Serpentscale Gargoyle has +1 Hit Point. Skill HG Skill Character Dwarf Rogue 2 Good 1 14 3 1 Dwarf. While adjacent to two Dwarves, Skill has +3 ATK and +4 AC. Steadfast HG Steadfast Character Dwarf Cleric 1 Good 0 10 1 1 Dwarf. Spend Order: Other Dwarves in this rank gain an AC bonus equal to the number of Dwarves in this rank. Tripwire HG Tripwire Character Dwarf Rogue 4 Evil +4/+1 16 7 2 Dwarf. Tripwire is +2 levels for equipping Traps. Bren Glyn HG Bren-Glyn Character Elf Rogue 2 Good 2 13 3 1 Elf. Spend Order: Perform a ranged strike with a bonus to the roll equal to the number of characters in this rank. Bronwen Tansiq HG Bronwen-Tansiq Character Elf Cleric 5 Evil +3/+1 14 9 3 Elf Warlord. React: Once per turn, before another target Elf plays an action card, discard a card: Until the end of the turn, the Elf gains a number of levels for using action cards equal to Bronwen's current rank. Cocoran HG Cocoran Character Elf Cleric 1 Evil 0 10 2 1 Elf. React: Before a character in your army casts a spell, kill Cocoran: All ranged strikes and DC saves produced by the spell gain +2 for each character (including Cocoran) in this rank. Croupir Dythanus HG Croupir-Dythanus Character Elf Cleric 4 Evil 5 15 9 1 Elf * Unique. Spend Order: If Croupir is in your last occupied rank, stun Croupir: A target Warlord's player discards a number of cards from his hand equal to the number of other character in this rank. Dex Glyn EE Dex-Glyn Character Elf Rogue 3 Evil 2 14 5 1 Elf. If your Warlord is Elf, Dex may enter play into a illegal rank. Spend Order: Perform a +2 ranged strike. React: After Dex falls forward from an illegal rank (even if stunned): Perform a +5 ranged strike. Eiyamon HG Eiyamon Character Elf Rogue 2 Evil 4 12 3 1 Elf. React: Once per turn, after a character falls forward to two ranks away: Perform a +6 ranged strike targeting that character. Hungry Dead HG Hungry-Dead Character Elf Rogue 3 Evil +3/+3 15 2 1 Elf Undead * 1 Charge. React: Before Hungry Death is killed, remove a charge token: After dying, return Hungry Dead to play in its current rank and orientation, and without any charge tokens. Javvyn EE Javvyn Character Elf Cleric 1 Evil 1 6 2 1 Elf * Ethereal * Undead. React: After Javvyn is killed by a target opposing character: Attach Javvyn to the target. While Javvyn is attached, that character does not count as a character to prevent the rank behind him from being illegal. Kellis HG Kellis Character Elf Wizard 3 Evil 4 12 6 2 Elf * Nimbic. While Kellis is adjacent to an Elf Hero, all Elves in your army have Marksmanship +0, may use the feat on spells, and may use the feat one additional time per turn. Lorfinnin EE Lorfinnin Character Elf Rogue 4 Evil +5/+3 16 7 2 Elf * Epic * Hero * Nimbic. Spend Order: Target a character 2 or 3 ranks away. Perform a +5 ranged strike against each character in the target's rank. Remove Lorfinnin from the game. Nuhad Glyn EE Nuhad-Glyn Character Elf Rogue 1 Evil 1 11 1 1 Elf. While you have fewer characters in your first rank than each opposing first rank, Nuhad has the ability: "Order: Once per turn, perform a +3 ranged strike." Salace EE Salace Character Elf Cleric 5 Evil 5 14 8 2 Elf * Unique * Priest of Spirit. Spend Order: Target a card in play within three ranks: Increase or decrease all numberals on the card by 1 until the end of the turn. Numbers may not be reduced below 1 in this manner. Soma HG Soma Character Elf Wizard 2 Evil 0 11 5 1 Elf. Soma may remain spent. Spend Order: Target a character within two ranks: Until Soma readies or leaves play, the target does not count as a character to prevent the rank behind him from being illegal. Anguli Mala HG Anguli-Mala Character Free Kingdoms Cleric 1 Good 0 11 1 1 Free Kingdoms * Monster * Imp. You may have any number of copies of Anguli Mala in your deck. React: After Anguli Mala enters play: Play a copy of Anguli Mala from your hand. Brogan HG Brogan Character Free Kingdoms Fighter 5 Good +5/+4/+1 17 7 3 Free Kingdoms * Unique. Order: Spend a Free Kingdoms character in this rank: Move Brogan forward one rank. If Brogan moved, he performs an additional melee strike (base +1 ATK) while attacking this turn. Calenar HG Calenar Character Free Kingdoms Classless 4 Good 0 15 3 2 Free Kingdoms * Siege * Unique. May not Attack. May not perform actions other than Maneuvering. If Calenar is not stunned, all other Free Kingdoms characters within one rank have Marksmanship +8. Calenar Archer HG Calenar-Archer Character Free Kingdoms Rogue 2 Good 2 12 3 1 Free Kingdoms. Spend Order: Perform a ranged strike with a bonus equal to the number of characters in the target's rank. Celinar Guard HG Celinar-Guard Character Free Kingdoms Rogue 2 Good 2 13 1 1 Free Kingdoms. Spend Order: Equip Celinar Guard to a Free Kingdoms character as a Familiar item (with no attribute bonuses). White it is attached, the character has the ability: "Order: Spend Celinar Guard: Move forward or backward one rank." Cpt. Gallagher Reed HG Cpt-Gallagher-Reed Character Free Kingdoms Fighter 4 Good +6/+1 16 5 2 Free Kingdoms. Order: Once per turn, target a Free Kingdoms character in this rank. Until the end of the turn, give the target a bonus to ATK, AC, Skill, or Hit points (your choice) equal to the bonus Cpt. Gallagher is receiving from another character. Finlay HG Finlay Character Free Kingdoms Fighter 2 Good 2 13 2 1 Free Kingdoms. Finlay has an additional strike while attacking (base +0 ATK) for every two ranks in your army. Kella Hawthorne HG Kella-Hawthorne Character Free Kingdoms Fighter 1 Good 0 11 1 1 Free Kingdoms. Spend Order: Perform a melee strike with an ATK bonus equal to the number of other Free Kingdoms characters without subclass in this rank. Lady Grey of Calenar HG Lady-Grey-of-Calenar Character Free Kingdoms Rogue 3 Good +3/+1 15 5 2 Free Kingdoms. React: After Lady Grey receives a bonus to AC, ATK, or skill: If Lady Grey is adjacent to a Free Kingdoms Hero, give an identical bonus to all other Free Kingdoms characters in this rank. Other copies of Lady Grey may not react to this action. Laird Jon Hawthorne HG Laird-Jon-Hawthorne Character Free Kingdoms Rogue 5 Evil +6/+1 15 7 3 Free Kingdoms Warlord * Riding +4. React: After Jon moves to a different rank: Perform a +4 ranged strike. Sir Thomas of Celinar EE Sir-Thomas-of-Celinar Character Free Kingdoms Fighter 4 Good +5/+3/+1 16 6 2 Free Kingdoms *Epic * Hero. When adjacent Free Kingdoms characters hit with a melee strike, they inflict an additional wound. Order: Remove Thomas from the game: Until the end of the next turn, when your Free Kingdoms characters hit with a melee strike, they inflict an additional wound. Tonvan Veen HG Tonvan-Veen Character Free Kingdoms Rogue 1 Evil 0 12 2 1 Free Kingdoms. React: After a Free Kingdoms character moves to a position within one rank: That character has a +2 bonus to the next ranged strike roll he makes. Xiantha HG Xiantha Character Free Kingdoms Fighter 3 Good 4 14 4 2 Free Kingdoms * Monster. May not equip Steeds. Xiantha has one additional strike while attacking (base +1 ATK) for every rank in your army. Annsi the Black HG Annsi-the-Black Character Mercenary Wizard 4 Evil +3/+3 14 3 2 Mercenary * Monster. React: Before making a melee strike roll against a character that counts as more than one character for determining illegal ranks: If Annsi hits with this strike, she inflicts 2 additional wounds. Brett Lund EE Brett-Lund Character Mercenary Fighter 2 Good 1 13 0 1 Mercenary. While Brett is in a rank with at least three other characters his base ATK is +4/+1. Fasolt HG Fasolt Character Mercenary Fighter 5 Good +7/+5 13 6 5 Mercenary Warlord. May not equip items with traits, except for Weapons. React: After Fasolt hits with a melee strike: Target each character in the struck character's rank whose Level +8 is less than the natural die roll. Move each target backward one rank. Ferrol Tremayne HG Ferrol-Tremayne Character Mercenary Fighter 1 Good 2 10 0 1 Mercenary * Exile. Order: Once per turn, move backward two ranks. Fylgia HG Fylgia Character Mercenary Rogue 4 Good +4/+3 15 7 1 Mercenary. May not be targeted by actions from characters more than one rank away. Order: Once per turn, if Fylgia is in your first rank, perform a +6 ranged strike. Hack HG Hack Character Mercenary Cleric 2 Evil 0 13 4 1 Mercenary * Monster. Spend Order: Target a character within two ranks. Inflict a penalty to AC on the target equal to twice the number of characters in the target's rank. Ilar Rowan EE Ilar-Rowan Character Mercenary Wizard 3 Good 6 12 7 1 Mercenary. Ilar may enter play into an illegal rank. Order: Remove Ilar from the game. At the end of the turn, return him to play in any of your ranks. Lost HG Lost Character Mercenary Rogue 1 Good -1 9 1 1 Mercenary * Exile. React: After killing a spent character with a melee strike: Perform a melee strike targeting a spend level 1 character. Nightscale EE Nightscale Character Mercenary Rogue 5 Evil +8/+5 17 10 3 Mercenary * Unique * Dragon * Stealth +6. May not equip items. Spend Order: Target and move a character in this rank backward two ranks. Order: Once per turn, move forward or backward one rank. Pit Gargoyle HG Pit-Gargoyle Character Mercenary Cleric 3 Evil 0 16 2 1 Mercenary * Gargoyle. Order: Once per turn, if you have another cleric in play, Pit Gargoyle counts as three characters for determining illegal ranks until the end of the turn. Skrit Yscar HG Skrit-Yscar Character Mercenary Fighter 1 Evil 1 10 1 1 Mercenary * Monster. React: Before making a melee strike roll: Gain an ATK bonus for this strike equal to the current rank of an opposing Warlord. Slash HG Slash Character Mercenary Cleric 2 Evil 3 10 4 1 Mercenary * Monster. Spend Order: Target a character within two ranks. Inflict a penalty to ATK and ranged strikes on the target equal to the number of characters in the target's rank. Tseleuse Worm HG Tseleuse-Worm Character Mercenary Rogue 3 Evil 6 18 5 1 Mercenary * Monster * Steed. May not equip items. Tseleuse Worm may be equipped as a level 8 rogue item (with no attribute bonus). The equipping Rogue has Tseleuse Worm's printed ability. Order: Spend Tseleuse Worm: Move forward or backward 2 ranks. Ar'ick HG Ar'ick Character Nothrog Rogue 1 Evil 2 10 2 1 NoThRog * Elite Krun Guard. React: After Ar'ick wounds an opposing character: Inflict a -3 AC penalty to a target character in the same rank as the opposing character. Ar'tek HG Ar'tek Character Nothrog Fighter 5 Evil +14/+9 12 5 3 NoThRog Warlord * Powerattack +5 * Elite Krun Guard. Order: Move forward one rank. Bakas HG Bakas Character Nothrog Fighter 1 Evil 6 9 0 1 NoThRog * Misear. At the end of the turn, if Bakas has not killed an opposing character, he must preform a melee strike targeting a character of your opponents choice within one rank. Egik Aedroud HG Egik-Aedroud Character Nothrog Fighter 3 Evil 0 14 5 2 NoThRog. Egik has +2 ATK for each rank in your army, and performs and additional strike while attacking (base + 0 ATK) if you have four or more ranks. Hesfral HG Hesfral Character Nothrog Wizard 2 Good 2 12 3 1 NoThRog. DC saves and ranged strikes from Hesfral's spells have +1 for each Nothrog in this rank. Ikdal HG Ikdal Character Nothrog Fighter 2 Evil 4 11 1 1 NoThRog. Spend Order: Perform two +6 melee strikes. Kill Ikdal. Jarz'an EE Jarz'an Character Nothrog Fighter 4 Evil +10/+9 14 5 2 NoThRog * Epic * Hero. Spend Order: If Jarz'an is in your first rank, target all characters in an opposing first rank. Perform a melee strike against each target character. If Jarz'an hits with any of these strikes, he inflicts an additional wound. Remove Jarz'an from the game. Kranig HG Kranig Character Nothrog Fighter 4 Evil +7/+7 12 3 2 NoThRog. React: Once per turn, after Kranig moves forward: Until the end of the turn, if Kranig hits with a melee strike, he inflicts an additional wound. Krika HG Krika Character Nothrog Fighter 2 Evil 4 11 1 1 NoThRog * Sav'rukk's Legion. React: After Krika kills an equal or higher-level character: Permanently gain +3 ATK, +3 AC, +1 level, and +2 skill. Lorik EE Lorik Character Nothrog Fighter 1 Evil 1 11 1 1 NoThRog. Lorik's melee strikes may target characters one additional rank away. Ralak HG Ralak Character Nothrog Rogue 3 Evil 5 13 4 1 NoThRog * Marksmanship +0. Order: Once per turn, perform a +1 ranged strike. Spend React: Before performing a Marksmanship check: Ralak adds +15 to the die roll. Regh HG Regh Character Nothrog Fighter 3 Good 7 13 4 2 NoThRog. While Regh is adjacent to a Nothrog Hero, Regh gains an additional strike with a base of +10 ATK during attacks and inflicts an additional wound if he hits with a melee strike. Vornath EE Vornath Character Nothrog Rogue 5 Evil 7 14 5 3 NoThRog * Unique. React: Once per turn, after Vornath kills a character with a ranged strike: Perform a +5 ranged strike against a character in the rank behind the previous strike's target. Spend Order: Perform two +5 ranged strikes. Advanced Planning NoV Advanced-Planning Action Classless 4 React: Play after this character performs a Spend Order. If this character has not performed a melee strike this turn, discard a card to ready the character. Aid the Faithful NoV Aid-the-Faithful Action Cleric 1 React: Play immediately after a character suffers two or more wounds. Reduce the wounds suffered to one. Avatar of Faith NoV Avatar-of-Faith Action Cleric 5 Spend Order: Put this card in any of your ranks as a level 5 cleric with ATK +7, AC 15, and 2 hit points. The Avatar is killed at the end of the turn. The Avatar has the ability: "React: When a character in this rank is suffering wounds, reduce the wounds to zero. Kill the Avatar" Avatar of Poison NoV Avatar-of-Poison Action Cleric 5 Spend Order: Put this card in any of your ranks as a level 5 rogue with ATK +8, AC 20, and 2 hit points. The Avatar is killed at the end of the turn. The Avatar has the ability: "The Avatar inflicts two additional wounds whenever he hits a spent character with a melee strike." Avatar of Power NoV Avatar-of-Power Action Cleric 5 Spend Order: Put this card into any rank. It counts as a level 5 Wizard with +4 ATK, 13 AC, +0 skill and 2 HP. It has the text "Spend Order: Perform a +3 ranged strike which inflicts an additional wound if it hits." Kill the Avatar at the end of the turn." Battlefield Promotion NoV Battlefield-Promotion Action Classless 1 React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a Fighter. Beheading NoV Beheading Action Classless 1 Spend Order: Target a non-Mercenary character of equal or lower level who is of a different faction than their Warlord. Kill that character. Confusion EE Confusion Action Cleric 2 Order: This character targets another character in play. Reduce the targets skill by this cleric's skill until the end of the turn. Crypt Wine NoV Crypt-Wine Action Rogue 2 React: Play before this rogue makes a ranged strike roll. The strike inflicts an additional wound if it hits. Curse of Heartless Lies NoV Curse-of-Heartless-Lies Action Wizard 1 Spend Order: Perform a +7 ranged strike. Dance of Bones NoV Dance-of-Bones Action Wizard 4 Necromancer only. Spend Order: Search your discard pile for up to three Undead character cards, show them to the other players, and shuffle them into your deck. Spend Order: Search your discard pile for a character card, show it to the other players, and shuffle it into your deck Deadly Focus NoV Deadly-Focus Action Wizard 1 React: Before this wizard casts a spell, inflict one wound on the wizard to raise his or her level by 2 for casting the spell. Death is But a Door... NoV Death-is-but-a-Door Action Classless 5 Cleric or Wizard only. This is a spell. Necromancers may perform this action without spending. Spend Order: Search your discard pile for a character card, show it to the other players, and shuffle it into your deck. Elven Patience NoV Elven-Patience Action Classless 1 Fighter or Rogue only. Order: Until the end of the turn, this character gains Marksmanship +5. Evasion NoV Evasion Action Rogue 2 React: Play after this rogue suffers one or more wounds during a ranged or melee strike. Reduce the wounds to 0 and stun this rogue. Exotic Training NoV Exotic-Training Action Rogue 5 React: Play after this rogue targets a character with a melee strike. The rogue may not perform any other Reacts during this strike. Select one of the following: the strike inflicts an additional wound if it hits; add +8 to the die roll; discard an item equipped by the target after the strike hits (before wounds are inflicted). Feeble Mind NoV Feeble-Mind Action Wizard 2 Spend Order: Target a character up to two ranks away. Until the end of the turn, the target has -5 ATK and cannot inflict more than one wound per melee strike. Forewarning EE Forewarning Action Cleric 4 Seers play this without spending. Spend Order: Choose an opposing player: That player must reveal his hand. Draw a card. Full Gallop NoV Full-Gallop Action Classless 1 Order: Target and ready a Steed in your army. Discard the Steed at the end of this turn. Gaze of the Infinite NoV Gaze-of-the-Infinite Action Wizard 6 Spend Order: Target a character within one rank who must succeed a magic save (DC 12) or be killed. Glimmer NoV Glimmer Action Wizard 2 Spend Order: This wizard targets another character in play. Reduce the target's skill by this wizard's skill until the end of the turn. Hand of Fate NoV Hand-of-Fate Action Cleric 1 Seers play this without spending. Spend Order: Add +5 to your next die roll. Hand of the Queen EE Hand-of-the-Queen Action Wizard 1 Order: This wizard targets a character of equal or lower level in an adjacent rank. Spend the target. If the target was already spent, stun the target. Haste NoV Haste Action Wizard 2 Spend React: Play before initiative rolls. Add this Wizard's skill to your die roll. Heavy Blow NoV Heavy-Blow Action Fighter 2 React: Play before this fighter makes a melee strike roll. Subtract 5 from the die roll. This strike inflicts an additional wound if it hits. Hember's Hammer NoV Hember's-Hammer Action Cleric 3 Spend React: Play before a character in this army peforms a melee strike roll. For the duration of this strike, the character's ATK is equal to his or her printed ATK and the target's AC is equal to his or her printed AC. Just a Flesh Wound NoV Just-a-Flesh-Wound Action Classless 1 React: Play after one of your characters is killed by another player's card effect. The character is not killed, but suffers one wound. Kharma NoV Kharma Action Classless 1 React: After a card effect makes a die roll a Critical Success, change the result to a Critical Failure or vice versa Kharmic Wheel NoV Kharmic-Wheel Action Cleric 3 Good characters only. Order: This cleric targets a Good character in play. Remove one wound from that character. Kiss of Lethe NoV Kiss-of-Lethe Action Wizard 3 Spend Order: Target a player who must discard a card from his or her hand (if possible). Spend Order: Play after an opposing player draws a card as a result of that player's card effect. The player must discard two cards from his or her hand (or all if the player has fewer than two). Kor's Forge NoV Kor's-Forge Action Classless 2 Cleric or Wizard only. This is a spell. Order: Target a character up to two ranks away with Armor equipped. They must discard the Armor or suffer one wound. Labyrinth NoV Labyrinth Action Wizard 4 Spend Order: Target a character of lower level and attach this card to the target. While Labyrinth is attached, before the target readies, he or she must succeed with a magic save (DC 13) or does not ready. Leg Sweep NoV Leg-Sweep Action Rogue 3 React: Play after this rogue hits a character with a melee strike. Spend the target character. Minister the Wounds NoV Minister-the-Wounds Action Cleric 6 Spend Order: Target a character in this or an adjacent rank. All wounds in the target's rank are removed. Moving up the Ladder NoV Moving-up-the-Ladder Action Classless 1 React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a Rogue. Mud Slick EE Mud-Slick Action Cleric 2 Spend Order: This cleric targets a character of lower level. The target moves backwards one rank. If this cleric is a Druid, he or she may target any character, regardless of level. Naked as a Babe EE Naked-as-a-Babe Action Classless 1 React: Play before this character makes a melee strike roll. Add +5 to the die roll if the target has no items equipped. Never turn your Back NoV Never-turn-your-Back Action Fighter 1 React: Play after a character moves out of an adjacent rank. This fighter performs a melee strike targeting that character. Oathbound NoV Oathbound Action Cleric 4 Spend Order: Target a character with an action card attached. Discard the action card. Pit Trap NoV Pit-Trap Action Classless 2 Ranger and Scout only. Order: Until the end of the turn, all characters in one opposing army must succeed with a Perception check (DC 10) after they move into the first rank, or become stunned. Primal Fear NoV Primal-Fear Action Wizard 4 Wizards higher than 5th level play this without spending. Spend React: Play after this wizard is targeted with a melee strike. Cancel the strike. Prisoner NoV Prisoner Action Fighter 3 Spend Order: Target a stunned character within one rank of this fighter. If this fighter succeeds with a Strength check, kill the target. Seize the Day NoV Seize-the-Day Action Fighter 5 Spend React: Play after you roll for initiative. Change your roll to a 'natural 20,' Song of Blood NoV Song-of-Blood Action Rogue 3 Bard only. Spend Order: All characters in this Bard's rank inflict an additional wound with melee strikes until the end of the turn. Song of Bravado NoV Song-of-Bravado Action Rogue 2 Bard only. Order: This character targets a character in play. The character is +1 level until end of turn. Sorcerous Epiphany NoV Sorcerous-Epiphany Action Classless 1 React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a Wizard. Spectral Touch NoV Spectral-Touch Action Wizard 5 Spend Order: Target a charcter within one rank who must succeed with a magic save (DC 18) or attach this card. While this card is attached, the target is -2 levels, -3 AC, and -3 ATK. If a character's level or AC is reduced below 1 by this card, the character is killed. Steel to Serpent NoV Steel-to-Serpent Action Cleric 3 Druids cast this spell without spending. Spend Order: Target a character up to two ranks away with a Weapon equipped. Perform a melee strike against the target as if this cleric had the weapon equipped. Summon Weapon NoV Summon-Weapon Action Fighter 4 Paladin only. Spend Order: Search your deck for a Weapon that this Paladin may equip. The Paladin equips the Weapon. The Will of Neus NoV The-Will-of-Neus Action Classless 1 React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a Cleric. Trip NoV Trip Action Fighter 3 React: Play before a melee strike roll by or targeting this character. The opposing character must succeed with a dexterity save (DC 7 + this character's skill) or become stunned. Continue resolving the strike normally (even if the attacker is now stunned). Valhala's Shout NoV Valhala's-Shout Action Fighter 3 Barbarians play this without spending. Spend Order: Put any number of character cards into play from your hand in any order. You must still follow the normal rules for putting characters into play. Weapon Grab NoV Weapon-Grab Action Rogue 5 Order: Target a Weapon equipped by an opposing character within one rank. This rogue and the target character each roll a die and add their skill. If the rogue's total is greater, the rogue may either equip the Weapon if he may legally do so, or else discard it. Wild Attack NoV Wild-Attack Action Classless 1 Order: Until the end of the turn, this character gains +5 ATK, but suffers -8 AC (minimum 1). If this character is a Barbarian, he gains an additional +5 ATK (+10 total). Wizard's Duel NoV Wizard's-Duel Action Wizard 1 Spend Order: This wizard targets another wizard in play and performs a skill check (DC = target's AC). If successful, inflict one wound on the target. If the target survives, he or she may perform a skill check (DC = this wizard's AC); if successful, the target inflicts one wound on this wizard. Yscar's Mark NoV Yscar's-Mark Action Wizard 5 Spend Order: This wizard targets a character in your army. The target must succeed with a magic save (DC 14) or suffer two wounds. If successful, the target permanently gains the Lycanthrope trait. Amulet of Presence NoV Amulet-of-Presence Item Classless 5 Charisma +5 Angel's Tears EE Angel's-Tears Item Rogue 3 Order: Discard a card to make a +1 ranged strike. Annales Deverenium NoV Annales-Deverenium Item Cleric 5 Scribe +6 Black Banner NoV Black-Banner Item Fighter 8 Unique. If your Warlord is killed while the Black Banner is in play, this character gains the Warlord trait and you do not lose the game. If this character is killed or loses the Black Banner while he or she has the Warlord trait, you lose the game. Black Steel Dagger NoV Black-Steel-Dagger Item Rogue 6 1 Weapon. Whenever this character targets a spent character with a melee strike, add +5 to the die roll and the strike inflicts an additional wound if it hits. Bloodoak Staff NoV Bloodoak-Staff Item Cleric 7 2 1 Weapon. This character is a Druid while the Bloodoak Staff is equipped. React: After this character suffers one or more wounds, spend the Staff to reduce the wounds to zero. Inflict an equal number of wounds on other characters in your army. You cannot inflict more wounds on a character than his or her hit points. Boots of Strudubg NoV Boots-of-Strudubg Item Rogue 7 Boots of Striding. React: After this character performs an Order, spend the Boots to move forward or backward a rank if this rogue does not have a Steed equipped. Bow of Farsight NoV Bow-of-Farsight Item Rogue 7 Bow. Spend Order: Perform a +5 ranged strike. The target of the strike may be an additional rank away. Brindle's Brew Potion NoV Brindle's-Brew-Potion Item Wizard 4 Order: Once per turn, equip the Potion to another character in this rank, ignoring class and level requirements. React: After this character suffers one or more wounds, discard the potion to reduce the wounds to zero. This character loses one hit point, permanently. Demonslayer NoV Demonslayer Item Fighter 7 4 Weapon * Unique. Good characters only. Melee strikes by this character ignore the effects of the Astral trait. Whenever this character targets a Monster with a melee strike, he or she gains +5 ATK (+9 total) and the strike inflicts an additional wound if it hits. Footman's Pike NoV Footman's-Pike Item Classless 2 1 Weapon. There is no limit to the number of copies of this card that you may have in your deck. Footman's Pike gains an additional +1 ATK for each other Footman's Pike in this rank. React: After this character is targeted with a melee strike, spend the Pike to discard a Steed equipped by the attacking character. Gloves of Archery NoV Gloves-of-Archery Item Classless 5 Gauntlet. Fighter and Rogue only. Marksmanship +5 Gloves of Mischief NoV Gloves-of-Mischief Item Rogue 7 2 2 Gauntlet. React: After this rogue is targeted with a melee strike or action, spend the Gloves to redirect the melee strike or action to an adjacent character who is a legal target. Grimoire NoV Grimoire Item Wizard 5 Scribe +6 Havat-lahn Spear NoV Havat-lahn-Spear Item Fighter 6 2 Weapon. Riposte +5 Helm of Corruption NoV Helm-of-Corruption Item Fighter 6 2 Helm. React: After a character in this rank fails a skill check, spend the Helm to reroll the die. Horn of Battle NoV Horn-of-Battle Item Rogue 6 Unique. Bard only. Other characters gain +2 ATK and +2 AC while in the same rank as this character. Khrutyk Steed NoV Khrutyk-Steed Item Fighter 6 2 Steed. Khrutyk Steed enters play spent. Order: Spend Khrutyk Steed to perform a melee strike with a base ATK of +4. Order: Spend Khrutyk Steed to move forward one or two ranks. Nothrog S'sike EE Nothrog-S'sike Item Fighter 3 1 Weapon * Shield. React: After an opposing character moves within one rank of this character, spend the S'sike to perform a melee strike targeting that character. Pledged Oath NoV Pledged-Oath Item Cleric 6 React: Before this cleric casts a spell, inflict one wound on the cleric to raise his or her level by 2 for casting the spell. Ring of Spiritwrack NoV Ring-of-Spiritwrack Item Wizard 4 Order: Spend the ring to perform a +0 ranged strike. If the ranged strike hits, the target is stunned instead of wounded. If you roll a 'natural 20,' the target is stunned and wounded. Rod of Shattering NoV Rod-of-Shattering Item Wizard 7 Order: Spend the Rod to target a character up to two ranks away who must succeed with a magic save (DC 14) or suffer a wound. Rod of Smiting NoV Rod-of-Smiting Item Cleric 5 Spend Order: Target an Undead character of lower level than this character. Stun the target character. Shadow Token NoV Shadow-Token Item Rogue 5 Stealth +5 Signon's Cloak NoV Signon's-Cloak Item Classless 5 Magic Resistance +0 Steel Darts NoV Steel-Darts Item Rogue 4 Bow. Order: Spend Steel Darts to perform a +0 ranged strike. Steel Maul NoV Steel-Maul Item Fighter 5 Weapon. Powerattack +5 Thief's Kit NoV Thief's-Kit Item Rogue 4 This character may add his level to his skill when performing skill checks. Uthanak's Ring NoV Uthanak's-Ring Item Fighter 8 React: When you have an illegal rank in your army, spend Uthanak's Ring to move a character in your army forward or backward one rank if the move will make the rank legal. Wards of Peril NoV Wards-of-Peril Item Wizard 6 React: Spend the Wards to cancel a React played during a melee strike or ranged strike targeting this wizard. Wyvernsteed NoV Wyvernsteed Item Fighter 8 2 Steed. Riding +5. Order: Spend Wyvernsteed to move forward or backward one rank. Alchemist's Arrows EE Alchemist's-Arrows Item Classless 6 Arrow. Fighter and rogue only. Scouts and Rangers have +2 levels to equip. React: After this character hits with a non-spell ranged strike, spend the Arrows: Characters adjacent to the original target must make a Reflex save (DC 10) or suffer a wound. Aroch Mail EE Aroch-Mail Item Fighter 6 1 3 Armor * Unique. If this character is a Paladin or cleric, other characters in this rank with the same alignment have +1 ATK and +3 AC. Bascaron's Favor SA Bascaron's-Favor Item Cleric 6 Order: Discard Bascaron's Favor: An adjacent character who has received no permanent bonuses gains +4 ATK, +4 AC, or +5 Skill permanently. If this cleric is a Cantor, the character may instead gain +1 Hit Point permanently. Black Wyrm Helm SA Black-Wyrm-Helm Item Cleric 7 1 Helm * Unique. React: After this character is targeted with a melee strike, spend the Helm: The source of the strike must make a magic save (DC14) or suffer a wound an discard an equipped item at random. Blade and Chain SA Blade-and-Chain Item Rogue 6 1 Weapon * Shield * Riposte +5. Weapons give no ATK bonus to melee strikes against this character. React: After you hit with a melee strike caused by a Riposte check: Discard a Weapon equipped by the target. Blue Wyrm Helm SA Blue-Wyrm-Helm Item Classless 7 1 Helm * Unique. React: After this character is targeted with an action (not a melee strike), spend the Helm: Perform a +4 ranged strike targeting the source of the action, regardless of rank. Bola SA Bola Item Rogue 3 Order: Spend the Bola: Perform a +4 ranged strike which spends the target instead of wounding it. Book of Days SA Book-of-Days Item Cleric 5 Order: If you have not discarded any copies of Book of Days this turn, discard all copies of the Book of Days in your army: Your hand size during your next draw phase is increased by the number of Books discarded. Book of Days that are attached to Seers may be shuffled into the deck instead of discarded. Bruntor's Mail SA Bruntor's-Mail Item Fighter 6 3 Armor. While this character has at least three items with "Bruntor's" in the title, this character has +1 level and +5 Skill. Bruntor's Shield SA Bruntor's-Shield Item Fighter 4 2 Shield. While this character has at least two items with "Bruntor's" in the title, this character has an extra +5 AC (+7 total) during ranged strikes. Calavera EE Calavera Item Classless 8 Familiar * Scribe +2. Cleric and wizard only. Order: Spend Calavera: Shuffle an item this character can equip from the discard pile into the deck. Chameleon Form SA Chameleon-Form Item Classless 6 3 Lycanthrope Form * Lycanthrope only. After this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. Feats performed by this character are considered Stealth actions. Stealth +5 * Medicine +5 Claidh Mor SA Claidh-Mor Item Fighter 8 3 -1 Weapon. React: After inflicting one or more wounds with a melee strike, spend the Claidh Mor: Move the target of the strike back one rank and spend him. Divining Cards SA Divining-Cards Item Cleric 4 Order: Spend the Divining Cards: Look at the top two cards of any deck, and put them at the bottom or top of the deck in the same order. Seers look at the top five cards. Fighting Sticks SA Fighting-Sticks Item Classless 5 1 Weapon. Monk and rogue only. React: After wounding an equal or lower level opposing character: Spend that character. Gallows Root SA Gallows-Root Item Fighter 7 2 -3 Weapon. Spend Order: Perform a melee strike which does an extra wound if it hits. Barbarians have Powerattack +5 for the strike. Gloves of Trespass SA Gloves-of-Trespass Item Rogue 8 Gauntlet * Unique. React: After targeting a spent character with a melee strike, spend the Gloves: The target must make a Fortitude save (DC 5 + Rogue's skill, DC 10 + Rogue's skill if this character is an Assassin) or the strike is a Critical Success. Great Crossbow SA Great-Crossbow Item Classless 8 Bow. Fighter and rogue only. Spend Order: Spend Great Crossbow: Perform a +5 ranged strike which targets a character exactly three ranks away and inflicts an extra wound if it hits. Stun Great Crossbow. Green Wyrm Helm SA Green-Wyrm-Helm Item Classless 7 1 Helm * Unique. React: After this character is targeted with a melee strike, spend the Helm: The opposing character and any characters adjacent to him must each make a Fortitude save (DC 16) or suffer a wound. Heartstrings EE Heartstrings Item Rogue 5 Order: Spend Heartstrings: Target a lower level character who must make a Will save (DC 15). If the save fails, or if this character is a Bard, the target can't attack this turn. Hurricane Horn SA Hurricane-Horn Item Rogue 8 Spend Order: Target a rank within two ranks. Each character in that rank must make a Fortitude save (DC 5 + This rogue's skill) or be stunned. If this character is a Bard, Siege characters which fail are killed. Kavara's Glare EE Kavara's-Glare Item Wizard 9 Unique. Spend Order: Discard Kavara's Glare: Target a rank within two ranks. Each character in that rank and any adjacent ranks must make a magic save (DC 14) or suffer two wounds. Kun Robes SA Kun-Robes Item Classless 5 Armor. Monk and rogue only. React: Before a melee or ranged strike targeting this character, spend the Robes: Gain an AC bonus until the end of the turn equal to the number of cards in the opponent's hand. Lodestone Buckler SA Lodestone-Buckler Item Rogue 4 1 Shield. Monks may equip this item. +3 AC (+4 total) against ranged strikes. Lykos SA Lykos Item Wizard 5 Familiar. +3 Skill. Order: Spend Lykos: Discard a Steed or Familiar within three ranks. Mind Gate SA Mind-Gate Item Classless 9 Mentalist and wizard only. Order: Spend the Mind Gate: Target a character and make a Will check (DC 10 + target's skill, 5 + target's skill if this character is a Mentalist)S to move that character forward or backward one rank. Mirage Potion SA Mirage-Potion Item Wizard 4 React: After this character is targeted by an action (not a melee strike), discard the Potion: Cancel the action. React: After equipping the Potion: If this character is an Illusionist, equip the Potion to another character in this rank, regardless of class and level. Monkey's Paws SA Monkey's-Paws Item Classless 8 2 Gauntlet * Unique * Defense +5. Fighter and Monk only. If this character has no Weapon equipped, he performs one extra melee strike during attacks with a base of +2 ATK and inflicts one extra wound when he hits with a melee strike. Morghen's Staff SA Morghen's-Staff Item Wizard 6 Weapon * Shield. Order: Once per turn: Until the end of the turn, gain a Skill bonus equal to the number of characters in one player's discard pile. If this wizard is a Necromancer, also gain an ATK bonus of the same amount. Mourn Pattern EE Mourn-Pattern Item Wizard 6 React: After casting a spell which puts a character into play, discard the Mourn Pattern: Ready this wizard. Summoners may do this once per turn without discarding Mourn Pattern. Red Wyrm Helm SA Red-Wyrm-Helm Item Classless 7 1 Helm * Unique. React: After this character is targeted with a melee or ranged strike, spend the Helm: The targeting character must make a magic save (DC 20) or suffer a wound. Sarakian Gloves SA Sarakian-Gloves Item Fighter 8 2 Gauntlet * Unique * Riposte +5. React: After equipping the Gloves: Move forward or backward one rank. React: After a character in this rank is targeted with a mele or ranged strike, spend the Gloves: If this fighter is a Ranger, perform a melee strike against the targeting character. Shaped Will SA Shaped-Will Item Classless 6 1 Weapon. Mentalist and wizard only. React: After targeting a character with a melee stirke: Gain an ATK bonus until the end of the strike equal to the level of one item equipped by the target. Skull of Great Omgah SA Skull-of-Great-Omgah Item Classless 6 Helm * Unique * Powerattack +2. Nothrog characters with Skull of Great Omgah equipped have extra +5 Powerattack (+7 total). Sorscha's Reach SA Sorscha's-Reach Item Wizard 8 Gauntlet * Unique. Spend Order: Target a lower level Monster you control within one rank (two, if this character is a Summoner.). Until the end of the turn, that Monster has the same class(es) and level as this wizard. Wounds inflicted on the Monster this turn are also inflicted on the wizard. Spirit Potion SA Spirit-Potion Item Cleric 2 Order: Discard the Potion: Gain +4 ATK and +4 AC until the end of the turn. Order: Equip the Potion to another character in this rank, regardless of class. Cantors may do this as a react to equipping the Potion. Spirit's Blessings EE Spirit's-Blessings Item Cleric 5 Spend Order: Discard Spirits' Blessing: Ready an unstunned character of lower level within one rank. Order: Discard Spirits' Blessing: If this character is a Druid, ready an unstunned character of lower level within one rank. Sword of the Storm EE Sword-of-the-Storm Item Fighter 6 2 Weapon. If you won initiative this turn, this fighter has one extra strike (+4 ATK) when attacking. If the sword is equipped by a Paladin, add +3 to the Warlord's initiative roll. Tainted Feed SA Tainted-Feed Item Rogue 4 Order: Discard the Feed: Target a Steed within two ranks and make a poison check (DC 8 + Steed's level). If successful, discard the Steed and spend the character it is equipped to. Assassins may target a Steed within three ranks. Tanning Knife EE Tanning-Knife Item Fighter 4 2 Weapon. This character inflicts an extra wound whenever he hits Monsters and Dragons with a melee strike. React: After killing an opposing Monster or Dragon: If this character is a Ranger, equip the target as an item card with the Armor trait and an AC bonus equal to its printed level. Tempt Hold SA Tempt-Hold Item Classless 7 Spend Order: Once per game, choose one bold trait from this character (other than Warlord) and equip the Tempt Hold to an adjacent character, (ignoring requirements): While Tempt Hold is equipped, the target character gains that trait. Thunder Drum SA Thunder-Drum Item Rogue 9 Unique. Spend Order: Target a rank within three ranks. Until the end of the turn, any action performed in that rank requires spending as a cost. If this character is a Bard, characters in that rank may not cast spells or use "Bard only" actions. Tiger Form SA Tiger-Form Item Classless 6 4 2 Lycanthrope Form * Lycanthrope only. After this item is equipped, discard all other items equipped by this character. This character may not equip items that are not Lycanthrope Forms. React: After a ready character moves into an adjacent rank: Perform a melee strike targeting that character. Ursus EE Ursus Item Classless 7 Familiar * Druid and Ranger only. Order: Spend Ursus: Ursus performs a melee strike as a level 3 fighter with +7 ATK, 12 AC, +3 Skill, and 1 HP. Ursus stuns the target if it hits. Verdatha Mount EE Verdatha-Mount Item Fighter 7 1 1 Steed. Paladins gain Riding +5 while equiped. Order: Spend the Verdatha: Move forward one rank. Order: Once per turn, spend the Verdatha: Perform a +3 ranged strike. Wastrel's Stone SA Wastrel's-Stone Item Classless 4 Mentalist and wizard only. Order: Spend Wastrel's Stone: Perform a +3 ranged strike against a character whose player has no cards in hand. White Wyrm Helm SA White-Wyrm-Helm Item Classless 7 1 Helm * Unique. React: After this character is targeted with a melee strike, spend the Helm: The character performing the strike must make a magic save (DC 16) or become spent. If he is already spent, he is stunned. Zaina's Darts EE Zaina's-Darts Item Rogue 5 May be equipped by Assassins in opposing formations as a Stealth action. Order: Discard Zaina's Darts: Perform a ranged strike which has a bonus equal to this rogue's Stealth bonus. This can and must target characters within one rank. Angry Winds SA Angry-Winds Action Cleric 2 Spend Order: Put this card into play in any of your ranks as a level 2 fighter with +5 ATK, 13 AC, +3 Skill, 1 HP, the Elemental trait, and the text "Characters in this rank have +4 AC against ranged strikes." The Elemental is killed at the end of the turn. If the caster is a Druid, the Elemental has 2 HP. Blackthorn's Legacy SA Blackthorn's-Legacy Action Rogue 1 Bard only. Spend Order: The next die roll one of your characters makes is a "10" (add bonuses as normal). Bright Blessings EE Bright-Blessings Action Cleric 2 Seers play this without spending. Spend React: After one of your characters enters play: attach this card to the character: While it is attached, the character may perform the action: "React: Before this character makes a roll, discard Bright Blessings: Add +10 to the roll." Call the Abyss EE Call-the-Abyss Action Wizard 1 Summoners play this without spending. Spend React: After this character enters play or moves into the first rank: Put this card in play in the first rank as an